/// <summary> /// This will be called on clients to display combat texts /// </summary> /// <param name="combatAmountType"></param> /// <param name="amount"></param> protected void NetFuncCombatAmount(byte byteCombatAmountType, int amount) { UISceneGameplay uiSceneGameplay = UISceneGameplay.Singleton; if (uiSceneGameplay == null) { return; } uiSceneGameplay.SpawnCombatText(CombatTextTransform, (CombatAmountType)byteCombatAmountType, amount); }