/// <summary>
        /// This will be called on clients to display combat texts
        /// </summary>
        /// <param name="combatAmountType"></param>
        /// <param name="amount"></param>
        protected void NetFuncCombatAmount(byte byteCombatAmountType, int amount)
        {
            UISceneGameplay uiSceneGameplay = UISceneGameplay.Singleton;

            if (uiSceneGameplay == null)
            {
                return;
            }
            uiSceneGameplay.SpawnCombatText(CombatTextTransform, (CombatAmountType)byteCombatAmountType, amount);
        }