public void OnElevatorFloorAnimEvent(int phase) { if (phase == 1) { GraphicsSettingUtil.EnableUIAvatarsDynamicBone(false); } }
public void OnElevatorFloorPhase2AnimOver() { GraphicsSettingUtil.EnableUIAvatarsDynamicBone(true); Camera.main.gameObject.GetComponent <Animation>().Play("BeforeEnterSpaceship"); }