コード例 #1
0
ファイル: BackgroundScreen.cs プロジェクト: itrachli/myGame
        /// <summary>
        /// Updates the background screen. Unlike most screens, this should not
        /// transition off even if it has been covered by another screen: it is
        /// supposed to be covered, after all! This overload forces the
        /// coveredByOtherScreen parameter to false in order to stop the base
        /// Update method wanting to transition off.
        /// </summary>
        public override void Update(GameTime gameTime, bool otherScreenHasFocus,
                                    bool coveredByOtherScreen)
        {
            float elapsed = (float)gameTime.ElapsedGameTime.TotalSeconds;


            SpriteTexture.UpdateFrame(elapsed);
            base.Update(gameTime, otherScreenHasFocus, false);
        }