コード例 #1
0
ファイル: Map1Builder.cs プロジェクト: NullSoldier/Moxy
        public override MapRoot Build()
        {
            MapRoot map = new MapRoot (64, 64, 64, 64, new [] {"tileset"}, ((GameState)Moxy.StateManager["Game"]).camera);
            map.AmbientColor = new Color (1, 1, 1, 1);

            // Load lights
            Texture2D lightTexture = Moxy.ContentManager.Load<Texture2D> ("light");
            map.PointLights.Add (new Light (Color.White, lightTexture) { Location = new Vector2 (1119, 1519) });
            map.PointLights.Add (new Light (Color.White, lightTexture) { Location = new Vector2 (2779, 2282) });
            map.PointLights.Add (new Light (Color.White, lightTexture) { Location = new Vector2 (1435, 3354) });
            map.PointLights.Add (new Light (Color.White, lightTexture) { Location = new Vector2 (736, 2670) });

            // Add monster spawning
            AddMonster (map, new Vector2 (4017, 1896), "Slime", 1f, 10);
            AddMonster (map, new Vector2 (1784, 352), "Slime", 1f, 10);
            AddMonster (map, new Vector2 (208, 1797), "Slime", 1f, 10);

            //Add Player Spawn
            map.PlayerSpawns[0] = new Vector2(1250, 2110);
            map.PlayerSpawns[1] = new Vector2 (1250, 2010);
            map.PlayerSpawns[2] = new Vector2 (1520, 2000);
            map.PlayerSpawns[3] = new Vector2 (1123, 1930);

            loadBaseLayer (map);
            loadDecalLayer (map);
            map.Layers[(int)MapLayerType.Collision] = map.Layers[(int)MapLayerType.Decal];

            return map;
        }
コード例 #2
0
ファイル: MapLayer.cs プロジェクト: NullSoldier/Moxy
 public MapLayer(MapRoot Parent, MapLayerType Type, string TextureName)
 {
     LayerType = Type;
     this.Parent = Parent;
     Tiles = new uint[(int)Parent.Dimensions.Width, (int)Parent.Dimensions.Height];
     this.TextureName = TextureName;
     LayerTexture = Moxy.ContentManager.Load<Texture2D>(TextureName);
     LayerBounds = Parent.CreateBoundings(LayerTexture);
 }
コード例 #3
0
ファイル: Map1Builder.cs プロジェクト: NullSoldier/Moxy
 private void AddMonster(MapRoot map, Vector2 vector, string monsterType, float spawnDelay, int maxSpawn)
 {
     map.MonsterSpawners.Add (new MonsterSpawner
     {
         Location = vector,
         MonsterType =  monsterType,
         SpawnDelay = spawnDelay,
         MaxSpawns = maxSpawn
     });
 }
コード例 #4
0
ファイル: Map1Builder.cs プロジェクト: NullSoldier/Moxy
 private void loadDecalLayer(MapRoot map)
 {
     map.Layers[1].Tiles = new uint[,] {{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,22,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
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 }
コード例 #5
0
ファイル: Map1Builder.cs プロジェクト: NullSoldier/Moxy
 private void loadBaseLayer(MapRoot map)
 {
     map.Layers[0].Tiles = new uint[,] 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 }
コード例 #6
0
ファイル: MapLayer.cs プロジェクト: HarbingTarbl/Moxy
 public MapLayer(MapRoot Parent, MapLayerType Type)
 {
     LayerType = Type;
     this.Parent = Parent;
     Tiles = new uint[(int)Parent.Dimensions.Width, (int)Parent.Dimensions.Height];
 }