private void NewMonster(Monster monster)
 {
     _renderer.MessageBox.Add(Renderer.Message.NewMonster(monster.ID, monster.Position, (int)monster.MonsterType));
 }
 private void MonsterDied(long monsterID, Monster.Type monsterType, bool addMoney)
 {
     _monstersAlive -= 1;
     if (addMoney) _playerMoney += 200 * (int)(monsterType + 1);
     _renderer.MessageBox.Add(Renderer.Message.MonsterDied(monsterID));
 }