public Checkpoint( int checkpointNum, ChunkFacade chunkFacade, SpawnManager spawnManager, CheckpointManager checkpointManager, AetherManager aetherManager, InputManager inputManager, PlayerManager playerManager, ReadySetGoManager readySetGoManager, DeathManager deathManager) { this.checkpointNum = checkpointNum; this.chunkFacade = chunkFacade; this.spawnManager = spawnManager; this.checkpointManager = checkpointManager; this.aetherManager = aetherManager; this.inputManager = inputManager; this.playerManager = playerManager; this.readySetGoManager = readySetGoManager; this.deathManager = deathManager; }
public TutorialManager( Settings settings, TutorialSignal tutorialSignal, DisplayManager displayManager, DeathManager deathManager, CameraManager cameraManager, CameraRigManager cameraRigManager, CinematicManager cinematicManager, ReadySetGoManager readySetGoManager, InputManager inputManager, PlayerManager playerManager) { this.settings = settings; this.tutorialSignal = tutorialSignal; this.displayManager = displayManager; this.deathManager = deathManager; this.cameraManager = cameraManager; this.cameraRigManager = cameraRigManager; this.cinematicManager = cinematicManager; this.readySetGoManager = readySetGoManager; this.inputManager = inputManager; this.playerManager = playerManager; }