Example #1
0
 public void Parse(FluorineFx.ASObject asObject)
 {
     if (asObject != null)
     {
         AMFUtil.GetInt32Value(asObject, "refreshId", out refreshId);
         AMFUtil.GetBooleanValue(asObject, "isOpen", out isOpen);
         AMFUtil.GetInt32Value(asObject, "cardId1", out cardId1);
         AMFUtil.GetInt32Value(asObject, "cardId2", out cardId2);
         AMFUtil.GetInt32Value(asObject, "cardId3", out cardId3);
         AMFUtil.GetInt32Value(asObject, "cardId4", out cardId4);
         AMFUtil.GetInt32Value(asObject, "cardId5", out cardId5);
         AMFUtil.GetStringValue(asObject, "endTime", out endTime);
     }
 }
Example #2
0
 public void Parse(FluorineFx.ASObject asObject)
 {
     if (asObject != null)
     {
         AMFUtil.GetInt32Value(asObject, "deckId", out deckId);
         AMFUtil.GetStringValue(asObject, "deckName", out deckName);
         AMFUtil.GetBooleanValue(asObject, "isOpened", out isOpened);
         AMFUtil.GetInt32Value(asObject, "cardId1", out cardId1);
         AMFUtil.GetInt32Value(asObject, "cardId2", out cardId2);
         AMFUtil.GetInt32Value(asObject, "cardId3", out cardId3);
         AMFUtil.GetInt32Value(asObject, "cardId4", out cardId4);
         AMFUtil.GetInt32Value(asObject, "cardId5", out cardId5);
         AMFUtil.GetInt32Value(asObject, "status", out status);
     }
 }
Example #3
0
 /// <summary>
 /// FluorineFx.ASObjectからパースを行う
 /// </summary>
 public void Parse(FluorineFx.ASObject asObject)
 {
     AMFUtil.GetInt32Value(asObject, "defenseBonus", out defenseBonus);
     AMFUtil.GetInt32Value(asObject, "love", out love);
     AMFUtil.GetInt32Value(asObject, "skill2Exp", out skill2Exp);
     AMFUtil.GetInt32Value(asObject, "critical", out critical);
     AMFUtil.GetInt32Value(asObject, "deckId", out deckId);
     AMFUtil.GetInt32Value(asObject, "hp", out hp);
     AMFUtil.GetInt32Value(asObject, "skill1ExpMaxForNextLevel", out skill1ExpMaxForNextLevel);
     AMFUtil.GetInt32Value(asObject, "hpBonus", out hpBonus);
     AMFUtil.GetInt32Value(asObject, "skill3ExpMaxForNextLevel", out skill3ExpMaxForNextLevel);
     AMFUtil.GetStringValue(asObject, "lostTime", out lostTime);
     AMFUtil.GetInt32Value(asObject, "speedBonus", out speedBonus);
     AMFUtil.GetInt32Value(asObject, "speed", out speed);
     AMFUtil.GetInt32Value(asObject, "attackBonus", out attackBonus);
     AMFUtil.GetInt32Value(asObject, "hpMax", out hpMax);
     AMFUtil.GetInt32Value(asObject, "hit", out hit);
     AMFUtil.GetInt32Value(asObject, "skill2Level", out skill2Level);
     AMFUtil.GetInt32Value(asObject, "defense", out defense);
     AMFUtil.GetInt32Value(asObject, "attack", out attack);
     AMFUtil.GetBooleanValue(asObject, "isLocked", out isLocked);
     AMFUtil.GetInt32Value(asObject, "exp", out exp);
     AMFUtil.GetInt32Value(asObject, "skill2ExpMaxForNextLevel", out skill2ExpMaxForNextLevel);
     AMFUtil.GetInt32Value(asObject, "tension", out tension);
     AMFUtil.GetInt32Value(asObject, "skill1Exp", out skill1Exp);
     AMFUtil.GetInt32Value(asObject, "skill3Exp", out skill3Exp);
     AMFUtil.GetInt32Value(asObject, "level", out level);
     AMFUtil.GetBooleanValue(asObject, "isLeader", out isLeader);
     AMFUtil.GetInt32Value(asObject, "skill3Level", out skill3Level);
     AMFUtil.GetInt32Value(asObject, "orderInDeck", out orderInDeck);
     AMFUtil.GetInt32Value(asObject, "feelFull", out feelFull);
     AMFUtil.GetInt32Value(asObject, "cardId", out cardId);
     AMFUtil.GetInt32Value(asObject, "skill1Level", out skill1Level);
     AMFUtil.GetInt32Value(asObject, "rebirthCount", out rebirthCount);
     AMFUtil.GetInt32Value(asObject, "evasion", out evasion);
     AMFUtil.GetInt32Value(asObject, "cardMstId", out cardMstId);
     AMFUtil.GetInt32Value(asObject, "expMaxForNextLevel", out expMaxForNextLevel);
     AMFUtil.GetInt32Value(asObject, "status", out status);
 }
Example #4
0
 public void Parse(FluorineFx.ASObject asObject)
 {
     if (asObject != null)
     {
         AMFUtil.GetStringValue(asObject, "volumeSe", out volumeSe);
         AMFUtil.GetInt32Value(asObject, "attackBoost", out attackBoost);
         AMFUtil.GetBooleanValue(asObject, "isMute", out isMute);
         AMFUtil.GetInt32Value(asObject, "foodRecoverMax", out foodRecoverMax);
         AMFUtil.GetInt32Value(asObject, "stamina", out stamina);
         AMFUtil.GetInt32Value(asObject, "vegetable", out vegetable);
         AMFUtil.GetStringValue(asObject, "meatLostTime", out meatLostTime);
         AMFUtil.GetInt32Value(asObject, "foodMax", out foodMax);
         AMFUtil.GetDoubleValue(asObject, "exp", out exp);
         AMFUtil.GetInt32Value(asObject, "battleWinCount", out battleWinCount);
         AMFUtil.GetStringValue(asObject, "vegitableLostTime", out vegitableLostTime);
         AMFUtil.GetDoubleValue(asObject, "playerId", out playerId);
         AMFUtil.GetInt32Value(asObject, "outingSuccessCount", out outingSuccessCount);
         AMFUtil.GetInt32Value(asObject, "bread", out bread);
         AMFUtil.GetStringValue(asObject, "volumeVoice", out volumeVoice);
         AMFUtil.GetBooleanValue(asObject, "isLeave", out isLeave);
         AMFUtil.GetInt32Value(asObject, "level", out level);
         AMFUtil.GetStringValue(asObject, "start", out start);
         AMFUtil.GetStringValue(asObject, "volumeBgm", out volumeBgm);
         AMFUtil.GetStringValue(asObject, "breadLostTime", out breadLostTime);
         AMFUtil.GetDoubleValue(asObject, "userId", out userId);
         AMFUtil.GetInt32Value(asObject, "ruby", out ruby);
         AMFUtil.GetInt32Value(asObject, "cardMax", out cardMax);
         AMFUtil.GetInt32Value(asObject, "expBoost", out expBoost);
         AMFUtil.GetInt32Value(asObject, "outingCount", out outingCount);
         AMFUtil.GetStringValue(asObject, "name", out name);
         AMFUtil.GetInt32Value(asObject, "meat", out meat);
         AMFUtil.GetInt32Value(asObject, "defenseBoost", out defenseBoost);
         AMFUtil.GetInt32Value(asObject, "jobCount", out jobCount);
         AMFUtil.GetInt32Value(asObject, "battleCount", out battleCount);
         AMFUtil.GetInt32Value(asObject, "tutorialState", out tutorialState);
         AMFUtil.GetDoubleValue(asObject, "expMaxForNextLevel", out expMaxForNextLevel);
     }
 }