internal override void UIDraw() { if (visible) { uiPlaygroundUI.Draw(Main.spriteBatch); } }
public override void UIDraw() { if (Visible) { uiPlaygroundUI.Draw(Main.spriteBatch); } }
public override void UIDraw() { if (Visible) { uiPlaygroundUI.Draw(Main.spriteBatch); //if (EyedropperActive) { // if (/*!Main.LocalPlayer.mouseInterface && */Main.mouseLeft) { // EyedropperActive = false; // } // Main.LocalPlayer.mouseInterface = true; //} } }