private void attach_Friends1(Friend entity)
		{
			this.SendPropertyChanging();
			entity.FriendUser = this;
		}
		private void detach_Friends1(Friend entity)
		{
			this.SendPropertyChanging();
			entity.FriendUser = null;
		}
		private void detach_Friends(Friend entity)
		{
			this.SendPropertyChanging();
			entity.UserProfile = null;
		}
		private void attach_Friends(Friend entity)
		{
			this.SendPropertyChanging();
			entity.UserProfile = this;
		}
 partial void DeleteFriend(Friend instance);
 partial void UpdateFriend(Friend instance);
 partial void InsertFriend(Friend instance);