private void breakGameExecution(DebugGameRoom room, DebugFiberYieldResponse response)
        {

            var ganswer = new DebugGameBreakModel(response.LineNumber, response.Value);

            myServerManager.SendDebugBreak(room, ganswer);
        }
 public void SendDebugBreak(DebugGameRoom room, DebugGameBreakModel ganswer)
 {
     qManager.SendMessage(room.DebuggingSender.Gateway, "Area.Debug.Break", room.DebuggingSender, ganswer);
 }