void GetImagaDataFromPath (string path) { int width, height; NSImage src; CGImage image; CGContext context = null; RectangleF rect = RectangleF.Empty; data = new byte[TEXTURE_WIDTH * TEXTURE_HEIGHT * 4]; src = new NSImage (path); image = src.AsCGImage (ref rect, null, null); width = image.Width; height = image.Height; CGImageAlphaInfo ai = CGImageAlphaInfo.PremultipliedLast; context = new CGBitmapContext (data, width, height, 8, 4 * width, image.ColorSpace, ai); // Core Graphics referential is upside-down compared to OpenGL referential // Flip the Core Graphics context here // An alternative is to use flipped OpenGL texture coordinates when drawing textures context.TranslateCTM (0, height); context.ScaleCTM (1, -1); // Set the blend mode to copy before drawing since the previous contents of memory aren't used. // This avoids unnecessary blending. context.SetBlendMode (CGBlendMode.Copy); context.DrawImage (new RectangleF (0, 0, width, height), image); }
public override object CreateImageBuilder (int width, int height, ImageFormat format) { var flags = CGBitmapFlags.ByteOrderDefault; int bytesPerRow; switch (format) { case ImageFormat.ARGB32: bytesPerRow = width * 4; flags |= CGBitmapFlags.PremultipliedFirst; break; case ImageFormat.RGB24: bytesPerRow = width * 3; flags |= CGBitmapFlags.None; break; default: throw new NotImplementedException ("ImageFormat: " + format.ToString ()); } var bmp = new CGBitmapContext (IntPtr.Zero, width, height, 8, bytesPerRow, Util.DeviceRGBColorSpace, flags); bmp.TranslateCTM (0, height); bmp.ScaleCTM (1, -1); return new CGContextBackend { Context = bmp, Size = new CGSize (width, height), InverseViewTransform = bmp.GetCTM ().Invert () }; }
void GetImagaDataFromPath (string path) { NSImage src; CGImage image; CGContext context = null; src = new NSImage (path); image = src.AsCGImage (RectangleF.Empty, null, null); width = image.Width; height = image.Height; int bytesPerRow = image.BytesPerRow; int bitsPerPixel = image.BitsPerPixel; int bitsPerComponent = image.BitsPerComponent; data = new byte[bytesPerRow * height * 4]; CGImageAlphaInfo ai = CGImageAlphaInfo.PremultipliedLast; CGColorSpace colorSpace = CGColorSpace.CreateDeviceRGB(); context = new CGBitmapContext (data, width, height, 8, 4 * width, colorSpace, ai); // Core Graphics referential is upside-down compared to OpenGL referential // Flip the Core Graphics context here // An alternative is to use flipped OpenGL texture coordinates when drawing textures context.TranslateCTM (0, height); context.ScaleCTM (1, -1); // Set the blend mode to copy before drawing since the previous contents of memory aren't used. // This avoids unnecessary blending. context.SetBlendMode (CGBlendMode.Copy); context.DrawImage (new RectangleF (0, 0, width, height), image); }
public override object ConvertToBitmap(object handle, double width, double height, double scaleFactor, ImageFormat format) { int pixelWidth = (int)(width * scaleFactor); int pixelHeight = (int)(height * scaleFactor); if (handle is CustomImage) { var flags = CGBitmapFlags.ByteOrderDefault; int bytesPerRow; switch (format) { case ImageFormat.ARGB32: bytesPerRow = pixelWidth * 4; flags |= CGBitmapFlags.PremultipliedFirst; break; case ImageFormat.RGB24: bytesPerRow = pixelWidth * 3; flags |= CGBitmapFlags.None; break; default: throw new NotImplementedException ("ImageFormat: " + format.ToString ()); } var bmp = new CGBitmapContext (IntPtr.Zero, pixelWidth, pixelHeight, 8, bytesPerRow, Util.DeviceRGBColorSpace, flags); bmp.TranslateCTM (0, pixelHeight); bmp.ScaleCTM ((float)scaleFactor, (float)-scaleFactor); var ctx = new CGContextBackend { Context = bmp, Size = new SizeF ((float)width, (float)height), InverseViewTransform = bmp.GetCTM ().Invert (), ScaleFactor = scaleFactor }; var ci = (CustomImage)handle; ci.DrawInContext (ctx); var img = new NSImage (((CGBitmapContext)bmp).ToImage (), new SizeF (pixelWidth, pixelHeight)); var imageData = img.AsTiff (); var imageRep = (NSBitmapImageRep)NSBitmapImageRep.ImageRepFromData (imageData); var im = new NSImage (); im.AddRepresentation (imageRep); im.Size = new SizeF ((float)width, (float)height); bmp.Dispose (); return im; } else { NSImage img = (NSImage)handle; NSBitmapImageRep bitmap = img.Representations ().OfType<NSBitmapImageRep> ().FirstOrDefault (); if (bitmap == null) { var imageData = img.AsTiff (); var imageRep = (NSBitmapImageRep)NSBitmapImageRep.ImageRepFromData (imageData); var im = new NSImage (); im.AddRepresentation (imageRep); im.Size = new SizeF ((float)width, (float)height); return im; } return handle; } }
public override object ConvertToBitmap(object handle, int pixelWidth, int pixelHeight, ImageFormat format) { if (handle is CustomImage) { var flags = CGBitmapFlags.ByteOrderDefault; int bytesPerRow; switch (format) { case ImageFormat.ARGB32: bytesPerRow = pixelWidth * 4; flags |= CGBitmapFlags.PremultipliedFirst; break; case ImageFormat.RGB24: bytesPerRow = pixelWidth * 3; flags |= CGBitmapFlags.None; break; default: throw new NotImplementedException ("ImageFormat: " + format.ToString ()); } var bmp = new CGBitmapContext (IntPtr.Zero, pixelWidth, pixelHeight, 8, bytesPerRow, Util.DeviceRGBColorSpace, flags); bmp.TranslateCTM (0, pixelHeight); bmp.ScaleCTM (1, -1); var ctx = new CGContextBackend { Context = bmp, Size = new SizeF (pixelWidth, pixelHeight), InverseViewTransform = bmp.GetCTM ().Invert () }; var ci = (CustomImage)handle; ci.DrawInContext (ctx); var img = new NSImage (((CGBitmapContext)bmp).ToImage (), new SizeF (pixelWidth, pixelHeight)); var imageData = img.AsTiff (); var imageRep = (NSBitmapImageRep) NSBitmapImageRep.ImageRepFromData (imageData); var im = new NSImage (); im.AddRepresentation (imageRep); return im; } else return handle; }