コード例 #1
0
        public static byte[] UnpackNormals(byte[] data, VertexAttributeType attributeType, ref int stride)
        {
            switch (attributeType)
            {
            case VertexAttributeType.TangentSpaceUnitVectorsCompressed:
                var packedElementSize = attributeType.GetSize();
                stride = Vector3.SizeInBytes * 3;
                var count        = (data.Length / packedElementSize);
                var bufferLength = count * stride;
                var buffer       = new byte[bufferLength];
                using (var binaryReader = new BinaryReader(new MemoryStream(data)))
                    using (var binaryWriter = new BinaryWriter(new MemoryStream(buffer)))
                    {
                        while (binaryReader.BaseStream.Position < data.Length)
                        {
                            var normal    = VertexFunctions.UnpackVectorInt(binaryReader.ReadInt32());
                            var tangent   = VertexFunctions.UnpackVectorInt(binaryReader.ReadInt32());
                            var bitangent = VertexFunctions.UnpackVectorInt(binaryReader.ReadInt32());
                            binaryWriter.Write(normal);
                            binaryWriter.Write(tangent);
                            binaryWriter.Write(bitangent);
                        }
                    }
                return(buffer);

            default:
                return(data);
            }
        }
コード例 #2
0
ファイル: BucketManager.cs プロジェクト: mksbamford/Moonfxsh
        private static VertexBuffer UnpackTextureCoordinateData(ref VertexBuffer vertexBuffer,
                                                                GlobalGeometryCompressionInfoBlock compressionInfo)
        {
            var       packedElementSize = vertexBuffer.Type.GetSize( );
            const int stride            = 2 * sizeof(float);
            var       count             = vertexBuffer.Data.Length / packedElementSize;
            var       bufferLength      = count * stride;
            var       buffer            = new byte[bufferLength];

            using (var binaryReader = new BinaryReader(new MemoryStream(vertexBuffer.Data)))
                using (var binaryWriter = new BinaryWriter(new MemoryStream(buffer)))
                {
                    while (binaryReader.BaseStream.Position < vertexBuffer.Data.Length)
                    {
                        var s = VertexFunctions.Unpack(binaryReader.ReadInt16( ),
                                                       compressionInfo.TexcoordBoundsX.Min,
                                                       compressionInfo.TexcoordBoundsX.Max);
                        var t = VertexFunctions.Unpack(binaryReader.ReadInt16( ),
                                                       compressionInfo.TexcoordBoundsY.Min,
                                                       compressionInfo.TexcoordBoundsY.Max);
                        binaryWriter.Write(s);
                        binaryWriter.Write(t);
                    }
                }
            return(new VertexBuffer
            {
                Data = buffer,
                Type = VertexAttributeType.UnpackedTextureCoordinateData
            });
        }
コード例 #3
0
ファイル: BucketManager.cs プロジェクト: mksbamford/Moonfxsh
        private static VertexBuffer UnpackLightingData(ref VertexBuffer vertexBuffer)
        {
            var packedElementSize = vertexBuffer.Type.GetSize( );
            var stride            = Vector3.SizeInBytes * 3;
            var count             = vertexBuffer.Data.Length / packedElementSize;
            var bufferLength      = count * stride;
            var buffer            = new byte[bufferLength];

            using (var binaryReader = new BinaryReader(new MemoryStream(vertexBuffer.Data)))
                using (var binaryWriter = new BinaryWriter(new MemoryStream(buffer)))
                {
                    while (binaryReader.BaseStream.Position < vertexBuffer.Data.Length)
                    {
                        var normal    = VertexFunctions.UnpackVectorInt(binaryReader.ReadInt32( ));
                        var tangent   = VertexFunctions.UnpackVectorInt(binaryReader.ReadInt32( ));
                        var bitangent = VertexFunctions.UnpackVectorInt(binaryReader.ReadInt32( ));
                        binaryWriter.Write(normal);
                        binaryWriter.Write(tangent);
                        binaryWriter.Write(bitangent);
                    }
                }
            return(new VertexBuffer
            {
                Data = buffer,
                Type = VertexAttributeType.UnpackedLightingData
            });
        }
コード例 #4
0
        private static byte[] UnpackCoordinates(byte[] data, VertexAttributeType attributeType,
                                                GlobalGeometryCompressionInfoBlock compressionInfo, ref int stride)
        {
            switch (attributeType)
            {
            case VertexAttributeType.CoordinateCompressed:
            case VertexAttributeType.CoordinateWithTripleNode:
            case VertexAttributeType.CoordinateWithDoubleNode:
            case VertexAttributeType.CoordinateWithSingleNode:
                var packedElementSize = attributeType.GetSize();
                stride = (3 * sizeof(float)) + (4 * sizeof(float)) + 4;
                var count        = (data.Length / packedElementSize);
                var bufferLength = count * stride;
                var buffer       = new byte[bufferLength];
                using (var binaryReader = new BinaryReader(new MemoryStream(data)))
                    using (var binaryWriter = new BinaryWriter(new MemoryStream(buffer)))
                    {
                        while (binaryReader.BaseStream.Position < data.Length)
                        {
                            var x = VertexFunctions.Unpack(binaryReader.ReadInt16(),
                                                           compressionInfo.PositionBoundsX.Min,
                                                           compressionInfo.PositionBoundsX.Max);
                            var y = VertexFunctions.Unpack(binaryReader.ReadInt16(),
                                                           compressionInfo.PositionBoundsY.Min,
                                                           compressionInfo.PositionBoundsY.Max);
                            var z = VertexFunctions.Unpack(binaryReader.ReadInt16(),
                                                           compressionInfo.PositionBoundsZ.Min,
                                                           compressionInfo.PositionBoundsZ.Max);
                            binaryWriter.Write(x);
                            binaryWriter.Write(y);
                            binaryWriter.Write(z);
                            switch (attributeType)
                            {
                            case VertexAttributeType.CoordinateCompressed:
                                WriteVertexNodeInformation(binaryWriter,
                                                           0,
                                                           0,
                                                           0,
                                                           1.0f,
                                                           0,
                                                           0);
                                break;

                            case VertexAttributeType.CoordinateWithSingleNode:
                                WriteVertexNodeInformation(binaryWriter,
                                                           binaryReader.ReadByte(),
                                                           binaryReader.ReadByte(),
                                                           0,
                                                           1.0f,
                                                           0,
                                                           0);
                                break;

                            case VertexAttributeType.CoordinateWithDoubleNode:
                                binaryReader.ReadBytes(2);
                                WriteVertexNodeInformation(binaryWriter,
                                                           binaryReader.ReadByte(),
                                                           binaryReader.ReadByte(),
                                                           0,
                                                           binaryReader.ReadByte() / 255.0f,
                                                           binaryReader.ReadByte() / 255.0f,
                                                           0);
                                break;

                            case VertexAttributeType.CoordinateWithTripleNode:
                                WriteVertexNodeInformation(binaryWriter,
                                                           binaryReader.ReadByte(),
                                                           binaryReader.ReadByte(),
                                                           binaryReader.ReadByte(),
                                                           binaryReader.ReadByte() / 255.0f,
                                                           binaryReader.ReadByte() / 255.0f,
                                                           binaryReader.ReadByte() / 255.0f);
                                break;
                            }
                        }
                    }
                return(buffer);

            default:
                return(data);
            }
        }
コード例 #5
0
ファイル: BucketManager.cs プロジェクト: mksbamford/Moonfxsh
        private static VertexBuffer UnpackWorldCoordinateData(ref VertexBuffer vertexBuffer,
                                                              GlobalGeometryCompressionInfoBlock compressionInfo)
        {
            var       packedElementSize = vertexBuffer.Type.GetSize( );
            const int stride            = 3 * sizeof(float) + 4 * sizeof(float) + 4;
            var       count             = vertexBuffer.Data.Length / packedElementSize;
            var       bufferLength      = count * stride;
            var       buffer            = new byte[bufferLength];

            using (var binaryReader = new BinaryReader(new MemoryStream(vertexBuffer.Data)))
                using (var binaryWriter = new BinaryWriter(new MemoryStream(buffer)))
                {
                    while (binaryReader.BaseStream.Position < vertexBuffer.Data.Length)
                    {
                        switch (vertexBuffer.Type)
                        {
                        case VertexAttributeType.CoordinateFloat:
                        {
                            var x = binaryReader.ReadSingle( );
                            var y = binaryReader.ReadSingle( );
                            var z = binaryReader.ReadSingle( );
                            binaryWriter.Write(x);
                            binaryWriter.Write(y);
                            binaryWriter.Write(z);
                            WriteVertexNodeInformation(binaryWriter,
                                                       0,
                                                       0,
                                                       0,
                                                       1.0f,
                                                       0,
                                                       0);
                        }
                        break;

                        default:
                        {
                            var x = VertexFunctions.Unpack(binaryReader.ReadInt16( ),
                                                           compressionInfo.PositionBoundsX.Min,
                                                           compressionInfo.PositionBoundsX.Max);
                            var y = VertexFunctions.Unpack(binaryReader.ReadInt16( ),
                                                           compressionInfo.PositionBoundsY.Min,
                                                           compressionInfo.PositionBoundsY.Max);
                            var z = VertexFunctions.Unpack(binaryReader.ReadInt16( ),
                                                           compressionInfo.PositionBoundsZ.Min,
                                                           compressionInfo.PositionBoundsZ.Max);
                            binaryWriter.Write(x);
                            binaryWriter.Write(y);
                            binaryWriter.Write(z);
                            switch (vertexBuffer.Type)
                            {
                            case VertexAttributeType.CoordinateFloat:
                            case VertexAttributeType.CoordinateCompressed:
                                WriteVertexNodeInformation(binaryWriter,
                                                           0,
                                                           0,
                                                           0,
                                                           1.0f,
                                                           0,
                                                           0);
                                break;

                            case VertexAttributeType.CoordinateWithSingleNode:
                                WriteVertexNodeInformation(binaryWriter,
                                                           binaryReader.ReadByte( ),
                                                           binaryReader.ReadByte( ),
                                                           0,
                                                           1.0f,
                                                           0,
                                                           0);
                                break;

                            case VertexAttributeType.CoordinateWithDoubleNode:
                                binaryReader.ReadBytes(2);
                                WriteVertexNodeInformation(binaryWriter,
                                                           binaryReader.ReadByte( ),
                                                           binaryReader.ReadByte( ),
                                                           0,
                                                           binaryReader.ReadByte( ) / 255.0f,
                                                           binaryReader.ReadByte( ) / 255.0f,
                                                           0);
                                break;

                            case VertexAttributeType.CoordinateWithTripleNode:
                                WriteVertexNodeInformation(binaryWriter,
                                                           binaryReader.ReadByte( ),
                                                           binaryReader.ReadByte( ),
                                                           binaryReader.ReadByte( ),
                                                           binaryReader.ReadByte( ) / 255.0f,
                                                           binaryReader.ReadByte( ) / 255.0f,
                                                           binaryReader.ReadByte( ) / 255.0f);
                                break;
                            }
                        }
                        break;
                        }
                    }
                    return(new VertexBuffer
                    {
                        Data = buffer,
                        Type = VertexAttributeType.UnpackedWorldCoordinateData
                    });
                }
        }