void Start() { ghostGenerator = GhostsGenerator.Instance; SetActivObjects(objectsToHideAfterStart, true); SetActivObjects(objectsToShowAfterStart, false); menu.Close(); }
void Start() { Pause = false; thisTransform = this.gameObject.transform; ghostGenerator = GhostsGenerator.Instance; uiController = UIController.Instance; //StartCoroutine(EndOfLifeTime()); }
void Awake() { Instance = this; }