private static void KillSteal() { var enemies = EntityManager.Heroes.Enemies.OrderByDescending (a => a.HealthPercent) .Where( a => !a.IsMe && a.IsValidTarget() && a.Distance(Player) <= Q.Range && !a.IsDead && !a.IsZombie && a.HealthPercent <= 25); foreach ( var target2 in enemies) { if (!target2.IsValidTarget() && Channeling == true) { return; } if (MissInopportuneMenu.KillstealQ() && Q.IsReady() && target2.Health + target2.AttackShield < Player.GetSpellDamage(target2, SpellSlot.Q)) { Q.Cast(target2); } if (MissInopportuneMenu.KillstealE() && E.IsReady() && target2.Health + target2.AttackShield < Player.GetSpellDamage(target2, SpellSlot.E) && Player.Mana >= 80) { E.Cast(target2.ServerPosition); } } }