// This constructor for the top node public SphereTreeNode(Vector3 center, float radius, SphereTree sphereTree) : base(center, radius) { this.sphereTree = sphereTree; parent = null; children = new SphereTreeNode[childCount]; containedShape = null; intersectingShapes = new List <CollisionShape>(); leafNode = false; sphereTree.idCounter++; id = sphereTree.idCounter; sphereTree.nodeCount++; }
// Create a SphereTreeNode leaf node public SphereTreeNode(CollisionShape shape, SphereTree sphereTree) : base(shape.center, shape.radius) { this.sphereTree = sphereTree; this.containedShape = shape; parent = null; children = new SphereTreeNode[childCount]; intersectingShapes = new List <CollisionShape>(); leafNode = true; sphereTree.idCounter++; id = sphereTree.idCounter; sphereTree.nodeCount++; RenderedNode.MaybeCreateRenderedNodes(true, shape, id, ref renderedNodes); }
////////////////////////////////////////////////////////////////////// // // The external interface to the collision library // ////////////////////////////////////////////////////////////////////// public CollisionAPI(bool logCollisions) { if (logCollisions) #if NOT { MO.InitLog(true); } #else { MO.DoLog = true; } #endif sphereTree = new SphereTree(); sphereTree.Initialize(); topLevelCalls = 0; partCalls = 0; topLevelCollisions = 0; collisionTestCount = 0; ParameterRegistry.RegisterSubsystemHandlers("CollisionAPI", setParameterHandler, getParameterHandler); }
////////////////////////////////////////////////////////////////////// // // The external interface to the collision library // ////////////////////////////////////////////////////////////////////// public CollisionAPI(bool logCollisions) { if (logCollisions) #if NOT MO.InitLog(true); #else MO.DoLog = true; #endif sphereTree = new SphereTree(); sphereTree.Initialize(); topLevelCalls = 0; partCalls = 0; topLevelCollisions = 0; collisionTestCount = 0; ParameterRegistry.RegisterSubsystemHandlers("CollisionAPI", setParameterHandler, getParameterHandler); }
// This constructor for the top node public SphereTreeNode(Vector3 center, float radius, SphereTree sphereTree) : base(center, radius) { this.sphereTree = sphereTree; parent = null; children = new SphereTreeNode[childCount]; containedShape = null; intersectingShapes = new List<CollisionShape>(); leafNode = false; sphereTree.idCounter++; id = sphereTree.idCounter; sphereTree.nodeCount++; }
// Create a SphereTreeNode leaf node public SphereTreeNode(CollisionShape shape, SphereTree sphereTree) : base(shape.center, shape.radius) { this.sphereTree = sphereTree; this.containedShape = shape; parent = null; children = new SphereTreeNode[childCount]; intersectingShapes = new List<CollisionShape>(); leafNode = true; sphereTree.idCounter++; id = sphereTree.idCounter; sphereTree.nodeCount++; RenderedNode.MaybeCreateRenderedNodes(true, shape, id, ref renderedNodes); }