public void Init() { mySpriteRenderer = GetComponent <SpriteRenderer>(); memoramaManager = FindObjectOfType <SCR_MemoramaManager>(); #if UNITY_EDITOR if (memoramaManager == null) { Debug.LogError("HAY QUE AGREGAR MEMORAMA MANAGER"); } #endif myAnim = GetComponent <Animator>(); AssignConnectionToMyConnection(); Hide(); }
public void Turn() { if (memoramaManager == null) { memoramaManager = FindObjectOfType <SCR_MemoramaManager>(); } if (!memoramaManager.minigame.isGamePaused) { if (myAnim == null) { myAnim = GetComponent <Animator>(); } myAnim.SetTrigger("turn"); } #if UNITY_EDITOR else { Debug.Log("Game paused for some reason"); } #endif }