void OnFriendsSectorsClick(MyGuiControlButton sender) { var enterFriendSectorMapScreen = new MyGuiScreenEnterFriendSectorMap(MyMwcStartSessionRequestTypeEnum.SANDBOX_FRIENDS, MyTextsWrapperEnum.StartGameInProgressPleaseWait, m_closeAfterSuccessfulEnter); enterFriendSectorMapScreen.CustomLoadAction = sector => StartSandbox(sector); string lastname = MyConfig.LastFriendName; MyMwcSelectSectorRequestTypeEnum startRequest = String.IsNullOrEmpty(lastname) ? MyMwcSelectSectorRequestTypeEnum.RANDOM_FRIENDS : MyMwcSelectSectorRequestTypeEnum.FIND_BY_PLAYER_NAME_FULLTEXT; MyGuiScreenMainMenu.AddLoginScreen(new MyGuiScreenSelectSandboxProgress(startRequest, MyTextsWrapperEnum.SelectSandboxInProgressPleaseWait, enterFriendSectorMapScreen, lastname, enterFriendSectorMapScreen.AddFriendSectorsResponse)); }
void OnFriendsSectorsClick(MyGuiControlButton sender) { var enterFriendSectorMapScreen = new MyGuiScreenEnterFriendSectorMap(MyMwcStartSessionRequestTypeEnum.SANDBOX_FRIENDS, MyTextsWrapperEnum.StartGameInProgressPleaseWait, m_closeAfterSuccessfulEnter); enterFriendSectorMapScreen.CustomLoadAction = sector => StartSandbox(sector); string lastname = MyConfig.LastFriendName; MyMwcSelectSectorRequestTypeEnum startRequest = String.IsNullOrEmpty(lastname) ? MyMwcSelectSectorRequestTypeEnum.RANDOM_FRIENDS : MyMwcSelectSectorRequestTypeEnum.FIND_BY_PLAYER_NAME_FULLTEXT; MyGuiScreenMainMenu.AddLoginScreen(new MyGuiScreenSelectSandboxProgress(startRequest, MyTextsWrapperEnum.SelectSandboxInProgressPleaseWait, enterFriendSectorMapScreen, lastname, enterFriendSectorMapScreen.AddFriendSectorsResponse)); }