public MainViewModel()
        {
            Effects = new EffectsCollection();
            Injection.Container.Map<EffectsCollection>().To(Effects);

            GameModule = new MainGameModule();
        }
 public MainGameModule()
     : base("Content")
 {
     _effects = Injection.Container.Resolve<EffectsCollection>();
     _effects.PropertyChanged += (s, e) => { MouseStamp.Effect = _effects.Selected.Effect; };
 }