/// <summary> /// 创建新的 t_Screen_Library 对象。 /// </summary> /// <param name="screenID">ScreenID 属性的初始值。</param> /// <param name="screenName">ScreenName 属性的初始值。</param> public static t_Screen_Library Createt_Screen_Library(global::System.Int32 screenID, global::System.String screenName) { t_Screen_Library t_Screen_Library = new t_Screen_Library(); t_Screen_Library.ScreenID = screenID; t_Screen_Library.ScreenName = screenName; return t_Screen_Library; }
/// <summary> /// 用于向 t_Screen_Library EntitySet 添加新对象的方法,已弃用。请考虑改用关联的 ObjectSet<T> 属性的 .Add 方法。 /// </summary> public void AddTot_Screen_Library(t_Screen_Library t_Screen_Library) { base.AddObject("t_Screen_Library", t_Screen_Library); }