public void Init()
        {
            mySpriteRenderer = GetComponent <SpriteRenderer>();
            memoramaManager  = FindObjectOfType <SCR_MemoramaManager>();
#if UNITY_EDITOR
            if (memoramaManager == null)
            {
                Debug.LogError("HAY QUE AGREGAR MEMORAMA MANAGER");
            }
#endif
            myAnim = GetComponent <Animator>();
            AssignConnectionToMyConnection();


            Hide();
        }
        public void Turn()
        {
            if (memoramaManager == null)
            {
                memoramaManager = FindObjectOfType <SCR_MemoramaManager>();
            }
            if (!memoramaManager.minigame.isGamePaused)
            {
                if (myAnim == null)
                {
                    myAnim = GetComponent <Animator>();
                }
                myAnim.SetTrigger("turn");
            }
#if UNITY_EDITOR
            else
            {
                Debug.Log("Game paused for some reason");
            }
#endif
        }