public override MyVoxelHandShape CreateCopy() { MyVoxelHandCylinder newCylinder = new MyVoxelHandCylinder(); newCylinder.Init((MyMwcObjectBuilder_VoxelHand_Cylinder)GetObjectBuilderInternal(false), null); newCylinder.SetWorldMatrix(this.WorldMatrix); return(newCylinder); }
public override MyVoxelHandShape CreateCopy() { MyVoxelHandCylinder newCylinder = new MyVoxelHandCylinder(); newCylinder.Init((MyMwcObjectBuilder_VoxelHand_Cylinder)GetObjectBuilderInternal(false), null); newCylinder.SetWorldMatrix(this.WorldMatrix); return newCylinder; }