public void Parse(FluorineFx.ASObject asObject) { if (asObject != null) { AMFUtil.GetInt32Value(asObject, "refreshId", out refreshId); AMFUtil.GetBooleanValue(asObject, "isOpen", out isOpen); AMFUtil.GetInt32Value(asObject, "cardId1", out cardId1); AMFUtil.GetInt32Value(asObject, "cardId2", out cardId2); AMFUtil.GetInt32Value(asObject, "cardId3", out cardId3); AMFUtil.GetInt32Value(asObject, "cardId4", out cardId4); AMFUtil.GetInt32Value(asObject, "cardId5", out cardId5); AMFUtil.GetStringValue(asObject, "endTime", out endTime); } }
public void Parse(FluorineFx.ASObject asObject) { if (asObject != null) { AMFUtil.GetInt32Value(asObject, "deckId", out deckId); AMFUtil.GetStringValue(asObject, "deckName", out deckName); AMFUtil.GetBooleanValue(asObject, "isOpened", out isOpened); AMFUtil.GetInt32Value(asObject, "cardId1", out cardId1); AMFUtil.GetInt32Value(asObject, "cardId2", out cardId2); AMFUtil.GetInt32Value(asObject, "cardId3", out cardId3); AMFUtil.GetInt32Value(asObject, "cardId4", out cardId4); AMFUtil.GetInt32Value(asObject, "cardId5", out cardId5); AMFUtil.GetInt32Value(asObject, "status", out status); } }
/// <summary> /// FluorineFx.ASObjectからパースを行う /// </summary> public void Parse(FluorineFx.ASObject asObject) { AMFUtil.GetInt32Value(asObject, "defenseBonus", out defenseBonus); AMFUtil.GetInt32Value(asObject, "love", out love); AMFUtil.GetInt32Value(asObject, "skill2Exp", out skill2Exp); AMFUtil.GetInt32Value(asObject, "critical", out critical); AMFUtil.GetInt32Value(asObject, "deckId", out deckId); AMFUtil.GetInt32Value(asObject, "hp", out hp); AMFUtil.GetInt32Value(asObject, "skill1ExpMaxForNextLevel", out skill1ExpMaxForNextLevel); AMFUtil.GetInt32Value(asObject, "hpBonus", out hpBonus); AMFUtil.GetInt32Value(asObject, "skill3ExpMaxForNextLevel", out skill3ExpMaxForNextLevel); AMFUtil.GetStringValue(asObject, "lostTime", out lostTime); AMFUtil.GetInt32Value(asObject, "speedBonus", out speedBonus); AMFUtil.GetInt32Value(asObject, "speed", out speed); AMFUtil.GetInt32Value(asObject, "attackBonus", out attackBonus); AMFUtil.GetInt32Value(asObject, "hpMax", out hpMax); AMFUtil.GetInt32Value(asObject, "hit", out hit); AMFUtil.GetInt32Value(asObject, "skill2Level", out skill2Level); AMFUtil.GetInt32Value(asObject, "defense", out defense); AMFUtil.GetInt32Value(asObject, "attack", out attack); AMFUtil.GetBooleanValue(asObject, "isLocked", out isLocked); AMFUtil.GetInt32Value(asObject, "exp", out exp); AMFUtil.GetInt32Value(asObject, "skill2ExpMaxForNextLevel", out skill2ExpMaxForNextLevel); AMFUtil.GetInt32Value(asObject, "tension", out tension); AMFUtil.GetInt32Value(asObject, "skill1Exp", out skill1Exp); AMFUtil.GetInt32Value(asObject, "skill3Exp", out skill3Exp); AMFUtil.GetInt32Value(asObject, "level", out level); AMFUtil.GetBooleanValue(asObject, "isLeader", out isLeader); AMFUtil.GetInt32Value(asObject, "skill3Level", out skill3Level); AMFUtil.GetInt32Value(asObject, "orderInDeck", out orderInDeck); AMFUtil.GetInt32Value(asObject, "feelFull", out feelFull); AMFUtil.GetInt32Value(asObject, "cardId", out cardId); AMFUtil.GetInt32Value(asObject, "skill1Level", out skill1Level); AMFUtil.GetInt32Value(asObject, "rebirthCount", out rebirthCount); AMFUtil.GetInt32Value(asObject, "evasion", out evasion); AMFUtil.GetInt32Value(asObject, "cardMstId", out cardMstId); AMFUtil.GetInt32Value(asObject, "expMaxForNextLevel", out expMaxForNextLevel); AMFUtil.GetInt32Value(asObject, "status", out status); }
public void Parse(FluorineFx.ASObject asObject) { if (asObject != null) { AMFUtil.GetStringValue(asObject, "volumeSe", out volumeSe); AMFUtil.GetInt32Value(asObject, "attackBoost", out attackBoost); AMFUtil.GetBooleanValue(asObject, "isMute", out isMute); AMFUtil.GetInt32Value(asObject, "foodRecoverMax", out foodRecoverMax); AMFUtil.GetInt32Value(asObject, "stamina", out stamina); AMFUtil.GetInt32Value(asObject, "vegetable", out vegetable); AMFUtil.GetStringValue(asObject, "meatLostTime", out meatLostTime); AMFUtil.GetInt32Value(asObject, "foodMax", out foodMax); AMFUtil.GetDoubleValue(asObject, "exp", out exp); AMFUtil.GetInt32Value(asObject, "battleWinCount", out battleWinCount); AMFUtil.GetStringValue(asObject, "vegitableLostTime", out vegitableLostTime); AMFUtil.GetDoubleValue(asObject, "playerId", out playerId); AMFUtil.GetInt32Value(asObject, "outingSuccessCount", out outingSuccessCount); AMFUtil.GetInt32Value(asObject, "bread", out bread); AMFUtil.GetStringValue(asObject, "volumeVoice", out volumeVoice); AMFUtil.GetBooleanValue(asObject, "isLeave", out isLeave); AMFUtil.GetInt32Value(asObject, "level", out level); AMFUtil.GetStringValue(asObject, "start", out start); AMFUtil.GetStringValue(asObject, "volumeBgm", out volumeBgm); AMFUtil.GetStringValue(asObject, "breadLostTime", out breadLostTime); AMFUtil.GetDoubleValue(asObject, "userId", out userId); AMFUtil.GetInt32Value(asObject, "ruby", out ruby); AMFUtil.GetInt32Value(asObject, "cardMax", out cardMax); AMFUtil.GetInt32Value(asObject, "expBoost", out expBoost); AMFUtil.GetInt32Value(asObject, "outingCount", out outingCount); AMFUtil.GetStringValue(asObject, "name", out name); AMFUtil.GetInt32Value(asObject, "meat", out meat); AMFUtil.GetInt32Value(asObject, "defenseBoost", out defenseBoost); AMFUtil.GetInt32Value(asObject, "jobCount", out jobCount); AMFUtil.GetInt32Value(asObject, "battleCount", out battleCount); AMFUtil.GetInt32Value(asObject, "tutorialState", out tutorialState); AMFUtil.GetDoubleValue(asObject, "expMaxForNextLevel", out expMaxForNextLevel); } }