private static void HandleTxt(string internalPath, string text, string fullPath) { if (internalPath.StartsWith(@"gear-spawns/")) { Logger.Log("Reading txt from zip at '{0}'", internalPath); string[] lines = Regex.Split(text, "\r\n|\r|\n"); GearSpawnReader.ProcessLines(lines, fullPath); } }
internal static void Initialize() { GearSpawnReader.ReadDefinitions(); Implementation.OnSceneReady += PrepareScene; }
internal static void Initialize() { UnityEngine.SceneManagement.SceneManager.sceneLoaded += OnSceneLoaded; GearSpawnReader.ReadDefinitions(); }