/// <summary> /// Draws the background screen. /// </summary> public override void Draw(GameTime gameTime) { SpriteBatch spriteBatch = ScreenManager.SpriteBatch; Viewport viewport = ScreenManager.GraphicsDevice.Viewport; Rectangle fullscreen = new Rectangle(0, 0, viewport.Width, viewport.Height); spriteBatch.Begin(); spriteBatch.Draw(backgroundTexture, fullscreen, new Color(TransitionAlpha, TransitionAlpha, TransitionAlpha)); SpriteTexture.DrawFrame(spriteBatch, AkumaPos); spriteBatch.End(); }