public void Start() { var characters = new CharacterSetting[Settings.Length]; for (int i = 0; i < Settings.Length; i++) { characters[i] = Settings[i].Character; } ButtleSystem.Party.SetParty(characters); for (int i = 0; i < Settings.Length; i++) { ButtleSystem.Party.Characters[i].Level = Settings[i].StartLevel; ButtleSystem.Party.Characters[i].SkillStock = Settings[i].StartStock; } }
public Character(CharacterSetting setting) { Setting = setting; HP = Setting.Buttle.HPMax; }