private void NewMonster(Monster monster) { _renderer.MessageBox.Add(Renderer.Message.NewMonster(monster.ID, monster.Position, (int)monster.MonsterType)); }
private void MonsterDied(long monsterID, Monster.Type monsterType, bool addMoney) { _monstersAlive -= 1; if (addMoney) _playerMoney += 200 * (int)(monsterType + 1); _renderer.MessageBox.Add(Renderer.Message.MonsterDied(monsterID)); }