public virtual void Initialize(EggEngine _engine) { engine = _engine; samplerState = new SamplerState(); samplerState.Filter = TextureFilter.PointMipLinear; samplerState.AddressU = TextureAddressMode.Clamp; samplerState.AddressV = TextureAddressMode.Clamp; }
public virtual void Initialize(EggEngine _engine) { engine = _engine; }
public ScriptEngine(EggEngine _engine) { engine = _engine; }
public new void Initialize(EggEngine _engine) { throw new NotImplementedException(); }
//public Action<GameTime> DoneMoving; public GameMovableModel(GameModelDTO modelDTO, EggEngine engine) : base(modelDTO, engine) { this.Engine = engine; }
public Entity(EggEngine engine) { this.engine = engine; }
public SoundManager(EggEngine _engine) { engine = _engine; }