void OnFriendsSectorsClick(MyGuiControlButton sender)
        {
            var enterFriendSectorMapScreen = new MyGuiScreenEnterFriendSectorMap(MyMwcStartSessionRequestTypeEnum.SANDBOX_FRIENDS, MyTextsWrapperEnum.StartGameInProgressPleaseWait, m_closeAfterSuccessfulEnter);

            enterFriendSectorMapScreen.CustomLoadAction = sector => StartSandbox(sector);

            string lastname = MyConfig.LastFriendName;
            MyMwcSelectSectorRequestTypeEnum startRequest = String.IsNullOrEmpty(lastname) ? MyMwcSelectSectorRequestTypeEnum.RANDOM_FRIENDS : MyMwcSelectSectorRequestTypeEnum.FIND_BY_PLAYER_NAME_FULLTEXT;

            MyGuiScreenMainMenu.AddLoginScreen(new MyGuiScreenSelectSandboxProgress(startRequest, MyTextsWrapperEnum.SelectSandboxInProgressPleaseWait,
                                                                                    enterFriendSectorMapScreen, lastname, enterFriendSectorMapScreen.AddFriendSectorsResponse));
        }
        void OnFriendsSectorsClick(MyGuiControlButton sender)
        {
            var enterFriendSectorMapScreen = new MyGuiScreenEnterFriendSectorMap(MyMwcStartSessionRequestTypeEnum.SANDBOX_FRIENDS, MyTextsWrapperEnum.StartGameInProgressPleaseWait, m_closeAfterSuccessfulEnter);
            enterFriendSectorMapScreen.CustomLoadAction = sector => StartSandbox(sector);

            string lastname = MyConfig.LastFriendName;
            MyMwcSelectSectorRequestTypeEnum startRequest = String.IsNullOrEmpty(lastname) ? MyMwcSelectSectorRequestTypeEnum.RANDOM_FRIENDS : MyMwcSelectSectorRequestTypeEnum.FIND_BY_PLAYER_NAME_FULLTEXT;

            MyGuiScreenMainMenu.AddLoginScreen(new MyGuiScreenSelectSandboxProgress(startRequest, MyTextsWrapperEnum.SelectSandboxInProgressPleaseWait,
                enterFriendSectorMapScreen, lastname, enterFriendSectorMapScreen.AddFriendSectorsResponse));
        }