public static void Animate(AnimationModel anim, Action <float> onAnimation, Action onStart = null, Action onEnd = null) { CoroutineBehaviour.RunCoroutine(IEAnimate(anim, onAnimation, onStart, onEnd)); }
private static void Init() { instance = new GameObject("CoroutineDispatcher").AddComponent <CoroutineBehaviour>(); DontDestroyOnLoad(instance); }