internal override void UIDraw()
 {
     if (visible)
     {
         uiPlaygroundUI.Draw(Main.spriteBatch);
     }
 }
Beispiel #2
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 public override void UIDraw()
 {
     if (Visible)
     {
         uiPlaygroundUI.Draw(Main.spriteBatch);
     }
 }
Beispiel #3
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 public override void UIDraw()
 {
     if (Visible)
     {
         uiPlaygroundUI.Draw(Main.spriteBatch);
         //if (EyedropperActive) {
         //	if (/*!Main.LocalPlayer.mouseInterface && */Main.mouseLeft) {
         //		EyedropperActive = false;
         //	}
         //	Main.LocalPlayer.mouseInterface = true;
         //}
     }
 }