public static void InitializeMaps() { playerIconObj = RegisterDynamicObjectWithUI("PlayerIcon", -1, Vector3.zero, Vector3.forward, "Player", "PlayerIcon", "PlayerIcon", null, null); playerIconObj.SetWorldPositionGetter( () => { return(GameManager.playerExists ? GameManager.playerActor.GetPosition() : Vector3.zero); // Transform t = UIManager.GetMainCamera().transform; // return t == null ? Vector3.zero : t.position; } ); playerIconObj.SetWorldForwardGetter( () => { return(GameManager.playerExists ? GameManager.playerActor.GetForward() : Vector3.forward); // Transform t = UIManager.GetMainCamera().transform; // return t == null ? Vector3.forward : t.forward; } ); playerIconObj.ShowMapType(UIMapsObject.ShowType.MainMap, true); playerIconObj.ShowMapType(UIMapsObject.ShowType.MiniMap, true); string[] directions = new string[] { "N", "S", "E", "W" }; float distanceValue = 99999; Vector3[] dirs = new Vector3[] { Vector3.forward *distanceValue, -Vector3.forward *distanceValue, Vector3.right *distanceValue, -Vector3.right *distanceValue }; for (int i = 0; i < 4; i++) { Vector3 d = dirs[i]; UIMapsObject regObj = RegisterDynamicObjectWithUI( "Direction " + directions[i], -(i + 2), Vector3.zero, d, null, "DirectionIcon", null, "DirectionIcon", null ); regObj.SetWorldPositionGetter( () => { return((GameManager.playerExists ? GameManager.playerActor.GetPosition() : Vector3.zero) + d); // Transform t = UIManager.GetMainCamera().transform; // if (t == null) return d; // return t.position + d; } ); regObj.SetMarkerInitializer((m) => (m.mainGraphic as UIText).SetText(directions[i])); regObj.ShowMapType(UIMapsObject.ShowType.Compass, true); regObj.ShowMapType(UIMapsObject.ShowType.MiniMap, true); } }
void RegisterWithUI() { registeredUIObj = UIMaps.RegisterDynamicObjectWithUI(gameObject.name, GetInstanceID(), transform.position, transform.forward, message, miniMapIconName, mainMapIconName, compassIconName, worldViewIconName); registeredUIObj.SetWorldPositionGetter(() => transform.position); registeredUIObj.SetWorldForwardGetter(() => transform.forward); }