public MainViewModel() { Effects = new EffectsCollection(); Injection.Container.Map<EffectsCollection>().To(Effects); GameModule = new MainGameModule(); }
public MainGameModule() : base("Content") { _effects = Injection.Container.Resolve<EffectsCollection>(); _effects.PropertyChanged += (s, e) => { MouseStamp.Effect = _effects.Selected.Effect; }; }