コード例 #1
0
 private void ReLoadScene()
 {
     // diff config
     m_fTargetRange       = MusicGameHelper.GetRangeDifficulty();
     m_fMusicSpeed        = MusicGameHelper.GetSpeedDifficulty();
     m_nAllowedErrorCount = MusicGameHelper.GetErrorDifficulty();
     Debuger.Log("TargetRange: " + m_fTargetRange.ToString() + "  MusicSpeed : " + m_fMusicSpeed.ToString() + "  ErrorCount : " + m_nAllowedErrorCount);
     //state
     Block.SetActive(false);
     m_BackButton.enabled = true;
     m_MusicPlayer.Reset();
     //start play
     m_MusicPlayer.SetMusicSpeed(m_fMusicSpeed);
     m_MusicPlayer.Play();
     //m_GameOverPanel.gameObject.SetActive(false);
     m_nLifeRemain = m_nAllowedErrorCount;
 }