private void breakGameExecution(DebugGameRoom room, DebugFiberYieldResponse response) { var ganswer = new DebugGameBreakModel(response.LineNumber, response.Value); myServerManager.SendDebugBreak(room, ganswer); }
public void SendDebugBreak(DebugGameRoom room, DebugGameBreakModel ganswer) { qManager.SendMessage(room.DebuggingSender.Gateway, "Area.Debug.Break", room.DebuggingSender, ganswer); }