public void Start()
        {
            var characters = new CharacterSetting[Settings.Length];

            for (int i = 0; i < Settings.Length; i++)
            {
                characters[i] = Settings[i].Character;
            }

            ButtleSystem.Party.SetParty(characters);

            for (int i = 0; i < Settings.Length; i++)
            {
                ButtleSystem.Party.Characters[i].Level      = Settings[i].StartLevel;
                ButtleSystem.Party.Characters[i].SkillStock = Settings[i].StartStock;
            }
        }
Exemple #2
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            public Character(CharacterSetting setting)
            {
                Setting = setting;

                HP = Setting.Buttle.HPMax;
            }