private void ReLoadScene() { // diff config m_fTargetRange = MusicGameHelper.GetRangeDifficulty(); m_fMusicSpeed = MusicGameHelper.GetSpeedDifficulty(); m_nAllowedErrorCount = MusicGameHelper.GetErrorDifficulty(); Debuger.Log("TargetRange: " + m_fTargetRange.ToString() + " MusicSpeed : " + m_fMusicSpeed.ToString() + " ErrorCount : " + m_nAllowedErrorCount); //state Block.SetActive(false); m_BackButton.enabled = true; m_MusicPlayer.Reset(); //start play m_MusicPlayer.SetMusicSpeed(m_fMusicSpeed); m_MusicPlayer.Play(); //m_GameOverPanel.gameObject.SetActive(false); m_nLifeRemain = m_nAllowedErrorCount; }