public void GetData <T>(int level, Microsoft.Xna.Framework.Rectangle?rect, T[] data, int startIndex, int elementCount) where T : struct { if (data == null || data.Length == 0) { throw new ArgumentException("data cannot be null"); } if (data.Length < startIndex + elementCount) { throw new ArgumentException("The data passed has a length of " + (object)data.Length + " but " + (string)(object)elementCount + " pixels have been requested."); } else { if (rect.HasValue) { throw new NotImplementedException(); } if (this.glFormat == (OpenTK.Graphics.OpenGL.PixelFormat) 34467) { throw new NotImplementedException(); } Threading.BlockOnUIThread((Action)(() => { GL.BindTexture(TextureTarget.Texture2D, this.glTexture); GL.GetTexImage <T>(TextureTarget.Texture2D, level, this.glFormat, this.glType, data); })); } }
public override bool PreDraw(ref Color lightColor) { Microsoft.Xna.Framework.Color color25 = Color.White; float num150 = (float)(TextureAssets.Projectile[Projectile.type].Value.Width - Projectile.width) * 0.5f + (float)Projectile.width * 0.5f; Microsoft.Xna.Framework.Rectangle value7 = new Microsoft.Xna.Framework.Rectangle((int)Main.screenPosition.X - 500, (int)Main.screenPosition.Y - 500, Main.screenWidth + 1000, Main.screenHeight + 1000); if (Projectile.getRect().Intersects(value7)) { Vector2 value8 = new Vector2(Projectile.position.X - Main.screenPosition.X + num150, Projectile.position.Y - Main.screenPosition.Y + (float)(Projectile.height / 2) + Projectile.gfxOffY); float num176 = 100f * ((Projectile.ai[0] == 1) ? 1.5f : 1f); float scaleFactor = 3f; if (Projectile.ai[1] == 1f) { num176 = (float)((int)Projectile.localAI[0]); } int num43; for (int num177 = 1; num177 <= (int)Projectile.localAI[0]; num177 = num43 + 1) { Vector2 value9 = Vector2.Normalize(Projectile.velocity) * (float)num177 * scaleFactor; Microsoft.Xna.Framework.Color color32 = Projectile.GetAlpha(color25); color32 *= (num176 - (float)num177) / num176; color32.A = 0; SpriteBatch arg_7727_0 = Main.spriteBatch; Texture2D arg_7727_1 = TextureAssets.Projectile[Projectile.type].Value; Vector2 arg_7727_2 = value8 - value9; Microsoft.Xna.Framework.Rectangle?sourceRectangle2 = null; arg_7727_0.Draw(arg_7727_1, arg_7727_2, sourceRectangle2, color32, Projectile.rotation, new Vector2(num150, (float)(Projectile.height / 2)), Projectile.scale * ((Projectile.ai[0] == 1) ? 2f : 1f), SpriteEffects.None, 0); num43 = num177; } } return(false); }
public override bool PreDraw(SpriteBatch spriteBatch, Color lightColor) { Microsoft.Xna.Framework.Color color25 = Lighting.GetColor((int)((double)projectile.position.X + (double)projectile.width * 0.5) / 16, (int)(((double)projectile.position.Y + (double)projectile.height * 0.5) / 16.0)); float num150 = (float)(Main.projectileTexture[projectile.type].Width - projectile.width) * 0.5f + (float)projectile.width * 0.5f; Microsoft.Xna.Framework.Rectangle value7 = new Microsoft.Xna.Framework.Rectangle((int)Main.screenPosition.X - 500, (int)Main.screenPosition.Y - 500, Main.screenWidth + 1000, Main.screenHeight + 1000); if (projectile.getRect().Intersects(value7)) { Vector2 value8 = new Vector2(projectile.position.X - Main.screenPosition.X + num150, projectile.position.Y - Main.screenPosition.Y + (float)(projectile.height / 2) + projectile.gfxOffY); float num176 = 100f; float scaleFactor = 3f; if (projectile.ai[1] == 1f) { num176 = (float)((int)projectile.localAI[0]); } int num43; for (int num177 = 1; num177 <= (int)projectile.localAI[0]; num177 = num43 + 1) { Vector2 value9 = Vector2.Normalize(projectile.velocity) * (float)num177 * scaleFactor; Microsoft.Xna.Framework.Color color32 = projectile.GetAlpha(color25); color32 *= (num176 - (float)num177) / num176; color32.A = 0; SpriteBatch arg_7727_0 = Main.spriteBatch; Texture2D arg_7727_1 = Main.projectileTexture[projectile.type]; Vector2 arg_7727_2 = value8 - value9; Microsoft.Xna.Framework.Rectangle?sourceRectangle2 = null; arg_7727_0.Draw(arg_7727_1, arg_7727_2, sourceRectangle2, color32, projectile.rotation, new Vector2(num150, (float)(projectile.height / 2)), projectile.scale, SpriteEffects.None, 0f); num43 = num177; } } return(true); }
public override bool PreDraw(SpriteBatch spriteBatch, Color lightColor) { Microsoft.Xna.Framework.Color color25 = DrawColor; float num150 = (float)(Main.projectileTexture[projectile.type].Width - projectile.width) * 0.5f + (float)projectile.width * 0.5f; Microsoft.Xna.Framework.Rectangle value7 = new Microsoft.Xna.Framework.Rectangle((int)Main.screenPosition.X - 500, (int)Main.screenPosition.Y - 500, Main.screenWidth + 1000, Main.screenHeight + 1000); if (projectile.getRect().Intersects(value7)) { Vector2 value8 = new Vector2(projectile.position.X - Main.screenPosition.X + num150, projectile.position.Y - Main.screenPosition.Y + (float)(projectile.height / 2) + projectile.gfxOffY); float num176 = 100f * ((projectile.ai[0] == 1) ? 1.5f : 1f); float scaleFactor = 3f; if (projectile.ai[1] == 1f) { num176 = (float)((int)projectile.localAI[0]); } int num43; for (int num177 = 1; num177 <= (int)projectile.localAI[0]; num177 = num43 + 1) { Vector2 value9 = Vector2.Normalize(projectile.velocity) * (float)num177 * scaleFactor; Microsoft.Xna.Framework.Color color32 = color25; color32 *= (num176 - (float)num177) / num176; color32 = Color.Lerp(color32, Color.Transparent, (projectile.alpha) / 255); SpriteBatch arg_7727_0 = Main.spriteBatch; Texture2D arg_7727_1 = Main.projectileTexture[projectile.type]; Vector2 arg_7727_2 = value8 - value9; float scale = projectile.scale * (float)Math.Sin((num177 * 10 / projectile.localAI[0]) / MathHelper.Pi); Microsoft.Xna.Framework.Rectangle?sourceRectangle2 = null; arg_7727_0.Draw(arg_7727_1, arg_7727_2, sourceRectangle2, color32, projectile.rotation, new Vector2(num150, (float)(projectile.height / 2)), scale * ((projectile.ai[0] == 1) ? 2f : 1f), SpriteEffects.None, 0f); num43 = num177; } } return(false); }
/// <summary>Draw the game object at a non-tile spot. Aka like debris.</summary> public override void draw(SpriteBatch spriteBatch, int xNonTile, int yNonTile, float layerDepth, float alpha = 1f) { if (Game1.eventUp && Game1.CurrentEvent.isTileWalkedOn(xNonTile / 64, yNonTile / 64)) { return; } if ((int)(this.ParentSheetIndex) != 590 && (int)(this.Fragility) != 2) { spriteBatch.Draw(Game1.shadowTexture, Game1.GlobalToLocal(Game1.viewport, new Vector2((float)(xNonTile + 32), (float)(yNonTile + 51 + 4))), new Microsoft.Xna.Framework.Rectangle?(Game1.shadowTexture.Bounds), Color.White * alpha, 0.0f, new Vector2((float)Game1.shadowTexture.Bounds.Center.X, (float)Game1.shadowTexture.Bounds.Center.Y), 4f, SpriteEffects.None, layerDepth - 1E-06f); } SpriteBatch spriteBatch1 = spriteBatch; Texture2D objectSpriteSheet = Game1.objectSpriteSheet; Vector2 local = Game1.GlobalToLocal(Game1.viewport, new Vector2((float)(xNonTile + 32 + (this.shakeTimer > 0 ? Game1.random.Next(-1, 2) : 0)), (float)(yNonTile + 32 + (this.shakeTimer > 0 ? Game1.random.Next(-1, 2) : 0)))); Microsoft.Xna.Framework.Rectangle?sourceRectangle = new Microsoft.Xna.Framework.Rectangle?(GameLocation.getSourceRectForObject(this.ParentSheetIndex)); Color color = Color.White * alpha; double num1 = 0.0; Vector2 origin = new Vector2(8f, 8f); Vector2 scale = this.scale; double num2 = (double)this.scale.Y > 1.0 ? (double)this.getScale().Y : 4.0; int num3 = (bool)(this.flipped) ? 1 : 0; double num4 = (double)layerDepth; spriteBatch1.Draw(this.displayTexture, local, this.animationManager.defaultDrawFrame.sourceRectangle, this.info.drawColor * alpha, (float)num1, origin, (float)4f, (SpriteEffects)num3, (float)num4); }
public override bool PreDraw(SpriteBatch spriteBatch, Color lightColor) { Texture2D texture = Main.chain2Texture; Vector2 position = projectile.Center; Vector2 mountedCenter = Main.player[projectile.owner].MountedCenter; Microsoft.Xna.Framework.Rectangle?sourceRectangle = new Microsoft.Xna.Framework.Rectangle?(); Vector2 origin = new Vector2((float)texture.Width * 0.5f, (float)texture.Height * 0.5f); float num1 = (float)texture.Height; Vector2 vector2_4 = mountedCenter - position; float rotation = (float)Math.Atan2((double)vector2_4.Y, (double)vector2_4.X) - 1.57f; bool flag = true; if (float.IsNaN(position.X) && float.IsNaN(position.Y)) { flag = false; } if (float.IsNaN(vector2_4.X) && float.IsNaN(vector2_4.Y)) { flag = false; } while (flag) { if ((double)vector2_4.Length() < (double)num1 + 1.0) { flag = false; } else { Vector2 vector2_1 = vector2_4; vector2_1.Normalize(); position += vector2_1 * num1; vector2_4 = mountedCenter - position; Microsoft.Xna.Framework.Color color2 = Lighting.GetColor((int)position.X / 16, (int)((double)position.Y / 16.0)); color2 = projectile.GetAlpha(color2); Main.spriteBatch.Draw(texture, position - Main.screenPosition, sourceRectangle, color2, rotation, origin, 1.35f, SpriteEffects.None, 0.0f); } } Matrix dothematrx = Matrix.CreateRotationZ(projectile.rotation - MathHelper.ToRadians(90)) * Matrix.CreateScale(1f, 1f, 1f) * Matrix.CreateTranslation((new Vector3(projectile.Center.X, projectile.Center.Y, 0) - new Vector3(Main.screenPosition.X, Main.screenPosition.Y, 0))) * Main.GameViewMatrix.ZoomMatrix; Main.spriteBatch.End(); Main.spriteBatch.Begin(SpriteSortMode.Immediate, BlendState.AlphaBlend, SamplerState.LinearClamp, DepthStencilState.Default, RasterizerState.CullNone, null, dothematrx); for (int num315 = 0; num315 < angles.Length; num315 = num315 + 1) { Vector2 there = new Vector2((float)Math.Cos(angles[num315]), (float)Math.Sin(angles[num315])) * dist[num315]; Texture2D tex2 = Main.itemTexture[ItemID.StickyGrenade]; Main.spriteBatch.Draw(tex2, there, sourceRectangle, lightColor, 0, new Vector2(tex2.Width, tex2.Height) / 2, 1f, SpriteEffects.None, 0.0f); } Main.spriteBatch.End(); Main.spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend, Main.DefaultSamplerState, DepthStencilState.None, RasterizerState.CullCounterClockwise, null, Main.GameViewMatrix.ZoomMatrix); return(false); }
public void Draw(SpriteBatch spriteBatch, float Rotation, float Depth) { for (int i = 0; i < this.Count; i++) { Microsoft.Xna.Framework.Rectangle?sourceRectangle = null; spriteBatch.Draw(this.TextList[i].TextTexture, this.TextList[i].AlignedPosition, sourceRectangle, this.textColor, Rotation, Vector2.Zero, SpriteEffects.None, Depth + -0.0001f); } }
public void SetData <T>(int level, Microsoft.Xna.Framework.Rectangle?rect, T[] data, int startIndex, int elementCount) where T : struct { if (data == null) { throw new ArgumentNullException("data"); } Threading.BlockOnUIThread((Action)(() => { int local_0 = Marshal.SizeOf(typeof(T)); GCHandle local_1 = GCHandle.Alloc((object)data, GCHandleType.Pinned); int local_2 = startIndex * local_0; IntPtr local_3 = (IntPtr)(local_1.AddrOfPinnedObject().ToInt64() + (long)local_2); int local_4; int local_5; int local_6; int local_7; if (rect.HasValue) { local_4 = rect.Value.X; local_5 = rect.Value.Y; local_6 = rect.Value.Width; local_7 = rect.Value.Height; } else { local_4 = 0; local_5 = 0; local_6 = Math.Max(this.width >> level, 1); local_7 = Math.Max(this.height >> level, 1); } int local_8 = GraphicsExtensions.GetBoundTexture2D(); this.GenerateGLTextureIfRequired(); GL.BindTexture(TextureTarget.Texture2D, this.glTexture); if (this.glFormat == (OpenTK.Graphics.OpenGL.PixelFormat) 34467) { if (rect.HasValue) { GL.CompressedTexSubImage2D(TextureTarget.Texture2D, level, local_4, local_5, local_6, local_7, this.glFormat, data.Length - local_2, local_3); } else { GL.CompressedTexImage2D(TextureTarget.Texture2D, level, this.glInternalFormat, local_6, local_7, 0, data.Length - local_2, local_3); } } else if (rect.HasValue) { GL.TexSubImage2D(TextureTarget.Texture2D, level, local_4, local_5, local_6, local_7, this.glFormat, this.glType, local_3); } else { GL.TexImage2D(TextureTarget.Texture2D, level, this.glInternalFormat, local_6, local_7, 0, this.glFormat, this.glType, local_3); } GL.Finish(); GL.BindTexture(TextureTarget.Texture2D, local_8); local_1.Free(); GL.Finish(); })); }
public void ApplyUnsafeMapOverride(string override_map, Microsoft.Xna.Framework.Rectangle?source_rect, Microsoft.Xna.Framework.Rectangle dest_rect) { ApplyMapOverride(override_map, source_rect, dest_rect); Microsoft.Xna.Framework.Rectangle nontile_rect = new Microsoft.Xna.Framework.Rectangle(dest_rect.X * 64, dest_rect.Y * 64, dest_rect.Width * 64, dest_rect.Height * 64); if (this == Game1.player.currentLocation && nontile_rect.Intersects(Game1.player.GetBoundingBox()) && Game1.player.currentLocation.isCollidingPosition(Game1.player.GetBoundingBox(), Game1.viewport, isFarmer: true, 0, glider: false, Game1.player)) { Game1.player.TemporaryPassableTiles.Add(nontile_rect); } }
public override bool PreDraw(SpriteBatch spriteBatch, Color lightColor) { Vector2 vector60 = projectile.Center + Vector2.UnitY * projectile.gfxOffY - Main.screenPosition; Texture2D texture2D31 = Main.projectileTexture[projectile.type]; Microsoft.Xna.Framework.Color color25 = Lighting.GetColor((int)((double)projectile.position.X + (double)projectile.width * 0.5) / 16, (int)(((double)projectile.position.Y + (double)projectile.height * 0.5) / 16.0)); Microsoft.Xna.Framework.Color alpha4 = new Color(109, 255, 116, projectile.GetAlpha(color25).A); Microsoft.Xna.Framework.Color kys2 = new Color(216, 255, 150, alpha4.A); alpha4 = Microsoft.Xna.Framework.Color.Lerp(alpha4, kys2, (float)(1 / 240)); Vector2 origin8 = new Vector2((float)texture2D31.Width, (float)texture2D31.Height) / 2f; SpriteEffects spriteEffects = SpriteEffects.None; //if (projectile.type == 578 || projectile.type == 579 || projectile.type == 641) { Microsoft.Xna.Framework.Color color55 = alpha4 * 0.8f; color55.A /= 2; Microsoft.Xna.Framework.Color color56 = Microsoft.Xna.Framework.Color.Lerp(projectile.GetAlpha(color25), Microsoft.Xna.Framework.Color.Green, 0.5f); color56.A = alpha4.A; float num278 = 0.95f + (projectile.rotation * 0.75f).ToRotationVector2().Y * 0.1f; color56 *= num278; float scale12 = 0.6f + projectile.scale * 0.6f * num278; projectile.height = (int)(60 * scale12); projectile.width = (int)(60 * scale12); SpriteBatch arg_DCA2_0 = Main.spriteBatch; Texture2D arg_DCA2_1 = Main.extraTexture[50]; Vector2 arg_DCA2_2 = vector60; Microsoft.Xna.Framework.Rectangle?sourceRectangle2 = null; arg_DCA2_0.Draw(arg_DCA2_1, arg_DCA2_2, sourceRectangle2, color56, -projectile.rotation + 0.35f, origin8, scale12, spriteEffects ^ SpriteEffects.FlipHorizontally, 0f); SpriteBatch arg_DCEE_0 = Main.spriteBatch; Texture2D arg_DCEE_1 = Main.extraTexture[50]; Vector2 arg_DCEE_2 = vector60; sourceRectangle2 = null; arg_DCEE_0.Draw(arg_DCEE_1, arg_DCEE_2, sourceRectangle2, alpha4, -projectile.rotation, origin8, projectile.scale, spriteEffects ^ SpriteEffects.FlipHorizontally, 0f); SpriteBatch arg_DD3E_0 = Main.spriteBatch; Texture2D arg_DD3E_1 = texture2D31; Vector2 arg_DD3E_2 = vector60; sourceRectangle2 = null; arg_DD3E_0.Draw(arg_DD3E_1, arg_DD3E_2, sourceRectangle2, color55, -projectile.rotation * 0.7f, origin8, projectile.scale, spriteEffects ^ SpriteEffects.FlipHorizontally, 0f); SpriteBatch arg_DD9D_0 = Main.spriteBatch; Texture2D arg_DD9D_1 = Main.extraTexture[50]; Vector2 arg_DD9D_2 = vector60; sourceRectangle2 = null; arg_DD9D_0.Draw(arg_DD9D_1, arg_DD9D_2, sourceRectangle2, alpha4 * 0.8f, projectile.rotation * 0.5f, origin8, projectile.scale * 0.9f, spriteEffects, 0f); alpha4.A = 0; } bool flag27 = false; if (!(flag27 | (projectile.type == 464 && projectile.ai[1] != 1f))) { SpriteBatch arg_E055_0 = Main.spriteBatch; Texture2D arg_E055_1 = texture2D31; Vector2 arg_E055_2 = vector60; Microsoft.Xna.Framework.Rectangle?sourceRectangle2 = null; arg_E055_0.Draw(arg_E055_1, arg_E055_2, sourceRectangle2, alpha4, projectile.rotation, origin8, projectile.scale, spriteEffects, 0f); } return(false); }
/// <summary>Gets a copy of 2D texture data in an one-dimensional byte array, specifying a source rectangle, and start index.</summary> /// <param name="rect">The section of the texture to copy. <paramref name="null"/> indicates the data will be copied from the entire texture.</param> /// <param name="data">An one-dimensional byte array.</param> /// <param name="startIndex">Index within the array of the first element (pixel) to get.</param> public void GetData(Microsoft.Xna.Framework.Rectangle?rect, BytePixels data, int startIndex) { if (rect != null) { var r = (Microsoft.Xna.Framework.Rectangle)rect; GetData(r, data, startIndex, r.Width * r.Height); return; } GetData(data); }
public override bool PreDraw(SpriteBatch spriteBatch, Color lightColor) { Texture2D texture = ModContent.GetTexture("Varia/Items/Optime/NiceyArm"); if (projectile.ai[1] < 1) { mountedCenter = projectile.Center; projectile.rotation = (float)Math.Atan2((double)projectile.velocity.Y, (double)projectile.velocity.X) + 1.57f; projectile.ai[1]++; } Vector2 position = projectile.Center; Rectangle?sourceRectangle = new Microsoft.Xna.Framework.Rectangle?(); Vector2 origin = new Vector2((float)texture.Width * 0.5f, (float)texture.Height * 0.5f); float num1 = (float)texture.Height; Vector2 vector2_4 = mountedCenter - position; float rotation = (float)Math.Atan2((double)vector2_4.Y, (double)vector2_4.X) - 1.57f; bool flag = true; if (float.IsNaN(position.X) && float.IsNaN(position.Y)) { flag = false; } if (float.IsNaN(vector2_4.X) && float.IsNaN(vector2_4.Y)) { flag = false; } while (flag) { if ((double)vector2_4.Length() < (double)num1 + 1.0) { flag = false; } else { Vector2 vector2_1 = vector2_4; vector2_1.Normalize(); position += vector2_1 * num1; vector2_4 = mountedCenter - position; Color color2 = Lighting.GetColor((int)position.X / 16, (int)((double)position.Y / 16.0)); color2 = projectile.GetAlpha(color2); Main.spriteBatch.Draw(texture, position - Main.screenPosition, sourceRectangle, color2, rotation, origin, 1f, SpriteEffects.None, 0.0f); } } if (Main.rand.NextFloat() < 1f) { Dust dust; Vector2 ebip = mountedCenter; dust = Main.dust[Terraria.Dust.NewDust(ebip, 0, 0, 109, 0f, 0f, 0, new Color(0, 92, 255), 2.171053f)]; dust.noGravity = true; dust.shader = GameShaders.Armor.GetSecondaryShader(50, Main.LocalPlayer); } return(true); }
/// <summary>Returns a copy of 2D texture data in an one-dimensional byte array, specifying a source rectangle.</summary> /// <param name="rect">The section of the texture to copy. <paramref name="null"/> indicates the data will be copied from the entire texture.</param> public BytePixels GetData(Microsoft.Xna.Framework.Rectangle?rect) { if (rect != null) { var r = (Microsoft.Xna.Framework.Rectangle)rect; var data = new BytePixels(new SizeInt32(r.Width, r.Height), Bpp); GetData(r, data, 0, data.Size.Total); return(data); } return(GetData()); }
public override void PostDraw(SpriteBatch spriteBatch, Color lightColor) { DrawGlist("Right", lightColor); if (projectile.frame < 8) { return; } /* Right arm */ Texture2D texture = ModContent.GetTexture("cool_jojo_stands/Projectiles/Minions/StarPlatinumRequiem_ArmRight"); Vector2 position; Vector2 mountedCenter = Main.player[projectile.owner].MountedCenter; Microsoft.Xna.Framework.Rectangle?sourceRectangle = new Microsoft.Xna.Framework.Rectangle?(); Vector2 origin; float rotation; if (projectile.spriteDirection == -1) { position = projectile.Center - new Vector2(-15f, 2f); origin = new Vector2((float)texture.Width * 0.70f, (float)texture.Height * 0.45f); rotation = attackAngle - (float)Math.PI * Math.Sign(attackAngle); rotation = (rotation > invMaxAttackAngle) ? invMaxAttackAngle : ((rotation < invMinAttackAngle) ? invMinAttackAngle : rotation); } else { position = projectile.Center - new Vector2(15f, 2f); origin = new Vector2((float)texture.Width * 0.30f, (float)texture.Height * 0.45f); rotation = (attackAngle > maxAttackAngle) ? maxAttackAngle : ((attackAngle < minAttackAngle) ? minAttackAngle : attackAngle); } lightColor = projectile.GetAlpha(lightColor); Main.spriteBatch.Draw(texture, position - Main.screenPosition, sourceRectangle, lightColor, rotation, origin, 1f, (projectile.spriteDirection == -1) ? SpriteEffects.FlipHorizontally : SpriteEffects.None, 0.0f); /* Scapular */ texture = ModContent.GetTexture("cool_jojo_stands/Projectiles/Minions/StarPlatinumRequiem_Scapular"); position = projectile.Center; mountedCenter = Main.player[projectile.owner].MountedCenter; sourceRectangle = new Microsoft.Xna.Framework.Rectangle?(); origin = new Vector2((float)texture.Width * 0.5f, (float)texture.Height * 0.5f); lightColor = projectile.GetAlpha(lightColor); Main.spriteBatch.Draw(texture, position - Main.screenPosition, sourceRectangle, lightColor, 0f, origin, 1f, (projectile.spriteDirection == -1) ? SpriteEffects.FlipHorizontally : SpriteEffects.None, 0.0f); return; }
public override bool PreDraw(Microsoft.Xna.Framework.Graphics.SpriteBatch spriteBatch, Color lightColor) { Texture2D texture; if (!isTwisted) { texture = mod.GetTexture("GumGumFruit/RifleTwist"); } else { texture = mod.GetTexture("GumGumFruit/RubberArm"); } Vector2 position = projectile.Center; Vector2 offset = new Vector2(8, 0); Vector2 mountedCenter = Main.player[projectile.owner].MountedCenter - offset; Microsoft.Xna.Framework.Rectangle?sourceRectangle = new Microsoft.Xna.Framework.Rectangle?(); Vector2 origin = new Vector2((float)texture.Width * 0.5f, (float)texture.Height * 0.5f); float num1 = (float)texture.Height; Vector2 vector2_4 = mountedCenter - position; float rotation = (float)Math.Atan2((double)vector2_4.Y, (double)vector2_4.X) - 1.57f; bool flag = true; if (float.IsNaN(position.X) && float.IsNaN(position.Y)) { flag = false; } if (float.IsNaN(vector2_4.X) && float.IsNaN(vector2_4.Y)) { flag = false; } while (flag) { if ((double)vector2_4.Length() < (double)num1 + 1.0) { flag = false; } else { Vector2 vector2_1 = vector2_4; vector2_1.Normalize(); position += vector2_1 * num1; vector2_4 = mountedCenter - position; Microsoft.Xna.Framework.Color color2 = Lighting.GetColor((int)position.X / 16, (int)((double)position.Y / 16.0)); color2 = projectile.GetAlpha(color2); Main.spriteBatch.Draw(texture, position - Main.screenPosition + offset, sourceRectangle, color2, rotation, origin, 1f, SpriteEffects.None, 0.0f); } } return(true); }
public override bool PreDraw(SpriteBatch spriteBatch, Color lightColor) { if (projectile.velocity == Vector2.Zero) { return(false); } Texture2D texture2D19 = Main.projectileTexture[projectile.type]; Texture2D texture2D20 = mod.GetTexture("Projectiles/Deathrays/" + texture + "2"); Texture2D texture2D21 = mod.GetTexture("Projectiles/Deathrays/" + texture + "3"); float num223 = projectile.localAI[1]; Microsoft.Xna.Framework.Color color44 = new Microsoft.Xna.Framework.Color(255, 50, 50, 50); color44 *= 0.75f; //color44 = Color.Lerp(color44, Color.Transparent, transparency); SpriteBatch arg_ABD8_0 = Main.spriteBatch; Texture2D arg_ABD8_1 = texture2D19; Vector2 arg_ABD8_2 = projectile.Center - Main.screenPosition; Microsoft.Xna.Framework.Rectangle?sourceRectangle2 = null; arg_ABD8_0.Draw(arg_ABD8_1, arg_ABD8_2, sourceRectangle2, color44, projectile.rotation, texture2D19.Size() / 2f, projectile.scale, SpriteEffects.None, 1f); num223 -= (float)(texture2D19.Height / 2 + texture2D21.Height) * projectile.scale; Vector2 value20 = projectile.Center; value20 += projectile.velocity * projectile.scale * (float)texture2D19.Height / 2f; if (num223 > 0f) { float num224 = 0f; Microsoft.Xna.Framework.Rectangle rectangle7 = new Microsoft.Xna.Framework.Rectangle(0, 16 * (projectile.timeLeft / 3 % 5), texture2D20.Width, 16); while (num224 + 1f < num223) { if (num223 - num224 < (float)rectangle7.Height) { rectangle7.Height = (int)(num223 - num224); } Main.spriteBatch.Draw(texture2D20, value20 - Main.screenPosition, new Microsoft.Xna.Framework.Rectangle?(rectangle7), color44, projectile.rotation, new Vector2((float)(rectangle7.Width / 2), 0f), projectile.scale, SpriteEffects.None, 1f); num224 += (float)rectangle7.Height * projectile.scale; value20 += projectile.velocity * (float)rectangle7.Height * projectile.scale; rectangle7.Y += 16; if (rectangle7.Y + rectangle7.Height > texture2D20.Height) { rectangle7.Y = 0; } } } SpriteBatch arg_AE2D_0 = Main.spriteBatch; Texture2D arg_AE2D_1 = texture2D21; Vector2 arg_AE2D_2 = value20 - Main.screenPosition; sourceRectangle2 = null; arg_AE2D_0.Draw(arg_AE2D_1, arg_AE2D_2, sourceRectangle2, color44, projectile.rotation, texture2D21.Frame(1, 1, 0, 0).Top(), projectile.scale, SpriteEffects.None, 1f); return(false); }
public override bool PreDraw(ref Color lightColor) { if (Projectile.velocity == Vector2.Zero) { return(false); } Texture2D texture2D19 = Terraria.GameContent.TextureAssets.Projectile[Projectile.type].Value; Texture2D texture2D20 = FargowiltasSouls.Instance.Assets.Request <Texture2D>("Projectiles/Deathrays/" + texture + "2", ReLogic.Content.AssetRequestMode.ImmediateLoad).Value; Texture2D texture2D21 = FargowiltasSouls.Instance.Assets.Request <Texture2D>("Projectiles/Deathrays/" + texture + "3", ReLogic.Content.AssetRequestMode.ImmediateLoad).Value; float num223 = Projectile.localAI[1]; Microsoft.Xna.Framework.Color color44 = new Microsoft.Xna.Framework.Color(255, 50, 50, 50); color44 *= 0.75f; //color44 = Color.Lerp(color44, Color.Transparent, transparency); SpriteBatch arg_ABD8_0 = Main.spriteBatch; Texture2D arg_ABD8_1 = texture2D19; Vector2 arg_ABD8_2 = Projectile.Center - Main.screenPosition; Microsoft.Xna.Framework.Rectangle?sourceRectangle2 = null; arg_ABD8_0.Draw(arg_ABD8_1, arg_ABD8_2, sourceRectangle2, color44, Projectile.rotation, texture2D19.Size() / 2f, Projectile.scale, SpriteEffects.None, 1f); num223 -= (float)(texture2D19.Height / 2 + texture2D21.Height) * Projectile.scale; Vector2 value20 = Projectile.Center; value20 += Projectile.velocity * Projectile.scale * (float)texture2D19.Height / 2f; if (num223 > 0f) { float num224 = 0f; Microsoft.Xna.Framework.Rectangle rectangle7 = new Microsoft.Xna.Framework.Rectangle(0, 16 * (Projectile.timeLeft / 3 % 5), texture2D20.Width, 16); while (num224 + 1f < num223) { if (num223 - num224 < (float)rectangle7.Height) { rectangle7.Height = (int)(num223 - num224); } Main.EntitySpriteDraw(texture2D20, value20 - Main.screenPosition, new Microsoft.Xna.Framework.Rectangle?(rectangle7), color44, Projectile.rotation, new Vector2((float)(rectangle7.Width / 2), 0f), Projectile.scale, SpriteEffects.None, 1); num224 += (float)rectangle7.Height * Projectile.scale; value20 += Projectile.velocity * (float)rectangle7.Height * Projectile.scale; rectangle7.Y += 16; if (rectangle7.Y + rectangle7.Height > texture2D20.Height) { rectangle7.Y = 0; } } } SpriteBatch arg_AE2D_0 = Main.spriteBatch; Texture2D arg_AE2D_1 = texture2D21; Vector2 arg_AE2D_2 = value20 - Main.screenPosition; sourceRectangle2 = null; arg_AE2D_0.Draw(arg_AE2D_1, arg_AE2D_2, sourceRectangle2, color44, Projectile.rotation, texture2D21.Frame(1, 1, 0, 0).Top(), Projectile.scale, SpriteEffects.None, 1f); return(false); }
private void DrawGlist(string type, Color lightColor) { Texture2D texture = ModContent.GetTexture("cool_jojo_stands/Projectiles/Minions/StarPlatinumRequiem_Glist" + type); Vector2 position = projectile.Center; Microsoft.Xna.Framework.Rectangle?sourceRectangle = new Microsoft.Xna.Framework.Rectangle?(new Rectangle(0, 92 * GlistFrame, 92, 92)); Vector2 origin = new Vector2(46f, 46f); Vector2 mountedCenter = Main.player[projectile.owner].MountedCenter; Main.spriteBatch.Draw(texture, position - Main.screenPosition, sourceRectangle, lightColor, 0f, origin, 1f, (projectile.spriteDirection == -1) ? SpriteEffects.FlipHorizontally : SpriteEffects.None, 0.0f); }
public override bool PreDraw(SpriteBatch spriteBatch, Color lightColor) { Texture2D texture = ModContent.GetTexture("ElementsAwoken/NPCs/Bosses/Volcanox/VolcanoxChain"); NPC parent = Main.npc[0]; for (int i = 0; i < Main.npc.Length; ++i) { if (Main.npc[i].type == mod.NPCType("Volcanox")) { parent = Main.npc[i]; break; } } Vector2 position = npc.Center; Vector2 mountedCenter = parent.Center; Microsoft.Xna.Framework.Rectangle?sourceRectangle = new Microsoft.Xna.Framework.Rectangle?(); Vector2 origin = new Vector2((float)texture.Width * 0.5f, (float)texture.Height * 0.5f); float num1 = (float)texture.Height; Vector2 vector2_4 = mountedCenter - position; float rotation = (float)Math.Atan2((double)vector2_4.Y, (double)vector2_4.X) - 1.57f; bool flag = true; if (float.IsNaN(position.X) && float.IsNaN(position.Y)) { flag = false; } if (float.IsNaN(vector2_4.X) && float.IsNaN(vector2_4.Y)) { flag = false; } while (flag) { if ((double)vector2_4.Length() < (double)num1 + 1.0) { flag = false; } else { Vector2 vector2_1 = vector2_4; vector2_1.Normalize(); position += vector2_1 * num1; vector2_4 = mountedCenter - position; Color color2 = Lighting.GetColor((int)position.X / 16, (int)((double)position.Y / 16.0)); color2 = npc.GetAlpha(color2); Main.spriteBatch.Draw(texture, position - Main.screenPosition, sourceRectangle, color2, rotation, origin, 1f, SpriteEffects.None, 0.0f); } } return(true); }
public override bool PreDraw(SpriteBatch spriteBatch, Color lightColor) { Texture2D texture = ModContent.GetTexture("ElementsAwoken/Projectiles/Flails/HungryFlailChain"); Vector2 position = projectile.Center; Vector2 mountedCenter = Main.player[projectile.owner].MountedCenter; Rectangle?sourceRectangle = new Microsoft.Xna.Framework.Rectangle?(); Vector2 origin = new Vector2((float)texture.Width * 0.5f, (float)texture.Height * 0.5f); float num1 = (float)texture.Height; Vector2 vector2_4 = mountedCenter - position; float rotation = (float)Math.Atan2((double)vector2_4.Y, (double)vector2_4.X) - 1.57f; bool flag = true; if (float.IsNaN(position.X) && float.IsNaN(position.Y)) { flag = false; } if (float.IsNaN(vector2_4.X) && float.IsNaN(vector2_4.Y)) { flag = false; } while (flag) { if ((double)vector2_4.Length() < (double)num1 + 1.0) { flag = false; } else { Vector2 vector2_1 = vector2_4; vector2_1.Normalize(); position += vector2_1 * num1; vector2_4 = mountedCenter - position; Color color2 = Lighting.GetColor((int)position.X / 16, (int)((double)position.Y / 16.0)); color2 = projectile.GetAlpha(color2); Main.spriteBatch.Draw(texture, position - Main.screenPosition, sourceRectangle, color2, rotation, origin, 1.35f, SpriteEffects.None, 0.0f); } } projectile.frameCounter++; if (projectile.frameCounter >= 6) { projectile.frame++; projectile.frameCounter = 0; if (projectile.frame > 2) { projectile.frame = 0; } } return(true); }
public override bool PreDraw(Microsoft.Xna.Framework.Graphics.SpriteBatch spriteBatch, Color lightColor) { if (projectile.velocity == Vector2.Zero) { return(false); } Texture2D laserStartTexture = Main.projectileTexture[projectile.type]; Texture2D texture2D14 = mod.GetTexture("Projectiles/InfernonSkull_LaserMid"); Texture2D texture2D15 = mod.GetTexture("Projectiles/InfernonSkull_LaserEnd"); float num205 = projectile.localAI[1]; Microsoft.Xna.Framework.Color color33 = new Microsoft.Xna.Framework.Color(255, 255, 255, 0) * 0.9f; SpriteBatch arg_95FF_0 = Main.spriteBatch; Texture2D arg_95FF_1 = laserStartTexture; Vector2 arg_95FF_2 = projectile.Center - Main.screenPosition; Microsoft.Xna.Framework.Rectangle?sourceRectangle2 = null; arg_95FF_0.Draw(arg_95FF_1, arg_95FF_2, sourceRectangle2, color33, projectile.rotation, laserStartTexture.Size() / 2f, projectile.scale, SpriteEffects.None, 0f); num205 -= (float)(laserStartTexture.Height / 2 + texture2D15.Height) * projectile.scale; Vector2 value15 = projectile.Center; value15 += projectile.velocity * projectile.scale * (float)laserStartTexture.Height / 2f; if (num205 > 0f) { float num206 = 0f; Microsoft.Xna.Framework.Rectangle rectangle4 = new Microsoft.Xna.Framework.Rectangle(0, 16 * (projectile.timeLeft / 3 % 5), texture2D14.Width, 16); while (num206 + 1f < num205) { if (num205 - num206 < (float)rectangle4.Height) { rectangle4.Height = (int)(num205 - num206); } Main.spriteBatch.Draw(texture2D14, value15 - Main.screenPosition, new Microsoft.Xna.Framework.Rectangle?(rectangle4), color33, projectile.rotation, new Vector2((float)(rectangle4.Width / 2), 0f), projectile.scale, SpriteEffects.None, 0f); num206 += (float)rectangle4.Height * projectile.scale; value15 += projectile.velocity * (float)rectangle4.Height * projectile.scale; rectangle4.Y += 16; if (rectangle4.Y + rectangle4.Height > texture2D14.Height) { rectangle4.Y = 0; } } } SpriteBatch arg_9865_0 = Main.spriteBatch; Texture2D arg_9865_1 = texture2D15; Vector2 arg_9865_2 = value15 - Main.screenPosition; sourceRectangle2 = null; arg_9865_0.Draw(arg_9865_1, arg_9865_2, sourceRectangle2, color33, projectile.rotation, texture2D15.Frame(1, 1, 0, 0).Top(), projectile.scale, SpriteEffects.None, 0f); return(false); }
internal void Draw() { if (this.ShowingFaction != null) { CacheManager.Scale = Scale; Microsoft.Xna.Framework.Rectangle?sourceRectangle = null; CacheManager.Draw(this.BackgroundTexture, this.BackgroundDisplayPosition, sourceRectangle, Microsoft.Xna.Framework.Color.White, 0f, Vector2.Zero, SpriteEffects.None, 0.02f); // 0.2f); foreach (LabelText text in this.LabelTexts) { text.Label.Draw(0.01999f); text.Text.Draw(0.01999f); } foreach (TechniqueItem item in this.AllTechniques) { Microsoft.Xna.Framework.Color white = Microsoft.Xna.Framework.Color.White; Microsoft.Xna.Framework.Color black = Microsoft.Xna.Framework.Color.Black; if (item == this.current) { white = new Microsoft.Xna.Framework.Color((byte)150, (byte)150, (byte)150); black = Microsoft.Xna.Framework.Color.White; } item.Text.Draw(black, 0.01989f); if (this.ShowingFaction.IsTechniqueUpgrading(item.LinkedTechnique.ID)) { sourceRectangle = null; CacheManager.Draw(this.ButtonUpgradingTexture, item.Position, sourceRectangle, white, 0f, Vector2.Zero, SpriteEffects.None, 0.0199f); // 0.199f); } else if (this.ShowingFaction.HasTechnique(item.LinkedTechnique.ID)) { sourceRectangle = null; CacheManager.Draw(this.ButtonUpgradedTexture, item.Position, sourceRectangle, white, 0f, Vector2.Zero, SpriteEffects.None, 0.0199f); } else if (this.Control && this.ShowingFaction.MatchTechnique(item.LinkedTechnique, this.UpgradingArchitecture)) { sourceRectangle = null; CacheManager.Draw(this.ButtonAvailableTexture, item.Position, sourceRectangle, white, 0f, Vector2.Zero, SpriteEffects.None, 0.0199f); } else { sourceRectangle = null; CacheManager.Draw(this.ButtonBasicTexture, item.Position, sourceRectangle, white, 0f, Vector2.Zero, SpriteEffects.None, 0.0199f); } } this.CommentsText.Draw(0.01999f); CacheManager.Scale = Vector2.One; } }
public override bool PreDraw(SpriteBatch spriteBatch, Color lightColor) { Texture2D texture = ModContent.GetTexture("Varia/Items/Miscellaneous/RainGuillotineChain"); Texture2D baseTex = ModContent.GetTexture("Varia/Items/Miscellaneous/RainGuillotineBase"); if (projectile.ai[1] < 1) { mountedCenter = projectile.Center; projectile.rotation = (float)Math.Atan2((double)projectile.velocity.Y, (double)projectile.velocity.X) + 1.57f; projectile.ai[1]++; } Vector2 position = projectile.Center; Rectangle?sourceRectangle = new Microsoft.Xna.Framework.Rectangle?(); Vector2 origin = new Vector2((float)texture.Width * 0.5f, (float)texture.Height * 0.5f); float num1 = (float)texture.Height; Vector2 vector2_4 = mountedCenter - position; float rotation = (float)Math.Atan2((double)vector2_4.Y, (double)vector2_4.X) - 1.57f; bool flag = true; if (float.IsNaN(position.X) && float.IsNaN(position.Y)) { flag = false; } if (float.IsNaN(vector2_4.X) && float.IsNaN(vector2_4.Y)) { flag = false; } while (flag) { if ((double)vector2_4.Length() < (double)num1 + 1.0) { flag = false; } else { Vector2 vector2_1 = vector2_4; vector2_1.Normalize(); position += vector2_1 * num1; vector2_4 = mountedCenter - position; Color color2 = Lighting.GetColor((int)position.X / 16, (int)((double)position.Y / 16.0)); color2 = projectile.GetAlpha(color2); Main.spriteBatch.Draw(texture, position - Main.screenPosition, sourceRectangle, color2, rotation, origin, 1f, SpriteEffects.None, 0.0f); } } origin = new Vector2((float)baseTex.Width * 0.5f, (float)baseTex.Height * 0.5f); Main.spriteBatch.Draw(baseTex, mountedCenter - Main.screenPosition, sourceRectangle, Lighting.GetColor((int)position.X / 16, (int)((double)position.Y / 16.0)), 0f, origin, 1f, SpriteEffects.None, 0.0f); return(true); }
public void GetData <T>(int level, Microsoft.Xna.Framework.Rectangle?rect, T[] data, int startIndex, int elementCount) where T : struct { Threading.BlockOnUIThread((Action)(() => { GL.BindTexture(TextureTarget.Texture2D, this.glTexture); if (rect.HasValue) { throw new NotImplementedException(); } if (this.glFormat == (OpenTK.Graphics.OpenGL.PixelFormat) 34467) { throw new NotImplementedException(); } GL.GetTexImage <T>(TextureTarget.Texture2D, level, this.glFormat, this.glType, data); })); }
public override bool PreDraw(SpriteBatch spriteBatch, Color drawColor) { Texture2D texture1 = (Texture2D)null; Color color1 = Color.White; Texture2D texture2 = ModLoader.GetTexture("Negadium/Projectiles/Summoner/HydraHeadMinion_Neck"); Vector2 position = projectile.Center; Vector2 mountedCenter = new Vector2(player.Center.X, player.Center.Y); Microsoft.Xna.Framework.Rectangle?sourceRectangle = new Microsoft.Xna.Framework.Rectangle?(); Vector2 origin = new Vector2((float)texture2.Width * 0.5f, (float)texture2.Height * 0.5f); float num1 = (float)texture2.Height; Vector2 vector2_4 = mountedCenter - position; float rotation = (float)Math.Atan2((double)vector2_4.Y, (double)vector2_4.X) - 1.57f; bool flag = true; if (float.IsNaN(position.X) && float.IsNaN(position.Y)) { flag = false; } if (float.IsNaN(vector2_4.X) && float.IsNaN(vector2_4.Y)) { flag = false; } while (flag) { if ((double)vector2_4.Length() < (double)num1 + 1.0) { flag = false; } else { Vector2 vector2_1 = vector2_4; vector2_1.Normalize(); position += vector2_1 * num1; vector2_4 = mountedCenter - position; Microsoft.Xna.Framework.Color color2 = Lighting.GetColor((int)position.X / 16, (int)((double)position.Y / 16.0)); color2 = projectile.GetAlpha(color2); Main.spriteBatch.Draw(texture2, position - Main.screenPosition, sourceRectangle, color2, rotation, origin, 1f, SpriteEffects.None, 0.0f); if (texture1 != null) { Main.spriteBatch.Draw(texture1, position - Main.screenPosition, sourceRectangle, color1, rotation, origin, 1f, SpriteEffects.None, 0.0f); } } } return(true); }
public override void PostDraw(Microsoft.Xna.Framework.Graphics.SpriteBatch spriteBatch, Color lightColor) { Texture2D texture1 = (Texture2D)null; Color color1 = Color.White; Texture2D texture2 = ModLoader.GetTexture("Gyrolite/Projectiles/Magic/LifeDrain_Chain"); Vector2 position = projectile.Center; Vector2 mountedCenter = Main.player[projectile.owner].MountedCenter; Microsoft.Xna.Framework.Rectangle?sourceRectangle = new Microsoft.Xna.Framework.Rectangle?(); Vector2 origin = new Vector2((float)texture2.Width * 0.5f, (float)texture2.Height * 0.5f); float num1 = (float)texture2.Height; Vector2 vector2_4 = mountedCenter - position; float rotation = (float)Math.Atan2((double)vector2_4.Y, (double)vector2_4.X) - 1.57f; bool flag = true; if (float.IsNaN(position.X) && float.IsNaN(position.Y)) { flag = false; } if (float.IsNaN(vector2_4.X) && float.IsNaN(vector2_4.Y)) { flag = false; } while (flag) { if ((double)vector2_4.Length() < (double)num1 + 1.0) { flag = false; } else { Vector2 vector2_1 = vector2_4; vector2_1.Normalize(); position += vector2_1 * num1; vector2_4 = mountedCenter - position; Microsoft.Xna.Framework.Color color2 = Lighting.GetColor((int)position.X / 16, (int)((double)position.Y / 16.0)); color2 = projectile.GetAlpha(color2); Main.spriteBatch.Draw(texture2, position - Main.screenPosition, sourceRectangle, color2, rotation, origin, 1f, SpriteEffects.None, 0.0f); if (texture1 != null) { Main.spriteBatch.Draw(texture1, position - Main.screenPosition, sourceRectangle, color1, rotation, origin, 1f, SpriteEffects.None, 0.0f); } } } }
public override bool PreDraw(SpriteBatch spriteBatch, Color lightColor) { projectile.scale = Main.player[Main.myPlayer].HeldItem.scale; Color color29 = Lighting.GetColor((int)((double)projectile.position.X + (double)projectile.width * 0.5) / 16, (int)(((double)projectile.position.Y + (double)projectile.height * 0.5) / 16.0)); Vector2 vector43 = projectile.position + new Vector2(projectile.width, projectile.height) / 2f + Vector2.UnitY * projectile.gfxOffY - Main.screenPosition; Texture2D value107 = Main.projectileTexture[projectile.type]; Microsoft.Xna.Framework.Color color68 = projectile.GetAlpha(color29); Vector2 origin17 = new Vector2(value107.Width, value107.Height) / 2f; float num295 = projectile.rotation; Vector2 vector44 = Vector2.One * projectile.scale; Microsoft.Xna.Framework.Rectangle?sourceRectangle2 = null; num295 -= (float)System.Math.PI / 4f * (float)projectile.spriteDirection; spriteBatch.Draw(value107, vector43, sourceRectangle2, color68, num295, origin17, vector44, SpriteEffects.None, 0f); return(false); }
public void draw(SpriteBatch b) { b.Begin(SpriteSortMode.FrontToBack, BlendState.AlphaBlend, SamplerState.PointClamp, (DepthStencilState)null, (RasterizerState)null); SpriteBatch spriteBatch1 = b; Texture2D background = this.background; Viewport viewport1 = Game1.graphics.GraphicsDevice.Viewport; double num1 = (double)(viewport1.Width / 2 - this.background.Bounds.Width / 2 * Game1.pixelZoom); int num2 = -(this.background.Bounds.Height * Game1.pixelZoom); viewport1 = Game1.graphics.GraphicsDevice.Viewport; int height1 = viewport1.Height; double num3 = (double)(num2 + height1); Vector2 position1 = new Vector2((float)num1, (float)num3); Microsoft.Xna.Framework.Rectangle?sourceRectangle1 = new Microsoft.Xna.Framework.Rectangle?(this.background.Bounds); Color white1 = Color.White; double num4 = 0.0; Vector2 zero1 = Vector2.Zero; double pixelZoom1 = (double)Game1.pixelZoom; int num5 = 0; double num6 = 1.0 / 1000.0; spriteBatch1.Draw(background, position1, sourceRectangle1, white1, (float)num4, zero1, (float)pixelZoom1, (SpriteEffects)num5, (float)num6); SpriteBatch spriteBatch2 = b; Texture2D trees = this.trees; Viewport viewport2 = Game1.graphics.GraphicsDevice.Viewport; double num7 = (double)(viewport2.Width / 2 - this.trees.Bounds.Width / 2 * Game1.pixelZoom); int num8 = -(this.trees.Bounds.Height * Game1.pixelZoom); viewport2 = Game1.graphics.GraphicsDevice.Viewport; int height2 = viewport2.Height; double num9 = (double)(num8 + height2); Vector2 position2 = new Vector2((float)num7, (float)num9); Microsoft.Xna.Framework.Rectangle?sourceRectangle2 = new Microsoft.Xna.Framework.Rectangle?(this.trees.Bounds); Color white2 = Color.White; double num10 = 0.0; Vector2 zero2 = Vector2.Zero; double pixelZoom2 = (double)Game1.pixelZoom; int num11 = 0; double num12 = 1.0; spriteBatch2.Draw(trees, position2, sourceRectangle2, white2, (float)num10, zero2, (float)pixelZoom2, (SpriteEffects)num11, (float)num12); b.End(); }
public void RenderSprite(Microsoft.Xna.Framework.Rectangle destination, Microsoft.Xna.Framework.Rectangle?source, float depth) { if (!isDrawing) { Console.WriteLine("Warning. Not currently drawing. Call StartDrawing() to render sprites!"); Console.WriteLine(); return; } if (boundTexture == null) { Console.WriteLine("No texture specified. Bind a texture or specify a texture name."); Console.WriteLine(); return; } SpriteBatch.Draw(boundTexture, GetResizedRectangle(destination), source, Microsoft.Xna.Framework.Color.White); }
public override void draw(SpriteBatch spriteBatch, int xNonTile, int yNonTile, float layerDepth, float alpha = 1f) { if (!Game1.eventUp || !Game1.CurrentEvent.isTileWalkedOn(xNonTile / Game1.tileSize, yNonTile / Game1.tileSize)) { if (drawShadow) { spriteBatch.Draw(Game1.shadowTexture, Game1.GlobalToLocal(Game1.viewport, new Vector2((float)(xNonTile + Game1.tileSize / 2), (float)(yNonTile + Game1.tileSize * 4 / 5 + Game1.pixelZoom))), new Microsoft.Xna.Framework.Rectangle?(Game1.shadowTexture.Bounds), Color.White * alpha, 0f, new Vector2((float)Game1.shadowTexture.Bounds.Center.X, (float)Game1.shadowTexture.Bounds.Center.Y), 4f, SpriteEffects.None, layerDepth); } Texture2D arg_39B_1 = SDVX3Mod.texture; Vector2 arg_39B_2 = Game1.GlobalToLocal(Game1.viewport, new Vector2((float)(xNonTile + Game1.tileSize / 2 + ((this.shakeTimer > 0) ? Game1.random.Next(-1, 2) : 0)), (float)(yNonTile + Game1.tileSize / 2 + ((this.shakeTimer > 0) ? Game1.random.Next(-1, 2) : 0)))); Microsoft.Xna.Framework.Rectangle?arg_39B_3 = GetSpriteSourceRect(); Color arg_39B_4 = Color.White * alpha; float arg_39B_5 = 0f; Vector2 arg_39B_6 = new Vector2(8f, 8f); Vector2 arg_367_0 = this.scale; spriteBatch.Draw(arg_39B_1, arg_39B_2, arg_39B_3, arg_39B_4, arg_39B_5, arg_39B_6, (this.scale.Y > 1f) ? this.getScale().Y : ((float)Game1.pixelZoom), this.flipped ? SpriteEffects.FlipHorizontally : SpriteEffects.None, layerDepth); } }
public override void PostDraw(Microsoft.Xna.Framework.Graphics.SpriteBatch spriteBatch, Color lightColor) { Texture2D texture1 = (Texture2D)null; Color color1 = Color.White; Texture2D texture2 = ModLoader.GetTexture("Gyrolite/Projectiles/Magic/LifeDrain_Chain"); Vector2 position = projectile.Center; Vector2 mountedCenter = Main.player[projectile.owner].MountedCenter; Microsoft.Xna.Framework.Rectangle? sourceRectangle = new Microsoft.Xna.Framework.Rectangle?(); Vector2 origin = new Vector2((float)texture2.Width * 0.5f, (float)texture2.Height * 0.5f); float num1 = (float)texture2.Height; Vector2 vector2_4 = mountedCenter - position; float rotation = (float)Math.Atan2((double)vector2_4.Y, (double)vector2_4.X) - 1.57f; bool flag = true; if (float.IsNaN(position.X) && float.IsNaN(position.Y)) flag = false; if (float.IsNaN(vector2_4.X) && float.IsNaN(vector2_4.Y)) flag = false; while (flag) { if ((double)vector2_4.Length() < (double)num1 + 1.0) { flag = false; } else { Vector2 vector2_1 = vector2_4; vector2_1.Normalize(); position += vector2_1 * num1; vector2_4 = mountedCenter - position; Microsoft.Xna.Framework.Color color2 = Lighting.GetColor((int)position.X / 16, (int)((double)position.Y / 16.0)); color2 = projectile.GetAlpha(color2); Main.spriteBatch.Draw(texture2, position - Main.screenPosition, sourceRectangle, color2, rotation, origin, 1f, SpriteEffects.None, 0.0f); if (texture1 != null) Main.spriteBatch.Draw(texture1, position - Main.screenPosition, sourceRectangle, color1, rotation, origin, 1f, SpriteEffects.None, 0.0f); } } }
protected void DrawTiles(bool solidOnly = true) { Stopwatch stopwatch = new Stopwatch(); stopwatch.Start(); int num = (int)(255f * (1f - Main.gfxQuality) + 30f * Main.gfxQuality); int num2 = (int)(50f * (1f - Main.gfxQuality) + 2f * Main.gfxQuality); Microsoft.Xna.Framework.Vector2 value = new Microsoft.Xna.Framework.Vector2((float)Main.offScreenRange, (float)Main.offScreenRange); if (Main.drawToScreen) { value = default(Microsoft.Xna.Framework.Vector2); } int num3 = 0; int[] array = new int[1000]; int[] array2 = new int[1000]; int num4 = (int)((Main.screenPosition.X - value.X) / 16f - 1f); int num5 = (int)((Main.screenPosition.X + (float)Main.screenWidth + value.X) / 16f) + 2; int num6 = (int)((Main.screenPosition.Y - value.Y) / 16f - 1f); int num7 = (int)((Main.screenPosition.Y + (float)Main.screenHeight + value.Y) / 16f) + 5; if (num4 < 0) { num4 = 0; } if (num5 > Main.maxTilesX) { num5 = Main.maxTilesX; } if (num6 < 0) { num6 = 0; } if (num7 > Main.maxTilesY) { num7 = Main.maxTilesY; } int height = 16; int num8 = 16; for (int i = num6; i < num7 + 4; i++) { for (int j = num4 - 2; j < num5 + 2; j++) { if (Main.tile[j, i] == null) { } bool flag = Main.tileSolid[(int)Main.tile[j, i].type]; if (Main.tile[j, i].type == 11) { flag = true; } if (Main.tile[j, i].active && flag == solidOnly) { Microsoft.Xna.Framework.Color color = Lighting.GetColor(j, i); int num9 = 0; if (Main.tile[j, i].type == 78 || Main.tile[j, i].type == 85) { num9 = 2; } if (Main.tile[j, i].type == 33 || Main.tile[j, i].type == 49) { num9 = -4; } if (Main.tile[j, i].type == 3 || Main.tile[j, i].type == 4 || Main.tile[j, i].type == 5 || Main.tile[j, i].type == 24 || Main.tile[j, i].type == 33 || Main.tile[j, i].type == 49 || Main.tile[j, i].type == 61 || Main.tile[j, i].type == 71 || Main.tile[j, i].type == 110) { height = 20; } else { if (Main.tile[j, i].type == 15 || Main.tile[j, i].type == 14 || Main.tile[j, i].type == 16 || Main.tile[j, i].type == 17 || Main.tile[j, i].type == 18 || Main.tile[j, i].type == 20 || Main.tile[j, i].type == 21 || Main.tile[j, i].type == 26 || Main.tile[j, i].type == 27 || Main.tile[j, i].type == 32 || Main.tile[j, i].type == 69 || Main.tile[j, i].type == 72 || Main.tile[j, i].type == 77 || Main.tile[j, i].type == 80) { height = 18; } else { if (Main.tile[j, i].type == 137) { height = 18; } else { if (Main.tile[j, i].type == 135) { num9 = 2; height = 18; } else { if (Main.tile[j, i].type == 132) { num9 = 2; height = 18; } else { height = 16; } } } } } if (Main.tile[j, i].type == 4 || Main.tile[j, i].type == 5) { num8 = 20; } else { num8 = 16; } if (Main.tile[j, i].type == 73 || Main.tile[j, i].type == 74 || Main.tile[j, i].type == 113) { num9 -= 12; height = 32; } if (Main.tile[j, i].type == 81) { num9 -= 8; height = 26; num8 = 24; } if (Main.tile[j, i].type == 105) { num9 = 2; } if (Main.tile[j, i].type == 124) { height = 18; } if (Main.tile[j, i].type == 137) { height = 18; } if (Main.tile[j, i].type == 138) { height = 18; } if (Main.tile[j, i].type == 139 || Main.tile[j, i].type == 142 || Main.tile[j, i].type == 143) { num9 = 2; } if (Main.player[Main.myPlayer].findTreasure && (Main.tile[j, i].type == 6 || Main.tile[j, i].type == 7 || Main.tile[j, i].type == 8 || Main.tile[j, i].type == 9 || Main.tile[j, i].type == 12 || Main.tile[j, i].type == 21 || Main.tile[j, i].type == 22 || Main.tile[j, i].type == 28 || Main.tile[j, i].type == 107 || Main.tile[j, i].type == 108 || Main.tile[j, i].type == 111 || (Main.tile[j, i].type >= 63 && Main.tile[j, i].type <= 68) || Main.tileAlch[(int)Main.tile[j, i].type])) { if (color.R < Main.mouseTextColor / 2) { color.R = (byte)(Main.mouseTextColor / 2); } if (color.G < 70) { color.G = 70; } if (color.B < 210) { color.B = 210; } color.A = Main.mouseTextColor; if (!Main.gamePaused && base.IsActive && Main.rand.Next(150) == 0) { Microsoft.Xna.Framework.Vector2 arg_87F_0 = new Microsoft.Xna.Framework.Vector2((float)(j * 16), (float)(i * 16)); int arg_87F_1 = 16; int arg_87F_2 = 16; int arg_87F_3 = 15; float arg_87F_4 = 0f; float arg_87F_5 = 0f; int arg_87F_6 = 150; Microsoft.Xna.Framework.Color newColor = default(Microsoft.Xna.Framework.Color); int num10 = Dust.NewDust(arg_87F_0, arg_87F_1, arg_87F_2, arg_87F_3, arg_87F_4, arg_87F_5, arg_87F_6, newColor, 0.8f); Dust expr_88E = Main.dust[num10]; expr_88E.velocity *= 0.1f; Main.dust[num10].noLight = true; } } if (!Main.gamePaused && base.IsActive) { if (Main.tile[j, i].type == 4 && Main.rand.Next(40) == 0 && Main.tile[j, i].frameX < 66) { int num11 = (int)(Main.tile[j, i].frameY / 22); if (num11 == 0) { num11 = 6; } else { if (num11 == 8) { num11 = 75; } else { num11 = 58 + num11; } } if (Main.tile[j, i].frameX == 22) { Microsoft.Xna.Framework.Vector2 arg_986_0 = new Microsoft.Xna.Framework.Vector2((float)(j * 16 + 6), (float)(i * 16)); int arg_986_1 = 4; int arg_986_2 = 4; int arg_986_3 = num11; float arg_986_4 = 0f; float arg_986_5 = 0f; int arg_986_6 = 100; Microsoft.Xna.Framework.Color newColor = default(Microsoft.Xna.Framework.Color); Dust.NewDust(arg_986_0, arg_986_1, arg_986_2, arg_986_3, arg_986_4, arg_986_5, arg_986_6, newColor, 1f); } if (Main.tile[j, i].frameX == 44) { Microsoft.Xna.Framework.Vector2 arg_9D5_0 = new Microsoft.Xna.Framework.Vector2((float)(j * 16 + 2), (float)(i * 16)); int arg_9D5_1 = 4; int arg_9D5_2 = 4; int arg_9D5_3 = num11; float arg_9D5_4 = 0f; float arg_9D5_5 = 0f; int arg_9D5_6 = 100; Microsoft.Xna.Framework.Color newColor = default(Microsoft.Xna.Framework.Color); Dust.NewDust(arg_9D5_0, arg_9D5_1, arg_9D5_2, arg_9D5_3, arg_9D5_4, arg_9D5_5, arg_9D5_6, newColor, 1f); } else { Microsoft.Xna.Framework.Vector2 arg_A0F_0 = new Microsoft.Xna.Framework.Vector2((float)(j * 16 + 4), (float)(i * 16)); int arg_A0F_1 = 4; int arg_A0F_2 = 4; int arg_A0F_3 = num11; float arg_A0F_4 = 0f; float arg_A0F_5 = 0f; int arg_A0F_6 = 100; Microsoft.Xna.Framework.Color newColor = default(Microsoft.Xna.Framework.Color); Dust.NewDust(arg_A0F_0, arg_A0F_1, arg_A0F_2, arg_A0F_3, arg_A0F_4, arg_A0F_5, arg_A0F_6, newColor, 1f); } } if (Main.tile[j, i].type == 33 && Main.rand.Next(40) == 0 && Main.tile[j, i].frameX == 0) { Microsoft.Xna.Framework.Vector2 arg_A82_0 = new Microsoft.Xna.Framework.Vector2((float)(j * 16 + 4), (float)(i * 16 - 4)); int arg_A82_1 = 4; int arg_A82_2 = 4; int arg_A82_3 = 6; float arg_A82_4 = 0f; float arg_A82_5 = 0f; int arg_A82_6 = 100; Microsoft.Xna.Framework.Color newColor = default(Microsoft.Xna.Framework.Color); Dust.NewDust(arg_A82_0, arg_A82_1, arg_A82_2, arg_A82_3, arg_A82_4, arg_A82_5, arg_A82_6, newColor, 1f); } if (Main.tile[j, i].type == 93 && Main.rand.Next(40) == 0 && Main.tile[j, i].frameX == 0 && Main.tile[j, i].frameY == 0) { Microsoft.Xna.Framework.Vector2 arg_B0A_0 = new Microsoft.Xna.Framework.Vector2((float)(j * 16 + 4), (float)(i * 16 + 2)); int arg_B0A_1 = 4; int arg_B0A_2 = 4; int arg_B0A_3 = 6; float arg_B0A_4 = 0f; float arg_B0A_5 = 0f; int arg_B0A_6 = 100; Microsoft.Xna.Framework.Color newColor = default(Microsoft.Xna.Framework.Color); Dust.NewDust(arg_B0A_0, arg_B0A_1, arg_B0A_2, arg_B0A_3, arg_B0A_4, arg_B0A_5, arg_B0A_6, newColor, 1f); } if (Main.tile[j, i].type == 100 && Main.rand.Next(40) == 0 && Main.tile[j, i].frameX < 36 && Main.tile[j, i].frameY == 0) { if (Main.tile[j, i].frameX == 0) { if (Main.rand.Next(3) == 0) { Microsoft.Xna.Framework.Vector2 arg_BC5_0 = new Microsoft.Xna.Framework.Vector2((float)(j * 16 + 4), (float)(i * 16 + 2)); int arg_BC5_1 = 4; int arg_BC5_2 = 4; int arg_BC5_3 = 6; float arg_BC5_4 = 0f; float arg_BC5_5 = 0f; int arg_BC5_6 = 100; Microsoft.Xna.Framework.Color newColor = default(Microsoft.Xna.Framework.Color); Dust.NewDust(arg_BC5_0, arg_BC5_1, arg_BC5_2, arg_BC5_3, arg_BC5_4, arg_BC5_5, arg_BC5_6, newColor, 1f); } else { Microsoft.Xna.Framework.Vector2 arg_C04_0 = new Microsoft.Xna.Framework.Vector2((float)(j * 16 + 14), (float)(i * 16 + 2)); int arg_C04_1 = 4; int arg_C04_2 = 4; int arg_C04_3 = 6; float arg_C04_4 = 0f; float arg_C04_5 = 0f; int arg_C04_6 = 100; Microsoft.Xna.Framework.Color newColor = default(Microsoft.Xna.Framework.Color); Dust.NewDust(arg_C04_0, arg_C04_1, arg_C04_2, arg_C04_3, arg_C04_4, arg_C04_5, arg_C04_6, newColor, 1f); } } else { if (Main.rand.Next(3) == 0) { Microsoft.Xna.Framework.Vector2 arg_C4C_0 = new Microsoft.Xna.Framework.Vector2((float)(j * 16 + 6), (float)(i * 16 + 2)); int arg_C4C_1 = 4; int arg_C4C_2 = 4; int arg_C4C_3 = 6; float arg_C4C_4 = 0f; float arg_C4C_5 = 0f; int arg_C4C_6 = 100; Microsoft.Xna.Framework.Color newColor = default(Microsoft.Xna.Framework.Color); Dust.NewDust(arg_C4C_0, arg_C4C_1, arg_C4C_2, arg_C4C_3, arg_C4C_4, arg_C4C_5, arg_C4C_6, newColor, 1f); } else { Microsoft.Xna.Framework.Vector2 arg_C85_0 = new Microsoft.Xna.Framework.Vector2((float)(j * 16), (float)(i * 16 + 2)); int arg_C85_1 = 4; int arg_C85_2 = 4; int arg_C85_3 = 6; float arg_C85_4 = 0f; float arg_C85_5 = 0f; int arg_C85_6 = 100; Microsoft.Xna.Framework.Color newColor = default(Microsoft.Xna.Framework.Color); Dust.NewDust(arg_C85_0, arg_C85_1, arg_C85_2, arg_C85_3, arg_C85_4, arg_C85_5, arg_C85_6, newColor, 1f); } } } if (Main.tile[j, i].type == 98 && Main.rand.Next(40) == 0 && Main.tile[j, i].frameY == 0 && Main.tile[j, i].frameX == 0) { Microsoft.Xna.Framework.Vector2 arg_D0E_0 = new Microsoft.Xna.Framework.Vector2((float)(j * 16 + 12), (float)(i * 16 + 2)); int arg_D0E_1 = 4; int arg_D0E_2 = 4; int arg_D0E_3 = 6; float arg_D0E_4 = 0f; float arg_D0E_5 = 0f; int arg_D0E_6 = 100; Microsoft.Xna.Framework.Color newColor = default(Microsoft.Xna.Framework.Color); Dust.NewDust(arg_D0E_0, arg_D0E_1, arg_D0E_2, arg_D0E_3, arg_D0E_4, arg_D0E_5, arg_D0E_6, newColor, 1f); } if (Main.tile[j, i].type == 49 && Main.rand.Next(20) == 0) { Microsoft.Xna.Framework.Vector2 arg_D6D_0 = new Microsoft.Xna.Framework.Vector2((float)(j * 16 + 4), (float)(i * 16 - 4)); int arg_D6D_1 = 4; int arg_D6D_2 = 4; int arg_D6D_3 = 29; float arg_D6D_4 = 0f; float arg_D6D_5 = 0f; int arg_D6D_6 = 100; Microsoft.Xna.Framework.Color newColor = default(Microsoft.Xna.Framework.Color); Dust.NewDust(arg_D6D_0, arg_D6D_1, arg_D6D_2, arg_D6D_3, arg_D6D_4, arg_D6D_5, arg_D6D_6, newColor, 1f); } if ((Main.tile[j, i].type == 34 || Main.tile[j, i].type == 35 || Main.tile[j, i].type == 36) && Main.rand.Next(40) == 0 && Main.tile[j, i].frameX < 54 && Main.tile[j, i].frameY == 18 && (Main.tile[j, i].frameX == 0 || Main.tile[j, i].frameX == 36)) { Microsoft.Xna.Framework.Vector2 arg_E58_0 = new Microsoft.Xna.Framework.Vector2((float)(j * 16), (float)(i * 16 + 2)); int arg_E58_1 = 14; int arg_E58_2 = 6; int arg_E58_3 = 6; float arg_E58_4 = 0f; float arg_E58_5 = 0f; int arg_E58_6 = 100; Microsoft.Xna.Framework.Color newColor = default(Microsoft.Xna.Framework.Color); Dust.NewDust(arg_E58_0, arg_E58_1, arg_E58_2, arg_E58_3, arg_E58_4, arg_E58_5, arg_E58_6, newColor, 1f); } if (Main.tile[j, i].type == 22 && Main.rand.Next(400) == 0) { Microsoft.Xna.Framework.Vector2 arg_EB7_0 = new Microsoft.Xna.Framework.Vector2((float)(j * 16), (float)(i * 16)); int arg_EB7_1 = 16; int arg_EB7_2 = 16; int arg_EB7_3 = 14; float arg_EB7_4 = 0f; float arg_EB7_5 = 0f; int arg_EB7_6 = 0; Microsoft.Xna.Framework.Color newColor = default(Microsoft.Xna.Framework.Color); Dust.NewDust(arg_EB7_0, arg_EB7_1, arg_EB7_2, arg_EB7_3, arg_EB7_4, arg_EB7_5, arg_EB7_6, newColor, 1f); } else { if ((Main.tile[j, i].type == 23 || Main.tile[j, i].type == 24 || Main.tile[j, i].type == 32) && Main.rand.Next(500) == 0) { Microsoft.Xna.Framework.Vector2 arg_F49_0 = new Microsoft.Xna.Framework.Vector2((float)(j * 16), (float)(i * 16)); int arg_F49_1 = 16; int arg_F49_2 = 16; int arg_F49_3 = 14; float arg_F49_4 = 0f; float arg_F49_5 = 0f; int arg_F49_6 = 0; Microsoft.Xna.Framework.Color newColor = default(Microsoft.Xna.Framework.Color); Dust.NewDust(arg_F49_0, arg_F49_1, arg_F49_2, arg_F49_3, arg_F49_4, arg_F49_5, arg_F49_6, newColor, 1f); } else { if (Main.tile[j, i].type == 25 && Main.rand.Next(700) == 0) { Microsoft.Xna.Framework.Vector2 arg_FAD_0 = new Microsoft.Xna.Framework.Vector2((float)(j * 16), (float)(i * 16)); int arg_FAD_1 = 16; int arg_FAD_2 = 16; int arg_FAD_3 = 14; float arg_FAD_4 = 0f; float arg_FAD_5 = 0f; int arg_FAD_6 = 0; Microsoft.Xna.Framework.Color newColor = default(Microsoft.Xna.Framework.Color); Dust.NewDust(arg_FAD_0, arg_FAD_1, arg_FAD_2, arg_FAD_3, arg_FAD_4, arg_FAD_5, arg_FAD_6, newColor, 1f); } else { if (Main.tile[j, i].type == 112 && Main.rand.Next(700) == 0) { Microsoft.Xna.Framework.Vector2 arg_1011_0 = new Microsoft.Xna.Framework.Vector2((float)(j * 16), (float)(i * 16)); int arg_1011_1 = 16; int arg_1011_2 = 16; int arg_1011_3 = 14; float arg_1011_4 = 0f; float arg_1011_5 = 0f; int arg_1011_6 = 0; Microsoft.Xna.Framework.Color newColor = default(Microsoft.Xna.Framework.Color); Dust.NewDust(arg_1011_0, arg_1011_1, arg_1011_2, arg_1011_3, arg_1011_4, arg_1011_5, arg_1011_6, newColor, 1f); } else { if (Main.tile[j, i].type == 31 && Main.rand.Next(20) == 0) { Microsoft.Xna.Framework.Vector2 arg_1073_0 = new Microsoft.Xna.Framework.Vector2((float)(j * 16), (float)(i * 16)); int arg_1073_1 = 16; int arg_1073_2 = 16; int arg_1073_3 = 14; float arg_1073_4 = 0f; float arg_1073_5 = 0f; int arg_1073_6 = 100; Microsoft.Xna.Framework.Color newColor = default(Microsoft.Xna.Framework.Color); Dust.NewDust(arg_1073_0, arg_1073_1, arg_1073_2, arg_1073_3, arg_1073_4, arg_1073_5, arg_1073_6, newColor, 1f); } else { if (Main.tile[j, i].type == 26 && Main.rand.Next(20) == 0) { Microsoft.Xna.Framework.Vector2 arg_10D5_0 = new Microsoft.Xna.Framework.Vector2((float)(j * 16), (float)(i * 16)); int arg_10D5_1 = 16; int arg_10D5_2 = 16; int arg_10D5_3 = 14; float arg_10D5_4 = 0f; float arg_10D5_5 = 0f; int arg_10D5_6 = 100; Microsoft.Xna.Framework.Color newColor = default(Microsoft.Xna.Framework.Color); Dust.NewDust(arg_10D5_0, arg_10D5_1, arg_10D5_2, arg_10D5_3, arg_10D5_4, arg_10D5_5, arg_10D5_6, newColor, 1f); } else { if ((Main.tile[j, i].type == 71 || Main.tile[j, i].type == 72) && Main.rand.Next(500) == 0) { Microsoft.Xna.Framework.Vector2 arg_1154_0 = new Microsoft.Xna.Framework.Vector2((float)(j * 16), (float)(i * 16)); int arg_1154_1 = 16; int arg_1154_2 = 16; int arg_1154_3 = 41; float arg_1154_4 = 0f; float arg_1154_5 = 0f; int arg_1154_6 = 250; Microsoft.Xna.Framework.Color newColor = default(Microsoft.Xna.Framework.Color); Dust.NewDust(arg_1154_0, arg_1154_1, arg_1154_2, arg_1154_3, arg_1154_4, arg_1154_5, arg_1154_6, newColor, 0.8f); } else { if ((Main.tile[j, i].type == 17 || Main.tile[j, i].type == 77 || Main.tile[j, i].type == 133) && Main.rand.Next(40) == 0) { if (Main.tile[j, i].frameX == 18 & Main.tile[j, i].frameY == 18) { Microsoft.Xna.Framework.Vector2 arg_121A_0 = new Microsoft.Xna.Framework.Vector2((float)(j * 16 + 2), (float)(i * 16)); int arg_121A_1 = 8; int arg_121A_2 = 6; int arg_121A_3 = 6; float arg_121A_4 = 0f; float arg_121A_5 = 0f; int arg_121A_6 = 100; Microsoft.Xna.Framework.Color newColor = default(Microsoft.Xna.Framework.Color); Dust.NewDust(arg_121A_0, arg_121A_1, arg_121A_2, arg_121A_3, arg_121A_4, arg_121A_5, arg_121A_6, newColor, 1f); } } else { if (Main.tile[j, i].type == 37 && Main.rand.Next(250) == 0) { Microsoft.Xna.Framework.Vector2 arg_1284_0 = new Microsoft.Xna.Framework.Vector2((float)(j * 16), (float)(i * 16)); int arg_1284_1 = 16; int arg_1284_2 = 16; int arg_1284_3 = 6; float arg_1284_4 = 0f; float arg_1284_5 = 0f; int arg_1284_6 = 0; Microsoft.Xna.Framework.Color newColor = default(Microsoft.Xna.Framework.Color); int num12 = Dust.NewDust(arg_1284_0, arg_1284_1, arg_1284_2, arg_1284_3, arg_1284_4, arg_1284_5, arg_1284_6, newColor, (float)Main.rand.Next(3)); if (Main.dust[num12].scale > 1f) { Main.dust[num12].noGravity = true; } } else { if ((Main.tile[j, i].type == 58 || Main.tile[j, i].type == 76) && Main.rand.Next(250) == 0) { Microsoft.Xna.Framework.Vector2 arg_132E_0 = new Microsoft.Xna.Framework.Vector2((float)(j * 16), (float)(i * 16)); int arg_132E_1 = 16; int arg_132E_2 = 16; int arg_132E_3 = 6; float arg_132E_4 = 0f; float arg_132E_5 = 0f; int arg_132E_6 = 0; Microsoft.Xna.Framework.Color newColor = default(Microsoft.Xna.Framework.Color); int num13 = Dust.NewDust(arg_132E_0, arg_132E_1, arg_132E_2, arg_132E_3, arg_132E_4, arg_132E_5, arg_132E_6, newColor, (float)Main.rand.Next(3)); if (Main.dust[num13].scale > 1f) { Main.dust[num13].noGravity = true; } Main.dust[num13].noLight = true; } else { if (Main.tile[j, i].type == 61) { if (Main.tile[j, i].frameX == 144) { if (Main.rand.Next(60) == 0) { Microsoft.Xna.Framework.Vector2 arg_13E4_0 = new Microsoft.Xna.Framework.Vector2((float)(j * 16), (float)(i * 16)); int arg_13E4_1 = 16; int arg_13E4_2 = 16; int arg_13E4_3 = 44; float arg_13E4_4 = 0f; float arg_13E4_5 = 0f; int arg_13E4_6 = 250; Microsoft.Xna.Framework.Color newColor = default(Microsoft.Xna.Framework.Color); int num14 = Dust.NewDust(arg_13E4_0, arg_13E4_1, arg_13E4_2, arg_13E4_3, arg_13E4_4, arg_13E4_5, arg_13E4_6, newColor, 0.4f); Main.dust[num14].fadeIn = 0.7f; } color.A = (byte)(245f - (float)Main.mouseTextColor * 1.5f); color.R = (byte)(245f - (float)Main.mouseTextColor * 1.5f); color.B = (byte)(245f - (float)Main.mouseTextColor * 1.5f); color.G = (byte)(245f - (float)Main.mouseTextColor * 1.5f); } } else { if (Main.tileShine[(int)Main.tile[j, i].type] > 0 && (color.R > 20 || color.B > 20 || color.G > 20)) { int num15 = (int)color.R; if ((int)color.G > num15) { num15 = (int)color.G; } if ((int)color.B > num15) { num15 = (int)color.B; } num15 /= 30; if (Main.rand.Next(Main.tileShine[(int)Main.tile[j, i].type]) < num15 && (Main.tile[j, i].type != 21 || (Main.tile[j, i].frameX >= 36 && Main.tile[j, i].frameX < 180))) { Microsoft.Xna.Framework.Vector2 arg_158C_0 = new Microsoft.Xna.Framework.Vector2((float)(j * 16), (float)(i * 16)); int arg_158C_1 = 16; int arg_158C_2 = 16; int arg_158C_3 = 43; float arg_158C_4 = 0f; float arg_158C_5 = 0f; int arg_158C_6 = 254; Microsoft.Xna.Framework.Color newColor = default(Microsoft.Xna.Framework.Color); int num16 = Dust.NewDust(arg_158C_0, arg_158C_1, arg_158C_2, arg_158C_3, arg_158C_4, arg_158C_5, arg_158C_6, newColor, 0.5f); Dust expr_159B = Main.dust[num16]; expr_159B.velocity *= 0f; } } } } } } } } } } } } } } if (Main.tile[j, i].type == 128 && Main.tile[j, i].frameX >= 100) { array[num3] = j; array2[num3] = i; num3++; } if (Main.tile[j, i].type == 5 && Main.tile[j, i].frameY >= 198 && Main.tile[j, i].frameX >= 22) { array[num3] = j; array2[num3] = i; num3++; } if (Main.tile[j, i].type == 72 && Main.tile[j, i].frameX >= 36) { int num17 = 0; if (Main.tile[j, i].frameY == 18) { num17 = 1; } else { if (Main.tile[j, i].frameY == 36) { num17 = 2; } } SpriteBatch arg_1734_0 = this.spriteBatch; Texture2D arg_1734_1 = Main.shroomCapTexture; Microsoft.Xna.Framework.Vector2 arg_1734_2 = new Microsoft.Xna.Framework.Vector2((float)(j * 16 - (int)Main.screenPosition.X - 22), (float)(i * 16 - (int)Main.screenPosition.Y - 26)) + value; Microsoft.Xna.Framework.Rectangle? arg_1734_3 = new Microsoft.Xna.Framework.Rectangle?(new Microsoft.Xna.Framework.Rectangle(num17 * 62, 0, 60, 42)); Microsoft.Xna.Framework.Color arg_1734_4 = Lighting.GetColor(j, i); float arg_1734_5 = 0f; Microsoft.Xna.Framework.Vector2 origin = default(Microsoft.Xna.Framework.Vector2); arg_1734_0.Draw(arg_1734_1, arg_1734_2, arg_1734_3, arg_1734_4, arg_1734_5, origin, 1f, SpriteEffects.None, 0f); } if (color.R > 1 || color.G > 1 || color.B > 1) { if (Main.tile[j - 1, i] == null) { } if (Main.tile[j + 1, i] == null) { } if (Main.tile[j, i - 1] == null) { } if (Main.tile[j, i + 1] == null) { } if (solidOnly && flag && !Main.tileSolidTop[(int)Main.tile[j, i].type] && (Main.tile[j - 1, i].liquid > 0 || Main.tile[j + 1, i].liquid > 0 || Main.tile[j, i - 1].liquid > 0 || Main.tile[j, i + 1].liquid > 0)) { Microsoft.Xna.Framework.Color color2 = Lighting.GetColor(j, i); int num18 = 0; bool flag2 = false; bool flag3 = false; bool flag4 = false; bool flag5 = false; int num19 = 0; bool flag6 = false; if ((int)Main.tile[j - 1, i].liquid > num18) { num18 = (int)Main.tile[j - 1, i].liquid; flag2 = true; } else { if (Main.tile[j - 1, i].liquid > 0) { flag2 = true; } } if ((int)Main.tile[j + 1, i].liquid > num18) { num18 = (int)Main.tile[j + 1, i].liquid; flag3 = true; } else { if (Main.tile[j + 1, i].liquid > 0) { num18 = (int)Main.tile[j + 1, i].liquid; flag3 = true; } } if (Main.tile[j, i - 1].liquid > 0) { flag4 = true; } if (Main.tile[j, i + 1].liquid > 240) { flag5 = true; } if (Main.tile[j - 1, i].liquid > 0) { if (Main.tile[j - 1, i].lava) { num19 = 1; } else { flag6 = true; } } if (Main.tile[j + 1, i].liquid > 0) { if (Main.tile[j + 1, i].lava) { num19 = 1; } else { flag6 = true; } } if (Main.tile[j, i - 1].liquid > 0) { if (Main.tile[j, i - 1].lava) { num19 = 1; } else { flag6 = true; } } if (Main.tile[j, i + 1].liquid > 0) { if (Main.tile[j, i + 1].lava) { num19 = 1; } else { flag6 = true; } } if (!flag6 || num19 != 1) { Microsoft.Xna.Framework.Vector2 value2 = new Microsoft.Xna.Framework.Vector2((float)(j * 16), (float)(i * 16)); Microsoft.Xna.Framework.Rectangle value3 = new Microsoft.Xna.Framework.Rectangle(0, 4, 16, 16); if (flag5 && (flag2 || flag3)) { flag2 = true; flag3 = true; } if ((!flag4 || (!flag2 && !flag3)) && (!flag5 || !flag4)) { if (flag4) { value3 = new Microsoft.Xna.Framework.Rectangle(0, 4, 16, 4); } else { if (flag5 && !flag2 && !flag3) { value2 = new Microsoft.Xna.Framework.Vector2((float)(j * 16), (float)(i * 16 + 12)); value3 = new Microsoft.Xna.Framework.Rectangle(0, 4, 16, 4); } else { float num20 = (float)(256 - num18); num20 /= 32f; if (flag2 && flag3) { value2 = new Microsoft.Xna.Framework.Vector2((float)(j * 16), (float)(i * 16 + (int)num20 * 2)); value3 = new Microsoft.Xna.Framework.Rectangle(0, 4, 16, 16 - (int)num20 * 2); } else { if (flag2) { value2 = new Microsoft.Xna.Framework.Vector2((float)(j * 16), (float)(i * 16 + (int)num20 * 2)); value3 = new Microsoft.Xna.Framework.Rectangle(0, 4, 4, 16 - (int)num20 * 2); } else { value2 = new Microsoft.Xna.Framework.Vector2((float)(j * 16 + 12), (float)(i * 16 + (int)num20 * 2)); value3 = new Microsoft.Xna.Framework.Rectangle(0, 4, 4, 16 - (int)num20 * 2); } } } } } float num21 = 0.5f; if (num19 == 1) { num21 *= 1.6f; } if ((double)i < Main.worldSurface || num21 > 1f) { num21 = 1f; } float num22 = (float)color2.R * num21; float num23 = (float)color2.G * num21; float num24 = (float)color2.B * num21; float num25 = (float)color2.A * num21; color2 = new Microsoft.Xna.Framework.Color((int)((byte)num22), (int)((byte)num23), (int)((byte)num24), (int)((byte)num25)); SpriteBatch arg_1C7F_0 = this.spriteBatch; Texture2D arg_1C7F_1 = Main.liquidTexture[num19]; Microsoft.Xna.Framework.Vector2 arg_1C7F_2 = value2 - Main.screenPosition + value; Microsoft.Xna.Framework.Rectangle? arg_1C7F_3 = new Microsoft.Xna.Framework.Rectangle?(value3); Microsoft.Xna.Framework.Color arg_1C7F_4 = color2; float arg_1C7F_5 = 0f; Microsoft.Xna.Framework.Vector2 origin = default(Microsoft.Xna.Framework.Vector2); arg_1C7F_0.Draw(arg_1C7F_1, arg_1C7F_2, arg_1C7F_3, arg_1C7F_4, arg_1C7F_5, origin, 1f, SpriteEffects.None, 0f); } } if (Main.tile[j, i].type == 51) { Microsoft.Xna.Framework.Color color3 = Lighting.GetColor(j, i); float num26 = 0.5f; float num27 = (float)color3.R * num26; float num28 = (float)color3.G * num26; float num29 = (float)color3.B * num26; float num30 = (float)color3.A * num26; color3 = new Microsoft.Xna.Framework.Color((int)((byte)num27), (int)((byte)num28), (int)((byte)num29), (int)((byte)num30)); SpriteBatch arg_1DA8_0 = this.spriteBatch; Texture2D arg_1DA8_1 = Main.tileTexture[(int)Main.tile[j, i].type]; Microsoft.Xna.Framework.Vector2 arg_1DA8_2 = new Microsoft.Xna.Framework.Vector2((float)(j * 16 - (int)Main.screenPosition.X) - ((float)num8 - 16f) / 2f, (float)(i * 16 - (int)Main.screenPosition.Y + num9)) + value; Microsoft.Xna.Framework.Rectangle? arg_1DA8_3 = new Microsoft.Xna.Framework.Rectangle?(new Microsoft.Xna.Framework.Rectangle((int)Main.tile[j, i].frameX, (int)Main.tile[j, i].frameY, num8, height)); Microsoft.Xna.Framework.Color arg_1DA8_4 = color3; float arg_1DA8_5 = 0f; Microsoft.Xna.Framework.Vector2 origin = default(Microsoft.Xna.Framework.Vector2); arg_1DA8_0.Draw(arg_1DA8_1, arg_1DA8_2, arg_1DA8_3, arg_1DA8_4, arg_1DA8_5, origin, 1f, SpriteEffects.None, 0f); } else { if (Main.tile[j, i].type == 129) { SpriteBatch arg_1E93_0 = this.spriteBatch; Texture2D arg_1E93_1 = Main.tileTexture[(int)Main.tile[j, i].type]; Microsoft.Xna.Framework.Vector2 arg_1E93_2 = new Microsoft.Xna.Framework.Vector2((float)(j * 16 - (int)Main.screenPosition.X) - ((float)num8 - 16f) / 2f, (float)(i * 16 - (int)Main.screenPosition.Y + num9)) + value; Microsoft.Xna.Framework.Rectangle? arg_1E93_3 = new Microsoft.Xna.Framework.Rectangle?(new Microsoft.Xna.Framework.Rectangle((int)Main.tile[j, i].frameX, (int)Main.tile[j, i].frameY, num8, height)); Microsoft.Xna.Framework.Color arg_1E93_4 = new Microsoft.Xna.Framework.Color(200, 200, 200, 0); float arg_1E93_5 = 0f; Microsoft.Xna.Framework.Vector2 origin = default(Microsoft.Xna.Framework.Vector2); arg_1E93_0.Draw(arg_1E93_1, arg_1E93_2, arg_1E93_3, arg_1E93_4, arg_1E93_5, origin, 1f, SpriteEffects.None, 0f); } else { if (Main.tileAlch[(int)Main.tile[j, i].type]) { height = 20; num9 = -1; int num31 = (int)Main.tile[j, i].type; int num32 = (int)(Main.tile[j, i].frameX / 18); if (num31 > 82) { if (num32 == 0 && Main.dayTime) { num31 = 84; } if (num32 == 1 && !Main.dayTime) { num31 = 84; } if (num32 == 3 && Main.bloodMoon) { num31 = 84; } } if (num31 == 84) { if (num32 == 0 && Main.rand.Next(100) == 0) { Microsoft.Xna.Framework.Vector2 arg_1F7C_0 = new Microsoft.Xna.Framework.Vector2((float)(j * 16), (float)(i * 16 - 4)); int arg_1F7C_1 = 16; int arg_1F7C_2 = 16; int arg_1F7C_3 = 19; float arg_1F7C_4 = 0f; float arg_1F7C_5 = 0f; int arg_1F7C_6 = 160; Microsoft.Xna.Framework.Color newColor = default(Microsoft.Xna.Framework.Color); int num33 = Dust.NewDust(arg_1F7C_0, arg_1F7C_1, arg_1F7C_2, arg_1F7C_3, arg_1F7C_4, arg_1F7C_5, arg_1F7C_6, newColor, 0.1f); Dust expr_1F90_cp_0 = Main.dust[num33]; expr_1F90_cp_0.velocity.X = expr_1F90_cp_0.velocity.X / 2f; Dust expr_1FAE_cp_0 = Main.dust[num33]; expr_1FAE_cp_0.velocity.Y = expr_1FAE_cp_0.velocity.Y / 2f; Main.dust[num33].noGravity = true; Main.dust[num33].fadeIn = 1f; } if (num32 == 1 && Main.rand.Next(100) == 0) { Microsoft.Xna.Framework.Vector2 arg_2027_0 = new Microsoft.Xna.Framework.Vector2((float)(j * 16), (float)(i * 16)); int arg_2027_1 = 16; int arg_2027_2 = 16; int arg_2027_3 = 41; float arg_2027_4 = 0f; float arg_2027_5 = 0f; int arg_2027_6 = 250; Microsoft.Xna.Framework.Color newColor = default(Microsoft.Xna.Framework.Color); Dust.NewDust(arg_2027_0, arg_2027_1, arg_2027_2, arg_2027_3, arg_2027_4, arg_2027_5, arg_2027_6, newColor, 0.8f); } if (num32 == 3) { if (Main.rand.Next(200) == 0) { Microsoft.Xna.Framework.Vector2 arg_2078_0 = new Microsoft.Xna.Framework.Vector2((float)(j * 16), (float)(i * 16)); int arg_2078_1 = 16; int arg_2078_2 = 16; int arg_2078_3 = 14; float arg_2078_4 = 0f; float arg_2078_5 = 0f; int arg_2078_6 = 100; Microsoft.Xna.Framework.Color newColor = default(Microsoft.Xna.Framework.Color); int num34 = Dust.NewDust(arg_2078_0, arg_2078_1, arg_2078_2, arg_2078_3, arg_2078_4, arg_2078_5, arg_2078_6, newColor, 0.2f); Main.dust[num34].fadeIn = 1.2f; } if (Main.rand.Next(75) == 0) { Microsoft.Xna.Framework.Vector2 arg_20D1_0 = new Microsoft.Xna.Framework.Vector2((float)(j * 16), (float)(i * 16)); int arg_20D1_1 = 16; int arg_20D1_2 = 16; int arg_20D1_3 = 27; float arg_20D1_4 = 0f; float arg_20D1_5 = 0f; int arg_20D1_6 = 100; Microsoft.Xna.Framework.Color newColor = default(Microsoft.Xna.Framework.Color); int num35 = Dust.NewDust(arg_20D1_0, arg_20D1_1, arg_20D1_2, arg_20D1_3, arg_20D1_4, arg_20D1_5, arg_20D1_6, newColor, 1f); Dust expr_20E5_cp_0 = Main.dust[num35]; expr_20E5_cp_0.velocity.X = expr_20E5_cp_0.velocity.X / 2f; Dust expr_2103_cp_0 = Main.dust[num35]; expr_2103_cp_0.velocity.Y = expr_2103_cp_0.velocity.Y / 2f; } } if (num32 == 4 && Main.rand.Next(150) == 0) { Microsoft.Xna.Framework.Vector2 arg_2160_0 = new Microsoft.Xna.Framework.Vector2((float)(j * 16), (float)(i * 16)); int arg_2160_1 = 16; int arg_2160_2 = 8; int arg_2160_3 = 16; float arg_2160_4 = 0f; float arg_2160_5 = 0f; int arg_2160_6 = 0; Microsoft.Xna.Framework.Color newColor = default(Microsoft.Xna.Framework.Color); int num36 = Dust.NewDust(arg_2160_0, arg_2160_1, arg_2160_2, arg_2160_3, arg_2160_4, arg_2160_5, arg_2160_6, newColor, 1f); Dust expr_2174_cp_0 = Main.dust[num36]; expr_2174_cp_0.velocity.X = expr_2174_cp_0.velocity.X / 3f; Dust expr_2192_cp_0 = Main.dust[num36]; expr_2192_cp_0.velocity.Y = expr_2192_cp_0.velocity.Y / 3f; Dust expr_21B0_cp_0 = Main.dust[num36]; expr_21B0_cp_0.velocity.Y = expr_21B0_cp_0.velocity.Y - 0.7f; Main.dust[num36].alpha = 50; Main.dust[num36].scale *= 0.1f; Main.dust[num36].fadeIn = 0.9f; Main.dust[num36].noGravity = true; } if (num32 == 5) { if (Main.rand.Next(40) == 0) { Microsoft.Xna.Framework.Vector2 arg_2251_0 = new Microsoft.Xna.Framework.Vector2((float)(j * 16), (float)(i * 16 - 6)); int arg_2251_1 = 16; int arg_2251_2 = 16; int arg_2251_3 = 6; float arg_2251_4 = 0f; float arg_2251_5 = 0f; int arg_2251_6 = 0; Microsoft.Xna.Framework.Color newColor = default(Microsoft.Xna.Framework.Color); int num37 = Dust.NewDust(arg_2251_0, arg_2251_1, arg_2251_2, arg_2251_3, arg_2251_4, arg_2251_5, arg_2251_6, newColor, 1.5f); Dust expr_2265_cp_0 = Main.dust[num37]; expr_2265_cp_0.velocity.Y = expr_2265_cp_0.velocity.Y - 2f; Main.dust[num37].noGravity = true; } color.A = (byte)(Main.mouseTextColor / 2); color.G = Main.mouseTextColor; color.B = Main.mouseTextColor; } } SpriteBatch arg_234B_0 = this.spriteBatch; Texture2D arg_234B_1 = Main.tileTexture[num31]; Microsoft.Xna.Framework.Vector2 arg_234B_2 = new Microsoft.Xna.Framework.Vector2((float)(j * 16 - (int)Main.screenPosition.X) - ((float)num8 - 16f) / 2f, (float)(i * 16 - (int)Main.screenPosition.Y + num9)) + value; Microsoft.Xna.Framework.Rectangle? arg_234B_3 = new Microsoft.Xna.Framework.Rectangle?(new Microsoft.Xna.Framework.Rectangle((int)Main.tile[j, i].frameX, (int)Main.tile[j, i].frameY, num8, height)); Microsoft.Xna.Framework.Color arg_234B_4 = color; float arg_234B_5 = 0f; Microsoft.Xna.Framework.Vector2 origin = default(Microsoft.Xna.Framework.Vector2); arg_234B_0.Draw(arg_234B_1, arg_234B_2, arg_234B_3, arg_234B_4, arg_234B_5, origin, 1f, SpriteEffects.None, 0f); } else { if (Main.tile[j, i].type == 80) { bool flag7 = false; bool flag8 = false; int num38 = j; if (Main.tile[j, i].frameX == 36) { num38--; } if (Main.tile[j, i].frameX == 54) { num38++; } if (Main.tile[j, i].frameX == 108) { if (Main.tile[j, i].frameY == 16) { num38--; } else { num38++; } } int num39 = i; bool flag9 = false; if (Main.tile[num38, num39].type == 80 && Main.tile[num38, num39].active) { flag9 = true; } while (!Main.tile[num38, num39].active || !Main.tileSolid[(int)Main.tile[num38, num39].type] || !flag9) { if (Main.tile[num38, num39].type == 80 && Main.tile[num38, num39].active) { flag9 = true; } num39++; if (num39 > i + 20) { break; } } if (Main.tile[num38, num39].type == 112) { flag7 = true; } if (Main.tile[num38, num39].type == 116) { flag8 = true; } if (flag7) { SpriteBatch arg_2571_0 = this.spriteBatch; Texture2D arg_2571_1 = Main.evilCactusTexture; Microsoft.Xna.Framework.Vector2 arg_2571_2 = new Microsoft.Xna.Framework.Vector2((float)(j * 16 - (int)Main.screenPosition.X) - ((float)num8 - 16f) / 2f, (float)(i * 16 - (int)Main.screenPosition.Y + num9)) + value; Microsoft.Xna.Framework.Rectangle? arg_2571_3 = new Microsoft.Xna.Framework.Rectangle?(new Microsoft.Xna.Framework.Rectangle((int)Main.tile[j, i].frameX, (int)Main.tile[j, i].frameY, num8, height)); Microsoft.Xna.Framework.Color arg_2571_4 = color; float arg_2571_5 = 0f; Microsoft.Xna.Framework.Vector2 origin = default(Microsoft.Xna.Framework.Vector2); arg_2571_0.Draw(arg_2571_1, arg_2571_2, arg_2571_3, arg_2571_4, arg_2571_5, origin, 1f, SpriteEffects.None, 0f); } else { if (flag8) { SpriteBatch arg_261F_0 = this.spriteBatch; Texture2D arg_261F_1 = Main.goodCactusTexture; Microsoft.Xna.Framework.Vector2 arg_261F_2 = new Microsoft.Xna.Framework.Vector2((float)(j * 16 - (int)Main.screenPosition.X) - ((float)num8 - 16f) / 2f, (float)(i * 16 - (int)Main.screenPosition.Y + num9)) + value; Microsoft.Xna.Framework.Rectangle? arg_261F_3 = new Microsoft.Xna.Framework.Rectangle?(new Microsoft.Xna.Framework.Rectangle((int)Main.tile[j, i].frameX, (int)Main.tile[j, i].frameY, num8, height)); Microsoft.Xna.Framework.Color arg_261F_4 = color; float arg_261F_5 = 0f; Microsoft.Xna.Framework.Vector2 origin = default(Microsoft.Xna.Framework.Vector2); arg_261F_0.Draw(arg_261F_1, arg_261F_2, arg_261F_3, arg_261F_4, arg_261F_5, origin, 1f, SpriteEffects.None, 0f); } else { SpriteBatch arg_26DA_0 = this.spriteBatch; Texture2D arg_26DA_1 = Main.tileTexture[(int)Main.tile[j, i].type]; Microsoft.Xna.Framework.Vector2 arg_26DA_2 = new Microsoft.Xna.Framework.Vector2((float)(j * 16 - (int)Main.screenPosition.X) - ((float)num8 - 16f) / 2f, (float)(i * 16 - (int)Main.screenPosition.Y + num9)) + value; Microsoft.Xna.Framework.Rectangle? arg_26DA_3 = new Microsoft.Xna.Framework.Rectangle?(new Microsoft.Xna.Framework.Rectangle((int)Main.tile[j, i].frameX, (int)Main.tile[j, i].frameY, num8, height)); Microsoft.Xna.Framework.Color arg_26DA_4 = color; float arg_26DA_5 = 0f; Microsoft.Xna.Framework.Vector2 origin = default(Microsoft.Xna.Framework.Vector2); arg_26DA_0.Draw(arg_26DA_1, arg_26DA_2, arg_26DA_3, arg_26DA_4, arg_26DA_5, origin, 1f, SpriteEffects.None, 0f); } } } else { if (Lighting.lightMode < 2 && Main.tileSolid[(int)Main.tile[j, i].type] && Main.tile[j, i].type != 137) { if ((int)color.R > num || (double)color.G > (double)num * 1.1 || (double)color.B > (double)num * 1.2) { for (int k = 0; k < 9; k++) { int num40 = 0; int num41 = 0; int width = 4; int height2 = 4; Microsoft.Xna.Framework.Color color4 = color; Microsoft.Xna.Framework.Color color5 = color; if (k == 0) { color5 = Lighting.GetColor(j - 1, i - 1); } if (k == 1) { width = 8; num40 = 4; color5 = Lighting.GetColor(j, i - 1); } if (k == 2) { color5 = Lighting.GetColor(j + 1, i - 1); num40 = 12; } if (k == 3) { color5 = Lighting.GetColor(j - 1, i); height2 = 8; num41 = 4; } if (k == 4) { width = 8; height2 = 8; num40 = 4; num41 = 4; } if (k == 5) { num40 = 12; num41 = 4; height2 = 8; color5 = Lighting.GetColor(j + 1, i); } if (k == 6) { color5 = Lighting.GetColor(j - 1, i + 1); num41 = 12; } if (k == 7) { width = 8; height2 = 4; num40 = 4; num41 = 12; color5 = Lighting.GetColor(j, i + 1); } if (k == 8) { color5 = Lighting.GetColor(j + 1, i + 1); num40 = 12; num41 = 12; } color4.R = (byte)((color.R + color5.R) / 2); color4.G = (byte)((color.G + color5.G) / 2); color4.B = (byte)((color.B + color5.B) / 2); if (Main.tileShine2[(int)Main.tile[j, i].type]) { color4 = Main.shine(color4, (int)Main.tile[j, i].type); } SpriteBatch arg_299A_0 = this.spriteBatch; Texture2D arg_299A_1 = Main.tileTexture[(int)Main.tile[j, i].type]; Microsoft.Xna.Framework.Vector2 arg_299A_2 = new Microsoft.Xna.Framework.Vector2((float)(j * 16 - (int)Main.screenPosition.X) - ((float)num8 - 16f) / 2f + (float)num40, (float)(i * 16 - (int)Main.screenPosition.Y + num9 + num41)) + value; Microsoft.Xna.Framework.Rectangle? arg_299A_3 = new Microsoft.Xna.Framework.Rectangle?(new Microsoft.Xna.Framework.Rectangle((int)Main.tile[j, i].frameX + num40, (int)Main.tile[j, i].frameY + num41, width, height2)); Microsoft.Xna.Framework.Color arg_299A_4 = color4; float arg_299A_5 = 0f; Microsoft.Xna.Framework.Vector2 origin = default(Microsoft.Xna.Framework.Vector2); arg_299A_0.Draw(arg_299A_1, arg_299A_2, arg_299A_3, arg_299A_4, arg_299A_5, origin, 1f, SpriteEffects.None, 0f); } } else { if ((int)color.R > num2 || (double)color.G > (double)num2 * 1.1 || (double)color.B > (double)num2 * 1.2) { for (int l = 0; l < 4; l++) { int num42 = 0; int num43 = 0; Microsoft.Xna.Framework.Color color6 = color; Microsoft.Xna.Framework.Color color7 = color; if (l == 0) { if (Lighting.Brighter(j, i - 1, j - 1, i)) { color7 = Lighting.GetColor(j - 1, i); } else { color7 = Lighting.GetColor(j, i - 1); } } if (l == 1) { if (Lighting.Brighter(j, i - 1, j + 1, i)) { color7 = Lighting.GetColor(j + 1, i); } else { color7 = Lighting.GetColor(j, i - 1); } num42 = 8; } if (l == 2) { if (Lighting.Brighter(j, i + 1, j - 1, i)) { color7 = Lighting.GetColor(j - 1, i); } else { color7 = Lighting.GetColor(j, i + 1); } num43 = 8; } if (l == 3) { if (Lighting.Brighter(j, i + 1, j + 1, i)) { color7 = Lighting.GetColor(j + 1, i); } else { color7 = Lighting.GetColor(j, i + 1); } num42 = 8; num43 = 8; } color6.R = (byte)((color.R + color7.R) / 2); color6.G = (byte)((color.G + color7.G) / 2); color6.B = (byte)((color.B + color7.B) / 2); if (Main.tileShine2[(int)Main.tile[j, i].type]) { color6 = Main.shine(color6, (int)Main.tile[j, i].type); } SpriteBatch arg_2C1B_0 = this.spriteBatch; Texture2D arg_2C1B_1 = Main.tileTexture[(int)Main.tile[j, i].type]; Microsoft.Xna.Framework.Vector2 arg_2C1B_2 = new Microsoft.Xna.Framework.Vector2((float)(j * 16 - (int)Main.screenPosition.X) - ((float)num8 - 16f) / 2f + (float)num42, (float)(i * 16 - (int)Main.screenPosition.Y + num9 + num43)) + value; Microsoft.Xna.Framework.Rectangle? arg_2C1B_3 = new Microsoft.Xna.Framework.Rectangle?(new Microsoft.Xna.Framework.Rectangle((int)Main.tile[j, i].frameX + num42, (int)Main.tile[j, i].frameY + num43, 8, 8)); Microsoft.Xna.Framework.Color arg_2C1B_4 = color6; float arg_2C1B_5 = 0f; Microsoft.Xna.Framework.Vector2 origin = default(Microsoft.Xna.Framework.Vector2); arg_2C1B_0.Draw(arg_2C1B_1, arg_2C1B_2, arg_2C1B_3, arg_2C1B_4, arg_2C1B_5, origin, 1f, SpriteEffects.None, 0f); } } else { if (Main.tileShine2[(int)Main.tile[j, i].type]) { color = Main.shine(color, (int)Main.tile[j, i].type); } SpriteBatch arg_2D1B_0 = this.spriteBatch; Texture2D arg_2D1B_1 = Main.tileTexture[(int)Main.tile[j, i].type]; Microsoft.Xna.Framework.Vector2 arg_2D1B_2 = new Microsoft.Xna.Framework.Vector2((float)(j * 16 - (int)Main.screenPosition.X) - ((float)num8 - 16f) / 2f, (float)(i * 16 - (int)Main.screenPosition.Y + num9)) + value; Microsoft.Xna.Framework.Rectangle? arg_2D1B_3 = new Microsoft.Xna.Framework.Rectangle?(new Microsoft.Xna.Framework.Rectangle((int)Main.tile[j, i].frameX, (int)Main.tile[j, i].frameY, num8, height)); Microsoft.Xna.Framework.Color arg_2D1B_4 = color; float arg_2D1B_5 = 0f; Microsoft.Xna.Framework.Vector2 origin = default(Microsoft.Xna.Framework.Vector2); arg_2D1B_0.Draw(arg_2D1B_1, arg_2D1B_2, arg_2D1B_3, arg_2D1B_4, arg_2D1B_5, origin, 1f, SpriteEffects.None, 0f); } } } else { if (Lighting.lightMode < 2 && Main.tileShine2[(int)Main.tile[j, i].type]) { if (Main.tile[j, i].type == 21) { if (Main.tile[j, i].frameX >= 36 && Main.tile[j, i].frameX < 178) { color = Main.shine(color, (int)Main.tile[j, i].type); } } else { color = Main.shine(color, (int)Main.tile[j, i].type); } } if (Main.tile[j, i].type == 128) { int m; for (m = (int)Main.tile[j, i].frameX; m >= 100; m -= 100) { } SpriteBatch arg_2EB1_0 = this.spriteBatch; Texture2D arg_2EB1_1 = Main.tileTexture[(int)Main.tile[j, i].type]; Microsoft.Xna.Framework.Vector2 arg_2EB1_2 = new Microsoft.Xna.Framework.Vector2((float)(j * 16 - (int)Main.screenPosition.X) - ((float)num8 - 16f) / 2f, (float)(i * 16 - (int)Main.screenPosition.Y + num9)) + value; Microsoft.Xna.Framework.Rectangle? arg_2EB1_3 = new Microsoft.Xna.Framework.Rectangle?(new Microsoft.Xna.Framework.Rectangle(m, (int)Main.tile[j, i].frameY, num8, height)); Microsoft.Xna.Framework.Color arg_2EB1_4 = color; float arg_2EB1_5 = 0f; Microsoft.Xna.Framework.Vector2 origin = default(Microsoft.Xna.Framework.Vector2); arg_2EB1_0.Draw(arg_2EB1_1, arg_2EB1_2, arg_2EB1_3, arg_2EB1_4, arg_2EB1_5, origin, 1f, SpriteEffects.None, 0f); } else { SpriteBatch arg_2F6C_0 = this.spriteBatch; Texture2D arg_2F6C_1 = Main.tileTexture[(int)Main.tile[j, i].type]; Microsoft.Xna.Framework.Vector2 arg_2F6C_2 = new Microsoft.Xna.Framework.Vector2((float)(j * 16 - (int)Main.screenPosition.X) - ((float)num8 - 16f) / 2f, (float)(i * 16 - (int)Main.screenPosition.Y + num9)) + value; Microsoft.Xna.Framework.Rectangle? arg_2F6C_3 = new Microsoft.Xna.Framework.Rectangle?(new Microsoft.Xna.Framework.Rectangle((int)Main.tile[j, i].frameX, (int)Main.tile[j, i].frameY, num8, height)); Microsoft.Xna.Framework.Color arg_2F6C_4 = color; float arg_2F6C_5 = 0f; Microsoft.Xna.Framework.Vector2 origin = default(Microsoft.Xna.Framework.Vector2); arg_2F6C_0.Draw(arg_2F6C_1, arg_2F6C_2, arg_2F6C_3, arg_2F6C_4, arg_2F6C_5, origin, 1f, SpriteEffects.None, 0f); if (Main.tile[j, i].type == 139) { SpriteBatch arg_303E_0 = this.spriteBatch; Texture2D arg_303E_1 = Main.MusicBoxTexture; Microsoft.Xna.Framework.Vector2 arg_303E_2 = new Microsoft.Xna.Framework.Vector2((float)(j * 16 - (int)Main.screenPosition.X) - ((float)num8 - 16f) / 2f, (float)(i * 16 - (int)Main.screenPosition.Y + num9)) + value; Microsoft.Xna.Framework.Rectangle? arg_303E_3 = new Microsoft.Xna.Framework.Rectangle?(new Microsoft.Xna.Framework.Rectangle((int)Main.tile[j, i].frameX, (int)Main.tile[j, i].frameY, num8, height)); Microsoft.Xna.Framework.Color arg_303E_4 = new Microsoft.Xna.Framework.Color(200, 200, 200, 0); float arg_303E_5 = 0f; origin = default(Microsoft.Xna.Framework.Vector2); arg_303E_0.Draw(arg_303E_1, arg_303E_2, arg_303E_3, arg_303E_4, arg_303E_5, origin, 1f, SpriteEffects.None, 0f); } if (Main.tile[j, i].type == 144) { SpriteBatch arg_3110_0 = this.spriteBatch; Texture2D arg_3110_1 = Main.timerTexture; Microsoft.Xna.Framework.Vector2 arg_3110_2 = new Microsoft.Xna.Framework.Vector2((float)(j * 16 - (int)Main.screenPosition.X) - ((float)num8 - 16f) / 2f, (float)(i * 16 - (int)Main.screenPosition.Y + num9)) + value; Microsoft.Xna.Framework.Rectangle? arg_3110_3 = new Microsoft.Xna.Framework.Rectangle?(new Microsoft.Xna.Framework.Rectangle((int)Main.tile[j, i].frameX, (int)Main.tile[j, i].frameY, num8, height)); Microsoft.Xna.Framework.Color arg_3110_4 = new Microsoft.Xna.Framework.Color(200, 200, 200, 0); float arg_3110_5 = 0f; origin = default(Microsoft.Xna.Framework.Vector2); arg_3110_0.Draw(arg_3110_1, arg_3110_2, arg_3110_3, arg_3110_4, arg_3110_5, origin, 1f, SpriteEffects.None, 0f); } } } } } } } } } } } for (int n = 0; n < num3; n++) { int num44 = array[n]; int num45 = array2[n]; if (Main.tile[num44, num45].type == 128 && Main.tile[num44, num45].frameX >= 100) { int num46 = (int)(Main.tile[num44, num45].frameY / 18); int num47 = (int)Main.tile[num44, num45].frameX; int num48 = 0; while (num47 >= 100) { num48++; num47 -= 100; } int num49 = -4; SpriteEffects effects = SpriteEffects.FlipHorizontally; if (num47 >= 36) { effects = SpriteEffects.None; num49 = -4; } if (num46 == 0) { SpriteBatch arg_325B_0 = this.spriteBatch; Texture2D arg_325B_1 = Main.armorHeadTexture[num48]; Microsoft.Xna.Framework.Vector2 arg_325B_2 = new Microsoft.Xna.Framework.Vector2((float)(num44 * 16 - (int)Main.screenPosition.X + num49), (float)(num45 * 16 - (int)Main.screenPosition.Y - 12)) + value; Microsoft.Xna.Framework.Rectangle? arg_325B_3 = new Microsoft.Xna.Framework.Rectangle?(new Microsoft.Xna.Framework.Rectangle(0, 0, 40, 36)); Microsoft.Xna.Framework.Color arg_325B_4 = Lighting.GetColor(num44, num45); float arg_325B_5 = 0f; Microsoft.Xna.Framework.Vector2 origin = default(Microsoft.Xna.Framework.Vector2); arg_325B_0.Draw(arg_325B_1, arg_325B_2, arg_325B_3, arg_325B_4, arg_325B_5, origin, 1f, effects, 0f); } else { if (num46 == 1) { SpriteBatch arg_32E4_0 = this.spriteBatch; Texture2D arg_32E4_1 = Main.armorBodyTexture[num48]; Microsoft.Xna.Framework.Vector2 arg_32E4_2 = new Microsoft.Xna.Framework.Vector2((float)(num44 * 16 - (int)Main.screenPosition.X + num49), (float)(num45 * 16 - (int)Main.screenPosition.Y - 28)) + value; Microsoft.Xna.Framework.Rectangle? arg_32E4_3 = new Microsoft.Xna.Framework.Rectangle?(new Microsoft.Xna.Framework.Rectangle(0, 0, 40, 54)); Microsoft.Xna.Framework.Color arg_32E4_4 = Lighting.GetColor(num44, num45); float arg_32E4_5 = 0f; Microsoft.Xna.Framework.Vector2 origin = default(Microsoft.Xna.Framework.Vector2); arg_32E4_0.Draw(arg_32E4_1, arg_32E4_2, arg_32E4_3, arg_32E4_4, arg_32E4_5, origin, 1f, effects, 0f); } else { if (num46 == 2) { SpriteBatch arg_336A_0 = this.spriteBatch; Texture2D arg_336A_1 = Main.armorLegTexture[num48]; Microsoft.Xna.Framework.Vector2 arg_336A_2 = new Microsoft.Xna.Framework.Vector2((float)(num44 * 16 - (int)Main.screenPosition.X + num49), (float)(num45 * 16 - (int)Main.screenPosition.Y - 44)) + value; Microsoft.Xna.Framework.Rectangle? arg_336A_3 = new Microsoft.Xna.Framework.Rectangle?(new Microsoft.Xna.Framework.Rectangle(0, 0, 40, 54)); Microsoft.Xna.Framework.Color arg_336A_4 = Lighting.GetColor(num44, num45); float arg_336A_5 = 0f; Microsoft.Xna.Framework.Vector2 origin = default(Microsoft.Xna.Framework.Vector2); arg_336A_0.Draw(arg_336A_1, arg_336A_2, arg_336A_3, arg_336A_4, arg_336A_5, origin, 1f, effects, 0f); } } } } if (Main.tile[num44, num45].type == 5 && Main.tile[num44, num45].frameY >= 198 && Main.tile[num44, num45].frameX >= 22) { int num50 = 0; if (Main.tile[num44, num45].frameX == 22) { if (Main.tile[num44, num45].frameY == 220) { num50 = 1; } else { if (Main.tile[num44, num45].frameY == 242) { num50 = 2; } } int num51 = 0; int num52 = 80; int num53 = 80; int num54 = 32; int num55 = 0; int num56 = num45; while (num56 < num45 + 100) { if (Main.tile[num44, num56].type == 2) { num51 = 0; break; } if (Main.tile[num44, num56].type == 23) { num51 = 1; break; } if (Main.tile[num44, num56].type == 60) { num51 = 2; num52 = 114; num53 = 96; num54 = 48; break; } if (Main.tile[num44, num56].type == 109) { num51 = 3; num53 = 140; if (num44 % 3 == 1) { num50 += 3; break; } if (num44 % 3 == 2) { num50 += 6; break; } break; } else { num56++; } } SpriteBatch arg_3568_0 = this.spriteBatch; Texture2D arg_3568_1 = Main.treeTopTexture[num51]; Microsoft.Xna.Framework.Vector2 arg_3568_2 = new Microsoft.Xna.Framework.Vector2((float)(num44 * 16 - (int)Main.screenPosition.X - num54), (float)(num45 * 16 - (int)Main.screenPosition.Y - num53 + 16 + num55)) + value; Microsoft.Xna.Framework.Rectangle? arg_3568_3 = new Microsoft.Xna.Framework.Rectangle?(new Microsoft.Xna.Framework.Rectangle(num50 * (num52 + 2), 0, num52, num53)); Microsoft.Xna.Framework.Color arg_3568_4 = Lighting.GetColor(num44, num45); float arg_3568_5 = 0f; Microsoft.Xna.Framework.Vector2 origin = default(Microsoft.Xna.Framework.Vector2); arg_3568_0.Draw(arg_3568_1, arg_3568_2, arg_3568_3, arg_3568_4, arg_3568_5, origin, 1f, SpriteEffects.None, 0f); } else { if (Main.tile[num44, num45].frameX == 44) { if (Main.tile[num44, num45].frameY == 220) { num50 = 1; } else { if (Main.tile[num44, num45].frameY == 242) { num50 = 2; } } int num57 = 0; int num58 = num45; while (num58 < num45 + 100) { if (Main.tile[num44 + 1, num58].type == 2) { num57 = 0; break; } if (Main.tile[num44 + 1, num58].type == 23) { num57 = 1; break; } if (Main.tile[num44 + 1, num58].type == 60) { num57 = 2; break; } if (Main.tile[num44 + 1, num58].type == 109) { num57 = 3; if (num44 % 3 == 1) { num50 += 3; break; } if (num44 % 3 == 2) { num50 += 6; break; } break; } else { num58++; } } SpriteBatch arg_36F6_0 = this.spriteBatch; Texture2D arg_36F6_1 = Main.treeBranchTexture[num57]; Microsoft.Xna.Framework.Vector2 arg_36F6_2 = new Microsoft.Xna.Framework.Vector2((float)(num44 * 16 - (int)Main.screenPosition.X - 24), (float)(num45 * 16 - (int)Main.screenPosition.Y - 12)) + value; Microsoft.Xna.Framework.Rectangle? arg_36F6_3 = new Microsoft.Xna.Framework.Rectangle?(new Microsoft.Xna.Framework.Rectangle(0, num50 * 42, 40, 40)); Microsoft.Xna.Framework.Color arg_36F6_4 = Lighting.GetColor(num44, num45); float arg_36F6_5 = 0f; Microsoft.Xna.Framework.Vector2 origin = default(Microsoft.Xna.Framework.Vector2); arg_36F6_0.Draw(arg_36F6_1, arg_36F6_2, arg_36F6_3, arg_36F6_4, arg_36F6_5, origin, 1f, SpriteEffects.None, 0f); } else { if (Main.tile[num44, num45].frameX == 66) { if (Main.tile[num44, num45].frameY == 220) { num50 = 1; } else { if (Main.tile[num44, num45].frameY == 242) { num50 = 2; } } int num59 = 0; int num60 = num45; while (num60 < num45 + 100) { if (Main.tile[num44 - 1, num60].type == 2) { num59 = 0; break; } if (Main.tile[num44 - 1, num60].type == 23) { num59 = 1; break; } if (Main.tile[num44 - 1, num60].type == 60) { num59 = 2; break; } if (Main.tile[num44 - 1, num60].type == 109) { num59 = 3; if (num44 % 3 == 1) { num50 += 3; break; } if (num44 % 3 == 2) { num50 += 6; break; } break; } else { num60++; } } SpriteBatch arg_3882_0 = this.spriteBatch; Texture2D arg_3882_1 = Main.treeBranchTexture[num59]; Microsoft.Xna.Framework.Vector2 arg_3882_2 = new Microsoft.Xna.Framework.Vector2((float)(num44 * 16 - (int)Main.screenPosition.X), (float)(num45 * 16 - (int)Main.screenPosition.Y - 12)) + value; Microsoft.Xna.Framework.Rectangle? arg_3882_3 = new Microsoft.Xna.Framework.Rectangle?(new Microsoft.Xna.Framework.Rectangle(42, num50 * 42, 40, 40)); Microsoft.Xna.Framework.Color arg_3882_4 = Lighting.GetColor(num44, num45); float arg_3882_5 = 0f; Microsoft.Xna.Framework.Vector2 origin = default(Microsoft.Xna.Framework.Vector2); arg_3882_0.Draw(arg_3882_1, arg_3882_2, arg_3882_3, arg_3882_4, arg_3882_5, origin, 1f, SpriteEffects.None, 0f); } } } } } if (solidOnly) { Main.renderTimer[0] = (float)stopwatch.ElapsedMilliseconds; return; } Main.renderTimer[1] = (float)stopwatch.ElapsedMilliseconds; }
protected void DrawInterface() { if (this.showNPCs) { this.DrawNPCHouse(); } if (Main.player[Main.myPlayer].selectedItem == 48 && Main.player[Main.myPlayer].itemAnimation > 0) { Main.mouseLeftRelease = false; } Main.mouseHC = false; if (Main.hideUI) { Main.maxQ = true; return; } Microsoft.Xna.Framework.Vector2 origin; if (Main.player[Main.myPlayer].rulerAcc) { int num = (int)((float)((int)(Main.screenPosition.X / 16f) * 16) - Main.screenPosition.X); int num2 = (int)((float)((int)(Main.screenPosition.Y / 16f) * 16) - Main.screenPosition.Y); int num3 = Main.screenWidth / Main.gridTexture.Width; int num4 = Main.screenHeight / Main.gridTexture.Height; for (int i = 0; i <= num3 + 1; i++) { for (int j = 0; j <= num4 + 1; j++) { SpriteBatch arg_155_0 = this.spriteBatch; Texture2D arg_155_1 = Main.gridTexture; Microsoft.Xna.Framework.Vector2 arg_155_2 = new Microsoft.Xna.Framework.Vector2((float)(i * Main.gridTexture.Width + num), (float)(j * Main.gridTexture.Height + num2)); Microsoft.Xna.Framework.Rectangle? arg_155_3 = new Microsoft.Xna.Framework.Rectangle?(new Microsoft.Xna.Framework.Rectangle(0, 0, Main.gridTexture.Width, Main.gridTexture.Height)); Microsoft.Xna.Framework.Color arg_155_4 = new Microsoft.Xna.Framework.Color(100, 100, 100, 15); float arg_155_5 = 0f; origin = default(Microsoft.Xna.Framework.Vector2); arg_155_0.Draw(arg_155_1, arg_155_2, arg_155_3, arg_155_4, arg_155_5, origin, 1f, SpriteEffects.None, 0f); } } } if (Main.netDiag) { for (int k = 0; k < 4; k++) { string text = ""; int num5 = 20; int num6 = 220; if (k == 0) { text = "RX Msgs: " + string.Format("{0:0,0}", Main.rxMsg); num6 += k * 20; } else { if (k == 1) { text = "RX Bytes: " + string.Format("{0:0,0}", Main.rxData); num6 += k * 20; } else { if (k == 2) { text = "TX Msgs: " + string.Format("{0:0,0}", Main.txMsg); num6 += k * 20; } else { if (k == 3) { text = "TX Bytes: " + string.Format("{0:0,0}", Main.txData); num6 += k * 20; } } } } SpriteBatch arg_29D_0 = this.spriteBatch; SpriteFont arg_29D_1 = Main.fontMouseText; string arg_29D_2 = text; Microsoft.Xna.Framework.Vector2 arg_29D_3 = new Microsoft.Xna.Framework.Vector2((float)num5, (float)num6); Microsoft.Xna.Framework.Color arg_29D_4 = Microsoft.Xna.Framework.Color.White; float arg_29D_5 = 0f; origin = default(Microsoft.Xna.Framework.Vector2); arg_29D_0.DrawString(arg_29D_1, arg_29D_2, arg_29D_3, arg_29D_4, arg_29D_5, origin, 1f, SpriteEffects.None, 0f); } for (int l = 0; l < Main.maxMsg; l++) { int num7 = 200; int num8 = 120; num8 += l * 15; string text2 = l + ": "; SpriteBatch arg_322_0 = this.spriteBatch; SpriteFont arg_322_1 = Main.fontMouseText; string arg_322_2 = text2; Microsoft.Xna.Framework.Vector2 arg_322_3 = new Microsoft.Xna.Framework.Vector2((float)num7, (float)num8); Microsoft.Xna.Framework.Color arg_322_4 = Microsoft.Xna.Framework.Color.White; float arg_322_5 = 0f; origin = default(Microsoft.Xna.Framework.Vector2); arg_322_0.DrawString(arg_322_1, arg_322_2, arg_322_3, arg_322_4, arg_322_5, origin, 0.8f, SpriteEffects.None, 0f); num7 += 30; text2 = "rx:" + string.Format("{0:0,0}", Main.rxMsgType[l]); SpriteBatch arg_38C_0 = this.spriteBatch; SpriteFont arg_38C_1 = Main.fontMouseText; string arg_38C_2 = text2; Microsoft.Xna.Framework.Vector2 arg_38C_3 = new Microsoft.Xna.Framework.Vector2((float)num7, (float)num8); Microsoft.Xna.Framework.Color arg_38C_4 = Microsoft.Xna.Framework.Color.White; float arg_38C_5 = 0f; origin = default(Microsoft.Xna.Framework.Vector2); arg_38C_0.DrawString(arg_38C_1, arg_38C_2, arg_38C_3, arg_38C_4, arg_38C_5, origin, 0.8f, SpriteEffects.None, 0f); num7 += 70; text2 = string.Format("{0:0,0}", Main.rxDataType[l]); SpriteBatch arg_3EC_0 = this.spriteBatch; SpriteFont arg_3EC_1 = Main.fontMouseText; string arg_3EC_2 = text2; Microsoft.Xna.Framework.Vector2 arg_3EC_3 = new Microsoft.Xna.Framework.Vector2((float)num7, (float)num8); Microsoft.Xna.Framework.Color arg_3EC_4 = Microsoft.Xna.Framework.Color.White; float arg_3EC_5 = 0f; origin = default(Microsoft.Xna.Framework.Vector2); arg_3EC_0.DrawString(arg_3EC_1, arg_3EC_2, arg_3EC_3, arg_3EC_4, arg_3EC_5, origin, 0.8f, SpriteEffects.None, 0f); num7 += 70; text2 = l + ": "; SpriteBatch arg_446_0 = this.spriteBatch; SpriteFont arg_446_1 = Main.fontMouseText; string arg_446_2 = text2; Microsoft.Xna.Framework.Vector2 arg_446_3 = new Microsoft.Xna.Framework.Vector2((float)num7, (float)num8); Microsoft.Xna.Framework.Color arg_446_4 = Microsoft.Xna.Framework.Color.White; float arg_446_5 = 0f; origin = default(Microsoft.Xna.Framework.Vector2); arg_446_0.DrawString(arg_446_1, arg_446_2, arg_446_3, arg_446_4, arg_446_5, origin, 0.8f, SpriteEffects.None, 0f); num7 += 30; text2 = "tx:" + string.Format("{0:0,0}", Main.txMsgType[l]); SpriteBatch arg_4B0_0 = this.spriteBatch; SpriteFont arg_4B0_1 = Main.fontMouseText; string arg_4B0_2 = text2; Microsoft.Xna.Framework.Vector2 arg_4B0_3 = new Microsoft.Xna.Framework.Vector2((float)num7, (float)num8); Microsoft.Xna.Framework.Color arg_4B0_4 = Microsoft.Xna.Framework.Color.White; float arg_4B0_5 = 0f; origin = default(Microsoft.Xna.Framework.Vector2); arg_4B0_0.DrawString(arg_4B0_1, arg_4B0_2, arg_4B0_3, arg_4B0_4, arg_4B0_5, origin, 0.8f, SpriteEffects.None, 0f); num7 += 70; text2 = string.Format("{0:0,0}", Main.txDataType[l]); SpriteBatch arg_510_0 = this.spriteBatch; SpriteFont arg_510_1 = Main.fontMouseText; string arg_510_2 = text2; Microsoft.Xna.Framework.Vector2 arg_510_3 = new Microsoft.Xna.Framework.Vector2((float)num7, (float)num8); Microsoft.Xna.Framework.Color arg_510_4 = Microsoft.Xna.Framework.Color.White; float arg_510_5 = 0f; origin = default(Microsoft.Xna.Framework.Vector2); arg_510_0.DrawString(arg_510_1, arg_510_2, arg_510_3, arg_510_4, arg_510_5, origin, 0.8f, SpriteEffects.None, 0f); } } if (Main.drawDiag) { for (int m = 0; m < 7; m++) { string text3 = ""; int num9 = 20; int num10 = 220; num10 += m * 16; if (m == 0) { text3 = "Solid Tiles:"; } if (m == 1) { text3 = "Misc. Tiles:"; } if (m == 2) { text3 = "Walls Tiles:"; } if (m == 3) { text3 = "Background Tiles:"; } if (m == 4) { text3 = "Water Tiles:"; } if (m == 5) { text3 = "Black Tiles:"; } if (m == 6) { text3 = "Total Render:"; } SpriteBatch arg_5E3_0 = this.spriteBatch; SpriteFont arg_5E3_1 = Main.fontMouseText; string arg_5E3_2 = text3; Microsoft.Xna.Framework.Vector2 arg_5E3_3 = new Microsoft.Xna.Framework.Vector2((float)num9, (float)num10); Microsoft.Xna.Framework.Color arg_5E3_4 = Microsoft.Xna.Framework.Color.White; float arg_5E3_5 = 0f; origin = default(Microsoft.Xna.Framework.Vector2); arg_5E3_0.DrawString(arg_5E3_1, arg_5E3_2, arg_5E3_3, arg_5E3_4, arg_5E3_5, origin, 1f, SpriteEffects.None, 0f); } for (int n = 0; n < 7; n++) { string text4 = ""; int num11 = 180; int num12 = 220; num12 += n * 16; if (n == 0) { text4 = Main.renderTimer[n] + "ms"; } if (n == 1) { text4 = Main.renderTimer[n] + "ms"; } if (n == 2) { text4 = Main.renderTimer[n] + "ms"; } if (n == 3) { text4 = Main.renderTimer[n] + "ms"; } if (n == 4) { text4 = Main.renderTimer[n] + "ms"; } if (n == 5) { text4 = Main.renderTimer[n] + "ms"; } if (n == 6) { text4 = Main.renderTimer[0] + Main.renderTimer[1] + Main.renderTimer[2] + Main.renderTimer[3] + Main.renderTimer[4] + Main.renderTimer[5] + "ms"; } SpriteBatch arg_750_0 = this.spriteBatch; SpriteFont arg_750_1 = Main.fontMouseText; string arg_750_2 = text4; Microsoft.Xna.Framework.Vector2 arg_750_3 = new Microsoft.Xna.Framework.Vector2((float)num11, (float)num12); Microsoft.Xna.Framework.Color arg_750_4 = Microsoft.Xna.Framework.Color.White; float arg_750_5 = 0f; origin = default(Microsoft.Xna.Framework.Vector2); arg_750_0.DrawString(arg_750_1, arg_750_2, arg_750_3, arg_750_4, arg_750_5, origin, 1f, SpriteEffects.None, 0f); } for (int num13 = 0; num13 < 6; num13++) { string text5 = ""; int num14 = 20; int num15 = 346; num15 += num13 * 16; if (num13 == 0) { text5 = "Lighting Init:"; } if (num13 == 1) { text5 = "Lighting Phase #1:"; } if (num13 == 2) { text5 = "Lighting Phase #2:"; } if (num13 == 3) { text5 = "Lighting Phase #3"; } if (num13 == 4) { text5 = "Lighting Phase #4"; } if (num13 == 5) { text5 = "Total Lighting:"; } SpriteBatch arg_809_0 = this.spriteBatch; SpriteFont arg_809_1 = Main.fontMouseText; string arg_809_2 = text5; Microsoft.Xna.Framework.Vector2 arg_809_3 = new Microsoft.Xna.Framework.Vector2((float)num14, (float)num15); Microsoft.Xna.Framework.Color arg_809_4 = Microsoft.Xna.Framework.Color.White; float arg_809_5 = 0f; origin = default(Microsoft.Xna.Framework.Vector2); arg_809_0.DrawString(arg_809_1, arg_809_2, arg_809_3, arg_809_4, arg_809_5, origin, 1f, SpriteEffects.None, 0f); } for (int num16 = 0; num16 < 6; num16++) { string text6 = ""; int num17 = 180; int num18 = 346; num18 += num16 * 16; if (num16 == 0) { text6 = Main.lightTimer[num16] + "ms"; } if (num16 == 1) { text6 = Main.lightTimer[num16] + "ms"; } if (num16 == 2) { text6 = Main.lightTimer[num16] + "ms"; } if (num16 == 3) { text6 = Main.lightTimer[num16] + "ms"; } if (num16 == 4) { text6 = Main.lightTimer[num16] + "ms"; } if (num16 == 5) { text6 = Main.lightTimer[0] + Main.lightTimer[1] + Main.lightTimer[2] + Main.lightTimer[3] + Main.lightTimer[4] + "ms"; } SpriteBatch arg_950_0 = this.spriteBatch; SpriteFont arg_950_1 = Main.fontMouseText; string arg_950_2 = text6; Microsoft.Xna.Framework.Vector2 arg_950_3 = new Microsoft.Xna.Framework.Vector2((float)num17, (float)num18); Microsoft.Xna.Framework.Color arg_950_4 = Microsoft.Xna.Framework.Color.White; float arg_950_5 = 0f; origin = default(Microsoft.Xna.Framework.Vector2); arg_950_0.DrawString(arg_950_1, arg_950_2, arg_950_3, arg_950_4, arg_950_5, origin, 1f, SpriteEffects.None, 0f); } int num19 = 5; for (int num20 = 0; num20 < num19; num20++) { int num21 = 20; int num22 = 456; num22 += num20 * 16; string text7 = "Render #" + num20 + ":"; SpriteBatch arg_9DA_0 = this.spriteBatch; SpriteFont arg_9DA_1 = Main.fontMouseText; string arg_9DA_2 = text7; Microsoft.Xna.Framework.Vector2 arg_9DA_3 = new Microsoft.Xna.Framework.Vector2((float)num21, (float)num22); Microsoft.Xna.Framework.Color arg_9DA_4 = Microsoft.Xna.Framework.Color.White; float arg_9DA_5 = 0f; origin = default(Microsoft.Xna.Framework.Vector2); arg_9DA_0.DrawString(arg_9DA_1, arg_9DA_2, arg_9DA_3, arg_9DA_4, arg_9DA_5, origin, 1f, SpriteEffects.None, 0f); } for (int num23 = 0; num23 < num19; num23++) { int num24 = 180; int num25 = 456; num25 += num23 * 16; string text8 = Main.drawTimer[num23] + "ms"; SpriteBatch arg_A63_0 = this.spriteBatch; SpriteFont arg_A63_1 = Main.fontMouseText; string arg_A63_2 = text8; Microsoft.Xna.Framework.Vector2 arg_A63_3 = new Microsoft.Xna.Framework.Vector2((float)num24, (float)num25); Microsoft.Xna.Framework.Color arg_A63_4 = Microsoft.Xna.Framework.Color.White; float arg_A63_5 = 0f; origin = default(Microsoft.Xna.Framework.Vector2); arg_A63_0.DrawString(arg_A63_1, arg_A63_2, arg_A63_3, arg_A63_4, arg_A63_5, origin, 1f, SpriteEffects.None, 0f); } for (int num26 = 0; num26 < num19; num26++) { int num27 = 230; int num28 = 456; num28 += num26 * 16; string text9 = Main.drawTimerMax[num26] + "ms"; SpriteBatch arg_AEF_0 = this.spriteBatch; SpriteFont arg_AEF_1 = Main.fontMouseText; string arg_AEF_2 = text9; Microsoft.Xna.Framework.Vector2 arg_AEF_3 = new Microsoft.Xna.Framework.Vector2((float)num27, (float)num28); Microsoft.Xna.Framework.Color arg_AEF_4 = Microsoft.Xna.Framework.Color.White; float arg_AEF_5 = 0f; origin = default(Microsoft.Xna.Framework.Vector2); arg_AEF_0.DrawString(arg_AEF_1, arg_AEF_2, arg_AEF_3, arg_AEF_4, arg_AEF_5, origin, 1f, SpriteEffects.None, 0f); } int num29 = 20; int num30 = 456 + 16 * num19 + 16; string text10 = "Update:"; SpriteBatch arg_B60_0 = this.spriteBatch; SpriteFont arg_B60_1 = Main.fontMouseText; string arg_B60_2 = text10; Microsoft.Xna.Framework.Vector2 arg_B60_3 = new Microsoft.Xna.Framework.Vector2((float)num29, (float)num30); Microsoft.Xna.Framework.Color arg_B60_4 = Microsoft.Xna.Framework.Color.White; float arg_B60_5 = 0f; origin = default(Microsoft.Xna.Framework.Vector2); arg_B60_0.DrawString(arg_B60_1, arg_B60_2, arg_B60_3, arg_B60_4, arg_B60_5, origin, 1f, SpriteEffects.None, 0f); num29 = 180; text10 = Main.upTimer + "ms"; SpriteBatch arg_BC4_0 = this.spriteBatch; SpriteFont arg_BC4_1 = Main.fontMouseText; string arg_BC4_2 = text10; Microsoft.Xna.Framework.Vector2 arg_BC4_3 = new Microsoft.Xna.Framework.Vector2((float)num29, (float)num30); Microsoft.Xna.Framework.Color arg_BC4_4 = Microsoft.Xna.Framework.Color.White; float arg_BC4_5 = 0f; origin = default(Microsoft.Xna.Framework.Vector2); arg_BC4_0.DrawString(arg_BC4_1, arg_BC4_2, arg_BC4_3, arg_BC4_4, arg_BC4_5, origin, 1f, SpriteEffects.None, 0f); num29 = 230; text10 = Main.upTimerMax + "ms"; SpriteBatch arg_C28_0 = this.spriteBatch; SpriteFont arg_C28_1 = Main.fontMouseText; string arg_C28_2 = text10; Microsoft.Xna.Framework.Vector2 arg_C28_3 = new Microsoft.Xna.Framework.Vector2((float)num29, (float)num30); Microsoft.Xna.Framework.Color arg_C28_4 = Microsoft.Xna.Framework.Color.White; float arg_C28_5 = 0f; origin = default(Microsoft.Xna.Framework.Vector2); arg_C28_0.DrawString(arg_C28_1, arg_C28_2, arg_C28_3, arg_C28_4, arg_C28_5, origin, 1f, SpriteEffects.None, 0f); } if (Main.signBubble) { int num31 = (int)((float)Main.signX - Main.screenPosition.X); int num32 = (int)((float)Main.signY - Main.screenPosition.Y); SpriteEffects effects = SpriteEffects.None; if ((float)Main.signX > Main.player[Main.myPlayer].position.X + (float)Main.player[Main.myPlayer].width) { effects = SpriteEffects.FlipHorizontally; num31 += -8 - Main.chat2Texture.Width; } else { num31 += 8; } num32 -= 22; SpriteBatch arg_D23_0 = this.spriteBatch; Texture2D arg_D23_1 = Main.chat2Texture; Microsoft.Xna.Framework.Vector2 arg_D23_2 = new Microsoft.Xna.Framework.Vector2((float)num31, (float)num32); Microsoft.Xna.Framework.Rectangle? arg_D23_3 = new Microsoft.Xna.Framework.Rectangle?(new Microsoft.Xna.Framework.Rectangle(0, 0, Main.chat2Texture.Width, Main.chat2Texture.Height)); Microsoft.Xna.Framework.Color arg_D23_4 = new Microsoft.Xna.Framework.Color((int)Main.mouseTextColor, (int)Main.mouseTextColor, (int)Main.mouseTextColor, (int)Main.mouseTextColor); float arg_D23_5 = 0f; origin = default(Microsoft.Xna.Framework.Vector2); arg_D23_0.Draw(arg_D23_1, arg_D23_2, arg_D23_3, arg_D23_4, arg_D23_5, origin, 1f, effects, 0f); Main.signBubble = false; } for (int num33 = 0; num33 < 255; num33++) { if (Main.player[num33].active && Main.myPlayer != num33 && !Main.player[num33].dead) { new Microsoft.Xna.Framework.Rectangle((int)((double)Main.player[num33].position.X + (double)Main.player[num33].width * 0.5 - 16.0), (int)(Main.player[num33].position.Y + (float)Main.player[num33].height - 48f), 32, 48); if (Main.player[Main.myPlayer].team > 0 && Main.player[Main.myPlayer].team == Main.player[num33].team) { new Microsoft.Xna.Framework.Rectangle((int)Main.screenPosition.X, (int)Main.screenPosition.Y, Main.screenWidth, Main.screenHeight); string text11 = Main.player[num33].name; if (Main.player[num33].statLife < Main.player[num33].statLifeMax) { object obj = text11; text11 = string.Concat(new object[] { obj, ": ", Main.player[num33].statLife, "/", Main.player[num33].statLifeMax }); } Microsoft.Xna.Framework.Vector2 vector = Main.fontMouseText.MeasureString(text11); float num34 = 0f; if (Main.player[num33].chatShowTime > 0) { num34 = -vector.Y; } float num35 = 0f; float num36 = (float)Main.mouseTextColor / 255f; Microsoft.Xna.Framework.Color color = new Microsoft.Xna.Framework.Color((int)((byte)((float)Main.teamColor[Main.player[num33].team].R * num36)), (int)((byte)((float)Main.teamColor[Main.player[num33].team].G * num36)), (int)((byte)((float)Main.teamColor[Main.player[num33].team].B * num36)), (int)Main.mouseTextColor); Microsoft.Xna.Framework.Vector2 vector2 = new Microsoft.Xna.Framework.Vector2((float)(Main.screenWidth / 2) + Main.screenPosition.X, (float)(Main.screenHeight / 2) + Main.screenPosition.Y); float num37 = Main.player[num33].position.X + (float)(Main.player[num33].width / 2) - vector2.X; float num38 = Main.player[num33].position.Y - vector.Y - 2f + num34 - vector2.Y; float num39 = (float)Math.Sqrt((double)(num37 * num37 + num38 * num38)); int num40 = Main.screenHeight; if (Main.screenHeight > Main.screenWidth) { num40 = Main.screenWidth; } num40 = num40 / 2 - 30; if (num40 < 100) { num40 = 100; } if (num39 < (float)num40) { vector.X = Main.player[num33].position.X + (float)(Main.player[num33].width / 2) - vector.X / 2f - Main.screenPosition.X; vector.Y = Main.player[num33].position.Y - vector.Y - 2f + num34 - Main.screenPosition.Y; } else { num35 = num39; num39 = (float)num40 / num39; vector.X = (float)(Main.screenWidth / 2) + num37 * num39 - vector.X / 2f; vector.Y = (float)(Main.screenHeight / 2) + num38 * num39; } if (num35 > 0f) { string text12 = "(" + (int)(num35 / 16f * 2f) + " ft)"; Microsoft.Xna.Framework.Vector2 vector3 = Main.fontMouseText.MeasureString(text12); vector3.X = vector.X + Main.fontMouseText.MeasureString(text11).X / 2f - vector3.X / 2f; vector3.Y = vector.Y + Main.fontMouseText.MeasureString(text11).Y / 2f - vector3.Y / 2f - 20f; SpriteBatch arg_11F9_0 = this.spriteBatch; SpriteFont arg_11F9_1 = Main.fontMouseText; string arg_11F9_2 = text12; Microsoft.Xna.Framework.Vector2 arg_11F9_3 = new Microsoft.Xna.Framework.Vector2(vector3.X - 2f, vector3.Y); Microsoft.Xna.Framework.Color arg_11F9_4 = Microsoft.Xna.Framework.Color.Black; float arg_11F9_5 = 0f; origin = default(Microsoft.Xna.Framework.Vector2); arg_11F9_0.DrawString(arg_11F9_1, arg_11F9_2, arg_11F9_3, arg_11F9_4, arg_11F9_5, origin, 1f, SpriteEffects.None, 0f); SpriteBatch arg_1247_0 = this.spriteBatch; SpriteFont arg_1247_1 = Main.fontMouseText; string arg_1247_2 = text12; Microsoft.Xna.Framework.Vector2 arg_1247_3 = new Microsoft.Xna.Framework.Vector2(vector3.X + 2f, vector3.Y); Microsoft.Xna.Framework.Color arg_1247_4 = Microsoft.Xna.Framework.Color.Black; float arg_1247_5 = 0f; origin = default(Microsoft.Xna.Framework.Vector2); arg_1247_0.DrawString(arg_1247_1, arg_1247_2, arg_1247_3, arg_1247_4, arg_1247_5, origin, 1f, SpriteEffects.None, 0f); SpriteBatch arg_1295_0 = this.spriteBatch; SpriteFont arg_1295_1 = Main.fontMouseText; string arg_1295_2 = text12; Microsoft.Xna.Framework.Vector2 arg_1295_3 = new Microsoft.Xna.Framework.Vector2(vector3.X, vector3.Y - 2f); Microsoft.Xna.Framework.Color arg_1295_4 = Microsoft.Xna.Framework.Color.Black; float arg_1295_5 = 0f; origin = default(Microsoft.Xna.Framework.Vector2); arg_1295_0.DrawString(arg_1295_1, arg_1295_2, arg_1295_3, arg_1295_4, arg_1295_5, origin, 1f, SpriteEffects.None, 0f); SpriteBatch arg_12E3_0 = this.spriteBatch; SpriteFont arg_12E3_1 = Main.fontMouseText; string arg_12E3_2 = text12; Microsoft.Xna.Framework.Vector2 arg_12E3_3 = new Microsoft.Xna.Framework.Vector2(vector3.X, vector3.Y + 2f); Microsoft.Xna.Framework.Color arg_12E3_4 = Microsoft.Xna.Framework.Color.Black; float arg_12E3_5 = 0f; origin = default(Microsoft.Xna.Framework.Vector2); arg_12E3_0.DrawString(arg_12E3_1, arg_12E3_2, arg_12E3_3, arg_12E3_4, arg_12E3_5, origin, 1f, SpriteEffects.None, 0f); SpriteBatch arg_1317_0 = this.spriteBatch; SpriteFont arg_1317_1 = Main.fontMouseText; string arg_1317_2 = text12; Microsoft.Xna.Framework.Vector2 arg_1317_3 = vector3; Microsoft.Xna.Framework.Color arg_1317_4 = color; float arg_1317_5 = 0f; origin = default(Microsoft.Xna.Framework.Vector2); arg_1317_0.DrawString(arg_1317_1, arg_1317_2, arg_1317_3, arg_1317_4, arg_1317_5, origin, 1f, SpriteEffects.None, 0f); } SpriteBatch arg_1365_0 = this.spriteBatch; SpriteFont arg_1365_1 = Main.fontMouseText; string arg_1365_2 = text11; Microsoft.Xna.Framework.Vector2 arg_1365_3 = new Microsoft.Xna.Framework.Vector2(vector.X - 2f, vector.Y); Microsoft.Xna.Framework.Color arg_1365_4 = Microsoft.Xna.Framework.Color.Black; float arg_1365_5 = 0f; origin = default(Microsoft.Xna.Framework.Vector2); arg_1365_0.DrawString(arg_1365_1, arg_1365_2, arg_1365_3, arg_1365_4, arg_1365_5, origin, 1f, SpriteEffects.None, 0f); SpriteBatch arg_13B3_0 = this.spriteBatch; SpriteFont arg_13B3_1 = Main.fontMouseText; string arg_13B3_2 = text11; Microsoft.Xna.Framework.Vector2 arg_13B3_3 = new Microsoft.Xna.Framework.Vector2(vector.X + 2f, vector.Y); Microsoft.Xna.Framework.Color arg_13B3_4 = Microsoft.Xna.Framework.Color.Black; float arg_13B3_5 = 0f; origin = default(Microsoft.Xna.Framework.Vector2); arg_13B3_0.DrawString(arg_13B3_1, arg_13B3_2, arg_13B3_3, arg_13B3_4, arg_13B3_5, origin, 1f, SpriteEffects.None, 0f); SpriteBatch arg_1401_0 = this.spriteBatch; SpriteFont arg_1401_1 = Main.fontMouseText; string arg_1401_2 = text11; Microsoft.Xna.Framework.Vector2 arg_1401_3 = new Microsoft.Xna.Framework.Vector2(vector.X, vector.Y - 2f); Microsoft.Xna.Framework.Color arg_1401_4 = Microsoft.Xna.Framework.Color.Black; float arg_1401_5 = 0f; origin = default(Microsoft.Xna.Framework.Vector2); arg_1401_0.DrawString(arg_1401_1, arg_1401_2, arg_1401_3, arg_1401_4, arg_1401_5, origin, 1f, SpriteEffects.None, 0f); SpriteBatch arg_144F_0 = this.spriteBatch; SpriteFont arg_144F_1 = Main.fontMouseText; string arg_144F_2 = text11; Microsoft.Xna.Framework.Vector2 arg_144F_3 = new Microsoft.Xna.Framework.Vector2(vector.X, vector.Y + 2f); Microsoft.Xna.Framework.Color arg_144F_4 = Microsoft.Xna.Framework.Color.Black; float arg_144F_5 = 0f; origin = default(Microsoft.Xna.Framework.Vector2); arg_144F_0.DrawString(arg_144F_1, arg_144F_2, arg_144F_3, arg_144F_4, arg_144F_5, origin, 1f, SpriteEffects.None, 0f); SpriteBatch arg_1483_0 = this.spriteBatch; SpriteFont arg_1483_1 = Main.fontMouseText; string arg_1483_2 = text11; Microsoft.Xna.Framework.Vector2 arg_1483_3 = vector; Microsoft.Xna.Framework.Color arg_1483_4 = color; float arg_1483_5 = 0f; origin = default(Microsoft.Xna.Framework.Vector2); arg_1483_0.DrawString(arg_1483_1, arg_1483_2, arg_1483_3, arg_1483_4, arg_1483_5, origin, 1f, SpriteEffects.None, 0f); } } } if (Main.playerInventory) { Main.npcChatText = ""; Main.player[Main.myPlayer].sign = -1; } if (Main.ignoreErrors) { try { if (Main.npcChatText != "" || Main.player[Main.myPlayer].sign != -1) { this.DrawChat(); } goto IL_151C; } catch { goto IL_151C; } } if (Main.npcChatText != "" || Main.player[Main.myPlayer].sign != -1) { this.DrawChat(); } IL_151C: Microsoft.Xna.Framework.Color color2 = new Microsoft.Xna.Framework.Color(220, 220, 220, 220); Main.invAlpha += Main.invDir * 0.2f; if (Main.invAlpha > 240f) { Main.invAlpha = 240f; Main.invDir = -1f; } if (Main.invAlpha < 180f) { Main.invAlpha = 180f; Main.invDir = 1f; } color2 = new Microsoft.Xna.Framework.Color((int)((byte)Main.invAlpha), (int)((byte)Main.invAlpha), (int)((byte)Main.invAlpha), (int)((byte)Main.invAlpha)); bool flag = false; int rare = 0; int num41 = Main.screenWidth - 800; int num42 = Main.player[Main.myPlayer].statLifeMax / 20; if (num42 >= 10) { num42 = 10; } string text13 = string.Concat(new object[] { "Life: ", Main.player[Main.myPlayer].statLifeMax, "/", Main.player[Main.myPlayer].statLifeMax }); Microsoft.Xna.Framework.Vector2 vector4 = Main.fontMouseText.MeasureString(text13); if (!Main.player[Main.myPlayer].ghost) { SpriteBatch arg_16D1_0 = this.spriteBatch; SpriteFont arg_16D1_1 = Main.fontMouseText; string arg_16D1_2 = "Life: "; Microsoft.Xna.Framework.Vector2 arg_16D1_3 = new Microsoft.Xna.Framework.Vector2((float)(500 + 13 * num42) - vector4.X * 0.5f + (float)num41, 6f); Microsoft.Xna.Framework.Color arg_16D1_4 = new Microsoft.Xna.Framework.Color((int)Main.mouseTextColor, (int)Main.mouseTextColor, (int)Main.mouseTextColor, (int)Main.mouseTextColor); float arg_16D1_5 = 0f; origin = default(Microsoft.Xna.Framework.Vector2); arg_16D1_0.DrawString(arg_16D1_1, arg_16D1_2, arg_16D1_3, arg_16D1_4, arg_16D1_5, origin, 1f, SpriteEffects.None, 0f); this.spriteBatch.DrawString(Main.fontMouseText, Main.player[Main.myPlayer].statLife + "/" + Main.player[Main.myPlayer].statLifeMax, new Microsoft.Xna.Framework.Vector2((float)(500 + 13 * num42) + vector4.X * 0.5f + (float)num41, 6f), new Microsoft.Xna.Framework.Color((int)Main.mouseTextColor, (int)Main.mouseTextColor, (int)Main.mouseTextColor, (int)Main.mouseTextColor), 0f, new Microsoft.Xna.Framework.Vector2(Main.fontMouseText.MeasureString(Main.player[Main.myPlayer].statLife + "/" + Main.player[Main.myPlayer].statLifeMax).X, 0f), 1f, SpriteEffects.None, 0f); } int num43 = 20; for (int num44 = 1; num44 < Main.player[Main.myPlayer].statLifeMax / num43 + 1; num44++) { int num45 = 255; float num46 = 1f; bool flag2 = false; if (Main.player[Main.myPlayer].statLife >= num44 * num43) { num45 = 255; if (Main.player[Main.myPlayer].statLife == num44 * num43) { flag2 = true; } } else { float num47 = (float)(Main.player[Main.myPlayer].statLife - (num44 - 1) * num43) / (float)num43; num45 = (int)(30f + 225f * num47); if (num45 < 30) { num45 = 30; } num46 = num47 / 4f + 0.75f; if ((double)num46 < 0.75) { num46 = 0.75f; } if (num47 > 0f) { flag2 = true; } } if (flag2) { num46 += Main.cursorScale - 1f; } int num48 = 0; int num49 = 0; if (num44 > 10) { num48 -= 260; num49 += 26; } int a = (int)((double)((float)num45) * 0.9); if (!Main.player[Main.myPlayer].ghost) { this.spriteBatch.Draw(Main.heartTexture, new Microsoft.Xna.Framework.Vector2((float)(500 + 26 * (num44 - 1) + num48 + num41 + Main.heartTexture.Width / 2), 32f + ((float)Main.heartTexture.Height - (float)Main.heartTexture.Height * num46) / 2f + (float)num49 + (float)(Main.heartTexture.Height / 2)), new Microsoft.Xna.Framework.Rectangle?(new Microsoft.Xna.Framework.Rectangle(0, 0, Main.heartTexture.Width, Main.heartTexture.Height)), new Microsoft.Xna.Framework.Color(num45, num45, num45, a), 0f, new Microsoft.Xna.Framework.Vector2((float)(Main.heartTexture.Width / 2), (float)(Main.heartTexture.Height / 2)), num46, SpriteEffects.None, 0f); } } int num50 = 20; if (Main.player[Main.myPlayer].statManaMax2 > 0) { int arg_19E7_0 = Main.player[Main.myPlayer].statManaMax2 / 20; SpriteBatch arg_1A42_0 = this.spriteBatch; SpriteFont arg_1A42_1 = Main.fontMouseText; string arg_1A42_2 = "Mana"; Microsoft.Xna.Framework.Vector2 arg_1A42_3 = new Microsoft.Xna.Framework.Vector2((float)(750 + num41), 6f); Microsoft.Xna.Framework.Color arg_1A42_4 = new Microsoft.Xna.Framework.Color((int)Main.mouseTextColor, (int)Main.mouseTextColor, (int)Main.mouseTextColor, (int)Main.mouseTextColor); float arg_1A42_5 = 0f; origin = default(Microsoft.Xna.Framework.Vector2); arg_1A42_0.DrawString(arg_1A42_1, arg_1A42_2, arg_1A42_3, arg_1A42_4, arg_1A42_5, origin, 1f, SpriteEffects.None, 0f); for (int num51 = 1; num51 < Main.player[Main.myPlayer].statManaMax2 / num50 + 1; num51++) { int num52 = 255; bool flag3 = false; float num53 = 1f; if (Main.player[Main.myPlayer].statMana >= num51 * num50) { num52 = 255; if (Main.player[Main.myPlayer].statMana == num51 * num50) { flag3 = true; } } else { float num54 = (float)(Main.player[Main.myPlayer].statMana - (num51 - 1) * num50) / (float)num50; num52 = (int)(30f + 225f * num54); if (num52 < 30) { num52 = 30; } num53 = num54 / 4f + 0.75f; if ((double)num53 < 0.75) { num53 = 0.75f; } if (num54 > 0f) { flag3 = true; } } if (flag3) { num53 += Main.cursorScale - 1f; } int a2 = (int)((double)((float)num52) * 0.9); this.spriteBatch.Draw(Main.manaTexture, new Microsoft.Xna.Framework.Vector2((float)(775 + num41), (float)(30 + Main.manaTexture.Height / 2) + ((float)Main.manaTexture.Height - (float)Main.manaTexture.Height * num53) / 2f + (float)(28 * (num51 - 1))), new Microsoft.Xna.Framework.Rectangle?(new Microsoft.Xna.Framework.Rectangle(0, 0, Main.manaTexture.Width, Main.manaTexture.Height)), new Microsoft.Xna.Framework.Color(num52, num52, num52, a2), 0f, new Microsoft.Xna.Framework.Vector2((float)(Main.manaTexture.Width / 2), (float)(Main.manaTexture.Height / 2)), num53, SpriteEffects.None, 0f); } } if (Main.player[Main.myPlayer].breath < Main.player[Main.myPlayer].breathMax && !Main.player[Main.myPlayer].ghost) { int num55 = 76; int arg_1C4E_0 = Main.player[Main.myPlayer].breathMax / 20; SpriteBatch arg_1CCB_0 = this.spriteBatch; SpriteFont arg_1CCB_1 = Main.fontMouseText; string arg_1CCB_2 = "Breath"; Microsoft.Xna.Framework.Vector2 arg_1CCB_3 = new Microsoft.Xna.Framework.Vector2((float)(500 + 13 * num42) - Main.fontMouseText.MeasureString("Breath").X * 0.5f + (float)num41, (float)(6 + num55)); Microsoft.Xna.Framework.Color arg_1CCB_4 = new Microsoft.Xna.Framework.Color((int)Main.mouseTextColor, (int)Main.mouseTextColor, (int)Main.mouseTextColor, (int)Main.mouseTextColor); float arg_1CCB_5 = 0f; origin = default(Microsoft.Xna.Framework.Vector2); arg_1CCB_0.DrawString(arg_1CCB_1, arg_1CCB_2, arg_1CCB_3, arg_1CCB_4, arg_1CCB_5, origin, 1f, SpriteEffects.None, 0f); int num56 = 20; for (int num57 = 1; num57 < Main.player[Main.myPlayer].breathMax / num56 + 1; num57++) { int num58 = 255; float num59 = 1f; if (Main.player[Main.myPlayer].breath >= num57 * num56) { num58 = 255; } else { float num60 = (float)(Main.player[Main.myPlayer].breath - (num57 - 1) * num56) / (float)num56; num58 = (int)(30f + 225f * num60); if (num58 < 30) { num58 = 30; } num59 = num60 / 4f + 0.75f; if ((double)num59 < 0.75) { num59 = 0.75f; } } int num61 = 0; int num62 = 0; if (num57 > 10) { num61 -= 260; num62 += 26; } SpriteBatch arg_1E20_0 = this.spriteBatch; Texture2D arg_1E20_1 = Main.bubbleTexture; Microsoft.Xna.Framework.Vector2 arg_1E20_2 = new Microsoft.Xna.Framework.Vector2((float)(500 + 26 * (num57 - 1) + num61 + num41), 32f + ((float)Main.bubbleTexture.Height - (float)Main.bubbleTexture.Height * num59) / 2f + (float)num62 + (float)num55); Microsoft.Xna.Framework.Rectangle? arg_1E20_3 = new Microsoft.Xna.Framework.Rectangle?(new Microsoft.Xna.Framework.Rectangle(0, 0, Main.bubbleTexture.Width, Main.bubbleTexture.Height)); Microsoft.Xna.Framework.Color arg_1E20_4 = new Microsoft.Xna.Framework.Color(num58, num58, num58, num58); float arg_1E20_5 = 0f; origin = default(Microsoft.Xna.Framework.Vector2); arg_1E20_0.Draw(arg_1E20_1, arg_1E20_2, arg_1E20_3, arg_1E20_4, arg_1E20_5, origin, num59, SpriteEffects.None, 0f); } } Main.buffString = ""; if (!Main.playerInventory) { int num63 = -1; for (int num64 = 0; num64 < 10; num64++) { if (Main.player[Main.myPlayer].buffType[num64] > 0) { int num65 = Main.player[Main.myPlayer].buffType[num64]; int num66 = 32 + num64 * 38; int num67 = 76; Microsoft.Xna.Framework.Color color3 = new Microsoft.Xna.Framework.Color(Main.buffAlpha[num64], Main.buffAlpha[num64], Main.buffAlpha[num64], Main.buffAlpha[num64]); SpriteBatch arg_1F28_0 = this.spriteBatch; Texture2D arg_1F28_1 = Main.buffTexture[num65]; Microsoft.Xna.Framework.Vector2 arg_1F28_2 = new Microsoft.Xna.Framework.Vector2((float)num66, (float)num67); Microsoft.Xna.Framework.Rectangle? arg_1F28_3 = new Microsoft.Xna.Framework.Rectangle?(new Microsoft.Xna.Framework.Rectangle(0, 0, Main.buffTexture[num65].Width, Main.buffTexture[num65].Height)); Microsoft.Xna.Framework.Color arg_1F28_4 = color3; float arg_1F28_5 = 0f; origin = default(Microsoft.Xna.Framework.Vector2); arg_1F28_0.Draw(arg_1F28_1, arg_1F28_2, arg_1F28_3, arg_1F28_4, arg_1F28_5, origin, 1f, SpriteEffects.None, 0f); if (num65 != 28 && num65 != 34 && num65 != 37 && num65 != 38) { string text14 = "0 s"; if (Main.player[Main.myPlayer].buffTime[num64] / 60 >= 60) { text14 = Math.Round((double)(Main.player[Main.myPlayer].buffTime[num64] / 60) / 60.0) + " m"; } else { text14 = Math.Round((double)Main.player[Main.myPlayer].buffTime[num64] / 60.0) + " s"; } SpriteBatch arg_2025_0 = this.spriteBatch; SpriteFont arg_2025_1 = Main.fontItemStack; string arg_2025_2 = text14; Microsoft.Xna.Framework.Vector2 arg_2025_3 = new Microsoft.Xna.Framework.Vector2((float)num66, (float)(num67 + Main.buffTexture[num65].Height)); Microsoft.Xna.Framework.Color arg_2025_4 = color3; float arg_2025_5 = 0f; origin = default(Microsoft.Xna.Framework.Vector2); arg_2025_0.DrawString(arg_2025_1, arg_2025_2, arg_2025_3, arg_2025_4, arg_2025_5, origin, 0.8f, SpriteEffects.None, 0f); } if (Main.mouseX < num66 + Main.buffTexture[num65].Width && Main.mouseY < num67 + Main.buffTexture[num65].Height && Main.mouseX > num66 && Main.mouseY > num67) { num63 = num64; Main.buffAlpha[num64] += 0.1f; if (Main.mouseRight && Main.mouseRightRelease && !Main.debuff[num65]) { Main.PlaySound(12, -1, -1, 1); Main.player[Main.myPlayer].DelBuff(num64); } } else { Main.buffAlpha[num64] -= 0.05f; } if (Main.buffAlpha[num64] > 1f) { Main.buffAlpha[num64] = 1f; } else { if ((double)Main.buffAlpha[num64] < 0.4) { Main.buffAlpha[num64] = 0.4f; } } } else { Main.buffAlpha[num64] = 0.4f; } } if (num63 >= 0) { int num68 = Main.player[Main.myPlayer].buffType[num63]; if (num68 > 0) { Main.buffString = Main.buffTip[num68]; this.MouseText(Main.buffName[num68], 0, 0); } } } if (Main.player[Main.myPlayer].dead) { Main.playerInventory = false; } if (!Main.playerInventory) { Main.player[Main.myPlayer].chest = -1; Main.craftGuide = false; Main.reforge = false; } string text15 = ""; if (Main.playerInventory) { if (Main.netMode == 1) { int num69 = 675 + Main.screenWidth - 800; int num70 = 114; if (Main.player[Main.myPlayer].hostile) { SpriteBatch arg_2279_0 = this.spriteBatch; Texture2D arg_2279_1 = Main.itemTexture[4]; Microsoft.Xna.Framework.Vector2 arg_2279_2 = new Microsoft.Xna.Framework.Vector2((float)(num69 - 2), (float)num70); Microsoft.Xna.Framework.Rectangle? arg_2279_3 = new Microsoft.Xna.Framework.Rectangle?(new Microsoft.Xna.Framework.Rectangle(0, 0, Main.itemTexture[4].Width, Main.itemTexture[4].Height)); Microsoft.Xna.Framework.Color arg_2279_4 = Main.teamColor[Main.player[Main.myPlayer].team]; float arg_2279_5 = 0f; origin = default(Microsoft.Xna.Framework.Vector2); arg_2279_0.Draw(arg_2279_1, arg_2279_2, arg_2279_3, arg_2279_4, arg_2279_5, origin, 1f, SpriteEffects.None, 0f); SpriteBatch arg_22F9_0 = this.spriteBatch; Texture2D arg_22F9_1 = Main.itemTexture[4]; Microsoft.Xna.Framework.Vector2 arg_22F9_2 = new Microsoft.Xna.Framework.Vector2((float)(num69 + 2), (float)num70); Microsoft.Xna.Framework.Rectangle? arg_22F9_3 = new Microsoft.Xna.Framework.Rectangle?(new Microsoft.Xna.Framework.Rectangle(0, 0, Main.itemTexture[4].Width, Main.itemTexture[4].Height)); Microsoft.Xna.Framework.Color arg_22F9_4 = Main.teamColor[Main.player[Main.myPlayer].team]; float arg_22F9_5 = 0f; origin = default(Microsoft.Xna.Framework.Vector2); arg_22F9_0.Draw(arg_22F9_1, arg_22F9_2, arg_22F9_3, arg_22F9_4, arg_22F9_5, origin, 1f, SpriteEffects.FlipHorizontally, 0f); } else { SpriteBatch arg_2382_0 = this.spriteBatch; Texture2D arg_2382_1 = Main.itemTexture[4]; Microsoft.Xna.Framework.Vector2 arg_2382_2 = new Microsoft.Xna.Framework.Vector2((float)(num69 - 16), (float)(num70 + 14)); Microsoft.Xna.Framework.Rectangle? arg_2382_3 = new Microsoft.Xna.Framework.Rectangle?(new Microsoft.Xna.Framework.Rectangle(0, 0, Main.itemTexture[4].Width, Main.itemTexture[4].Height)); Microsoft.Xna.Framework.Color arg_2382_4 = Main.teamColor[Main.player[Main.myPlayer].team]; float arg_2382_5 = -0.785f; origin = default(Microsoft.Xna.Framework.Vector2); arg_2382_0.Draw(arg_2382_1, arg_2382_2, arg_2382_3, arg_2382_4, arg_2382_5, origin, 1f, SpriteEffects.None, 0f); SpriteBatch arg_2405_0 = this.spriteBatch; Texture2D arg_2405_1 = Main.itemTexture[4]; Microsoft.Xna.Framework.Vector2 arg_2405_2 = new Microsoft.Xna.Framework.Vector2((float)(num69 + 2), (float)(num70 + 14)); Microsoft.Xna.Framework.Rectangle? arg_2405_3 = new Microsoft.Xna.Framework.Rectangle?(new Microsoft.Xna.Framework.Rectangle(0, 0, Main.itemTexture[4].Width, Main.itemTexture[4].Height)); Microsoft.Xna.Framework.Color arg_2405_4 = Main.teamColor[Main.player[Main.myPlayer].team]; float arg_2405_5 = -0.785f; origin = default(Microsoft.Xna.Framework.Vector2); arg_2405_0.Draw(arg_2405_1, arg_2405_2, arg_2405_3, arg_2405_4, arg_2405_5, origin, 1f, SpriteEffects.None, 0f); } if (Main.mouseX > num69 && Main.mouseX < num69 + 34 && Main.mouseY > num70 - 2 && Main.mouseY < num70 + 34) { Main.player[Main.myPlayer].mouseInterface = true; if (Main.mouseLeft && Main.mouseLeftRelease) { if (Main.teamCooldown == 0) { Main.teamCooldown = Main.teamCooldownLen; Main.PlaySound(12, -1, -1, 1); if (Main.player[Main.myPlayer].hostile) { Main.player[Main.myPlayer].hostile = false; } else { Main.player[Main.myPlayer].hostile = true; } NetMessage.SendData(30, -1, -1, "", Main.myPlayer, 0f, 0f, 0f, 0); } else { Main.NewText("You must wait " + (Main.teamCooldown / 60 + 1) + " seconds.", 255, 0, 0); } } } num69 -= 3; Microsoft.Xna.Framework.Rectangle value = new Microsoft.Xna.Framework.Rectangle(Main.mouseX, Main.mouseY, 1, 1); int width = Main.teamTexture.Width; int height = Main.teamTexture.Height; for (int num71 = 0; num71 < 5; num71++) { Microsoft.Xna.Framework.Rectangle rectangle = default(Microsoft.Xna.Framework.Rectangle); if (num71 == 0) { rectangle = new Microsoft.Xna.Framework.Rectangle(num69 + 50, num70 - 20, width, height); } if (num71 == 1) { rectangle = new Microsoft.Xna.Framework.Rectangle(num69 + 40, num70, width, height); } if (num71 == 2) { rectangle = new Microsoft.Xna.Framework.Rectangle(num69 + 60, num70, width, height); } if (num71 == 3) { rectangle = new Microsoft.Xna.Framework.Rectangle(num69 + 40, num70 + 20, width, height); } if (num71 == 4) { rectangle = new Microsoft.Xna.Framework.Rectangle(num69 + 60, num70 + 20, width, height); } if (rectangle.Intersects(value)) { Main.player[Main.myPlayer].mouseInterface = true; if (Main.mouseLeft && Main.mouseLeftRelease && Main.player[Main.myPlayer].team != num71) { if (Main.teamCooldown == 0) { Main.teamCooldown = Main.teamCooldownLen; Main.PlaySound(12, -1, -1, 1); Main.player[Main.myPlayer].team = num71; NetMessage.SendData(45, -1, -1, "", Main.myPlayer, 0f, 0f, 0f, 0); } else { Main.NewText("You must wait " + (Main.teamCooldown / 60 + 1) + " seconds.", 255, 0, 0); } } } } SpriteBatch arg_26FE_0 = this.spriteBatch; Texture2D arg_26FE_1 = Main.teamTexture; Microsoft.Xna.Framework.Vector2 arg_26FE_2 = new Microsoft.Xna.Framework.Vector2((float)(num69 + 50), (float)(num70 - 20)); Microsoft.Xna.Framework.Rectangle? arg_26FE_3 = new Microsoft.Xna.Framework.Rectangle?(new Microsoft.Xna.Framework.Rectangle(0, 0, Main.teamTexture.Width, Main.teamTexture.Height)); Microsoft.Xna.Framework.Color arg_26FE_4 = Main.teamColor[0]; float arg_26FE_5 = 0f; origin = default(Microsoft.Xna.Framework.Vector2); arg_26FE_0.Draw(arg_26FE_1, arg_26FE_2, arg_26FE_3, arg_26FE_4, arg_26FE_5, origin, 1f, SpriteEffects.None, 0f); SpriteBatch arg_276A_0 = this.spriteBatch; Texture2D arg_276A_1 = Main.teamTexture; Microsoft.Xna.Framework.Vector2 arg_276A_2 = new Microsoft.Xna.Framework.Vector2((float)(num69 + 40), (float)num70); Microsoft.Xna.Framework.Rectangle? arg_276A_3 = new Microsoft.Xna.Framework.Rectangle?(new Microsoft.Xna.Framework.Rectangle(0, 0, Main.teamTexture.Width, Main.teamTexture.Height)); Microsoft.Xna.Framework.Color arg_276A_4 = Main.teamColor[1]; float arg_276A_5 = 0f; origin = default(Microsoft.Xna.Framework.Vector2); arg_276A_0.Draw(arg_276A_1, arg_276A_2, arg_276A_3, arg_276A_4, arg_276A_5, origin, 1f, SpriteEffects.None, 0f); SpriteBatch arg_27D6_0 = this.spriteBatch; Texture2D arg_27D6_1 = Main.teamTexture; Microsoft.Xna.Framework.Vector2 arg_27D6_2 = new Microsoft.Xna.Framework.Vector2((float)(num69 + 60), (float)num70); Microsoft.Xna.Framework.Rectangle? arg_27D6_3 = new Microsoft.Xna.Framework.Rectangle?(new Microsoft.Xna.Framework.Rectangle(0, 0, Main.teamTexture.Width, Main.teamTexture.Height)); Microsoft.Xna.Framework.Color arg_27D6_4 = Main.teamColor[2]; float arg_27D6_5 = 0f; origin = default(Microsoft.Xna.Framework.Vector2); arg_27D6_0.Draw(arg_27D6_1, arg_27D6_2, arg_27D6_3, arg_27D6_4, arg_27D6_5, origin, 1f, SpriteEffects.None, 0f); SpriteBatch arg_2845_0 = this.spriteBatch; Texture2D arg_2845_1 = Main.teamTexture; Microsoft.Xna.Framework.Vector2 arg_2845_2 = new Microsoft.Xna.Framework.Vector2((float)(num69 + 40), (float)(num70 + 20)); Microsoft.Xna.Framework.Rectangle? arg_2845_3 = new Microsoft.Xna.Framework.Rectangle?(new Microsoft.Xna.Framework.Rectangle(0, 0, Main.teamTexture.Width, Main.teamTexture.Height)); Microsoft.Xna.Framework.Color arg_2845_4 = Main.teamColor[3]; float arg_2845_5 = 0f; origin = default(Microsoft.Xna.Framework.Vector2); arg_2845_0.Draw(arg_2845_1, arg_2845_2, arg_2845_3, arg_2845_4, arg_2845_5, origin, 1f, SpriteEffects.None, 0f); SpriteBatch arg_28B4_0 = this.spriteBatch; Texture2D arg_28B4_1 = Main.teamTexture; Microsoft.Xna.Framework.Vector2 arg_28B4_2 = new Microsoft.Xna.Framework.Vector2((float)(num69 + 60), (float)(num70 + 20)); Microsoft.Xna.Framework.Rectangle? arg_28B4_3 = new Microsoft.Xna.Framework.Rectangle?(new Microsoft.Xna.Framework.Rectangle(0, 0, Main.teamTexture.Width, Main.teamTexture.Height)); Microsoft.Xna.Framework.Color arg_28B4_4 = Main.teamColor[4]; float arg_28B4_5 = 0f; origin = default(Microsoft.Xna.Framework.Vector2); arg_28B4_0.Draw(arg_28B4_1, arg_28B4_2, arg_28B4_3, arg_28B4_4, arg_28B4_5, origin, 1f, SpriteEffects.None, 0f); } bool flag4 = false; Main.inventoryScale = 0.85f; int num72 = 448; int num73 = 210; Microsoft.Xna.Framework.Color white = new Microsoft.Xna.Framework.Color(150, 150, 150, 150); if (Main.mouseX >= num72 && (float)Main.mouseX <= (float)num72 + (float)Main.inventoryBackTexture.Width * Main.inventoryScale && Main.mouseY >= num73 && (float)Main.mouseY <= (float)num73 + (float)Main.inventoryBackTexture.Height * Main.inventoryScale) { Main.player[Main.myPlayer].mouseInterface = true; if (Main.mouseLeftRelease && Main.mouseLeft) { if (Main.mouseItem.type != 0) { Main.trashItem.SetDefaults(0, false); } Item item = Main.mouseItem; Main.mouseItem = Main.trashItem; Main.trashItem = item; if (Main.trashItem.type == 0 || Main.trashItem.stack < 1) { Main.trashItem = new Item(); } if (Main.mouseItem.IsTheSameAs(Main.trashItem) && Main.trashItem.stack != Main.trashItem.maxStack && Main.mouseItem.stack != Main.mouseItem.maxStack) { if (Main.mouseItem.stack + Main.trashItem.stack <= Main.mouseItem.maxStack) { Main.trashItem.stack += Main.mouseItem.stack; Main.mouseItem.stack = 0; } else { int num74 = Main.mouseItem.maxStack - Main.trashItem.stack; Main.trashItem.stack += num74; Main.mouseItem.stack -= num74; } } if (Main.mouseItem.type == 0 || Main.mouseItem.stack < 1) { Main.mouseItem = new Item(); } if (Main.mouseItem.type > 0 || Main.trashItem.type > 0) { Main.PlaySound(7, -1, -1, 1); } } if (!flag4) { text15 = Main.trashItem.name; if (Main.trashItem.stack > 1) { object obj = text15; text15 = string.Concat(new object[] { obj, " (", Main.trashItem.stack, ")" }); } Main.toolTip = (Item)Main.trashItem.Clone(); if (text15 == null) { text15 = "Trash Can"; } } else { text15 = "Trash Can"; } } SpriteBatch arg_2BBF_0 = this.spriteBatch; Texture2D arg_2BBF_1 = Main.inventoryBack7Texture; Microsoft.Xna.Framework.Vector2 arg_2BBF_2 = new Microsoft.Xna.Framework.Vector2((float)num72, (float)num73); Microsoft.Xna.Framework.Rectangle? arg_2BBF_3 = new Microsoft.Xna.Framework.Rectangle?(new Microsoft.Xna.Framework.Rectangle(0, 0, Main.inventoryBackTexture.Width, Main.inventoryBackTexture.Height)); Microsoft.Xna.Framework.Color arg_2BBF_4 = color2; float arg_2BBF_5 = 0f; origin = default(Microsoft.Xna.Framework.Vector2); arg_2BBF_0.Draw(arg_2BBF_1, arg_2BBF_2, arg_2BBF_3, arg_2BBF_4, arg_2BBF_5, origin, Main.inventoryScale, SpriteEffects.None, 0f); white = Microsoft.Xna.Framework.Color.White; if (Main.trashItem.type == 0 || Main.trashItem.stack == 0 || flag4) { white = new Microsoft.Xna.Framework.Color(100, 100, 100, 100); float num75 = Main.inventoryScale; SpriteBatch arg_2C95_0 = this.spriteBatch; Texture2D arg_2C95_1 = Main.trashTexture; Microsoft.Xna.Framework.Vector2 arg_2C95_2 = new Microsoft.Xna.Framework.Vector2((float)num72 + 26f * Main.inventoryScale - (float)Main.trashTexture.Width * 0.5f * num75, (float)num73 + 26f * Main.inventoryScale - (float)Main.trashTexture.Height * 0.5f * num75); Microsoft.Xna.Framework.Rectangle? arg_2C95_3 = new Microsoft.Xna.Framework.Rectangle?(new Microsoft.Xna.Framework.Rectangle(0, 0, Main.trashTexture.Width, Main.trashTexture.Height)); Microsoft.Xna.Framework.Color arg_2C95_4 = white; float arg_2C95_5 = 0f; origin = default(Microsoft.Xna.Framework.Vector2); arg_2C95_0.Draw(arg_2C95_1, arg_2C95_2, arg_2C95_3, arg_2C95_4, arg_2C95_5, origin, num75, SpriteEffects.None, 0f); } else { float num76 = 1f; if (Main.itemTexture[Main.trashItem.type].Width > 32 || Main.itemTexture[Main.trashItem.type].Height > 32) { if (Main.itemTexture[Main.trashItem.type].Width > Main.itemTexture[Main.trashItem.type].Height) { num76 = 32f / (float)Main.itemTexture[Main.trashItem.type].Width; } else { num76 = 32f / (float)Main.itemTexture[Main.trashItem.type].Height; } } num76 *= Main.inventoryScale; SpriteBatch arg_2E22_0 = this.spriteBatch; Texture2D arg_2E22_1 = Main.itemTexture[Main.trashItem.type]; Microsoft.Xna.Framework.Vector2 arg_2E22_2 = new Microsoft.Xna.Framework.Vector2((float)num72 + 26f * Main.inventoryScale - (float)Main.itemTexture[Main.trashItem.type].Width * 0.5f * num76, (float)num73 + 26f * Main.inventoryScale - (float)Main.itemTexture[Main.trashItem.type].Height * 0.5f * num76); Microsoft.Xna.Framework.Rectangle? arg_2E22_3 = new Microsoft.Xna.Framework.Rectangle?(new Microsoft.Xna.Framework.Rectangle(0, 0, Main.itemTexture[Main.trashItem.type].Width, Main.itemTexture[Main.trashItem.type].Height)); Microsoft.Xna.Framework.Color arg_2E22_4 = Main.trashItem.GetAlpha(white); float arg_2E22_5 = 0f; origin = default(Microsoft.Xna.Framework.Vector2); arg_2E22_0.Draw(arg_2E22_1, arg_2E22_2, arg_2E22_3, arg_2E22_4, arg_2E22_5, origin, num76, SpriteEffects.None, 0f); Microsoft.Xna.Framework.Color arg_2E3F_0 = Main.trashItem.color; Microsoft.Xna.Framework.Color b = default(Microsoft.Xna.Framework.Color); if (arg_2E3F_0 != b) { SpriteBatch arg_2F1F_0 = this.spriteBatch; Texture2D arg_2F1F_1 = Main.itemTexture[Main.trashItem.type]; Microsoft.Xna.Framework.Vector2 arg_2F1F_2 = new Microsoft.Xna.Framework.Vector2((float)num72 + 26f * Main.inventoryScale - (float)Main.itemTexture[Main.trashItem.type].Width * 0.5f * num76, (float)num73 + 26f * Main.inventoryScale - (float)Main.itemTexture[Main.trashItem.type].Height * 0.5f * num76); Microsoft.Xna.Framework.Rectangle? arg_2F1F_3 = new Microsoft.Xna.Framework.Rectangle?(new Microsoft.Xna.Framework.Rectangle(0, 0, Main.itemTexture[Main.trashItem.type].Width, Main.itemTexture[Main.trashItem.type].Height)); Microsoft.Xna.Framework.Color arg_2F1F_4 = Main.trashItem.GetColor(white); float arg_2F1F_5 = 0f; origin = default(Microsoft.Xna.Framework.Vector2); arg_2F1F_0.Draw(arg_2F1F_1, arg_2F1F_2, arg_2F1F_3, arg_2F1F_4, arg_2F1F_5, origin, num76, SpriteEffects.None, 0f); } if (Main.trashItem.stack > 1) { SpriteBatch arg_2F90_0 = this.spriteBatch; SpriteFont arg_2F90_1 = Main.fontItemStack; string arg_2F90_2 = string.Concat(Main.trashItem.stack); Microsoft.Xna.Framework.Vector2 arg_2F90_3 = new Microsoft.Xna.Framework.Vector2((float)num72 + 10f * Main.inventoryScale, (float)num73 + 26f * Main.inventoryScale); Microsoft.Xna.Framework.Color arg_2F90_4 = white; float arg_2F90_5 = 0f; origin = default(Microsoft.Xna.Framework.Vector2); arg_2F90_0.DrawString(arg_2F90_1, arg_2F90_2, arg_2F90_3, arg_2F90_4, arg_2F90_5, origin, num76, SpriteEffects.None, 0f); } } SpriteBatch arg_2FEB_0 = this.spriteBatch; SpriteFont arg_2FEB_1 = Main.fontMouseText; string arg_2FEB_2 = "Inventory"; Microsoft.Xna.Framework.Vector2 arg_2FEB_3 = new Microsoft.Xna.Framework.Vector2(40f, 0f); Microsoft.Xna.Framework.Color arg_2FEB_4 = new Microsoft.Xna.Framework.Color((int)Main.mouseTextColor, (int)Main.mouseTextColor, (int)Main.mouseTextColor, (int)Main.mouseTextColor); float arg_2FEB_5 = 0f; origin = default(Microsoft.Xna.Framework.Vector2); arg_2FEB_0.DrawString(arg_2FEB_1, arg_2FEB_2, arg_2FEB_3, arg_2FEB_4, arg_2FEB_5, origin, 1f, SpriteEffects.None, 0f); Main.inventoryScale = 0.85f; if (Main.mouseX > 20 && Main.mouseX < (int)(20f + 560f * Main.inventoryScale) && Main.mouseY > 20 && Main.mouseY < (int)(20f + 224f * Main.inventoryScale)) { Main.player[Main.myPlayer].mouseInterface = true; } for (int num77 = 0; num77 < 10; num77++) { for (int num78 = 0; num78 < 4; num78++) { int num79 = (int)(20f + (float)(num77 * 56) * Main.inventoryScale); int num80 = (int)(20f + (float)(num78 * 56) * Main.inventoryScale); int num81 = num77 + num78 * 10; Microsoft.Xna.Framework.Color white2 = new Microsoft.Xna.Framework.Color(100, 100, 100, 100); if (Main.mouseX >= num79 && (float)Main.mouseX <= (float)num79 + (float)Main.inventoryBackTexture.Width * Main.inventoryScale && Main.mouseY >= num80 && (float)Main.mouseY <= (float)num80 + (float)Main.inventoryBackTexture.Height * Main.inventoryScale) { Main.player[Main.myPlayer].mouseInterface = true; if (Main.mouseLeftRelease && Main.mouseLeft) { if (Main.keyState.IsKeyDown(Keys.LeftShift)) { if (Main.player[Main.myPlayer].inventory[num81].type > 0) { if (Main.npcShop > 0) { if (Main.player[Main.myPlayer].SellItem(Main.player[Main.myPlayer].inventory[num81].value, Main.player[Main.myPlayer].inventory[num81].stack)) { this.shop[Main.npcShop].AddShop(Main.player[Main.myPlayer].inventory[num81]); Main.player[Main.myPlayer].inventory[num81].SetDefaults(0, false); Main.PlaySound(18, -1, -1, 1); } else { if (Main.player[Main.myPlayer].inventory[num81].value == 0) { this.shop[Main.npcShop].AddShop(Main.player[Main.myPlayer].inventory[num81]); Main.player[Main.myPlayer].inventory[num81].SetDefaults(0, false); Main.PlaySound(7, -1, -1, 1); } } } else { Recipe.FindRecipes(); Main.PlaySound(7, -1, -1, 1); Main.trashItem = (Item)Main.player[Main.myPlayer].inventory[num81].Clone(); Main.player[Main.myPlayer].inventory[num81].SetDefaults(0, false); } } } else { if (Main.player[Main.myPlayer].selectedItem != num81 || Main.player[Main.myPlayer].itemAnimation <= 0) { Item item2 = Main.mouseItem; Main.mouseItem = Main.player[Main.myPlayer].inventory[num81]; Main.player[Main.myPlayer].inventory[num81] = item2; if (Main.player[Main.myPlayer].inventory[num81].type == 0 || Main.player[Main.myPlayer].inventory[num81].stack < 1) { Main.player[Main.myPlayer].inventory[num81] = new Item(); } if (Main.mouseItem.IsTheSameAs(Main.player[Main.myPlayer].inventory[num81]) && Main.player[Main.myPlayer].inventory[num81].stack != Main.player[Main.myPlayer].inventory[num81].maxStack && Main.mouseItem.stack != Main.mouseItem.maxStack) { if (Main.mouseItem.stack + Main.player[Main.myPlayer].inventory[num81].stack <= Main.mouseItem.maxStack) { Main.player[Main.myPlayer].inventory[num81].stack += Main.mouseItem.stack; Main.mouseItem.stack = 0; } else { int num82 = Main.mouseItem.maxStack - Main.player[Main.myPlayer].inventory[num81].stack; Main.player[Main.myPlayer].inventory[num81].stack += num82; Main.mouseItem.stack -= num82; } } if (Main.mouseItem.type == 0 || Main.mouseItem.stack < 1) { Main.mouseItem = new Item(); } if (Main.mouseItem.type > 0 || Main.player[Main.myPlayer].inventory[num81].type > 0) { Recipe.FindRecipes(); Main.PlaySound(7, -1, -1, 1); } } } } else { if (Main.mouseRight && Main.mouseRightRelease && Main.player[Main.myPlayer].inventory[num81].maxStack == 1) { Main.player[Main.myPlayer].inventory[num81] = Main.armorSwap(Main.player[Main.myPlayer].inventory[num81]); } else { if (Main.stackSplit <= 1 && Main.mouseRight && Main.player[Main.myPlayer].inventory[num81].maxStack > 1 && Main.player[Main.myPlayer].inventory[num81].type > 0 && (Main.mouseItem.IsTheSameAs(Main.player[Main.myPlayer].inventory[num81]) || Main.mouseItem.type == 0) && (Main.mouseItem.stack < Main.mouseItem.maxStack || Main.mouseItem.type == 0)) { if (Main.mouseItem.type == 0) { Main.mouseItem = (Item)Main.player[Main.myPlayer].inventory[num81].Clone(); Main.mouseItem.stack = 0; } Main.mouseItem.stack++; Main.player[Main.myPlayer].inventory[num81].stack--; if (Main.player[Main.myPlayer].inventory[num81].stack <= 0) { Main.player[Main.myPlayer].inventory[num81] = new Item(); } Recipe.FindRecipes(); Main.soundInstanceMenuTick.Stop(); Main.soundInstanceMenuTick = Main.soundMenuTick.CreateInstance(); Main.PlaySound(12, -1, -1, 1); if (Main.stackSplit == 0) { Main.stackSplit = 15; } else { Main.stackSplit = Main.stackDelay; } } } } text15 = Main.player[Main.myPlayer].inventory[num81].name; Main.toolTip = (Item)Main.player[Main.myPlayer].inventory[num81].Clone(); if (Main.player[Main.myPlayer].inventory[num81].stack > 1) { object obj = text15; text15 = string.Concat(new object[] { obj, " (", Main.player[Main.myPlayer].inventory[num81].stack, ")" }); } } if (num78 != 0) { SpriteBatch arg_37C9_0 = this.spriteBatch; Texture2D arg_37C9_1 = Main.inventoryBackTexture; Microsoft.Xna.Framework.Vector2 arg_37C9_2 = new Microsoft.Xna.Framework.Vector2((float)num79, (float)num80); Microsoft.Xna.Framework.Rectangle? arg_37C9_3 = new Microsoft.Xna.Framework.Rectangle?(new Microsoft.Xna.Framework.Rectangle(0, 0, Main.inventoryBackTexture.Width, Main.inventoryBackTexture.Height)); Microsoft.Xna.Framework.Color arg_37C9_4 = color2; float arg_37C9_5 = 0f; origin = default(Microsoft.Xna.Framework.Vector2); arg_37C9_0.Draw(arg_37C9_1, arg_37C9_2, arg_37C9_3, arg_37C9_4, arg_37C9_5, origin, Main.inventoryScale, SpriteEffects.None, 0f); } else { SpriteBatch arg_3826_0 = this.spriteBatch; Texture2D arg_3826_1 = Main.inventoryBack9Texture; Microsoft.Xna.Framework.Vector2 arg_3826_2 = new Microsoft.Xna.Framework.Vector2((float)num79, (float)num80); Microsoft.Xna.Framework.Rectangle? arg_3826_3 = new Microsoft.Xna.Framework.Rectangle?(new Microsoft.Xna.Framework.Rectangle(0, 0, Main.inventoryBackTexture.Width, Main.inventoryBackTexture.Height)); Microsoft.Xna.Framework.Color arg_3826_4 = color2; float arg_3826_5 = 0f; origin = default(Microsoft.Xna.Framework.Vector2); arg_3826_0.Draw(arg_3826_1, arg_3826_2, arg_3826_3, arg_3826_4, arg_3826_5, origin, Main.inventoryScale, SpriteEffects.None, 0f); } white2 = Microsoft.Xna.Framework.Color.White; if (Main.player[Main.myPlayer].inventory[num81].type > 0 && Main.player[Main.myPlayer].inventory[num81].stack > 0) { float num83 = 1f; if (Main.itemTexture[Main.player[Main.myPlayer].inventory[num81].type].Width > 32 || Main.itemTexture[Main.player[Main.myPlayer].inventory[num81].type].Height > 32) { if (Main.itemTexture[Main.player[Main.myPlayer].inventory[num81].type].Width > Main.itemTexture[Main.player[Main.myPlayer].inventory[num81].type].Height) { num83 = 32f / (float)Main.itemTexture[Main.player[Main.myPlayer].inventory[num81].type].Width; } else { num83 = 32f / (float)Main.itemTexture[Main.player[Main.myPlayer].inventory[num81].type].Height; } } num83 *= Main.inventoryScale; SpriteBatch arg_3A9C_0 = this.spriteBatch; Texture2D arg_3A9C_1 = Main.itemTexture[Main.player[Main.myPlayer].inventory[num81].type]; Microsoft.Xna.Framework.Vector2 arg_3A9C_2 = new Microsoft.Xna.Framework.Vector2((float)num79 + 26f * Main.inventoryScale - (float)Main.itemTexture[Main.player[Main.myPlayer].inventory[num81].type].Width * 0.5f * num83, (float)num80 + 26f * Main.inventoryScale - (float)Main.itemTexture[Main.player[Main.myPlayer].inventory[num81].type].Height * 0.5f * num83); Microsoft.Xna.Framework.Rectangle? arg_3A9C_3 = new Microsoft.Xna.Framework.Rectangle?(new Microsoft.Xna.Framework.Rectangle(0, 0, Main.itemTexture[Main.player[Main.myPlayer].inventory[num81].type].Width, Main.itemTexture[Main.player[Main.myPlayer].inventory[num81].type].Height)); Microsoft.Xna.Framework.Color arg_3A9C_4 = Main.player[Main.myPlayer].inventory[num81].GetAlpha(white2); float arg_3A9C_5 = 0f; origin = default(Microsoft.Xna.Framework.Vector2); arg_3A9C_0.Draw(arg_3A9C_1, arg_3A9C_2, arg_3A9C_3, arg_3A9C_4, arg_3A9C_5, origin, num83, SpriteEffects.None, 0f); Microsoft.Xna.Framework.Color arg_3AC7_0 = Main.player[Main.myPlayer].inventory[num81].color; Microsoft.Xna.Framework.Color b = default(Microsoft.Xna.Framework.Color); if (arg_3AC7_0 != b) { SpriteBatch arg_3BFB_0 = this.spriteBatch; Texture2D arg_3BFB_1 = Main.itemTexture[Main.player[Main.myPlayer].inventory[num81].type]; Microsoft.Xna.Framework.Vector2 arg_3BFB_2 = new Microsoft.Xna.Framework.Vector2((float)num79 + 26f * Main.inventoryScale - (float)Main.itemTexture[Main.player[Main.myPlayer].inventory[num81].type].Width * 0.5f * num83, (float)num80 + 26f * Main.inventoryScale - (float)Main.itemTexture[Main.player[Main.myPlayer].inventory[num81].type].Height * 0.5f * num83); Microsoft.Xna.Framework.Rectangle? arg_3BFB_3 = new Microsoft.Xna.Framework.Rectangle?(new Microsoft.Xna.Framework.Rectangle(0, 0, Main.itemTexture[Main.player[Main.myPlayer].inventory[num81].type].Width, Main.itemTexture[Main.player[Main.myPlayer].inventory[num81].type].Height)); Microsoft.Xna.Framework.Color arg_3BFB_4 = Main.player[Main.myPlayer].inventory[num81].GetColor(white2); float arg_3BFB_5 = 0f; origin = default(Microsoft.Xna.Framework.Vector2); arg_3BFB_0.Draw(arg_3BFB_1, arg_3BFB_2, arg_3BFB_3, arg_3BFB_4, arg_3BFB_5, origin, num83, SpriteEffects.None, 0f); } if (Main.player[Main.myPlayer].inventory[num81].stack > 1) { SpriteBatch arg_3C88_0 = this.spriteBatch; SpriteFont arg_3C88_1 = Main.fontItemStack; string arg_3C88_2 = string.Concat(Main.player[Main.myPlayer].inventory[num81].stack); Microsoft.Xna.Framework.Vector2 arg_3C88_3 = new Microsoft.Xna.Framework.Vector2((float)num79 + 10f * Main.inventoryScale, (float)num80 + 26f * Main.inventoryScale); Microsoft.Xna.Framework.Color arg_3C88_4 = white2; float arg_3C88_5 = 0f; origin = default(Microsoft.Xna.Framework.Vector2); arg_3C88_0.DrawString(arg_3C88_1, arg_3C88_2, arg_3C88_3, arg_3C88_4, arg_3C88_5, origin, num83, SpriteEffects.None, 0f); } } if (num78 == 0) { string text16 = string.Concat(num81 + 1); if (text16 == "10") { text16 = "0"; } Microsoft.Xna.Framework.Color color4 = color2; if (Main.player[Main.myPlayer].selectedItem == num81) { color4.R = 0; color4.B = 0; color4.G = 255; color4.A = 50; } SpriteBatch arg_3D38_0 = this.spriteBatch; SpriteFont arg_3D38_1 = Main.fontItemStack; string arg_3D38_2 = text16; Microsoft.Xna.Framework.Vector2 arg_3D38_3 = new Microsoft.Xna.Framework.Vector2((float)(num79 + 6), (float)(num80 + 4)); Microsoft.Xna.Framework.Color arg_3D38_4 = color4; float arg_3D38_5 = 0f; origin = default(Microsoft.Xna.Framework.Vector2); arg_3D38_0.DrawString(arg_3D38_1, arg_3D38_2, arg_3D38_3, arg_3D38_4, arg_3D38_5, origin, Main.inventoryScale * 0.8f, SpriteEffects.None, 0f); } } } int num84 = 0; int num85 = 2; int num86 = 32; if (!Main.player[Main.myPlayer].hbLocked) { num84 = 1; } SpriteBatch arg_3DD8_0 = this.spriteBatch; Texture2D arg_3DD8_1 = Main.HBLockTexture[num84]; Microsoft.Xna.Framework.Vector2 arg_3DD8_2 = new Microsoft.Xna.Framework.Vector2((float)num85, (float)num86); Microsoft.Xna.Framework.Rectangle? arg_3DD8_3 = new Microsoft.Xna.Framework.Rectangle?(new Microsoft.Xna.Framework.Rectangle(0, 0, Main.HBLockTexture[num84].Width, Main.HBLockTexture[num84].Height)); Microsoft.Xna.Framework.Color arg_3DD8_4 = color2; float arg_3DD8_5 = 0f; origin = default(Microsoft.Xna.Framework.Vector2); arg_3DD8_0.Draw(arg_3DD8_1, arg_3DD8_2, arg_3DD8_3, arg_3DD8_4, arg_3DD8_5, origin, 0.9f, SpriteEffects.None, 0f); if (Main.mouseX > num85 && (float)Main.mouseX < (float)num85 + (float)Main.HBLockTexture[num84].Width * 0.9f && Main.mouseY > num86 && (float)Main.mouseY < (float)num86 + (float)Main.HBLockTexture[num84].Height * 0.9f) { Main.player[Main.myPlayer].mouseInterface = true; if (!Main.player[Main.myPlayer].hbLocked) { this.MouseText("Hotbar unlocked", 0, 0); flag = true; } else { this.MouseText("Hotbar locked", 0, 0); flag = true; } if (Main.mouseLeft && Main.mouseLeftRelease) { Main.PlaySound(22, -1, -1, 1); if (!Main.player[Main.myPlayer].hbLocked) { Main.player[Main.myPlayer].hbLocked = true; } else { Main.player[Main.myPlayer].hbLocked = false; } } } if (Main.armorHide) { Main.armorAlpha -= 0.1f; if (Main.armorAlpha < 0f) { Main.armorAlpha = 0f; } } else { Main.armorAlpha += 0.025f; if (Main.armorAlpha > 1f) { Main.armorAlpha = 1f; } } Microsoft.Xna.Framework.Color color5 = new Microsoft.Xna.Framework.Color((int)((byte)((float)Main.mouseTextColor * Main.armorAlpha)), (int)((byte)((float)Main.mouseTextColor * Main.armorAlpha)), (int)((byte)((float)Main.mouseTextColor * Main.armorAlpha)), (int)((byte)((float)Main.mouseTextColor * Main.armorAlpha))); Main.armorHide = false; int num87 = 1; int num88 = Main.screenWidth - 152; int num89 = 128; if (Main.netMode == 0) { num88 += 72; } if (this.showNPCs) { num87 = 0; } SpriteBatch arg_3FF6_0 = this.spriteBatch; Texture2D arg_3FF6_1 = Main.npcToggleTexture[num87]; Microsoft.Xna.Framework.Vector2 arg_3FF6_2 = new Microsoft.Xna.Framework.Vector2((float)num88, (float)num89); Microsoft.Xna.Framework.Rectangle? arg_3FF6_3 = new Microsoft.Xna.Framework.Rectangle?(new Microsoft.Xna.Framework.Rectangle(0, 0, Main.npcToggleTexture[num87].Width, Main.npcToggleTexture[num87].Height)); Microsoft.Xna.Framework.Color arg_3FF6_4 = Microsoft.Xna.Framework.Color.White; float arg_3FF6_5 = 0f; origin = default(Microsoft.Xna.Framework.Vector2); arg_3FF6_0.Draw(arg_3FF6_1, arg_3FF6_2, arg_3FF6_3, arg_3FF6_4, arg_3FF6_5, origin, 0.9f, SpriteEffects.None, 0f); if (Main.mouseX > num88 && (float)Main.mouseX < (float)num88 + (float)Main.npcToggleTexture[num87].Width * 0.9f && Main.mouseY > num89 && (float)Main.mouseY < (float)num89 + (float)Main.npcToggleTexture[num87].Height * 0.9f) { Main.player[Main.myPlayer].mouseInterface = true; if (Main.mouseLeft && Main.mouseLeftRelease) { Main.PlaySound(12, -1, -1, 1); if (!this.showNPCs) { this.showNPCs = true; } else { this.showNPCs = false; } } } if (this.showNPCs) { SpriteBatch arg_40FB_0 = this.spriteBatch; SpriteFont arg_40FB_1 = Main.fontMouseText; string arg_40FB_2 = "Housing"; Microsoft.Xna.Framework.Vector2 arg_40FB_3 = new Microsoft.Xna.Framework.Vector2((float)(Main.screenWidth - 64 - 28 - 3), 152f); Microsoft.Xna.Framework.Color arg_40FB_4 = new Microsoft.Xna.Framework.Color((int)Main.mouseTextColor, (int)Main.mouseTextColor, (int)Main.mouseTextColor, (int)Main.mouseTextColor); float arg_40FB_5 = 0f; origin = default(Microsoft.Xna.Framework.Vector2); arg_40FB_0.DrawString(arg_40FB_1, arg_40FB_2, arg_40FB_3, arg_40FB_4, arg_40FB_5, origin, 0.8f, SpriteEffects.None, 0f); if (Main.mouseX > Main.screenWidth - 64 - 28 && Main.mouseX < (int)((float)(Main.screenWidth - 64 - 28) + 56f * Main.inventoryScale) && Main.mouseY > 174 && Main.mouseY < (int)(174f + 448f * Main.inventoryScale)) { Main.player[Main.myPlayer].mouseInterface = true; } int num90 = 0; string text17 = ""; for (int num91 = 0; num91 < 11; num91++) { bool flag5 = false; int num92 = 0; if (num91 == 0) { flag5 = true; } else { for (int num93 = 0; num93 < 200; num93++) { if (Main.npc[num93].active && NPC.TypeToNum(Main.npc[num93].type) == num91) { flag5 = true; num92 = num93; break; } } } if (flag5) { int num94 = Main.screenWidth - 64 - 28; int num95 = (int)(174f + (float)(num90 * 56) * Main.inventoryScale); Microsoft.Xna.Framework.Color white3 = new Microsoft.Xna.Framework.Color(100, 100, 100, 100); if (Main.screenHeight < 768 && num90 > 5) { num95 -= (int)(280f * Main.inventoryScale); num94 -= 48; } if (Main.mouseX >= num94 && (float)Main.mouseX <= (float)num94 + (float)Main.inventoryBackTexture.Width * Main.inventoryScale && Main.mouseY >= num95 && (float)Main.mouseY <= (float)num95 + (float)Main.inventoryBackTexture.Height * Main.inventoryScale) { flag = true; if (num91 == 0) { text17 = "Housing Query"; } else { text17 = Main.npc[num92].displayName + " the " + Main.npc[num92].name; } Main.player[Main.myPlayer].mouseInterface = true; if (Main.mouseLeftRelease && Main.mouseLeft && Main.mouseItem.type == 0) { Main.PlaySound(12, -1, -1, 1); this.mouseNPC = num91; Main.mouseLeftRelease = false; } } SpriteBatch arg_4350_0 = this.spriteBatch; Texture2D arg_4350_1 = Main.inventoryBack11Texture; Microsoft.Xna.Framework.Vector2 arg_4350_2 = new Microsoft.Xna.Framework.Vector2((float)num94, (float)num95); Microsoft.Xna.Framework.Rectangle? arg_4350_3 = new Microsoft.Xna.Framework.Rectangle?(new Microsoft.Xna.Framework.Rectangle(0, 0, Main.inventoryBackTexture.Width, Main.inventoryBackTexture.Height)); Microsoft.Xna.Framework.Color arg_4350_4 = color2; float arg_4350_5 = 0f; origin = default(Microsoft.Xna.Framework.Vector2); arg_4350_0.Draw(arg_4350_1, arg_4350_2, arg_4350_3, arg_4350_4, arg_4350_5, origin, Main.inventoryScale, SpriteEffects.None, 0f); white3 = Microsoft.Xna.Framework.Color.White; int num96 = num91; float scale = 1f; float num97 = 0f; if (Main.npcHeadTexture[num96].Width > Main.npcHeadTexture[num96].Height) { num97 = (float)Main.npcHeadTexture[num96].Width; } else { num97 = (float)Main.npcHeadTexture[num96].Height; } if (num97 > 36f) { scale = 36f / num97; } this.spriteBatch.Draw(Main.npcHeadTexture[num96], new Microsoft.Xna.Framework.Vector2((float)num94 + 26f * Main.inventoryScale, (float)num95 + 26f * Main.inventoryScale), new Microsoft.Xna.Framework.Rectangle?(new Microsoft.Xna.Framework.Rectangle(0, 0, Main.npcHeadTexture[num96].Width, Main.npcHeadTexture[num96].Height)), white3, 0f, new Microsoft.Xna.Framework.Vector2((float)(Main.npcHeadTexture[num96].Width / 2), (float)(Main.npcHeadTexture[num96].Height / 2)), scale, SpriteEffects.None, 0f); num90++; } } if (text17 != "" && Main.mouseItem.type == 0) { this.MouseText(text17, 0, 0); } } else { SpriteBatch arg_44F2_0 = this.spriteBatch; SpriteFont arg_44F2_1 = Main.fontMouseText; string arg_44F2_2 = "Equip"; Microsoft.Xna.Framework.Vector2 arg_44F2_3 = new Microsoft.Xna.Framework.Vector2((float)(Main.screenWidth - 64 - 28 + 4), 152f); Microsoft.Xna.Framework.Color arg_44F2_4 = new Microsoft.Xna.Framework.Color((int)Main.mouseTextColor, (int)Main.mouseTextColor, (int)Main.mouseTextColor, (int)Main.mouseTextColor); float arg_44F2_5 = 0f; origin = default(Microsoft.Xna.Framework.Vector2); arg_44F2_0.DrawString(arg_44F2_1, arg_44F2_2, arg_44F2_3, arg_44F2_4, arg_44F2_5, origin, 0.8f, SpriteEffects.None, 0f); if (Main.mouseX > Main.screenWidth - 64 - 28 && Main.mouseX < (int)((float)(Main.screenWidth - 64 - 28) + 56f * Main.inventoryScale) && Main.mouseY > 174 && Main.mouseY < (int)(174f + 448f * Main.inventoryScale)) { Main.player[Main.myPlayer].mouseInterface = true; } for (int num98 = 0; num98 < 8; num98++) { int num99 = Main.screenWidth - 64 - 28; int num100 = (int)(174f + (float)(num98 * 56) * Main.inventoryScale); Microsoft.Xna.Framework.Color white4 = new Microsoft.Xna.Framework.Color(100, 100, 100, 100); string text18 = ""; if (num98 == 3) { text18 = "Accessories"; } if (num98 == 7) { text18 = Main.player[Main.myPlayer].statDefense + " Defense"; } Microsoft.Xna.Framework.Vector2 vector5 = Main.fontMouseText.MeasureString(text18); SpriteBatch arg_4645_0 = this.spriteBatch; SpriteFont arg_4645_1 = Main.fontMouseText; string arg_4645_2 = text18; Microsoft.Xna.Framework.Vector2 arg_4645_3 = new Microsoft.Xna.Framework.Vector2((float)num99 - vector5.X - 10f, (float)num100 + (float)Main.inventoryBackTexture.Height * 0.5f - vector5.Y * 0.5f); Microsoft.Xna.Framework.Color arg_4645_4 = color5; float arg_4645_5 = 0f; origin = default(Microsoft.Xna.Framework.Vector2); arg_4645_0.DrawString(arg_4645_1, arg_4645_2, arg_4645_3, arg_4645_4, arg_4645_5, origin, 1f, SpriteEffects.None, 0f); if (Main.mouseX >= num99 && (float)Main.mouseX <= (float)num99 + (float)Main.inventoryBackTexture.Width * Main.inventoryScale && Main.mouseY >= num100 && (float)Main.mouseY <= (float)num100 + (float)Main.inventoryBackTexture.Height * Main.inventoryScale) { Main.armorHide = true; Main.player[Main.myPlayer].mouseInterface = true; if (Main.mouseLeftRelease && Main.mouseLeft && (Main.mouseItem.type == 0 || (Main.mouseItem.headSlot > -1 && num98 == 0) || (Main.mouseItem.bodySlot > -1 && num98 == 1) || (Main.mouseItem.legSlot > -1 && num98 == 2) || (Main.mouseItem.accessory && num98 > 2 && !Main.AccCheck(Main.mouseItem, num98)))) { Item item3 = Main.mouseItem; Main.mouseItem = Main.player[Main.myPlayer].armor[num98]; Main.player[Main.myPlayer].armor[num98] = item3; if (Main.player[Main.myPlayer].armor[num98].type == 0 || Main.player[Main.myPlayer].armor[num98].stack < 1) { Main.player[Main.myPlayer].armor[num98] = new Item(); } if (Main.mouseItem.type == 0 || Main.mouseItem.stack < 1) { Main.mouseItem = new Item(); } if (Main.mouseItem.type > 0 || Main.player[Main.myPlayer].armor[num98].type > 0) { Recipe.FindRecipes(); Main.PlaySound(7, -1, -1, 1); } } text15 = Main.player[Main.myPlayer].armor[num98].name; Main.toolTip = (Item)Main.player[Main.myPlayer].armor[num98].Clone(); if (num98 <= 2) { Main.toolTip.wornArmor = true; } if (Main.player[Main.myPlayer].armor[num98].stack > 1) { object obj = text15; text15 = string.Concat(new object[] { obj, " (", Main.player[Main.myPlayer].armor[num98].stack, ")" }); } } SpriteBatch arg_492B_0 = this.spriteBatch; Texture2D arg_492B_1 = Main.inventoryBack3Texture; Microsoft.Xna.Framework.Vector2 arg_492B_2 = new Microsoft.Xna.Framework.Vector2((float)num99, (float)num100); Microsoft.Xna.Framework.Rectangle? arg_492B_3 = new Microsoft.Xna.Framework.Rectangle?(new Microsoft.Xna.Framework.Rectangle(0, 0, Main.inventoryBackTexture.Width, Main.inventoryBackTexture.Height)); Microsoft.Xna.Framework.Color arg_492B_4 = color2; float arg_492B_5 = 0f; origin = default(Microsoft.Xna.Framework.Vector2); arg_492B_0.Draw(arg_492B_1, arg_492B_2, arg_492B_3, arg_492B_4, arg_492B_5, origin, Main.inventoryScale, SpriteEffects.None, 0f); white4 = Microsoft.Xna.Framework.Color.White; if (Main.player[Main.myPlayer].armor[num98].type > 0 && Main.player[Main.myPlayer].armor[num98].stack > 0) { float num101 = 1f; if (Main.itemTexture[Main.player[Main.myPlayer].armor[num98].type].Width > 32 || Main.itemTexture[Main.player[Main.myPlayer].armor[num98].type].Height > 32) { if (Main.itemTexture[Main.player[Main.myPlayer].armor[num98].type].Width > Main.itemTexture[Main.player[Main.myPlayer].armor[num98].type].Height) { num101 = 32f / (float)Main.itemTexture[Main.player[Main.myPlayer].armor[num98].type].Width; } else { num101 = 32f / (float)Main.itemTexture[Main.player[Main.myPlayer].armor[num98].type].Height; } } num101 *= Main.inventoryScale; SpriteBatch arg_4BA1_0 = this.spriteBatch; Texture2D arg_4BA1_1 = Main.itemTexture[Main.player[Main.myPlayer].armor[num98].type]; Microsoft.Xna.Framework.Vector2 arg_4BA1_2 = new Microsoft.Xna.Framework.Vector2((float)num99 + 26f * Main.inventoryScale - (float)Main.itemTexture[Main.player[Main.myPlayer].armor[num98].type].Width * 0.5f * num101, (float)num100 + 26f * Main.inventoryScale - (float)Main.itemTexture[Main.player[Main.myPlayer].armor[num98].type].Height * 0.5f * num101); Microsoft.Xna.Framework.Rectangle? arg_4BA1_3 = new Microsoft.Xna.Framework.Rectangle?(new Microsoft.Xna.Framework.Rectangle(0, 0, Main.itemTexture[Main.player[Main.myPlayer].armor[num98].type].Width, Main.itemTexture[Main.player[Main.myPlayer].armor[num98].type].Height)); Microsoft.Xna.Framework.Color arg_4BA1_4 = Main.player[Main.myPlayer].armor[num98].GetAlpha(white4); float arg_4BA1_5 = 0f; origin = default(Microsoft.Xna.Framework.Vector2); arg_4BA1_0.Draw(arg_4BA1_1, arg_4BA1_2, arg_4BA1_3, arg_4BA1_4, arg_4BA1_5, origin, num101, SpriteEffects.None, 0f); Microsoft.Xna.Framework.Color arg_4BCC_0 = Main.player[Main.myPlayer].armor[num98].color; Microsoft.Xna.Framework.Color b = default(Microsoft.Xna.Framework.Color); if (arg_4BCC_0 != b) { SpriteBatch arg_4D00_0 = this.spriteBatch; Texture2D arg_4D00_1 = Main.itemTexture[Main.player[Main.myPlayer].armor[num98].type]; Microsoft.Xna.Framework.Vector2 arg_4D00_2 = new Microsoft.Xna.Framework.Vector2((float)num99 + 26f * Main.inventoryScale - (float)Main.itemTexture[Main.player[Main.myPlayer].armor[num98].type].Width * 0.5f * num101, (float)num100 + 26f * Main.inventoryScale - (float)Main.itemTexture[Main.player[Main.myPlayer].armor[num98].type].Height * 0.5f * num101); Microsoft.Xna.Framework.Rectangle? arg_4D00_3 = new Microsoft.Xna.Framework.Rectangle?(new Microsoft.Xna.Framework.Rectangle(0, 0, Main.itemTexture[Main.player[Main.myPlayer].armor[num98].type].Width, Main.itemTexture[Main.player[Main.myPlayer].armor[num98].type].Height)); Microsoft.Xna.Framework.Color arg_4D00_4 = Main.player[Main.myPlayer].armor[num98].GetColor(white4); float arg_4D00_5 = 0f; origin = default(Microsoft.Xna.Framework.Vector2); arg_4D00_0.Draw(arg_4D00_1, arg_4D00_2, arg_4D00_3, arg_4D00_4, arg_4D00_5, origin, num101, SpriteEffects.None, 0f); } if (Main.player[Main.myPlayer].armor[num98].stack > 1) { SpriteBatch arg_4D8D_0 = this.spriteBatch; SpriteFont arg_4D8D_1 = Main.fontItemStack; string arg_4D8D_2 = string.Concat(Main.player[Main.myPlayer].armor[num98].stack); Microsoft.Xna.Framework.Vector2 arg_4D8D_3 = new Microsoft.Xna.Framework.Vector2((float)num99 + 10f * Main.inventoryScale, (float)num100 + 26f * Main.inventoryScale); Microsoft.Xna.Framework.Color arg_4D8D_4 = white4; float arg_4D8D_5 = 0f; origin = default(Microsoft.Xna.Framework.Vector2); arg_4D8D_0.DrawString(arg_4D8D_1, arg_4D8D_2, arg_4D8D_3, arg_4D8D_4, arg_4D8D_5, origin, num101, SpriteEffects.None, 0f); } } } SpriteBatch arg_4E00_0 = this.spriteBatch; SpriteFont arg_4E00_1 = Main.fontMouseText; string arg_4E00_2 = "Social"; Microsoft.Xna.Framework.Vector2 arg_4E00_3 = new Microsoft.Xna.Framework.Vector2((float)(Main.screenWidth - 64 - 28 - 44), 152f); Microsoft.Xna.Framework.Color arg_4E00_4 = new Microsoft.Xna.Framework.Color((int)Main.mouseTextColor, (int)Main.mouseTextColor, (int)Main.mouseTextColor, (int)Main.mouseTextColor); float arg_4E00_5 = 0f; origin = default(Microsoft.Xna.Framework.Vector2); arg_4E00_0.DrawString(arg_4E00_1, arg_4E00_2, arg_4E00_3, arg_4E00_4, arg_4E00_5, origin, 0.8f, SpriteEffects.None, 0f); if (Main.mouseX > Main.screenWidth - 64 - 28 - 47 && Main.mouseX < (int)((float)(Main.screenWidth - 64 - 20 - 47) + 56f * Main.inventoryScale) && Main.mouseY > 174 && Main.mouseY < (int)(174f + 168f * Main.inventoryScale)) { Main.player[Main.myPlayer].mouseInterface = true; } for (int num102 = 8; num102 < 11; num102++) { int num103 = Main.screenWidth - 64 - 28 - 47; int num104 = (int)(174f + (float)((num102 - 8) * 56) * Main.inventoryScale); Microsoft.Xna.Framework.Color white5 = new Microsoft.Xna.Framework.Color(100, 100, 100, 100); string text19 = ""; if (num102 == 8) { text19 = "Helmet"; } else { if (num102 == 9) { text19 = "Shirt"; } else { if (num102 == 10) { text19 = "Pants"; } } } Microsoft.Xna.Framework.Vector2 vector6 = Main.fontMouseText.MeasureString(text19); SpriteBatch arg_4F56_0 = this.spriteBatch; SpriteFont arg_4F56_1 = Main.fontMouseText; string arg_4F56_2 = text19; Microsoft.Xna.Framework.Vector2 arg_4F56_3 = new Microsoft.Xna.Framework.Vector2((float)num103 - vector6.X - 10f, (float)num104 + (float)Main.inventoryBackTexture.Height * 0.5f - vector6.Y * 0.5f); Microsoft.Xna.Framework.Color arg_4F56_4 = color5; float arg_4F56_5 = 0f; origin = default(Microsoft.Xna.Framework.Vector2); arg_4F56_0.DrawString(arg_4F56_1, arg_4F56_2, arg_4F56_3, arg_4F56_4, arg_4F56_5, origin, 1f, SpriteEffects.None, 0f); if (Main.mouseX >= num103 && (float)Main.mouseX <= (float)num103 + (float)Main.inventoryBackTexture.Width * Main.inventoryScale && Main.mouseY >= num104 && (float)Main.mouseY <= (float)num104 + (float)Main.inventoryBackTexture.Height * Main.inventoryScale) { Main.player[Main.myPlayer].mouseInterface = true; Main.armorHide = true; if (Main.mouseLeftRelease && Main.mouseLeft) { if (Main.mouseItem.type == 0 || (Main.mouseItem.headSlot > -1 && num102 == 8) || (Main.mouseItem.bodySlot > -1 && num102 == 9) || (Main.mouseItem.legSlot > -1 && num102 == 10)) { Item item4 = Main.mouseItem; Main.mouseItem = Main.player[Main.myPlayer].armor[num102]; Main.player[Main.myPlayer].armor[num102] = item4; if (Main.player[Main.myPlayer].armor[num102].type == 0 || Main.player[Main.myPlayer].armor[num102].stack < 1) { Main.player[Main.myPlayer].armor[num102] = new Item(); } if (Main.mouseItem.type == 0 || Main.mouseItem.stack < 1) { Main.mouseItem = new Item(); } if (Main.mouseItem.type > 0 || Main.player[Main.myPlayer].armor[num102].type > 0) { Recipe.FindRecipes(); Main.PlaySound(7, -1, -1, 1); } } } else { if (Main.mouseRight && Main.mouseRightRelease && Main.player[Main.myPlayer].armor[num102].maxStack == 1) { Main.player[Main.myPlayer].armor[num102] = Main.armorSwap(Main.player[Main.myPlayer].armor[num102]); } } text15 = Main.player[Main.myPlayer].armor[num102].name; Main.toolTip = (Item)Main.player[Main.myPlayer].armor[num102].Clone(); Main.toolTip.social = true; if (num102 <= 2) { Main.toolTip.wornArmor = true; } if (Main.player[Main.myPlayer].armor[num102].stack > 1) { object obj = text15; text15 = string.Concat(new object[] { obj, " (", Main.player[Main.myPlayer].armor[num102].stack, ")" }); } } SpriteBatch arg_527E_0 = this.spriteBatch; Texture2D arg_527E_1 = Main.inventoryBack8Texture; Microsoft.Xna.Framework.Vector2 arg_527E_2 = new Microsoft.Xna.Framework.Vector2((float)num103, (float)num104); Microsoft.Xna.Framework.Rectangle? arg_527E_3 = new Microsoft.Xna.Framework.Rectangle?(new Microsoft.Xna.Framework.Rectangle(0, 0, Main.inventoryBackTexture.Width, Main.inventoryBackTexture.Height)); Microsoft.Xna.Framework.Color arg_527E_4 = color2; float arg_527E_5 = 0f; origin = default(Microsoft.Xna.Framework.Vector2); arg_527E_0.Draw(arg_527E_1, arg_527E_2, arg_527E_3, arg_527E_4, arg_527E_5, origin, Main.inventoryScale, SpriteEffects.None, 0f); white5 = Microsoft.Xna.Framework.Color.White; if (Main.player[Main.myPlayer].armor[num102].type > 0 && Main.player[Main.myPlayer].armor[num102].stack > 0) { float num105 = 1f; if (Main.itemTexture[Main.player[Main.myPlayer].armor[num102].type].Width > 32 || Main.itemTexture[Main.player[Main.myPlayer].armor[num102].type].Height > 32) { if (Main.itemTexture[Main.player[Main.myPlayer].armor[num102].type].Width > Main.itemTexture[Main.player[Main.myPlayer].armor[num102].type].Height) { num105 = 32f / (float)Main.itemTexture[Main.player[Main.myPlayer].armor[num102].type].Width; } else { num105 = 32f / (float)Main.itemTexture[Main.player[Main.myPlayer].armor[num102].type].Height; } } num105 *= Main.inventoryScale; SpriteBatch arg_54F4_0 = this.spriteBatch; Texture2D arg_54F4_1 = Main.itemTexture[Main.player[Main.myPlayer].armor[num102].type]; Microsoft.Xna.Framework.Vector2 arg_54F4_2 = new Microsoft.Xna.Framework.Vector2((float)num103 + 26f * Main.inventoryScale - (float)Main.itemTexture[Main.player[Main.myPlayer].armor[num102].type].Width * 0.5f * num105, (float)num104 + 26f * Main.inventoryScale - (float)Main.itemTexture[Main.player[Main.myPlayer].armor[num102].type].Height * 0.5f * num105); Microsoft.Xna.Framework.Rectangle? arg_54F4_3 = new Microsoft.Xna.Framework.Rectangle?(new Microsoft.Xna.Framework.Rectangle(0, 0, Main.itemTexture[Main.player[Main.myPlayer].armor[num102].type].Width, Main.itemTexture[Main.player[Main.myPlayer].armor[num102].type].Height)); Microsoft.Xna.Framework.Color arg_54F4_4 = Main.player[Main.myPlayer].armor[num102].GetAlpha(white5); float arg_54F4_5 = 0f; origin = default(Microsoft.Xna.Framework.Vector2); arg_54F4_0.Draw(arg_54F4_1, arg_54F4_2, arg_54F4_3, arg_54F4_4, arg_54F4_5, origin, num105, SpriteEffects.None, 0f); Microsoft.Xna.Framework.Color arg_551F_0 = Main.player[Main.myPlayer].armor[num102].color; Microsoft.Xna.Framework.Color b = default(Microsoft.Xna.Framework.Color); if (arg_551F_0 != b) { SpriteBatch arg_5653_0 = this.spriteBatch; Texture2D arg_5653_1 = Main.itemTexture[Main.player[Main.myPlayer].armor[num102].type]; Microsoft.Xna.Framework.Vector2 arg_5653_2 = new Microsoft.Xna.Framework.Vector2((float)num103 + 26f * Main.inventoryScale - (float)Main.itemTexture[Main.player[Main.myPlayer].armor[num102].type].Width * 0.5f * num105, (float)num104 + 26f * Main.inventoryScale - (float)Main.itemTexture[Main.player[Main.myPlayer].armor[num102].type].Height * 0.5f * num105); Microsoft.Xna.Framework.Rectangle? arg_5653_3 = new Microsoft.Xna.Framework.Rectangle?(new Microsoft.Xna.Framework.Rectangle(0, 0, Main.itemTexture[Main.player[Main.myPlayer].armor[num102].type].Width, Main.itemTexture[Main.player[Main.myPlayer].armor[num102].type].Height)); Microsoft.Xna.Framework.Color arg_5653_4 = Main.player[Main.myPlayer].armor[num102].GetColor(white5); float arg_5653_5 = 0f; origin = default(Microsoft.Xna.Framework.Vector2); arg_5653_0.Draw(arg_5653_1, arg_5653_2, arg_5653_3, arg_5653_4, arg_5653_5, origin, num105, SpriteEffects.None, 0f); } if (Main.player[Main.myPlayer].armor[num102].stack > 1) { SpriteBatch arg_56E0_0 = this.spriteBatch; SpriteFont arg_56E0_1 = Main.fontItemStack; string arg_56E0_2 = string.Concat(Main.player[Main.myPlayer].armor[num102].stack); Microsoft.Xna.Framework.Vector2 arg_56E0_3 = new Microsoft.Xna.Framework.Vector2((float)num103 + 10f * Main.inventoryScale, (float)num104 + 26f * Main.inventoryScale); Microsoft.Xna.Framework.Color arg_56E0_4 = white5; float arg_56E0_5 = 0f; origin = default(Microsoft.Xna.Framework.Vector2); arg_56E0_0.DrawString(arg_56E0_1, arg_56E0_2, arg_56E0_3, arg_56E0_4, arg_56E0_5, origin, num105, SpriteEffects.None, 0f); } } } } int num106 = (Main.screenHeight - 600) / 2; int num107 = (int)((float)Main.screenHeight / 600f * 250f); if (Main.craftingHide) { Main.craftingAlpha -= 0.1f; if (Main.craftingAlpha < 0f) { Main.craftingAlpha = 0f; } } else { Main.craftingAlpha += 0.025f; if (Main.craftingAlpha > 1f) { Main.craftingAlpha = 1f; } } Microsoft.Xna.Framework.Color color6 = new Microsoft.Xna.Framework.Color((int)((byte)((float)Main.mouseTextColor * Main.craftingAlpha)), (int)((byte)((float)Main.mouseTextColor * Main.craftingAlpha)), (int)((byte)((float)Main.mouseTextColor * Main.craftingAlpha)), (int)((byte)((float)Main.mouseTextColor * Main.craftingAlpha))); Main.craftingHide = false; if (Main.reforge) { if (Main.mouseReforge) { if ((double)Main.reforgeScale < 1.3) { Main.reforgeScale += 0.02f; } } else { if (Main.reforgeScale > 1f) { Main.reforgeScale -= 0.02f; } } if (Main.player[Main.myPlayer].chest != -1 || Main.npcShop != 0 || Main.player[Main.myPlayer].talkNPC == -1 || Main.craftGuide) { Main.reforge = false; Main.player[Main.myPlayer].dropItemCheck(); Recipe.FindRecipes(); } else { int num108 = 101; int num109 = 241; string text20 = "Cost: "; if (Main.reforgeItem.type > 0) { int value2 = Main.reforgeItem.value; string text21 = ""; int num110 = 0; int num111 = 0; int num112 = 0; int num113 = 0; int num114 = value2; if (num114 < 1) { num114 = 1; } if (num114 >= 1000000) { num110 = num114 / 1000000; num114 -= num110 * 1000000; } if (num114 >= 10000) { num111 = num114 / 10000; num114 -= num111 * 10000; } if (num114 >= 100) { num112 = num114 / 100; num114 -= num112 * 100; } if (num114 >= 1) { num113 = num114; } if (num110 > 0) { text21 = text21 + num110 + " platinum "; } if (num111 > 0) { text21 = text21 + num111 + " gold "; } if (num112 > 0) { text21 = text21 + num112 + " silver "; } if (num113 > 0) { text21 = text21 + num113 + " copper "; } float num115 = (float)Main.mouseTextColor / 255f; Microsoft.Xna.Framework.Color white6 = Microsoft.Xna.Framework.Color.White; if (num110 > 0) { white6 = new Microsoft.Xna.Framework.Color((int)((byte)(220f * num115)), (int)((byte)(220f * num115)), (int)((byte)(198f * num115)), (int)Main.mouseTextColor); } else { if (num111 > 0) { white6 = new Microsoft.Xna.Framework.Color((int)((byte)(224f * num115)), (int)((byte)(201f * num115)), (int)((byte)(92f * num115)), (int)Main.mouseTextColor); } else { if (num112 > 0) { white6 = new Microsoft.Xna.Framework.Color((int)((byte)(181f * num115)), (int)((byte)(192f * num115)), (int)((byte)(193f * num115)), (int)Main.mouseTextColor); } else { if (num113 > 0) { white6 = new Microsoft.Xna.Framework.Color((int)((byte)(246f * num115)), (int)((byte)(138f * num115)), (int)((byte)(96f * num115)), (int)Main.mouseTextColor); } } } } SpriteBatch arg_5A82_0 = this.spriteBatch; SpriteFont arg_5A82_1 = Main.fontMouseText; string arg_5A82_2 = text21; Microsoft.Xna.Framework.Vector2 arg_5A82_3 = new Microsoft.Xna.Framework.Vector2((float)(num108 + 50) + Main.fontMouseText.MeasureString(text20).X, (float)num109); Microsoft.Xna.Framework.Color arg_5A82_4 = white6; float arg_5A82_5 = 0f; origin = default(Microsoft.Xna.Framework.Vector2); arg_5A82_0.DrawString(arg_5A82_1, arg_5A82_2, arg_5A82_3, arg_5A82_4, arg_5A82_5, origin, 1f, SpriteEffects.None, 0f); int num116 = num108 + 70; int num117 = num109 + 40; this.spriteBatch.Draw(Main.reforgeTexture, new Microsoft.Xna.Framework.Vector2((float)num116, (float)num117), new Microsoft.Xna.Framework.Rectangle?(new Microsoft.Xna.Framework.Rectangle(0, 0, Main.reforgeTexture.Width, Main.reforgeTexture.Height)), Microsoft.Xna.Framework.Color.White, 0f, new Microsoft.Xna.Framework.Vector2((float)(Main.reforgeTexture.Width / 2), (float)(Main.reforgeTexture.Height / 2)), Main.reforgeScale, SpriteEffects.None, 0f); if (Main.mouseX > num116 - Main.reforgeTexture.Width / 2 && Main.mouseX < num116 + Main.reforgeTexture.Width / 2 && Main.mouseY > num117 - Main.reforgeTexture.Height / 2 && Main.mouseY < num117 + Main.reforgeTexture.Height / 2) { text15 = "Reforge"; if (!Main.mouseReforge) { Main.PlaySound(12, -1, -1, 1); } Main.mouseReforge = true; Main.player[Main.myPlayer].mouseInterface = true; if (Main.mouseLeftRelease && Main.mouseLeft && Main.player[Main.myPlayer].BuyItem(value2)) { Main.reforgeItem.SetDefaults(Main.reforgeItem.name); Main.reforgeItem.Prefix(-2); Main.reforgeItem.position.X = Main.player[Main.myPlayer].position.X + (float)(Main.player[Main.myPlayer].width / 2) - (float)(Main.reforgeItem.width / 2); Main.reforgeItem.position.Y = Main.player[Main.myPlayer].position.Y + (float)(Main.player[Main.myPlayer].height / 2) - (float)(Main.reforgeItem.height / 2); ItemText.NewText(Main.reforgeItem, Main.reforgeItem.stack); Main.PlaySound(2, -1, -1, 37); } } else { Main.mouseReforge = false; } } else { text20 = "Place an item here to reforge"; } SpriteBatch arg_5CF0_0 = this.spriteBatch; SpriteFont arg_5CF0_1 = Main.fontMouseText; string arg_5CF0_2 = text20; Microsoft.Xna.Framework.Vector2 arg_5CF0_3 = new Microsoft.Xna.Framework.Vector2((float)(num108 + 50), (float)num109); Microsoft.Xna.Framework.Color arg_5CF0_4 = new Microsoft.Xna.Framework.Color((int)Main.mouseTextColor, (int)Main.mouseTextColor, (int)Main.mouseTextColor, (int)Main.mouseTextColor); float arg_5CF0_5 = 0f; origin = default(Microsoft.Xna.Framework.Vector2); arg_5CF0_0.DrawString(arg_5CF0_1, arg_5CF0_2, arg_5CF0_3, arg_5CF0_4, arg_5CF0_5, origin, 1f, SpriteEffects.None, 0f); Microsoft.Xna.Framework.Color white7 = new Microsoft.Xna.Framework.Color(100, 100, 100, 100); if (Main.mouseX >= num108 && (float)Main.mouseX <= (float)num108 + (float)Main.inventoryBackTexture.Width * Main.inventoryScale && Main.mouseY >= num109 && (float)Main.mouseY <= (float)num109 + (float)Main.inventoryBackTexture.Height * Main.inventoryScale) { Main.player[Main.myPlayer].mouseInterface = true; Main.craftingHide = true; if (Main.mouseItem.Prefix(-3) || Main.mouseItem.type == 0) { if (Main.mouseLeftRelease && Main.mouseLeft) { Item item5 = Main.mouseItem; Main.mouseItem = Main.reforgeItem; Main.reforgeItem = item5; if (Main.reforgeItem.type == 0 || Main.reforgeItem.stack < 1) { Main.reforgeItem = new Item(); } if (Main.mouseItem.IsTheSameAs(Main.reforgeItem) && Main.reforgeItem.stack != Main.reforgeItem.maxStack && Main.mouseItem.stack != Main.mouseItem.maxStack) { if (Main.mouseItem.stack + Main.reforgeItem.stack <= Main.mouseItem.maxStack) { Main.reforgeItem.stack += Main.mouseItem.stack; Main.mouseItem.stack = 0; } else { int num118 = Main.mouseItem.maxStack - Main.reforgeItem.stack; Main.reforgeItem.stack += num118; Main.mouseItem.stack -= num118; } } if (Main.mouseItem.type == 0 || Main.mouseItem.stack < 1) { Main.mouseItem = new Item(); } if (Main.mouseItem.type > 0 || Main.reforgeItem.type > 0) { Recipe.FindRecipes(); Main.PlaySound(7, -1, -1, 1); } } else { if (Main.stackSplit <= 1 && Main.mouseRight && (Main.mouseItem.IsTheSameAs(Main.reforgeItem) || Main.mouseItem.type == 0) && (Main.mouseItem.stack < Main.mouseItem.maxStack || Main.mouseItem.type == 0)) { if (Main.mouseItem.type == 0) { Main.mouseItem = (Item)Main.reforgeItem.Clone(); Main.mouseItem.stack = 0; } Main.mouseItem.stack++; Main.reforgeItem.stack--; if (Main.reforgeItem.stack <= 0) { Main.reforgeItem = new Item(); } Recipe.FindRecipes(); Main.soundInstanceMenuTick.Stop(); Main.soundInstanceMenuTick = Main.soundMenuTick.CreateInstance(); Main.PlaySound(12, -1, -1, 1); if (Main.stackSplit == 0) { Main.stackSplit = 15; } else { Main.stackSplit = Main.stackDelay; } } } } text15 = Main.reforgeItem.name; Main.toolTip = (Item)Main.reforgeItem.Clone(); if (Main.reforgeItem.stack > 1) { object obj = text15; text15 = string.Concat(new object[] { obj, " (", Main.reforgeItem.stack, ")" }); } } SpriteBatch arg_60D3_0 = this.spriteBatch; Texture2D arg_60D3_1 = Main.inventoryBack4Texture; Microsoft.Xna.Framework.Vector2 arg_60D3_2 = new Microsoft.Xna.Framework.Vector2((float)num108, (float)num109); Microsoft.Xna.Framework.Rectangle? arg_60D3_3 = new Microsoft.Xna.Framework.Rectangle?(new Microsoft.Xna.Framework.Rectangle(0, 0, Main.inventoryBackTexture.Width, Main.inventoryBackTexture.Height)); Microsoft.Xna.Framework.Color arg_60D3_4 = color2; float arg_60D3_5 = 0f; origin = default(Microsoft.Xna.Framework.Vector2); arg_60D3_0.Draw(arg_60D3_1, arg_60D3_2, arg_60D3_3, arg_60D3_4, arg_60D3_5, origin, Main.inventoryScale, SpriteEffects.None, 0f); white7 = Microsoft.Xna.Framework.Color.White; if (Main.reforgeItem.type > 0 && Main.reforgeItem.stack > 0) { float num119 = 1f; if (Main.itemTexture[Main.reforgeItem.type].Width > 32 || Main.itemTexture[Main.reforgeItem.type].Height > 32) { if (Main.itemTexture[Main.reforgeItem.type].Width > Main.itemTexture[Main.reforgeItem.type].Height) { num119 = 32f / (float)Main.itemTexture[Main.reforgeItem.type].Width; } else { num119 = 32f / (float)Main.itemTexture[Main.reforgeItem.type].Height; } } num119 *= Main.inventoryScale; SpriteBatch arg_6282_0 = this.spriteBatch; Texture2D arg_6282_1 = Main.itemTexture[Main.reforgeItem.type]; Microsoft.Xna.Framework.Vector2 arg_6282_2 = new Microsoft.Xna.Framework.Vector2((float)num108 + 26f * Main.inventoryScale - (float)Main.itemTexture[Main.reforgeItem.type].Width * 0.5f * num119, (float)num109 + 26f * Main.inventoryScale - (float)Main.itemTexture[Main.reforgeItem.type].Height * 0.5f * num119); Microsoft.Xna.Framework.Rectangle? arg_6282_3 = new Microsoft.Xna.Framework.Rectangle?(new Microsoft.Xna.Framework.Rectangle(0, 0, Main.itemTexture[Main.reforgeItem.type].Width, Main.itemTexture[Main.reforgeItem.type].Height)); Microsoft.Xna.Framework.Color arg_6282_4 = Main.reforgeItem.GetAlpha(white7); float arg_6282_5 = 0f; origin = default(Microsoft.Xna.Framework.Vector2); arg_6282_0.Draw(arg_6282_1, arg_6282_2, arg_6282_3, arg_6282_4, arg_6282_5, origin, num119, SpriteEffects.None, 0f); Microsoft.Xna.Framework.Color arg_629F_0 = Main.reforgeItem.color; Microsoft.Xna.Framework.Color b = default(Microsoft.Xna.Framework.Color); if (arg_629F_0 != b) { SpriteBatch arg_637F_0 = this.spriteBatch; Texture2D arg_637F_1 = Main.itemTexture[Main.reforgeItem.type]; Microsoft.Xna.Framework.Vector2 arg_637F_2 = new Microsoft.Xna.Framework.Vector2((float)num108 + 26f * Main.inventoryScale - (float)Main.itemTexture[Main.reforgeItem.type].Width * 0.5f * num119, (float)num109 + 26f * Main.inventoryScale - (float)Main.itemTexture[Main.reforgeItem.type].Height * 0.5f * num119); Microsoft.Xna.Framework.Rectangle? arg_637F_3 = new Microsoft.Xna.Framework.Rectangle?(new Microsoft.Xna.Framework.Rectangle(0, 0, Main.itemTexture[Main.reforgeItem.type].Width, Main.itemTexture[Main.reforgeItem.type].Height)); Microsoft.Xna.Framework.Color arg_637F_4 = Main.reforgeItem.GetColor(white7); float arg_637F_5 = 0f; origin = default(Microsoft.Xna.Framework.Vector2); arg_637F_0.Draw(arg_637F_1, arg_637F_2, arg_637F_3, arg_637F_4, arg_637F_5, origin, num119, SpriteEffects.None, 0f); } if (Main.reforgeItem.stack > 1) { SpriteBatch arg_63F3_0 = this.spriteBatch; SpriteFont arg_63F3_1 = Main.fontItemStack; string arg_63F3_2 = string.Concat(Main.reforgeItem.stack); Microsoft.Xna.Framework.Vector2 arg_63F3_3 = new Microsoft.Xna.Framework.Vector2((float)num108 + 10f * Main.inventoryScale, (float)num109 + 26f * Main.inventoryScale); Microsoft.Xna.Framework.Color arg_63F3_4 = white7; float arg_63F3_5 = 0f; origin = default(Microsoft.Xna.Framework.Vector2); arg_63F3_0.DrawString(arg_63F3_1, arg_63F3_2, arg_63F3_3, arg_63F3_4, arg_63F3_5, origin, num119, SpriteEffects.None, 0f); } } } } else { if (Main.craftGuide) { if (Main.player[Main.myPlayer].chest != -1 || Main.npcShop != 0 || Main.player[Main.myPlayer].talkNPC == -1 || Main.reforge) { Main.craftGuide = false; Main.player[Main.myPlayer].dropItemCheck(); Recipe.FindRecipes(); } else { int num120 = 73; int num121 = 331; num121 += num106; string text22; if (Main.guideItem.type > 0) { text22 = "Showing recipes that use " + Main.guideItem.name; SpriteBatch arg_64D1_0 = this.spriteBatch; SpriteFont arg_64D1_1 = Main.fontMouseText; string arg_64D1_2 = "Required objects:"; Microsoft.Xna.Framework.Vector2 arg_64D1_3 = new Microsoft.Xna.Framework.Vector2((float)num120, (float)(num121 + 118)); Microsoft.Xna.Framework.Color arg_64D1_4 = color6; float arg_64D1_5 = 0f; origin = default(Microsoft.Xna.Framework.Vector2); arg_64D1_0.DrawString(arg_64D1_1, arg_64D1_2, arg_64D1_3, arg_64D1_4, arg_64D1_5, origin, 1f, SpriteEffects.None, 0f); int num122 = Main.focusRecipe; int num123 = 0; int num124 = 0; while (num124 < Recipe.maxRequirements) { int num125 = (num124 + 1) * 26; if (Main.recipe[Main.availableRecipe[num122]].requiredTile[num124] == -1) { if (num124 == 0 && !Main.recipe[Main.availableRecipe[num122]].needWater) { SpriteBatch arg_656A_0 = this.spriteBatch; SpriteFont arg_656A_1 = Main.fontMouseText; string arg_656A_2 = "None"; Microsoft.Xna.Framework.Vector2 arg_656A_3 = new Microsoft.Xna.Framework.Vector2((float)num120, (float)(num121 + 118 + num125)); Microsoft.Xna.Framework.Color arg_656A_4 = color6; float arg_656A_5 = 0f; origin = default(Microsoft.Xna.Framework.Vector2); arg_656A_0.DrawString(arg_656A_1, arg_656A_2, arg_656A_3, arg_656A_4, arg_656A_5, origin, 1f, SpriteEffects.None, 0f); break; } break; } else { num123++; SpriteBatch arg_65CF_0 = this.spriteBatch; SpriteFont arg_65CF_1 = Main.fontMouseText; string arg_65CF_2 = Main.tileName[Main.recipe[Main.availableRecipe[num122]].requiredTile[num124]]; Microsoft.Xna.Framework.Vector2 arg_65CF_3 = new Microsoft.Xna.Framework.Vector2((float)num120, (float)(num121 + 118 + num125)); Microsoft.Xna.Framework.Color arg_65CF_4 = color6; float arg_65CF_5 = 0f; origin = default(Microsoft.Xna.Framework.Vector2); arg_65CF_0.DrawString(arg_65CF_1, arg_65CF_2, arg_65CF_3, arg_65CF_4, arg_65CF_5, origin, 1f, SpriteEffects.None, 0f); num124++; } } if (Main.recipe[Main.availableRecipe[num122]].needWater) { int num126 = (num123 + 1) * 26; SpriteBatch arg_6645_0 = this.spriteBatch; SpriteFont arg_6645_1 = Main.fontMouseText; string arg_6645_2 = "None"; Microsoft.Xna.Framework.Vector2 arg_6645_3 = new Microsoft.Xna.Framework.Vector2((float)num120, (float)(num121 + 118 + num126)); Microsoft.Xna.Framework.Color arg_6645_4 = color6; float arg_6645_5 = 0f; origin = default(Microsoft.Xna.Framework.Vector2); arg_6645_0.DrawString(arg_6645_1, arg_6645_2, arg_6645_3, arg_6645_4, arg_6645_5, origin, 1f, SpriteEffects.None, 0f); } } else { text22 = "Place a material here to show recipes"; } SpriteBatch arg_66A8_0 = this.spriteBatch; SpriteFont arg_66A8_1 = Main.fontMouseText; string arg_66A8_2 = text22; Microsoft.Xna.Framework.Vector2 arg_66A8_3 = new Microsoft.Xna.Framework.Vector2((float)(num120 + 50), (float)(num121 + 12)); Microsoft.Xna.Framework.Color arg_66A8_4 = new Microsoft.Xna.Framework.Color((int)Main.mouseTextColor, (int)Main.mouseTextColor, (int)Main.mouseTextColor, (int)Main.mouseTextColor); float arg_66A8_5 = 0f; origin = default(Microsoft.Xna.Framework.Vector2); arg_66A8_0.DrawString(arg_66A8_1, arg_66A8_2, arg_66A8_3, arg_66A8_4, arg_66A8_5, origin, 1f, SpriteEffects.None, 0f); Microsoft.Xna.Framework.Color white8 = new Microsoft.Xna.Framework.Color(100, 100, 100, 100); if (Main.mouseX >= num120 && (float)Main.mouseX <= (float)num120 + (float)Main.inventoryBackTexture.Width * Main.inventoryScale && Main.mouseY >= num121 && (float)Main.mouseY <= (float)num121 + (float)Main.inventoryBackTexture.Height * Main.inventoryScale) { Main.player[Main.myPlayer].mouseInterface = true; Main.craftingHide = true; if (Main.mouseItem.material || Main.mouseItem.type == 0) { if (Main.mouseLeftRelease && Main.mouseLeft) { Item item6 = Main.mouseItem; Main.mouseItem = Main.guideItem; Main.guideItem = item6; if (Main.guideItem.type == 0 || Main.guideItem.stack < 1) { Main.guideItem = new Item(); } if (Main.mouseItem.IsTheSameAs(Main.guideItem) && Main.guideItem.stack != Main.guideItem.maxStack && Main.mouseItem.stack != Main.mouseItem.maxStack) { if (Main.mouseItem.stack + Main.guideItem.stack <= Main.mouseItem.maxStack) { Main.guideItem.stack += Main.mouseItem.stack; Main.mouseItem.stack = 0; } else { int num127 = Main.mouseItem.maxStack - Main.guideItem.stack; Main.guideItem.stack += num127; Main.mouseItem.stack -= num127; } } if (Main.mouseItem.type == 0 || Main.mouseItem.stack < 1) { Main.mouseItem = new Item(); } if (Main.mouseItem.type > 0 || Main.guideItem.type > 0) { Recipe.FindRecipes(); Main.PlaySound(7, -1, -1, 1); } } else { if (Main.stackSplit <= 1 && Main.mouseRight && (Main.mouseItem.IsTheSameAs(Main.guideItem) || Main.mouseItem.type == 0) && (Main.mouseItem.stack < Main.mouseItem.maxStack || Main.mouseItem.type == 0)) { if (Main.mouseItem.type == 0) { Main.mouseItem = (Item)Main.guideItem.Clone(); Main.mouseItem.stack = 0; } Main.mouseItem.stack++; Main.guideItem.stack--; if (Main.guideItem.stack <= 0) { Main.guideItem = new Item(); } Recipe.FindRecipes(); Main.soundInstanceMenuTick.Stop(); Main.soundInstanceMenuTick = Main.soundMenuTick.CreateInstance(); Main.PlaySound(12, -1, -1, 1); if (Main.stackSplit == 0) { Main.stackSplit = 15; } else { Main.stackSplit = Main.stackDelay; } } } } text15 = Main.guideItem.name; Main.toolTip = (Item)Main.guideItem.Clone(); if (Main.guideItem.stack > 1) { object obj = text15; text15 = string.Concat(new object[] { obj, " (", Main.guideItem.stack, ")" }); } } SpriteBatch arg_6A89_0 = this.spriteBatch; Texture2D arg_6A89_1 = Main.inventoryBack4Texture; Microsoft.Xna.Framework.Vector2 arg_6A89_2 = new Microsoft.Xna.Framework.Vector2((float)num120, (float)num121); Microsoft.Xna.Framework.Rectangle? arg_6A89_3 = new Microsoft.Xna.Framework.Rectangle?(new Microsoft.Xna.Framework.Rectangle(0, 0, Main.inventoryBackTexture.Width, Main.inventoryBackTexture.Height)); Microsoft.Xna.Framework.Color arg_6A89_4 = color2; float arg_6A89_5 = 0f; origin = default(Microsoft.Xna.Framework.Vector2); arg_6A89_0.Draw(arg_6A89_1, arg_6A89_2, arg_6A89_3, arg_6A89_4, arg_6A89_5, origin, Main.inventoryScale, SpriteEffects.None, 0f); white8 = Microsoft.Xna.Framework.Color.White; if (Main.guideItem.type > 0 && Main.guideItem.stack > 0) { float num128 = 1f; if (Main.itemTexture[Main.guideItem.type].Width > 32 || Main.itemTexture[Main.guideItem.type].Height > 32) { if (Main.itemTexture[Main.guideItem.type].Width > Main.itemTexture[Main.guideItem.type].Height) { num128 = 32f / (float)Main.itemTexture[Main.guideItem.type].Width; } else { num128 = 32f / (float)Main.itemTexture[Main.guideItem.type].Height; } } num128 *= Main.inventoryScale; SpriteBatch arg_6C38_0 = this.spriteBatch; Texture2D arg_6C38_1 = Main.itemTexture[Main.guideItem.type]; Microsoft.Xna.Framework.Vector2 arg_6C38_2 = new Microsoft.Xna.Framework.Vector2((float)num120 + 26f * Main.inventoryScale - (float)Main.itemTexture[Main.guideItem.type].Width * 0.5f * num128, (float)num121 + 26f * Main.inventoryScale - (float)Main.itemTexture[Main.guideItem.type].Height * 0.5f * num128); Microsoft.Xna.Framework.Rectangle? arg_6C38_3 = new Microsoft.Xna.Framework.Rectangle?(new Microsoft.Xna.Framework.Rectangle(0, 0, Main.itemTexture[Main.guideItem.type].Width, Main.itemTexture[Main.guideItem.type].Height)); Microsoft.Xna.Framework.Color arg_6C38_4 = Main.guideItem.GetAlpha(white8); float arg_6C38_5 = 0f; origin = default(Microsoft.Xna.Framework.Vector2); arg_6C38_0.Draw(arg_6C38_1, arg_6C38_2, arg_6C38_3, arg_6C38_4, arg_6C38_5, origin, num128, SpriteEffects.None, 0f); Microsoft.Xna.Framework.Color arg_6C55_0 = Main.guideItem.color; Microsoft.Xna.Framework.Color b = default(Microsoft.Xna.Framework.Color); if (arg_6C55_0 != b) { SpriteBatch arg_6D35_0 = this.spriteBatch; Texture2D arg_6D35_1 = Main.itemTexture[Main.guideItem.type]; Microsoft.Xna.Framework.Vector2 arg_6D35_2 = new Microsoft.Xna.Framework.Vector2((float)num120 + 26f * Main.inventoryScale - (float)Main.itemTexture[Main.guideItem.type].Width * 0.5f * num128, (float)num121 + 26f * Main.inventoryScale - (float)Main.itemTexture[Main.guideItem.type].Height * 0.5f * num128); Microsoft.Xna.Framework.Rectangle? arg_6D35_3 = new Microsoft.Xna.Framework.Rectangle?(new Microsoft.Xna.Framework.Rectangle(0, 0, Main.itemTexture[Main.guideItem.type].Width, Main.itemTexture[Main.guideItem.type].Height)); Microsoft.Xna.Framework.Color arg_6D35_4 = Main.guideItem.GetColor(white8); float arg_6D35_5 = 0f; origin = default(Microsoft.Xna.Framework.Vector2); arg_6D35_0.Draw(arg_6D35_1, arg_6D35_2, arg_6D35_3, arg_6D35_4, arg_6D35_5, origin, num128, SpriteEffects.None, 0f); } if (Main.guideItem.stack > 1) { SpriteBatch arg_6DA6_0 = this.spriteBatch; SpriteFont arg_6DA6_1 = Main.fontItemStack; string arg_6DA6_2 = string.Concat(Main.guideItem.stack); Microsoft.Xna.Framework.Vector2 arg_6DA6_3 = new Microsoft.Xna.Framework.Vector2((float)num120 + 10f * Main.inventoryScale, (float)num121 + 26f * Main.inventoryScale); Microsoft.Xna.Framework.Color arg_6DA6_4 = white8; float arg_6DA6_5 = 0f; origin = default(Microsoft.Xna.Framework.Vector2); arg_6DA6_0.DrawString(arg_6DA6_1, arg_6DA6_2, arg_6DA6_3, arg_6DA6_4, arg_6DA6_5, origin, num128, SpriteEffects.None, 0f); } } } } } if (!Main.reforge) { if (Main.numAvailableRecipes > 0) { SpriteBatch arg_6E00_0 = this.spriteBatch; SpriteFont arg_6E00_1 = Main.fontMouseText; string arg_6E00_2 = "Crafting"; Microsoft.Xna.Framework.Vector2 arg_6E00_3 = new Microsoft.Xna.Framework.Vector2(76f, (float)(414 + num106)); Microsoft.Xna.Framework.Color arg_6E00_4 = color6; float arg_6E00_5 = 0f; origin = default(Microsoft.Xna.Framework.Vector2); arg_6E00_0.DrawString(arg_6E00_1, arg_6E00_2, arg_6E00_3, arg_6E00_4, arg_6E00_5, origin, 1f, SpriteEffects.None, 0f); } for (int num129 = 0; num129 < Recipe.maxRecipes; num129++) { Main.inventoryScale = 100f / (Math.Abs(Main.availableRecipeY[num129]) + 100f); if ((double)Main.inventoryScale < 0.75) { Main.inventoryScale = 0.75f; } if (Main.availableRecipeY[num129] < (float)((num129 - Main.focusRecipe) * 65)) { if (Main.availableRecipeY[num129] == 0f) { Main.PlaySound(12, -1, -1, 1); } Main.availableRecipeY[num129] += 6.5f; } else { if (Main.availableRecipeY[num129] > (float)((num129 - Main.focusRecipe) * 65)) { if (Main.availableRecipeY[num129] == 0f) { Main.PlaySound(12, -1, -1, 1); } Main.availableRecipeY[num129] -= 6.5f; } } if (num129 < Main.numAvailableRecipes && Math.Abs(Main.availableRecipeY[num129]) <= (float)num107) { int num130 = (int)(46f - 26f * Main.inventoryScale); int num131 = (int)(410f + Main.availableRecipeY[num129] * Main.inventoryScale - 30f * Main.inventoryScale + (float)num106); double num132 = (double)(color2.A + 50); double num133 = 255.0; if (Math.Abs(Main.availableRecipeY[num129]) > (float)(num107 - 100)) { num132 = (double)(150f * (100f - (Math.Abs(Main.availableRecipeY[num129]) - (float)(num107 - 100)))) * 0.01; num133 = (double)(255f * (100f - (Math.Abs(Main.availableRecipeY[num129]) - (float)(num107 - 100)))) * 0.01; } new Microsoft.Xna.Framework.Color((int)((byte)num132), (int)((byte)num132), (int)((byte)num132), (int)((byte)num132)); Microsoft.Xna.Framework.Color color7 = new Microsoft.Xna.Framework.Color((int)((byte)num133), (int)((byte)num133), (int)((byte)num133), (int)((byte)num133)); if (Main.mouseX >= num130 && (float)Main.mouseX <= (float)num130 + (float)Main.inventoryBackTexture.Width * Main.inventoryScale && Main.mouseY >= num131 && (float)Main.mouseY <= (float)num131 + (float)Main.inventoryBackTexture.Height * Main.inventoryScale) { Main.player[Main.myPlayer].mouseInterface = true; if (Main.focusRecipe == num129 && Main.guideItem.type == 0) { if (Main.mouseItem.type == 0 || (Main.mouseItem.IsTheSameAs(Main.recipe[Main.availableRecipe[num129]].createItem) && Main.mouseItem.stack + Main.recipe[Main.availableRecipe[num129]].createItem.stack <= Main.mouseItem.maxStack)) { if (Main.mouseLeftRelease && Main.mouseLeft) { int stack = Main.mouseItem.stack; Main.mouseItem = (Item)Main.recipe[Main.availableRecipe[num129]].createItem.Clone(); Main.mouseItem.Prefix(-1); Main.mouseItem.stack += stack; Main.mouseItem.position.X = Main.player[Main.myPlayer].position.X + (float)(Main.player[Main.myPlayer].width / 2) - (float)(Main.mouseItem.width / 2); Main.mouseItem.position.Y = Main.player[Main.myPlayer].position.Y + (float)(Main.player[Main.myPlayer].height / 2) - (float)(Main.mouseItem.height / 2); ItemText.NewText(Main.mouseItem, Main.recipe[Main.availableRecipe[num129]].createItem.stack); Main.recipe[Main.availableRecipe[num129]].Create(); if (Main.mouseItem.type > 0 || Main.recipe[Main.availableRecipe[num129]].createItem.type > 0) { Main.PlaySound(7, -1, -1, 1); } } else { if (Main.stackSplit <= 1 && Main.mouseRight && (Main.mouseItem.stack < Main.mouseItem.maxStack || Main.mouseItem.type == 0)) { if (Main.stackSplit == 0) { Main.stackSplit = 15; } else { Main.stackSplit = Main.stackDelay; } int stack2 = Main.mouseItem.stack; Main.mouseItem = (Item)Main.recipe[Main.availableRecipe[num129]].createItem.Clone(); Main.mouseItem.stack += stack2; Main.mouseItem.position.X = Main.player[Main.myPlayer].position.X + (float)(Main.player[Main.myPlayer].width / 2) - (float)(Main.mouseItem.width / 2); Main.mouseItem.position.Y = Main.player[Main.myPlayer].position.Y + (float)(Main.player[Main.myPlayer].height / 2) - (float)(Main.mouseItem.height / 2); ItemText.NewText(Main.mouseItem, Main.recipe[Main.availableRecipe[num129]].createItem.stack); Main.recipe[Main.availableRecipe[num129]].Create(); if (Main.mouseItem.type > 0 || Main.recipe[Main.availableRecipe[num129]].createItem.type > 0) { Main.PlaySound(7, -1, -1, 1); } } } } } else { if (Main.mouseLeftRelease && Main.mouseLeft) { Main.focusRecipe = num129; } } Main.craftingHide = true; text15 = Main.recipe[Main.availableRecipe[num129]].createItem.name; Main.toolTip = (Item)Main.recipe[Main.availableRecipe[num129]].createItem.Clone(); if (Main.recipe[Main.availableRecipe[num129]].createItem.stack > 1) { object obj = text15; text15 = string.Concat(new object[] { obj, " (", Main.recipe[Main.availableRecipe[num129]].createItem.stack, ")" }); } } if (Main.numAvailableRecipes > 0) { num132 -= 50.0; if (num132 < 0.0) { num132 = 0.0; } SpriteBatch arg_7516_0 = this.spriteBatch; Texture2D arg_7516_1 = Main.inventoryBack4Texture; Microsoft.Xna.Framework.Vector2 arg_7516_2 = new Microsoft.Xna.Framework.Vector2((float)num130, (float)num131); Microsoft.Xna.Framework.Rectangle? arg_7516_3 = new Microsoft.Xna.Framework.Rectangle?(new Microsoft.Xna.Framework.Rectangle(0, 0, Main.inventoryBackTexture.Width, Main.inventoryBackTexture.Height)); Microsoft.Xna.Framework.Color arg_7516_4 = new Microsoft.Xna.Framework.Color((int)((byte)num132), (int)((byte)num132), (int)((byte)num132), (int)((byte)num132)); float arg_7516_5 = 0f; origin = default(Microsoft.Xna.Framework.Vector2); arg_7516_0.Draw(arg_7516_1, arg_7516_2, arg_7516_3, arg_7516_4, arg_7516_5, origin, Main.inventoryScale, SpriteEffects.None, 0f); if (Main.recipe[Main.availableRecipe[num129]].createItem.type > 0 && Main.recipe[Main.availableRecipe[num129]].createItem.stack > 0) { float num134 = 1f; if (Main.itemTexture[Main.recipe[Main.availableRecipe[num129]].createItem.type].Width > 32 || Main.itemTexture[Main.recipe[Main.availableRecipe[num129]].createItem.type].Height > 32) { if (Main.itemTexture[Main.recipe[Main.availableRecipe[num129]].createItem.type].Width > Main.itemTexture[Main.recipe[Main.availableRecipe[num129]].createItem.type].Height) { num134 = 32f / (float)Main.itemTexture[Main.recipe[Main.availableRecipe[num129]].createItem.type].Width; } else { num134 = 32f / (float)Main.itemTexture[Main.recipe[Main.availableRecipe[num129]].createItem.type].Height; } } num134 *= Main.inventoryScale; SpriteBatch arg_7785_0 = this.spriteBatch; Texture2D arg_7785_1 = Main.itemTexture[Main.recipe[Main.availableRecipe[num129]].createItem.type]; Microsoft.Xna.Framework.Vector2 arg_7785_2 = new Microsoft.Xna.Framework.Vector2((float)num130 + 26f * Main.inventoryScale - (float)Main.itemTexture[Main.recipe[Main.availableRecipe[num129]].createItem.type].Width * 0.5f * num134, (float)num131 + 26f * Main.inventoryScale - (float)Main.itemTexture[Main.recipe[Main.availableRecipe[num129]].createItem.type].Height * 0.5f * num134); Microsoft.Xna.Framework.Rectangle? arg_7785_3 = new Microsoft.Xna.Framework.Rectangle?(new Microsoft.Xna.Framework.Rectangle(0, 0, Main.itemTexture[Main.recipe[Main.availableRecipe[num129]].createItem.type].Width, Main.itemTexture[Main.recipe[Main.availableRecipe[num129]].createItem.type].Height)); Microsoft.Xna.Framework.Color arg_7785_4 = Main.recipe[Main.availableRecipe[num129]].createItem.GetAlpha(color7); float arg_7785_5 = 0f; origin = default(Microsoft.Xna.Framework.Vector2); arg_7785_0.Draw(arg_7785_1, arg_7785_2, arg_7785_3, arg_7785_4, arg_7785_5, origin, num134, SpriteEffects.None, 0f); Microsoft.Xna.Framework.Color arg_77B0_0 = Main.recipe[Main.availableRecipe[num129]].createItem.color; Microsoft.Xna.Framework.Color b = default(Microsoft.Xna.Framework.Color); if (arg_77B0_0 != b) { SpriteBatch arg_78E4_0 = this.spriteBatch; Texture2D arg_78E4_1 = Main.itemTexture[Main.recipe[Main.availableRecipe[num129]].createItem.type]; Microsoft.Xna.Framework.Vector2 arg_78E4_2 = new Microsoft.Xna.Framework.Vector2((float)num130 + 26f * Main.inventoryScale - (float)Main.itemTexture[Main.recipe[Main.availableRecipe[num129]].createItem.type].Width * 0.5f * num134, (float)num131 + 26f * Main.inventoryScale - (float)Main.itemTexture[Main.recipe[Main.availableRecipe[num129]].createItem.type].Height * 0.5f * num134); Microsoft.Xna.Framework.Rectangle? arg_78E4_3 = new Microsoft.Xna.Framework.Rectangle?(new Microsoft.Xna.Framework.Rectangle(0, 0, Main.itemTexture[Main.recipe[Main.availableRecipe[num129]].createItem.type].Width, Main.itemTexture[Main.recipe[Main.availableRecipe[num129]].createItem.type].Height)); Microsoft.Xna.Framework.Color arg_78E4_4 = Main.recipe[Main.availableRecipe[num129]].createItem.GetColor(color7); float arg_78E4_5 = 0f; origin = default(Microsoft.Xna.Framework.Vector2); arg_78E4_0.Draw(arg_78E4_1, arg_78E4_2, arg_78E4_3, arg_78E4_4, arg_78E4_5, origin, num134, SpriteEffects.None, 0f); } if (Main.recipe[Main.availableRecipe[num129]].createItem.stack > 1) { SpriteBatch arg_7971_0 = this.spriteBatch; SpriteFont arg_7971_1 = Main.fontItemStack; string arg_7971_2 = string.Concat(Main.recipe[Main.availableRecipe[num129]].createItem.stack); Microsoft.Xna.Framework.Vector2 arg_7971_3 = new Microsoft.Xna.Framework.Vector2((float)num130 + 10f * Main.inventoryScale, (float)num131 + 26f * Main.inventoryScale); Microsoft.Xna.Framework.Color arg_7971_4 = color7; float arg_7971_5 = 0f; origin = default(Microsoft.Xna.Framework.Vector2); arg_7971_0.DrawString(arg_7971_1, arg_7971_2, arg_7971_3, arg_7971_4, arg_7971_5, origin, num134, SpriteEffects.None, 0f); } } } } } if (Main.numAvailableRecipes > 0) { int num135 = 0; while (num135 < Recipe.maxRequirements && Main.recipe[Main.availableRecipe[Main.focusRecipe]].requiredItem[num135].type != 0) { int num136 = 80 + num135 * 40; int num137 = 380 + num106; double num138 = (double)(color2.A + 50); double num139 = 255.0; Microsoft.Xna.Framework.Color white9 = Microsoft.Xna.Framework.Color.White; Microsoft.Xna.Framework.Color white10 = Microsoft.Xna.Framework.Color.White; num138 = (double)((float)(color2.A + 50) - Math.Abs(Main.availableRecipeY[Main.focusRecipe]) * 2f); num139 = (double)(255f - Math.Abs(Main.availableRecipeY[Main.focusRecipe]) * 2f); if (num138 < 0.0) { num138 = 0.0; } if (num139 < 0.0) { num139 = 0.0; } white9.R = (byte)num138; white9.G = (byte)num138; white9.B = (byte)num138; white9.A = (byte)num138; white10.R = (byte)num139; white10.G = (byte)num139; white10.B = (byte)num139; white10.A = (byte)num139; Main.inventoryScale = 0.6f; if (num138 == 0.0) { break; } if (Main.mouseX >= num136 && (float)Main.mouseX <= (float)num136 + (float)Main.inventoryBackTexture.Width * Main.inventoryScale && Main.mouseY >= num137 && (float)Main.mouseY <= (float)num137 + (float)Main.inventoryBackTexture.Height * Main.inventoryScale) { Main.craftingHide = true; Main.player[Main.myPlayer].mouseInterface = true; text15 = Main.recipe[Main.availableRecipe[Main.focusRecipe]].requiredItem[num135].name; Main.toolTip = (Item)Main.recipe[Main.availableRecipe[Main.focusRecipe]].requiredItem[num135].Clone(); if (Main.recipe[Main.availableRecipe[Main.focusRecipe]].requiredItem[num135].stack > 1) { object obj = text15; text15 = string.Concat(new object[] { obj, " (", Main.recipe[Main.availableRecipe[Main.focusRecipe]].requiredItem[num135].stack, ")" }); } } num138 -= 50.0; if (num138 < 0.0) { num138 = 0.0; } SpriteBatch arg_7C9D_0 = this.spriteBatch; Texture2D arg_7C9D_1 = Main.inventoryBack4Texture; Microsoft.Xna.Framework.Vector2 arg_7C9D_2 = new Microsoft.Xna.Framework.Vector2((float)num136, (float)num137); Microsoft.Xna.Framework.Rectangle? arg_7C9D_3 = new Microsoft.Xna.Framework.Rectangle?(new Microsoft.Xna.Framework.Rectangle(0, 0, Main.inventoryBackTexture.Width, Main.inventoryBackTexture.Height)); Microsoft.Xna.Framework.Color arg_7C9D_4 = new Microsoft.Xna.Framework.Color((int)((byte)num138), (int)((byte)num138), (int)((byte)num138), (int)((byte)num138)); float arg_7C9D_5 = 0f; origin = default(Microsoft.Xna.Framework.Vector2); arg_7C9D_0.Draw(arg_7C9D_1, arg_7C9D_2, arg_7C9D_3, arg_7C9D_4, arg_7C9D_5, origin, Main.inventoryScale, SpriteEffects.None, 0f); if (Main.recipe[Main.availableRecipe[Main.focusRecipe]].requiredItem[num135].type > 0 && Main.recipe[Main.availableRecipe[Main.focusRecipe]].requiredItem[num135].stack > 0) { float num140 = 1f; if (Main.itemTexture[Main.recipe[Main.availableRecipe[Main.focusRecipe]].requiredItem[num135].type].Width > 32 || Main.itemTexture[Main.recipe[Main.availableRecipe[Main.focusRecipe]].requiredItem[num135].type].Height > 32) { if (Main.itemTexture[Main.recipe[Main.availableRecipe[Main.focusRecipe]].requiredItem[num135].type].Width > Main.itemTexture[Main.recipe[Main.availableRecipe[Main.focusRecipe]].requiredItem[num135].type].Height) { num140 = 32f / (float)Main.itemTexture[Main.recipe[Main.availableRecipe[Main.focusRecipe]].requiredItem[num135].type].Width; } else { num140 = 32f / (float)Main.itemTexture[Main.recipe[Main.availableRecipe[Main.focusRecipe]].requiredItem[num135].type].Height; } } num140 *= Main.inventoryScale; SpriteBatch arg_7F60_0 = this.spriteBatch; Texture2D arg_7F60_1 = Main.itemTexture[Main.recipe[Main.availableRecipe[Main.focusRecipe]].requiredItem[num135].type]; Microsoft.Xna.Framework.Vector2 arg_7F60_2 = new Microsoft.Xna.Framework.Vector2((float)num136 + 26f * Main.inventoryScale - (float)Main.itemTexture[Main.recipe[Main.availableRecipe[Main.focusRecipe]].requiredItem[num135].type].Width * 0.5f * num140, (float)num137 + 26f * Main.inventoryScale - (float)Main.itemTexture[Main.recipe[Main.availableRecipe[Main.focusRecipe]].requiredItem[num135].type].Height * 0.5f * num140); Microsoft.Xna.Framework.Rectangle? arg_7F60_3 = new Microsoft.Xna.Framework.Rectangle?(new Microsoft.Xna.Framework.Rectangle(0, 0, Main.itemTexture[Main.recipe[Main.availableRecipe[Main.focusRecipe]].requiredItem[num135].type].Width, Main.itemTexture[Main.recipe[Main.availableRecipe[Main.focusRecipe]].requiredItem[num135].type].Height)); Microsoft.Xna.Framework.Color arg_7F60_4 = Main.recipe[Main.availableRecipe[Main.focusRecipe]].requiredItem[num135].GetAlpha(white10); float arg_7F60_5 = 0f; origin = default(Microsoft.Xna.Framework.Vector2); arg_7F60_0.Draw(arg_7F60_1, arg_7F60_2, arg_7F60_3, arg_7F60_4, arg_7F60_5, origin, num140, SpriteEffects.None, 0f); Microsoft.Xna.Framework.Color arg_7F91_0 = Main.recipe[Main.availableRecipe[Main.focusRecipe]].requiredItem[num135].color; Microsoft.Xna.Framework.Color b = default(Microsoft.Xna.Framework.Color); if (arg_7F91_0 != b) { SpriteBatch arg_80E9_0 = this.spriteBatch; Texture2D arg_80E9_1 = Main.itemTexture[Main.recipe[Main.availableRecipe[Main.focusRecipe]].requiredItem[num135].type]; Microsoft.Xna.Framework.Vector2 arg_80E9_2 = new Microsoft.Xna.Framework.Vector2((float)num136 + 26f * Main.inventoryScale - (float)Main.itemTexture[Main.recipe[Main.availableRecipe[Main.focusRecipe]].requiredItem[num135].type].Width * 0.5f * num140, (float)num137 + 26f * Main.inventoryScale - (float)Main.itemTexture[Main.recipe[Main.availableRecipe[Main.focusRecipe]].requiredItem[num135].type].Height * 0.5f * num140); Microsoft.Xna.Framework.Rectangle? arg_80E9_3 = new Microsoft.Xna.Framework.Rectangle?(new Microsoft.Xna.Framework.Rectangle(0, 0, Main.itemTexture[Main.recipe[Main.availableRecipe[Main.focusRecipe]].requiredItem[num135].type].Width, Main.itemTexture[Main.recipe[Main.availableRecipe[Main.focusRecipe]].requiredItem[num135].type].Height)); Microsoft.Xna.Framework.Color arg_80E9_4 = Main.recipe[Main.availableRecipe[Main.focusRecipe]].requiredItem[num135].GetColor(white10); float arg_80E9_5 = 0f; origin = default(Microsoft.Xna.Framework.Vector2); arg_80E9_0.Draw(arg_80E9_1, arg_80E9_2, arg_80E9_3, arg_80E9_4, arg_80E9_5, origin, num140, SpriteEffects.None, 0f); } if (Main.recipe[Main.availableRecipe[Main.focusRecipe]].requiredItem[num135].stack > 1) { SpriteBatch arg_8182_0 = this.spriteBatch; SpriteFont arg_8182_1 = Main.fontItemStack; string arg_8182_2 = string.Concat(Main.recipe[Main.availableRecipe[Main.focusRecipe]].requiredItem[num135].stack); Microsoft.Xna.Framework.Vector2 arg_8182_3 = new Microsoft.Xna.Framework.Vector2((float)num136 + 10f * Main.inventoryScale, (float)num137 + 26f * Main.inventoryScale); Microsoft.Xna.Framework.Color arg_8182_4 = white10; float arg_8182_5 = 0f; origin = default(Microsoft.Xna.Framework.Vector2); arg_8182_0.DrawString(arg_8182_1, arg_8182_2, arg_8182_3, arg_8182_4, arg_8182_5, origin, num140, SpriteEffects.None, 0f); } } num135++; } } } SpriteBatch arg_81EF_0 = this.spriteBatch; SpriteFont arg_81EF_1 = Main.fontMouseText; string arg_81EF_2 = "Coins"; Microsoft.Xna.Framework.Vector2 arg_81EF_3 = new Microsoft.Xna.Framework.Vector2(496f, 84f); Microsoft.Xna.Framework.Color arg_81EF_4 = new Microsoft.Xna.Framework.Color((int)Main.mouseTextColor, (int)Main.mouseTextColor, (int)Main.mouseTextColor, (int)Main.mouseTextColor); float arg_81EF_5 = 0f; origin = default(Microsoft.Xna.Framework.Vector2); arg_81EF_0.DrawString(arg_81EF_1, arg_81EF_2, arg_81EF_3, arg_81EF_4, arg_81EF_5, origin, 0.75f, SpriteEffects.None, 0f); Main.inventoryScale = 0.6f; for (int num141 = 0; num141 < 4; num141++) { int num142 = 497; int num143 = (int)(85f + (float)(num141 * 56) * Main.inventoryScale + 20f); int num144 = num141 + 40; Microsoft.Xna.Framework.Color white11 = new Microsoft.Xna.Framework.Color(100, 100, 100, 100); if (Main.mouseX >= num142 && (float)Main.mouseX <= (float)num142 + (float)Main.inventoryBackTexture.Width * Main.inventoryScale && Main.mouseY >= num143 && (float)Main.mouseY <= (float)num143 + (float)Main.inventoryBackTexture.Height * Main.inventoryScale) { Main.player[Main.myPlayer].mouseInterface = true; if (Main.mouseLeftRelease && Main.mouseLeft) { if (Main.keyState.IsKeyDown(Keys.LeftShift)) { if (Main.player[Main.myPlayer].inventory[num144].type > 0) { if (Main.npcShop > 0) { if (Main.player[Main.myPlayer].SellItem(Main.player[Main.myPlayer].inventory[num144].value, Main.player[Main.myPlayer].inventory[num144].stack)) { this.shop[Main.npcShop].AddShop(Main.player[Main.myPlayer].inventory[num144]); Main.player[Main.myPlayer].inventory[num144].SetDefaults(0, false); Main.PlaySound(18, -1, -1, 1); } else { if (Main.player[Main.myPlayer].inventory[num144].value == 0) { this.shop[Main.npcShop].AddShop(Main.player[Main.myPlayer].inventory[num144]); Main.player[Main.myPlayer].inventory[num144].SetDefaults(0, false); Main.PlaySound(7, -1, -1, 1); } } } else { Recipe.FindRecipes(); Main.PlaySound(7, -1, -1, 1); Main.trashItem = (Item)Main.player[Main.myPlayer].inventory[num144].Clone(); Main.player[Main.myPlayer].inventory[num144].SetDefaults(0, false); } } } else { if ((Main.player[Main.myPlayer].selectedItem != num144 || Main.player[Main.myPlayer].itemAnimation <= 0) && (Main.mouseItem.type == 0 || Main.mouseItem.type == 71 || Main.mouseItem.type == 72 || Main.mouseItem.type == 73 || Main.mouseItem.type == 74)) { Item item7 = Main.mouseItem; Main.mouseItem = Main.player[Main.myPlayer].inventory[num144]; Main.player[Main.myPlayer].inventory[num144] = item7; if (Main.player[Main.myPlayer].inventory[num144].type == 0 || Main.player[Main.myPlayer].inventory[num144].stack < 1) { Main.player[Main.myPlayer].inventory[num144] = new Item(); } if (Main.mouseItem.IsTheSameAs(Main.player[Main.myPlayer].inventory[num144]) && Main.player[Main.myPlayer].inventory[num144].stack != Main.player[Main.myPlayer].inventory[num144].maxStack && Main.mouseItem.stack != Main.mouseItem.maxStack) { if (Main.mouseItem.stack + Main.player[Main.myPlayer].inventory[num144].stack <= Main.mouseItem.maxStack) { Main.player[Main.myPlayer].inventory[num144].stack += Main.mouseItem.stack; Main.mouseItem.stack = 0; } else { int num145 = Main.mouseItem.maxStack - Main.player[Main.myPlayer].inventory[num144].stack; Main.player[Main.myPlayer].inventory[num144].stack += num145; Main.mouseItem.stack -= num145; } } if (Main.mouseItem.type == 0 || Main.mouseItem.stack < 1) { Main.mouseItem = new Item(); } if (Main.mouseItem.type > 0 || Main.player[Main.myPlayer].inventory[num144].type > 0) { Main.PlaySound(7, -1, -1, 1); } Recipe.FindRecipes(); } } } else { if (Main.stackSplit <= 1 && Main.mouseRight && (Main.mouseItem.IsTheSameAs(Main.player[Main.myPlayer].inventory[num144]) || Main.mouseItem.type == 0) && (Main.mouseItem.stack < Main.mouseItem.maxStack || Main.mouseItem.type == 0)) { if (Main.mouseItem.type == 0) { Main.mouseItem = (Item)Main.player[Main.myPlayer].inventory[num144].Clone(); Main.mouseItem.stack = 0; } Main.mouseItem.stack++; Main.player[Main.myPlayer].inventory[num144].stack--; if (Main.player[Main.myPlayer].inventory[num144].stack <= 0) { Main.player[Main.myPlayer].inventory[num144] = new Item(); } Recipe.FindRecipes(); Main.soundInstanceMenuTick.Stop(); Main.soundInstanceMenuTick = Main.soundMenuTick.CreateInstance(); Main.PlaySound(12, -1, -1, 1); if (Main.stackSplit == 0) { Main.stackSplit = 15; } else { Main.stackSplit = Main.stackDelay; } } } text15 = Main.player[Main.myPlayer].inventory[num144].name; Main.toolTip = (Item)Main.player[Main.myPlayer].inventory[num144].Clone(); if (Main.player[Main.myPlayer].inventory[num144].stack > 1) { object obj = text15; text15 = string.Concat(new object[] { obj, " (", Main.player[Main.myPlayer].inventory[num144].stack, ")" }); } } SpriteBatch arg_8910_0 = this.spriteBatch; Texture2D arg_8910_1 = Main.inventoryBackTexture; Microsoft.Xna.Framework.Vector2 arg_8910_2 = new Microsoft.Xna.Framework.Vector2((float)num142, (float)num143); Microsoft.Xna.Framework.Rectangle? arg_8910_3 = new Microsoft.Xna.Framework.Rectangle?(new Microsoft.Xna.Framework.Rectangle(0, 0, Main.inventoryBackTexture.Width, Main.inventoryBackTexture.Height)); Microsoft.Xna.Framework.Color arg_8910_4 = color2; float arg_8910_5 = 0f; origin = default(Microsoft.Xna.Framework.Vector2); arg_8910_0.Draw(arg_8910_1, arg_8910_2, arg_8910_3, arg_8910_4, arg_8910_5, origin, Main.inventoryScale, SpriteEffects.None, 0f); white11 = Microsoft.Xna.Framework.Color.White; if (Main.player[Main.myPlayer].inventory[num144].type > 0 && Main.player[Main.myPlayer].inventory[num144].stack > 0) { float num146 = 1f; if (Main.itemTexture[Main.player[Main.myPlayer].inventory[num144].type].Width > 32 || Main.itemTexture[Main.player[Main.myPlayer].inventory[num144].type].Height > 32) { if (Main.itemTexture[Main.player[Main.myPlayer].inventory[num144].type].Width > Main.itemTexture[Main.player[Main.myPlayer].inventory[num144].type].Height) { num146 = 32f / (float)Main.itemTexture[Main.player[Main.myPlayer].inventory[num144].type].Width; } else { num146 = 32f / (float)Main.itemTexture[Main.player[Main.myPlayer].inventory[num144].type].Height; } } num146 *= Main.inventoryScale; SpriteBatch arg_8B86_0 = this.spriteBatch; Texture2D arg_8B86_1 = Main.itemTexture[Main.player[Main.myPlayer].inventory[num144].type]; Microsoft.Xna.Framework.Vector2 arg_8B86_2 = new Microsoft.Xna.Framework.Vector2((float)num142 + 26f * Main.inventoryScale - (float)Main.itemTexture[Main.player[Main.myPlayer].inventory[num144].type].Width * 0.5f * num146, (float)num143 + 26f * Main.inventoryScale - (float)Main.itemTexture[Main.player[Main.myPlayer].inventory[num144].type].Height * 0.5f * num146); Microsoft.Xna.Framework.Rectangle? arg_8B86_3 = new Microsoft.Xna.Framework.Rectangle?(new Microsoft.Xna.Framework.Rectangle(0, 0, Main.itemTexture[Main.player[Main.myPlayer].inventory[num144].type].Width, Main.itemTexture[Main.player[Main.myPlayer].inventory[num144].type].Height)); Microsoft.Xna.Framework.Color arg_8B86_4 = Main.player[Main.myPlayer].inventory[num144].GetAlpha(white11); float arg_8B86_5 = 0f; origin = default(Microsoft.Xna.Framework.Vector2); arg_8B86_0.Draw(arg_8B86_1, arg_8B86_2, arg_8B86_3, arg_8B86_4, arg_8B86_5, origin, num146, SpriteEffects.None, 0f); Microsoft.Xna.Framework.Color arg_8BB1_0 = Main.player[Main.myPlayer].inventory[num144].color; Microsoft.Xna.Framework.Color b = default(Microsoft.Xna.Framework.Color); if (arg_8BB1_0 != b) { SpriteBatch arg_8CE5_0 = this.spriteBatch; Texture2D arg_8CE5_1 = Main.itemTexture[Main.player[Main.myPlayer].inventory[num144].type]; Microsoft.Xna.Framework.Vector2 arg_8CE5_2 = new Microsoft.Xna.Framework.Vector2((float)num142 + 26f * Main.inventoryScale - (float)Main.itemTexture[Main.player[Main.myPlayer].inventory[num144].type].Width * 0.5f * num146, (float)num143 + 26f * Main.inventoryScale - (float)Main.itemTexture[Main.player[Main.myPlayer].inventory[num144].type].Height * 0.5f * num146); Microsoft.Xna.Framework.Rectangle? arg_8CE5_3 = new Microsoft.Xna.Framework.Rectangle?(new Microsoft.Xna.Framework.Rectangle(0, 0, Main.itemTexture[Main.player[Main.myPlayer].inventory[num144].type].Width, Main.itemTexture[Main.player[Main.myPlayer].inventory[num144].type].Height)); Microsoft.Xna.Framework.Color arg_8CE5_4 = Main.player[Main.myPlayer].inventory[num144].GetColor(white11); float arg_8CE5_5 = 0f; origin = default(Microsoft.Xna.Framework.Vector2); arg_8CE5_0.Draw(arg_8CE5_1, arg_8CE5_2, arg_8CE5_3, arg_8CE5_4, arg_8CE5_5, origin, num146, SpriteEffects.None, 0f); } if (Main.player[Main.myPlayer].inventory[num144].stack > 1) { SpriteBatch arg_8D72_0 = this.spriteBatch; SpriteFont arg_8D72_1 = Main.fontItemStack; string arg_8D72_2 = string.Concat(Main.player[Main.myPlayer].inventory[num144].stack); Microsoft.Xna.Framework.Vector2 arg_8D72_3 = new Microsoft.Xna.Framework.Vector2((float)num142 + 10f * Main.inventoryScale, (float)num143 + 26f * Main.inventoryScale); Microsoft.Xna.Framework.Color arg_8D72_4 = white11; float arg_8D72_5 = 0f; origin = default(Microsoft.Xna.Framework.Vector2); arg_8D72_0.DrawString(arg_8D72_1, arg_8D72_2, arg_8D72_3, arg_8D72_4, arg_8D72_5, origin, num146, SpriteEffects.None, 0f); } } } SpriteBatch arg_8DDB_0 = this.spriteBatch; SpriteFont arg_8DDB_1 = Main.fontMouseText; string arg_8DDB_2 = "Ammo"; Microsoft.Xna.Framework.Vector2 arg_8DDB_3 = new Microsoft.Xna.Framework.Vector2(532f, 84f); Microsoft.Xna.Framework.Color arg_8DDB_4 = new Microsoft.Xna.Framework.Color((int)Main.mouseTextColor, (int)Main.mouseTextColor, (int)Main.mouseTextColor, (int)Main.mouseTextColor); float arg_8DDB_5 = 0f; origin = default(Microsoft.Xna.Framework.Vector2); arg_8DDB_0.DrawString(arg_8DDB_1, arg_8DDB_2, arg_8DDB_3, arg_8DDB_4, arg_8DDB_5, origin, 0.75f, SpriteEffects.None, 0f); Main.inventoryScale = 0.6f; for (int num147 = 0; num147 < 4; num147++) { int num148 = 534; int num149 = (int)(85f + (float)(num147 * 56) * Main.inventoryScale + 20f); int num150 = 44 + num147; Microsoft.Xna.Framework.Color white12 = new Microsoft.Xna.Framework.Color(100, 100, 100, 100); if (Main.mouseX >= num148 && (float)Main.mouseX <= (float)num148 + (float)Main.inventoryBackTexture.Width * Main.inventoryScale && Main.mouseY >= num149 && (float)Main.mouseY <= (float)num149 + (float)Main.inventoryBackTexture.Height * Main.inventoryScale) { Main.player[Main.myPlayer].mouseInterface = true; if (Main.mouseLeftRelease && Main.mouseLeft) { if (Main.keyState.IsKeyDown(Keys.LeftShift)) { if (Main.player[Main.myPlayer].inventory[num150].type > 0) { if (Main.npcShop > 0) { if (Main.player[Main.myPlayer].SellItem(Main.player[Main.myPlayer].inventory[num150].value, Main.player[Main.myPlayer].inventory[num150].stack)) { this.shop[Main.npcShop].AddShop(Main.player[Main.myPlayer].inventory[num150]); Main.player[Main.myPlayer].inventory[num150].SetDefaults(0, false); Main.PlaySound(18, -1, -1, 1); } else { if (Main.player[Main.myPlayer].inventory[num150].value == 0) { this.shop[Main.npcShop].AddShop(Main.player[Main.myPlayer].inventory[num150]); Main.player[Main.myPlayer].inventory[num150].SetDefaults(0, false); Main.PlaySound(7, -1, -1, 1); } } } else { Recipe.FindRecipes(); Main.PlaySound(7, -1, -1, 1); Main.trashItem = (Item)Main.player[Main.myPlayer].inventory[num150].Clone(); Main.player[Main.myPlayer].inventory[num150].SetDefaults(0, false); } } } else { if ((Main.player[Main.myPlayer].selectedItem != num150 || Main.player[Main.myPlayer].itemAnimation <= 0) && (Main.mouseItem.type == 0 || Main.mouseItem.ammo > 0 || Main.mouseItem.type == 530)) { Item item8 = Main.mouseItem; Main.mouseItem = Main.player[Main.myPlayer].inventory[num150]; Main.player[Main.myPlayer].inventory[num150] = item8; if (Main.player[Main.myPlayer].inventory[num150].type == 0 || Main.player[Main.myPlayer].inventory[num150].stack < 1) { Main.player[Main.myPlayer].inventory[num150] = new Item(); } if (Main.mouseItem.IsTheSameAs(Main.player[Main.myPlayer].inventory[num150]) && Main.player[Main.myPlayer].inventory[num150].stack != Main.player[Main.myPlayer].inventory[num150].maxStack && Main.mouseItem.stack != Main.mouseItem.maxStack) { if (Main.mouseItem.stack + Main.player[Main.myPlayer].inventory[num150].stack <= Main.mouseItem.maxStack) { Main.player[Main.myPlayer].inventory[num150].stack += Main.mouseItem.stack; Main.mouseItem.stack = 0; } else { int num151 = Main.mouseItem.maxStack - Main.player[Main.myPlayer].inventory[num150].stack; Main.player[Main.myPlayer].inventory[num150].stack += num151; Main.mouseItem.stack -= num151; } } if (Main.mouseItem.type == 0 || Main.mouseItem.stack < 1) { Main.mouseItem = new Item(); } if (Main.mouseItem.type > 0 || Main.player[Main.myPlayer].inventory[num150].type > 0) { Main.PlaySound(7, -1, -1, 1); } Recipe.FindRecipes(); } } } else { if (Main.stackSplit <= 1 && Main.mouseRight && (Main.mouseItem.IsTheSameAs(Main.player[Main.myPlayer].inventory[num150]) || Main.mouseItem.type == 0) && (Main.mouseItem.stack < Main.mouseItem.maxStack || Main.mouseItem.type == 0)) { if (Main.mouseItem.type == 0) { Main.mouseItem = (Item)Main.player[Main.myPlayer].inventory[num150].Clone(); Main.mouseItem.stack = 0; } Main.mouseItem.stack++; Main.player[Main.myPlayer].inventory[num150].stack--; if (Main.player[Main.myPlayer].inventory[num150].stack <= 0) { Main.player[Main.myPlayer].inventory[num150] = new Item(); } Recipe.FindRecipes(); Main.soundInstanceMenuTick.Stop(); Main.soundInstanceMenuTick = Main.soundMenuTick.CreateInstance(); Main.PlaySound(12, -1, -1, 1); if (Main.stackSplit == 0) { Main.stackSplit = 15; } else { Main.stackSplit = Main.stackDelay; } } } text15 = Main.player[Main.myPlayer].inventory[num150].name; Main.toolTip = (Item)Main.player[Main.myPlayer].inventory[num150].Clone(); if (Main.player[Main.myPlayer].inventory[num150].stack > 1) { object obj = text15; text15 = string.Concat(new object[] { obj, " (", Main.player[Main.myPlayer].inventory[num150].stack, ")" }); } } SpriteBatch arg_94E2_0 = this.spriteBatch; Texture2D arg_94E2_1 = Main.inventoryBackTexture; Microsoft.Xna.Framework.Vector2 arg_94E2_2 = new Microsoft.Xna.Framework.Vector2((float)num148, (float)num149); Microsoft.Xna.Framework.Rectangle? arg_94E2_3 = new Microsoft.Xna.Framework.Rectangle?(new Microsoft.Xna.Framework.Rectangle(0, 0, Main.inventoryBackTexture.Width, Main.inventoryBackTexture.Height)); Microsoft.Xna.Framework.Color arg_94E2_4 = color2; float arg_94E2_5 = 0f; origin = default(Microsoft.Xna.Framework.Vector2); arg_94E2_0.Draw(arg_94E2_1, arg_94E2_2, arg_94E2_3, arg_94E2_4, arg_94E2_5, origin, Main.inventoryScale, SpriteEffects.None, 0f); white12 = Microsoft.Xna.Framework.Color.White; if (Main.player[Main.myPlayer].inventory[num150].type > 0 && Main.player[Main.myPlayer].inventory[num150].stack > 0) { float num152 = 1f; if (Main.itemTexture[Main.player[Main.myPlayer].inventory[num150].type].Width > 32 || Main.itemTexture[Main.player[Main.myPlayer].inventory[num150].type].Height > 32) { if (Main.itemTexture[Main.player[Main.myPlayer].inventory[num150].type].Width > Main.itemTexture[Main.player[Main.myPlayer].inventory[num150].type].Height) { num152 = 32f / (float)Main.itemTexture[Main.player[Main.myPlayer].inventory[num150].type].Width; } else { num152 = 32f / (float)Main.itemTexture[Main.player[Main.myPlayer].inventory[num150].type].Height; } } num152 *= Main.inventoryScale; SpriteBatch arg_9758_0 = this.spriteBatch; Texture2D arg_9758_1 = Main.itemTexture[Main.player[Main.myPlayer].inventory[num150].type]; Microsoft.Xna.Framework.Vector2 arg_9758_2 = new Microsoft.Xna.Framework.Vector2((float)num148 + 26f * Main.inventoryScale - (float)Main.itemTexture[Main.player[Main.myPlayer].inventory[num150].type].Width * 0.5f * num152, (float)num149 + 26f * Main.inventoryScale - (float)Main.itemTexture[Main.player[Main.myPlayer].inventory[num150].type].Height * 0.5f * num152); Microsoft.Xna.Framework.Rectangle? arg_9758_3 = new Microsoft.Xna.Framework.Rectangle?(new Microsoft.Xna.Framework.Rectangle(0, 0, Main.itemTexture[Main.player[Main.myPlayer].inventory[num150].type].Width, Main.itemTexture[Main.player[Main.myPlayer].inventory[num150].type].Height)); Microsoft.Xna.Framework.Color arg_9758_4 = Main.player[Main.myPlayer].inventory[num150].GetAlpha(white12); float arg_9758_5 = 0f; origin = default(Microsoft.Xna.Framework.Vector2); arg_9758_0.Draw(arg_9758_1, arg_9758_2, arg_9758_3, arg_9758_4, arg_9758_5, origin, num152, SpriteEffects.None, 0f); Microsoft.Xna.Framework.Color arg_9783_0 = Main.player[Main.myPlayer].inventory[num150].color; Microsoft.Xna.Framework.Color b = default(Microsoft.Xna.Framework.Color); if (arg_9783_0 != b) { SpriteBatch arg_98B7_0 = this.spriteBatch; Texture2D arg_98B7_1 = Main.itemTexture[Main.player[Main.myPlayer].inventory[num150].type]; Microsoft.Xna.Framework.Vector2 arg_98B7_2 = new Microsoft.Xna.Framework.Vector2((float)num148 + 26f * Main.inventoryScale - (float)Main.itemTexture[Main.player[Main.myPlayer].inventory[num150].type].Width * 0.5f * num152, (float)num149 + 26f * Main.inventoryScale - (float)Main.itemTexture[Main.player[Main.myPlayer].inventory[num150].type].Height * 0.5f * num152); Microsoft.Xna.Framework.Rectangle? arg_98B7_3 = new Microsoft.Xna.Framework.Rectangle?(new Microsoft.Xna.Framework.Rectangle(0, 0, Main.itemTexture[Main.player[Main.myPlayer].inventory[num150].type].Width, Main.itemTexture[Main.player[Main.myPlayer].inventory[num150].type].Height)); Microsoft.Xna.Framework.Color arg_98B7_4 = Main.player[Main.myPlayer].inventory[num150].GetColor(white12); float arg_98B7_5 = 0f; origin = default(Microsoft.Xna.Framework.Vector2); arg_98B7_0.Draw(arg_98B7_1, arg_98B7_2, arg_98B7_3, arg_98B7_4, arg_98B7_5, origin, num152, SpriteEffects.None, 0f); } if (Main.player[Main.myPlayer].inventory[num150].stack > 1) { SpriteBatch arg_9944_0 = this.spriteBatch; SpriteFont arg_9944_1 = Main.fontItemStack; string arg_9944_2 = string.Concat(Main.player[Main.myPlayer].inventory[num150].stack); Microsoft.Xna.Framework.Vector2 arg_9944_3 = new Microsoft.Xna.Framework.Vector2((float)num148 + 10f * Main.inventoryScale, (float)num149 + 26f * Main.inventoryScale); Microsoft.Xna.Framework.Color arg_9944_4 = white12; float arg_9944_5 = 0f; origin = default(Microsoft.Xna.Framework.Vector2); arg_9944_0.DrawString(arg_9944_1, arg_9944_2, arg_9944_3, arg_9944_4, arg_9944_5, origin, num152, SpriteEffects.None, 0f); } } } if (Main.npcShop > 0 && (!Main.playerInventory || Main.player[Main.myPlayer].talkNPC == -1)) { Main.npcShop = 0; } if (Main.npcShop > 0) { SpriteBatch arg_99E0_0 = this.spriteBatch; SpriteFont arg_99E0_1 = Main.fontMouseText; string arg_99E0_2 = "Shop"; Microsoft.Xna.Framework.Vector2 arg_99E0_3 = new Microsoft.Xna.Framework.Vector2(284f, 210f); Microsoft.Xna.Framework.Color arg_99E0_4 = new Microsoft.Xna.Framework.Color((int)Main.mouseTextColor, (int)Main.mouseTextColor, (int)Main.mouseTextColor, (int)Main.mouseTextColor); float arg_99E0_5 = 0f; origin = default(Microsoft.Xna.Framework.Vector2); arg_99E0_0.DrawString(arg_99E0_1, arg_99E0_2, arg_99E0_3, arg_99E0_4, arg_99E0_5, origin, 1f, SpriteEffects.None, 0f); Main.inventoryScale = 0.75f; if (Main.mouseX > 73 && Main.mouseX < (int)(73f + 280f * Main.inventoryScale) && Main.mouseY > 210 && Main.mouseY < (int)(210f + 224f * Main.inventoryScale)) { Main.player[Main.myPlayer].mouseInterface = true; } for (int num153 = 0; num153 < 5; num153++) { for (int num154 = 0; num154 < 4; num154++) { int num155 = (int)(73f + (float)(num153 * 56) * Main.inventoryScale); int num156 = (int)(210f + (float)(num154 * 56) * Main.inventoryScale); int num157 = num153 + num154 * 5; Microsoft.Xna.Framework.Color white13 = new Microsoft.Xna.Framework.Color(100, 100, 100, 100); if (Main.mouseX >= num155 && (float)Main.mouseX <= (float)num155 + (float)Main.inventoryBackTexture.Width * Main.inventoryScale && Main.mouseY >= num156 && (float)Main.mouseY <= (float)num156 + (float)Main.inventoryBackTexture.Height * Main.inventoryScale) { Main.player[Main.myPlayer].mouseInterface = true; if (Main.mouseLeftRelease && Main.mouseLeft) { if (Main.mouseItem.type == 0) { if ((Main.player[Main.myPlayer].selectedItem != num157 || Main.player[Main.myPlayer].itemAnimation <= 0) && Main.player[Main.myPlayer].BuyItem(this.shop[Main.npcShop].item[num157].value)) { if (this.shop[Main.npcShop].item[num157].buyOnce) { int prefix = (int)this.shop[Main.npcShop].item[num157].prefix; Main.mouseItem.SetDefaults(this.shop[Main.npcShop].item[num157].name); Main.mouseItem.Prefix(prefix); } else { Main.mouseItem.SetDefaults(this.shop[Main.npcShop].item[num157].name); Main.mouseItem.Prefix(-1); } Main.mouseItem.position.X = Main.player[Main.myPlayer].position.X + (float)(Main.player[Main.myPlayer].width / 2) - (float)(Main.mouseItem.width / 2); Main.mouseItem.position.Y = Main.player[Main.myPlayer].position.Y + (float)(Main.player[Main.myPlayer].height / 2) - (float)(Main.mouseItem.height / 2); ItemText.NewText(Main.mouseItem, Main.mouseItem.stack); if (this.shop[Main.npcShop].item[num157].buyOnce) { this.shop[Main.npcShop].item[num157].stack--; if (this.shop[Main.npcShop].item[num157].stack <= 0) { this.shop[Main.npcShop].item[num157].SetDefaults(0, false); } } Main.PlaySound(18, -1, -1, 1); } } else { if (this.shop[Main.npcShop].item[num157].type == 0) { if (Main.player[Main.myPlayer].SellItem(Main.mouseItem.value, Main.mouseItem.stack)) { this.shop[Main.npcShop].AddShop(Main.mouseItem); Main.mouseItem.stack = 0; Main.mouseItem.type = 0; Main.PlaySound(18, -1, -1, 1); } else { if (Main.mouseItem.value == 0) { this.shop[Main.npcShop].AddShop(Main.mouseItem); Main.mouseItem.stack = 0; Main.mouseItem.type = 0; Main.PlaySound(7, -1, -1, 1); } } } } } else { if (Main.stackSplit <= 1 && Main.mouseRight && (Main.mouseItem.IsTheSameAs(this.shop[Main.npcShop].item[num157]) || Main.mouseItem.type == 0) && (Main.mouseItem.stack < Main.mouseItem.maxStack || Main.mouseItem.type == 0) && Main.player[Main.myPlayer].BuyItem(this.shop[Main.npcShop].item[num157].value)) { Main.PlaySound(18, -1, -1, 1); if (Main.mouseItem.type == 0) { Main.mouseItem.SetDefaults(this.shop[Main.npcShop].item[num157].name); Main.mouseItem.stack = 0; } Main.mouseItem.stack++; if (Main.stackSplit == 0) { Main.stackSplit = 15; } else { Main.stackSplit = Main.stackDelay; } if (this.shop[Main.npcShop].item[num157].buyOnce) { this.shop[Main.npcShop].item[num157].stack--; if (this.shop[Main.npcShop].item[num157].stack <= 0) { this.shop[Main.npcShop].item[num157].SetDefaults(0, false); } } } } text15 = this.shop[Main.npcShop].item[num157].name; Main.toolTip = (Item)this.shop[Main.npcShop].item[num157].Clone(); Main.toolTip.buy = true; if (this.shop[Main.npcShop].item[num157].stack > 1) { object obj = text15; text15 = string.Concat(new object[] { obj, " (", this.shop[Main.npcShop].item[num157].stack, ")" }); } } SpriteBatch arg_A092_0 = this.spriteBatch; Texture2D arg_A092_1 = Main.inventoryBack6Texture; Microsoft.Xna.Framework.Vector2 arg_A092_2 = new Microsoft.Xna.Framework.Vector2((float)num155, (float)num156); Microsoft.Xna.Framework.Rectangle? arg_A092_3 = new Microsoft.Xna.Framework.Rectangle?(new Microsoft.Xna.Framework.Rectangle(0, 0, Main.inventoryBackTexture.Width, Main.inventoryBackTexture.Height)); Microsoft.Xna.Framework.Color arg_A092_4 = color2; float arg_A092_5 = 0f; origin = default(Microsoft.Xna.Framework.Vector2); arg_A092_0.Draw(arg_A092_1, arg_A092_2, arg_A092_3, arg_A092_4, arg_A092_5, origin, Main.inventoryScale, SpriteEffects.None, 0f); white13 = Microsoft.Xna.Framework.Color.White; if (this.shop[Main.npcShop].item[num157].type > 0 && this.shop[Main.npcShop].item[num157].stack > 0) { float num158 = 1f; if (Main.itemTexture[this.shop[Main.npcShop].item[num157].type].Width > 32 || Main.itemTexture[this.shop[Main.npcShop].item[num157].type].Height > 32) { if (Main.itemTexture[this.shop[Main.npcShop].item[num157].type].Width > Main.itemTexture[this.shop[Main.npcShop].item[num157].type].Height) { num158 = 32f / (float)Main.itemTexture[this.shop[Main.npcShop].item[num157].type].Width; } else { num158 = 32f / (float)Main.itemTexture[this.shop[Main.npcShop].item[num157].type].Height; } } num158 *= Main.inventoryScale; SpriteBatch arg_A316_0 = this.spriteBatch; Texture2D arg_A316_1 = Main.itemTexture[this.shop[Main.npcShop].item[num157].type]; Microsoft.Xna.Framework.Vector2 arg_A316_2 = new Microsoft.Xna.Framework.Vector2((float)num155 + 26f * Main.inventoryScale - (float)Main.itemTexture[this.shop[Main.npcShop].item[num157].type].Width * 0.5f * num158, (float)num156 + 26f * Main.inventoryScale - (float)Main.itemTexture[this.shop[Main.npcShop].item[num157].type].Height * 0.5f * num158); Microsoft.Xna.Framework.Rectangle? arg_A316_3 = new Microsoft.Xna.Framework.Rectangle?(new Microsoft.Xna.Framework.Rectangle(0, 0, Main.itemTexture[this.shop[Main.npcShop].item[num157].type].Width, Main.itemTexture[this.shop[Main.npcShop].item[num157].type].Height)); Microsoft.Xna.Framework.Color arg_A316_4 = this.shop[Main.npcShop].item[num157].GetAlpha(white13); float arg_A316_5 = 0f; origin = default(Microsoft.Xna.Framework.Vector2); arg_A316_0.Draw(arg_A316_1, arg_A316_2, arg_A316_3, arg_A316_4, arg_A316_5, origin, num158, SpriteEffects.None, 0f); Microsoft.Xna.Framework.Color arg_A342_0 = this.shop[Main.npcShop].item[num157].color; Microsoft.Xna.Framework.Color b = default(Microsoft.Xna.Framework.Color); if (arg_A342_0 != b) { SpriteBatch arg_A47C_0 = this.spriteBatch; Texture2D arg_A47C_1 = Main.itemTexture[this.shop[Main.npcShop].item[num157].type]; Microsoft.Xna.Framework.Vector2 arg_A47C_2 = new Microsoft.Xna.Framework.Vector2((float)num155 + 26f * Main.inventoryScale - (float)Main.itemTexture[this.shop[Main.npcShop].item[num157].type].Width * 0.5f * num158, (float)num156 + 26f * Main.inventoryScale - (float)Main.itemTexture[this.shop[Main.npcShop].item[num157].type].Height * 0.5f * num158); Microsoft.Xna.Framework.Rectangle? arg_A47C_3 = new Microsoft.Xna.Framework.Rectangle?(new Microsoft.Xna.Framework.Rectangle(0, 0, Main.itemTexture[this.shop[Main.npcShop].item[num157].type].Width, Main.itemTexture[this.shop[Main.npcShop].item[num157].type].Height)); Microsoft.Xna.Framework.Color arg_A47C_4 = this.shop[Main.npcShop].item[num157].GetColor(white13); float arg_A47C_5 = 0f; origin = default(Microsoft.Xna.Framework.Vector2); arg_A47C_0.Draw(arg_A47C_1, arg_A47C_2, arg_A47C_3, arg_A47C_4, arg_A47C_5, origin, num158, SpriteEffects.None, 0f); } if (this.shop[Main.npcShop].item[num157].stack > 1) { SpriteBatch arg_A50B_0 = this.spriteBatch; SpriteFont arg_A50B_1 = Main.fontItemStack; string arg_A50B_2 = string.Concat(this.shop[Main.npcShop].item[num157].stack); Microsoft.Xna.Framework.Vector2 arg_A50B_3 = new Microsoft.Xna.Framework.Vector2((float)num155 + 10f * Main.inventoryScale, (float)num156 + 26f * Main.inventoryScale); Microsoft.Xna.Framework.Color arg_A50B_4 = white13; float arg_A50B_5 = 0f; origin = default(Microsoft.Xna.Framework.Vector2); arg_A50B_0.DrawString(arg_A50B_1, arg_A50B_2, arg_A50B_3, arg_A50B_4, arg_A50B_5, origin, num158, SpriteEffects.None, 0f); } } } } } if (Main.player[Main.myPlayer].chest > -1 && Main.tile[Main.player[Main.myPlayer].chestX, Main.player[Main.myPlayer].chestY].type != 21) { Main.player[Main.myPlayer].chest = -1; } if (Main.player[Main.myPlayer].chest != -1) { Main.inventoryScale = 0.75f; if (Main.mouseX > 73 && Main.mouseX < (int)(73f + 280f * Main.inventoryScale) && Main.mouseY > 210 && Main.mouseY < (int)(210f + 224f * Main.inventoryScale)) { Main.player[Main.myPlayer].mouseInterface = true; } for (int num159 = 0; num159 < 3; num159++) { int num160 = 286; int num161 = 250; float num162 = this.chestLootScale; string text23 = "Loot All"; if (num159 == 1) { num161 += 26; num162 = this.chestDepositScale; text23 = "Deposit All"; } else { if (num159 == 2) { num161 += 52; num162 = this.chestStackScale; text23 = "Quick Stack"; } } Microsoft.Xna.Framework.Vector2 vector7 = Main.fontMouseText.MeasureString(text23) / 2f; Microsoft.Xna.Framework.Color color8 = new Microsoft.Xna.Framework.Color((int)((byte)((float)Main.mouseTextColor * num162)), (int)((byte)((float)Main.mouseTextColor * num162)), (int)((byte)((float)Main.mouseTextColor * num162)), (int)((byte)((float)Main.mouseTextColor * num162))); num160 += (int)(vector7.X * num162); this.spriteBatch.DrawString(Main.fontMouseText, text23, new Microsoft.Xna.Framework.Vector2((float)num160, (float)num161), color8, 0f, vector7, num162, SpriteEffects.None, 0f); vector7 *= num162; if ((float)Main.mouseX > (float)num160 - vector7.X && (float)Main.mouseX < (float)num160 + vector7.X && (float)Main.mouseY > (float)num161 - vector7.Y && (float)Main.mouseY < (float)num161 + vector7.Y) { if (num159 == 0) { if (!this.chestLootHover) { Main.PlaySound(12, -1, -1, 1); } this.chestLootHover = true; } else { if (num159 == 1) { if (!this.chestDepositHover) { Main.PlaySound(12, -1, -1, 1); } this.chestDepositHover = true; } else { if (!this.chestStackHover) { Main.PlaySound(12, -1, -1, 1); } this.chestStackHover = true; } } Main.player[Main.myPlayer].mouseInterface = true; num162 += 0.05f; if (Main.mouseLeft && Main.mouseLeftRelease) { if (num159 == 0) { if (Main.player[Main.myPlayer].chest > -1) { for (int num163 = 0; num163 < 20; num163++) { if (Main.chest[Main.player[Main.myPlayer].chest].item[num163].type > 0) { Main.chest[Main.player[Main.myPlayer].chest].item[num163] = Main.player[Main.myPlayer].GetItem(Main.myPlayer, Main.chest[Main.player[Main.myPlayer].chest].item[num163]); if (Main.netMode == 1) { NetMessage.SendData(32, -1, -1, "", Main.player[Main.myPlayer].chest, (float)num163, 0f, 0f, 0); } } } } else { if (Main.player[Main.myPlayer].chest == -3) { for (int num164 = 0; num164 < 20; num164++) { if (Main.player[Main.myPlayer].bank2[num164].type > 0) { Main.player[Main.myPlayer].bank2[num164] = Main.player[Main.myPlayer].GetItem(Main.myPlayer, Main.player[Main.myPlayer].bank2[num164]); } } } else { for (int num165 = 0; num165 < 20; num165++) { if (Main.player[Main.myPlayer].bank[num165].type > 0) { Main.player[Main.myPlayer].bank[num165] = Main.player[Main.myPlayer].GetItem(Main.myPlayer, Main.player[Main.myPlayer].bank[num165]); } } } } } else { if (num159 == 1) { for (int num166 = 40; num166 >= 10; num166--) { if (Main.player[Main.myPlayer].inventory[num166].stack > 0 && Main.player[Main.myPlayer].inventory[num166].type > 0) { if (Main.player[Main.myPlayer].inventory[num166].maxStack > 1) { for (int num167 = 0; num167 < 20; num167++) { if (Main.player[Main.myPlayer].chest > -1) { if (Main.chest[Main.player[Main.myPlayer].chest].item[num167].stack < Main.chest[Main.player[Main.myPlayer].chest].item[num167].maxStack && Main.player[Main.myPlayer].inventory[num166].IsTheSameAs(Main.chest[Main.player[Main.myPlayer].chest].item[num167])) { int num168 = Main.player[Main.myPlayer].inventory[num166].stack; if (Main.player[Main.myPlayer].inventory[num166].stack + Main.chest[Main.player[Main.myPlayer].chest].item[num167].stack > Main.chest[Main.player[Main.myPlayer].chest].item[num167].maxStack) { num168 = Main.chest[Main.player[Main.myPlayer].chest].item[num167].maxStack - Main.chest[Main.player[Main.myPlayer].chest].item[num167].stack; } Main.player[Main.myPlayer].inventory[num166].stack -= num168; Main.chest[Main.player[Main.myPlayer].chest].item[num167].stack += num168; Main.ChestCoins(); Main.PlaySound(7, -1, -1, 1); if (Main.player[Main.myPlayer].inventory[num166].stack <= 0) { Main.player[Main.myPlayer].inventory[num166].SetDefaults(0, false); if (Main.netMode == 1) { NetMessage.SendData(32, -1, -1, "", Main.player[Main.myPlayer].chest, (float)num167, 0f, 0f, 0); break; } break; } else { if (Main.chest[Main.player[Main.myPlayer].chest].item[num167].type == 0) { Main.chest[Main.player[Main.myPlayer].chest].item[num167] = (Item)Main.player[Main.myPlayer].inventory[num166].Clone(); Main.player[Main.myPlayer].inventory[num166].SetDefaults(0, false); } if (Main.netMode == 1) { NetMessage.SendData(32, -1, -1, "", Main.player[Main.myPlayer].chest, (float)num167, 0f, 0f, 0); } } } } else { if (Main.player[Main.myPlayer].chest == -3) { if (Main.player[Main.myPlayer].bank2[num167].stack < Main.player[Main.myPlayer].bank2[num167].maxStack && Main.player[Main.myPlayer].inventory[num166].IsTheSameAs(Main.player[Main.myPlayer].bank2[num167])) { int num169 = Main.player[Main.myPlayer].inventory[num166].stack; if (Main.player[Main.myPlayer].inventory[num166].stack + Main.player[Main.myPlayer].bank2[num167].stack > Main.player[Main.myPlayer].bank2[num167].maxStack) { num169 = Main.player[Main.myPlayer].bank2[num167].maxStack - Main.player[Main.myPlayer].bank2[num167].stack; } Main.player[Main.myPlayer].inventory[num166].stack -= num169; Main.player[Main.myPlayer].bank2[num167].stack += num169; Main.PlaySound(7, -1, -1, 1); Main.BankCoins(); if (Main.player[Main.myPlayer].inventory[num166].stack <= 0) { Main.player[Main.myPlayer].inventory[num166].SetDefaults(0, false); break; } if (Main.player[Main.myPlayer].bank2[num167].type == 0) { Main.player[Main.myPlayer].bank2[num167] = (Item)Main.player[Main.myPlayer].inventory[num166].Clone(); Main.player[Main.myPlayer].inventory[num166].SetDefaults(0, false); } } } else { if (Main.player[Main.myPlayer].bank[num167].stack < Main.player[Main.myPlayer].bank[num167].maxStack && Main.player[Main.myPlayer].inventory[num166].IsTheSameAs(Main.player[Main.myPlayer].bank[num167])) { int num170 = Main.player[Main.myPlayer].inventory[num166].stack; if (Main.player[Main.myPlayer].inventory[num166].stack + Main.player[Main.myPlayer].bank[num167].stack > Main.player[Main.myPlayer].bank[num167].maxStack) { num170 = Main.player[Main.myPlayer].bank[num167].maxStack - Main.player[Main.myPlayer].bank[num167].stack; } Main.player[Main.myPlayer].inventory[num166].stack -= num170; Main.player[Main.myPlayer].bank[num167].stack += num170; Main.PlaySound(7, -1, -1, 1); Main.BankCoins(); if (Main.player[Main.myPlayer].inventory[num166].stack <= 0) { Main.player[Main.myPlayer].inventory[num166].SetDefaults(0, false); break; } if (Main.player[Main.myPlayer].bank[num167].type == 0) { Main.player[Main.myPlayer].bank[num167] = (Item)Main.player[Main.myPlayer].inventory[num166].Clone(); Main.player[Main.myPlayer].inventory[num166].SetDefaults(0, false); } } } } } } if (Main.player[Main.myPlayer].inventory[num166].stack > 0) { if (Main.player[Main.myPlayer].chest > -1) { int num171 = 0; while (num171 < 20) { if (Main.chest[Main.player[Main.myPlayer].chest].item[num171].stack == 0) { Main.PlaySound(7, -1, -1, 1); Main.chest[Main.player[Main.myPlayer].chest].item[num171] = (Item)Main.player[Main.myPlayer].inventory[num166].Clone(); Main.player[Main.myPlayer].inventory[num166].SetDefaults(0, false); if (Main.netMode == 1) { NetMessage.SendData(32, -1, -1, "", Main.player[Main.myPlayer].chest, (float)num171, 0f, 0f, 0); break; } break; } else { num171++; } } } else { if (Main.player[Main.myPlayer].chest == -3) { for (int num172 = 0; num172 < 20; num172++) { if (Main.player[Main.myPlayer].bank2[num172].stack == 0) { Main.PlaySound(7, -1, -1, 1); Main.player[Main.myPlayer].bank2[num172] = (Item)Main.player[Main.myPlayer].inventory[num166].Clone(); Main.player[Main.myPlayer].inventory[num166].SetDefaults(0, false); break; } } } else { for (int num173 = 0; num173 < 20; num173++) { if (Main.player[Main.myPlayer].bank[num173].stack == 0) { Main.PlaySound(7, -1, -1, 1); Main.player[Main.myPlayer].bank[num173] = (Item)Main.player[Main.myPlayer].inventory[num166].Clone(); Main.player[Main.myPlayer].inventory[num166].SetDefaults(0, false); break; } } } } } } } } else { if (Main.player[Main.myPlayer].chest > -1) { for (int num174 = 0; num174 < 20; num174++) { if (Main.chest[Main.player[Main.myPlayer].chest].item[num174].type > 0 && Main.chest[Main.player[Main.myPlayer].chest].item[num174].stack < Main.chest[Main.player[Main.myPlayer].chest].item[num174].maxStack) { for (int num175 = 0; num175 < 48; num175++) { if (Main.chest[Main.player[Main.myPlayer].chest].item[num174].IsTheSameAs(Main.player[Main.myPlayer].inventory[num175])) { int num176 = Main.player[Main.myPlayer].inventory[num175].stack; if (Main.chest[Main.player[Main.myPlayer].chest].item[num174].stack + num176 > Main.chest[Main.player[Main.myPlayer].chest].item[num174].maxStack) { num176 = Main.chest[Main.player[Main.myPlayer].chest].item[num174].maxStack - Main.chest[Main.player[Main.myPlayer].chest].item[num174].stack; } Main.PlaySound(7, -1, -1, 1); Main.chest[Main.player[Main.myPlayer].chest].item[num174].stack += num176; Main.player[Main.myPlayer].inventory[num175].stack -= num176; Main.ChestCoins(); if (Main.player[Main.myPlayer].inventory[num175].stack == 0) { Main.player[Main.myPlayer].inventory[num175].SetDefaults(0, false); } else { if (Main.chest[Main.player[Main.myPlayer].chest].item[num174].type == 0) { Main.chest[Main.player[Main.myPlayer].chest].item[num174] = (Item)Main.player[Main.myPlayer].inventory[num175].Clone(); Main.player[Main.myPlayer].inventory[num175].SetDefaults(0, false); } } if (Main.netMode == 1) { NetMessage.SendData(32, -1, -1, "", Main.player[Main.myPlayer].chest, (float)num174, 0f, 0f, 0); } } } } } } else { if (Main.player[Main.myPlayer].chest == -3) { for (int num177 = 0; num177 < 20; num177++) { if (Main.player[Main.myPlayer].bank2[num177].type > 0 && Main.player[Main.myPlayer].bank2[num177].stack < Main.player[Main.myPlayer].bank2[num177].maxStack) { for (int num178 = 0; num178 < 48; num178++) { if (Main.player[Main.myPlayer].bank2[num177].IsTheSameAs(Main.player[Main.myPlayer].inventory[num178])) { int num179 = Main.player[Main.myPlayer].inventory[num178].stack; if (Main.player[Main.myPlayer].bank2[num177].stack + num179 > Main.player[Main.myPlayer].bank2[num177].maxStack) { num179 = Main.player[Main.myPlayer].bank2[num177].maxStack - Main.player[Main.myPlayer].bank2[num177].stack; } Main.PlaySound(7, -1, -1, 1); Main.player[Main.myPlayer].bank2[num177].stack += num179; Main.player[Main.myPlayer].inventory[num178].stack -= num179; Main.BankCoins(); if (Main.player[Main.myPlayer].inventory[num178].stack == 0) { Main.player[Main.myPlayer].inventory[num178].SetDefaults(0, false); } else { if (Main.player[Main.myPlayer].bank2[num177].type == 0) { Main.player[Main.myPlayer].bank2[num177] = (Item)Main.player[Main.myPlayer].inventory[num178].Clone(); Main.player[Main.myPlayer].inventory[num178].SetDefaults(0, false); } } } } } } } else { for (int num180 = 0; num180 < 20; num180++) { if (Main.player[Main.myPlayer].bank[num180].type > 0 && Main.player[Main.myPlayer].bank[num180].stack < Main.player[Main.myPlayer].bank[num180].maxStack) { for (int num181 = 0; num181 < 48; num181++) { if (Main.player[Main.myPlayer].bank[num180].IsTheSameAs(Main.player[Main.myPlayer].inventory[num181])) { int num182 = Main.player[Main.myPlayer].inventory[num181].stack; if (Main.player[Main.myPlayer].bank[num180].stack + num182 > Main.player[Main.myPlayer].bank[num180].maxStack) { num182 = Main.player[Main.myPlayer].bank[num180].maxStack - Main.player[Main.myPlayer].bank[num180].stack; } Main.PlaySound(7, -1, -1, 1); Main.player[Main.myPlayer].bank[num180].stack += num182; Main.player[Main.myPlayer].inventory[num181].stack -= num182; Main.BankCoins(); if (Main.player[Main.myPlayer].inventory[num181].stack == 0) { Main.player[Main.myPlayer].inventory[num181].SetDefaults(0, false); } else { if (Main.player[Main.myPlayer].bank[num180].type == 0) { Main.player[Main.myPlayer].bank[num180] = (Item)Main.player[Main.myPlayer].inventory[num181].Clone(); Main.player[Main.myPlayer].inventory[num181].SetDefaults(0, false); } } } } } } } } } } Recipe.FindRecipes(); } } else { num162 -= 0.05f; if (num159 == 0) { this.chestLootHover = false; } else { if (num159 == 1) { this.chestDepositHover = false; } else { this.chestStackHover = false; } } } if ((double)num162 < 0.75) { num162 = 0.75f; } if (num162 > 1f) { num162 = 1f; } if (num159 == 0) { this.chestLootScale = num162; } else { if (num159 == 1) { this.chestDepositScale = num162; } else { this.chestStackScale = num162; } } } } else { this.chestLootScale = 0.75f; this.chestDepositScale = 0.75f; this.chestStackScale = 0.75f; this.chestLootHover = false; this.chestDepositHover = false; this.chestStackHover = false; } if (Main.player[Main.myPlayer].chest > -1) { SpriteBatch arg_BC5E_0 = this.spriteBatch; SpriteFont arg_BC5E_1 = Main.fontMouseText; string arg_BC5E_2 = Main.chestText; Microsoft.Xna.Framework.Vector2 arg_BC5E_3 = new Microsoft.Xna.Framework.Vector2(284f, 210f); Microsoft.Xna.Framework.Color arg_BC5E_4 = new Microsoft.Xna.Framework.Color((int)Main.mouseTextColor, (int)Main.mouseTextColor, (int)Main.mouseTextColor, (int)Main.mouseTextColor); float arg_BC5E_5 = 0f; origin = default(Microsoft.Xna.Framework.Vector2); arg_BC5E_0.DrawString(arg_BC5E_1, arg_BC5E_2, arg_BC5E_3, arg_BC5E_4, arg_BC5E_5, origin, 1f, SpriteEffects.None, 0f); Main.inventoryScale = 0.75f; if (Main.mouseX > 73 && Main.mouseX < (int)(73f + 280f * Main.inventoryScale) && Main.mouseY > 210 && Main.mouseY < (int)(210f + 224f * Main.inventoryScale)) { Main.player[Main.myPlayer].mouseInterface = true; } for (int num183 = 0; num183 < 5; num183++) { for (int num184 = 0; num184 < 4; num184++) { int num185 = (int)(73f + (float)(num183 * 56) * Main.inventoryScale); int num186 = (int)(210f + (float)(num184 * 56) * Main.inventoryScale); int num187 = num183 + num184 * 5; Microsoft.Xna.Framework.Color white14 = new Microsoft.Xna.Framework.Color(100, 100, 100, 100); if (Main.mouseX >= num185 && (float)Main.mouseX <= (float)num185 + (float)Main.inventoryBackTexture.Width * Main.inventoryScale && Main.mouseY >= num186 && (float)Main.mouseY <= (float)num186 + (float)Main.inventoryBackTexture.Height * Main.inventoryScale) { Main.player[Main.myPlayer].mouseInterface = true; if (Main.mouseLeftRelease && Main.mouseLeft) { if (Main.player[Main.myPlayer].selectedItem != num187 || Main.player[Main.myPlayer].itemAnimation <= 0) { Item item9 = Main.mouseItem; Main.mouseItem = Main.chest[Main.player[Main.myPlayer].chest].item[num187]; Main.chest[Main.player[Main.myPlayer].chest].item[num187] = item9; if (Main.chest[Main.player[Main.myPlayer].chest].item[num187].type == 0 || Main.chest[Main.player[Main.myPlayer].chest].item[num187].stack < 1) { Main.chest[Main.player[Main.myPlayer].chest].item[num187] = new Item(); } if (Main.mouseItem.IsTheSameAs(Main.chest[Main.player[Main.myPlayer].chest].item[num187]) && Main.chest[Main.player[Main.myPlayer].chest].item[num187].stack != Main.chest[Main.player[Main.myPlayer].chest].item[num187].maxStack && Main.mouseItem.stack != Main.mouseItem.maxStack) { if (Main.mouseItem.stack + Main.chest[Main.player[Main.myPlayer].chest].item[num187].stack <= Main.mouseItem.maxStack) { Main.chest[Main.player[Main.myPlayer].chest].item[num187].stack += Main.mouseItem.stack; Main.mouseItem.stack = 0; } else { int num188 = Main.mouseItem.maxStack - Main.chest[Main.player[Main.myPlayer].chest].item[num187].stack; Main.chest[Main.player[Main.myPlayer].chest].item[num187].stack += num188; Main.mouseItem.stack -= num188; } } if (Main.mouseItem.type == 0 || Main.mouseItem.stack < 1) { Main.mouseItem = new Item(); } if (Main.mouseItem.type > 0 || Main.chest[Main.player[Main.myPlayer].chest].item[num187].type > 0) { Recipe.FindRecipes(); Main.PlaySound(7, -1, -1, 1); } if (Main.netMode == 1) { NetMessage.SendData(32, -1, -1, "", Main.player[Main.myPlayer].chest, (float)num187, 0f, 0f, 0); } } } else { if (Main.mouseRight && Main.mouseRightRelease && Main.chest[Main.player[Main.myPlayer].chest].item[num187].maxStack == 1) { Main.chest[Main.player[Main.myPlayer].chest].item[num187] = Main.armorSwap(Main.chest[Main.player[Main.myPlayer].chest].item[num187]); if (Main.netMode == 1) { NetMessage.SendData(32, -1, -1, "", Main.player[Main.myPlayer].chest, (float)num187, 0f, 0f, 0); } } else { if (Main.stackSplit <= 1 && Main.mouseRight && Main.chest[Main.player[Main.myPlayer].chest].item[num187].maxStack > 1 && (Main.mouseItem.IsTheSameAs(Main.chest[Main.player[Main.myPlayer].chest].item[num187]) || Main.mouseItem.type == 0) && (Main.mouseItem.stack < Main.mouseItem.maxStack || Main.mouseItem.type == 0)) { if (Main.mouseItem.type == 0) { Main.mouseItem = (Item)Main.chest[Main.player[Main.myPlayer].chest].item[num187].Clone(); Main.mouseItem.stack = 0; } Main.mouseItem.stack++; Main.chest[Main.player[Main.myPlayer].chest].item[num187].stack--; if (Main.chest[Main.player[Main.myPlayer].chest].item[num187].stack <= 0) { Main.chest[Main.player[Main.myPlayer].chest].item[num187] = new Item(); } Recipe.FindRecipes(); Main.soundInstanceMenuTick.Stop(); Main.soundInstanceMenuTick = Main.soundMenuTick.CreateInstance(); Main.PlaySound(12, -1, -1, 1); if (Main.stackSplit == 0) { Main.stackSplit = 15; } else { Main.stackSplit = Main.stackDelay; } if (Main.netMode == 1) { NetMessage.SendData(32, -1, -1, "", Main.player[Main.myPlayer].chest, (float)num187, 0f, 0f, 0); } } } } text15 = Main.chest[Main.player[Main.myPlayer].chest].item[num187].name; Main.toolTip = (Item)Main.chest[Main.player[Main.myPlayer].chest].item[num187].Clone(); if (Main.chest[Main.player[Main.myPlayer].chest].item[num187].stack > 1) { object obj = text15; text15 = string.Concat(new object[] { obj, " (", Main.chest[Main.player[Main.myPlayer].chest].item[num187].stack, ")" }); } } SpriteBatch arg_C4C4_0 = this.spriteBatch; Texture2D arg_C4C4_1 = Main.inventoryBack5Texture; Microsoft.Xna.Framework.Vector2 arg_C4C4_2 = new Microsoft.Xna.Framework.Vector2((float)num185, (float)num186); Microsoft.Xna.Framework.Rectangle? arg_C4C4_3 = new Microsoft.Xna.Framework.Rectangle?(new Microsoft.Xna.Framework.Rectangle(0, 0, Main.inventoryBackTexture.Width, Main.inventoryBackTexture.Height)); Microsoft.Xna.Framework.Color arg_C4C4_4 = color2; float arg_C4C4_5 = 0f; origin = default(Microsoft.Xna.Framework.Vector2); arg_C4C4_0.Draw(arg_C4C4_1, arg_C4C4_2, arg_C4C4_3, arg_C4C4_4, arg_C4C4_5, origin, Main.inventoryScale, SpriteEffects.None, 0f); white14 = Microsoft.Xna.Framework.Color.White; if (Main.chest[Main.player[Main.myPlayer].chest].item[num187].type > 0 && Main.chest[Main.player[Main.myPlayer].chest].item[num187].stack > 0) { float num189 = 1f; if (Main.itemTexture[Main.chest[Main.player[Main.myPlayer].chest].item[num187].type].Width > 32 || Main.itemTexture[Main.chest[Main.player[Main.myPlayer].chest].item[num187].type].Height > 32) { if (Main.itemTexture[Main.chest[Main.player[Main.myPlayer].chest].item[num187].type].Width > Main.itemTexture[Main.chest[Main.player[Main.myPlayer].chest].item[num187].type].Height) { num189 = 32f / (float)Main.itemTexture[Main.chest[Main.player[Main.myPlayer].chest].item[num187].type].Width; } else { num189 = 32f / (float)Main.itemTexture[Main.chest[Main.player[Main.myPlayer].chest].item[num187].type].Height; } } num189 *= Main.inventoryScale; SpriteBatch arg_C808_0 = this.spriteBatch; Texture2D arg_C808_1 = Main.itemTexture[Main.chest[Main.player[Main.myPlayer].chest].item[num187].type]; Microsoft.Xna.Framework.Vector2 arg_C808_2 = new Microsoft.Xna.Framework.Vector2((float)num185 + 26f * Main.inventoryScale - (float)Main.itemTexture[Main.chest[Main.player[Main.myPlayer].chest].item[num187].type].Width * 0.5f * num189, (float)num186 + 26f * Main.inventoryScale - (float)Main.itemTexture[Main.chest[Main.player[Main.myPlayer].chest].item[num187].type].Height * 0.5f * num189); Microsoft.Xna.Framework.Rectangle? arg_C808_3 = new Microsoft.Xna.Framework.Rectangle?(new Microsoft.Xna.Framework.Rectangle(0, 0, Main.itemTexture[Main.chest[Main.player[Main.myPlayer].chest].item[num187].type].Width, Main.itemTexture[Main.chest[Main.player[Main.myPlayer].chest].item[num187].type].Height)); Microsoft.Xna.Framework.Color arg_C808_4 = Main.chest[Main.player[Main.myPlayer].chest].item[num187].GetAlpha(white14); float arg_C808_5 = 0f; origin = default(Microsoft.Xna.Framework.Vector2); arg_C808_0.Draw(arg_C808_1, arg_C808_2, arg_C808_3, arg_C808_4, arg_C808_5, origin, num189, SpriteEffects.None, 0f); Microsoft.Xna.Framework.Color arg_C840_0 = Main.chest[Main.player[Main.myPlayer].chest].item[num187].color; Microsoft.Xna.Framework.Color b = default(Microsoft.Xna.Framework.Color); if (arg_C840_0 != b) { SpriteBatch arg_C9CE_0 = this.spriteBatch; Texture2D arg_C9CE_1 = Main.itemTexture[Main.chest[Main.player[Main.myPlayer].chest].item[num187].type]; Microsoft.Xna.Framework.Vector2 arg_C9CE_2 = new Microsoft.Xna.Framework.Vector2((float)num185 + 26f * Main.inventoryScale - (float)Main.itemTexture[Main.chest[Main.player[Main.myPlayer].chest].item[num187].type].Width * 0.5f * num189, (float)num186 + 26f * Main.inventoryScale - (float)Main.itemTexture[Main.chest[Main.player[Main.myPlayer].chest].item[num187].type].Height * 0.5f * num189); Microsoft.Xna.Framework.Rectangle? arg_C9CE_3 = new Microsoft.Xna.Framework.Rectangle?(new Microsoft.Xna.Framework.Rectangle(0, 0, Main.itemTexture[Main.chest[Main.player[Main.myPlayer].chest].item[num187].type].Width, Main.itemTexture[Main.chest[Main.player[Main.myPlayer].chest].item[num187].type].Height)); Microsoft.Xna.Framework.Color arg_C9CE_4 = Main.chest[Main.player[Main.myPlayer].chest].item[num187].GetColor(white14); float arg_C9CE_5 = 0f; origin = default(Microsoft.Xna.Framework.Vector2); arg_C9CE_0.Draw(arg_C9CE_1, arg_C9CE_2, arg_C9CE_3, arg_C9CE_4, arg_C9CE_5, origin, num189, SpriteEffects.None, 0f); } if (Main.chest[Main.player[Main.myPlayer].chest].item[num187].stack > 1) { SpriteBatch arg_CA80_0 = this.spriteBatch; SpriteFont arg_CA80_1 = Main.fontItemStack; string arg_CA80_2 = string.Concat(Main.chest[Main.player[Main.myPlayer].chest].item[num187].stack); Microsoft.Xna.Framework.Vector2 arg_CA80_3 = new Microsoft.Xna.Framework.Vector2((float)num185 + 10f * Main.inventoryScale, (float)num186 + 26f * Main.inventoryScale); Microsoft.Xna.Framework.Color arg_CA80_4 = white14; float arg_CA80_5 = 0f; origin = default(Microsoft.Xna.Framework.Vector2); arg_CA80_0.DrawString(arg_CA80_1, arg_CA80_2, arg_CA80_3, arg_CA80_4, arg_CA80_5, origin, num189, SpriteEffects.None, 0f); } } } } } if (Main.player[Main.myPlayer].chest == -2) { SpriteBatch arg_CB1A_0 = this.spriteBatch; SpriteFont arg_CB1A_1 = Main.fontMouseText; string arg_CB1A_2 = "Piggy Bank"; Microsoft.Xna.Framework.Vector2 arg_CB1A_3 = new Microsoft.Xna.Framework.Vector2(284f, 210f); Microsoft.Xna.Framework.Color arg_CB1A_4 = new Microsoft.Xna.Framework.Color((int)Main.mouseTextColor, (int)Main.mouseTextColor, (int)Main.mouseTextColor, (int)Main.mouseTextColor); float arg_CB1A_5 = 0f; origin = default(Microsoft.Xna.Framework.Vector2); arg_CB1A_0.DrawString(arg_CB1A_1, arg_CB1A_2, arg_CB1A_3, arg_CB1A_4, arg_CB1A_5, origin, 1f, SpriteEffects.None, 0f); Main.inventoryScale = 0.75f; if (Main.mouseX > 73 && Main.mouseX < (int)(73f + 280f * Main.inventoryScale) && Main.mouseY > 210 && Main.mouseY < (int)(210f + 224f * Main.inventoryScale)) { Main.player[Main.myPlayer].mouseInterface = true; } for (int num190 = 0; num190 < 5; num190++) { for (int num191 = 0; num191 < 4; num191++) { int num192 = (int)(73f + (float)(num190 * 56) * Main.inventoryScale); int num193 = (int)(210f + (float)(num191 * 56) * Main.inventoryScale); int num194 = num190 + num191 * 5; Microsoft.Xna.Framework.Color white15 = new Microsoft.Xna.Framework.Color(100, 100, 100, 100); if (Main.mouseX >= num192 && (float)Main.mouseX <= (float)num192 + (float)Main.inventoryBackTexture.Width * Main.inventoryScale && Main.mouseY >= num193 && (float)Main.mouseY <= (float)num193 + (float)Main.inventoryBackTexture.Height * Main.inventoryScale) { Main.player[Main.myPlayer].mouseInterface = true; if (Main.mouseLeftRelease && Main.mouseLeft) { if (Main.player[Main.myPlayer].selectedItem != num194 || Main.player[Main.myPlayer].itemAnimation <= 0) { Item item10 = Main.mouseItem; Main.mouseItem = Main.player[Main.myPlayer].bank[num194]; Main.player[Main.myPlayer].bank[num194] = item10; if (Main.player[Main.myPlayer].bank[num194].type == 0 || Main.player[Main.myPlayer].bank[num194].stack < 1) { Main.player[Main.myPlayer].bank[num194] = new Item(); } if (Main.mouseItem.IsTheSameAs(Main.player[Main.myPlayer].bank[num194]) && Main.player[Main.myPlayer].bank[num194].stack != Main.player[Main.myPlayer].bank[num194].maxStack && Main.mouseItem.stack != Main.mouseItem.maxStack) { if (Main.mouseItem.stack + Main.player[Main.myPlayer].bank[num194].stack <= Main.mouseItem.maxStack) { Main.player[Main.myPlayer].bank[num194].stack += Main.mouseItem.stack; Main.mouseItem.stack = 0; } else { int num195 = Main.mouseItem.maxStack - Main.player[Main.myPlayer].bank[num194].stack; Main.player[Main.myPlayer].bank[num194].stack += num195; Main.mouseItem.stack -= num195; } } if (Main.mouseItem.type == 0 || Main.mouseItem.stack < 1) { Main.mouseItem = new Item(); } if (Main.mouseItem.type > 0 || Main.player[Main.myPlayer].bank[num194].type > 0) { Recipe.FindRecipes(); Main.PlaySound(7, -1, -1, 1); } } } else { if (Main.mouseRight && Main.mouseRightRelease && Main.player[Main.myPlayer].bank[num194].maxStack == 1) { Main.player[Main.myPlayer].bank[num194] = Main.armorSwap(Main.player[Main.myPlayer].bank[num194]); } else { if (Main.stackSplit <= 1 && Main.mouseRight && Main.player[Main.myPlayer].bank[num194].maxStack > 1 && (Main.mouseItem.IsTheSameAs(Main.player[Main.myPlayer].bank[num194]) || Main.mouseItem.type == 0) && (Main.mouseItem.stack < Main.mouseItem.maxStack || Main.mouseItem.type == 0)) { if (Main.mouseItem.type == 0) { Main.mouseItem = (Item)Main.player[Main.myPlayer].bank[num194].Clone(); Main.mouseItem.stack = 0; } Main.mouseItem.stack++; Main.player[Main.myPlayer].bank[num194].stack--; if (Main.player[Main.myPlayer].bank[num194].stack <= 0) { Main.player[Main.myPlayer].bank[num194] = new Item(); } Recipe.FindRecipes(); Main.soundInstanceMenuTick.Stop(); Main.soundInstanceMenuTick = Main.soundMenuTick.CreateInstance(); Main.PlaySound(12, -1, -1, 1); if (Main.stackSplit == 0) { Main.stackSplit = 15; } else { Main.stackSplit = Main.stackDelay; } } } } text15 = Main.player[Main.myPlayer].bank[num194].name; Main.toolTip = (Item)Main.player[Main.myPlayer].bank[num194].Clone(); if (Main.player[Main.myPlayer].bank[num194].stack > 1) { object obj = text15; text15 = string.Concat(new object[] { obj, " (", Main.player[Main.myPlayer].bank[num194].stack, ")" }); } } SpriteBatch arg_D1B4_0 = this.spriteBatch; Texture2D arg_D1B4_1 = Main.inventoryBack2Texture; Microsoft.Xna.Framework.Vector2 arg_D1B4_2 = new Microsoft.Xna.Framework.Vector2((float)num192, (float)num193); Microsoft.Xna.Framework.Rectangle? arg_D1B4_3 = new Microsoft.Xna.Framework.Rectangle?(new Microsoft.Xna.Framework.Rectangle(0, 0, Main.inventoryBackTexture.Width, Main.inventoryBackTexture.Height)); Microsoft.Xna.Framework.Color arg_D1B4_4 = color2; float arg_D1B4_5 = 0f; origin = default(Microsoft.Xna.Framework.Vector2); arg_D1B4_0.Draw(arg_D1B4_1, arg_D1B4_2, arg_D1B4_3, arg_D1B4_4, arg_D1B4_5, origin, Main.inventoryScale, SpriteEffects.None, 0f); white15 = Microsoft.Xna.Framework.Color.White; if (Main.player[Main.myPlayer].bank[num194].type > 0 && Main.player[Main.myPlayer].bank[num194].stack > 0) { float num196 = 1f; if (Main.itemTexture[Main.player[Main.myPlayer].bank[num194].type].Width > 32 || Main.itemTexture[Main.player[Main.myPlayer].bank[num194].type].Height > 32) { if (Main.itemTexture[Main.player[Main.myPlayer].bank[num194].type].Width > Main.itemTexture[Main.player[Main.myPlayer].bank[num194].type].Height) { num196 = 32f / (float)Main.itemTexture[Main.player[Main.myPlayer].bank[num194].type].Width; } else { num196 = 32f / (float)Main.itemTexture[Main.player[Main.myPlayer].bank[num194].type].Height; } } num196 *= Main.inventoryScale; SpriteBatch arg_D45E_0 = this.spriteBatch; Texture2D arg_D45E_1 = Main.itemTexture[Main.player[Main.myPlayer].bank[num194].type]; Microsoft.Xna.Framework.Vector2 arg_D45E_2 = new Microsoft.Xna.Framework.Vector2((float)num192 + 26f * Main.inventoryScale - (float)Main.itemTexture[Main.player[Main.myPlayer].bank[num194].type].Width * 0.5f * num196, (float)num193 + 26f * Main.inventoryScale - (float)Main.itemTexture[Main.player[Main.myPlayer].bank[num194].type].Height * 0.5f * num196); Microsoft.Xna.Framework.Rectangle? arg_D45E_3 = new Microsoft.Xna.Framework.Rectangle?(new Microsoft.Xna.Framework.Rectangle(0, 0, Main.itemTexture[Main.player[Main.myPlayer].bank[num194].type].Width, Main.itemTexture[Main.player[Main.myPlayer].bank[num194].type].Height)); Microsoft.Xna.Framework.Color arg_D45E_4 = Main.player[Main.myPlayer].bank[num194].GetAlpha(white15); float arg_D45E_5 = 0f; origin = default(Microsoft.Xna.Framework.Vector2); arg_D45E_0.Draw(arg_D45E_1, arg_D45E_2, arg_D45E_3, arg_D45E_4, arg_D45E_5, origin, num196, SpriteEffects.None, 0f); Microsoft.Xna.Framework.Color arg_D48B_0 = Main.player[Main.myPlayer].bank[num194].color; Microsoft.Xna.Framework.Color b = default(Microsoft.Xna.Framework.Color); if (arg_D48B_0 != b) { SpriteBatch arg_D5D7_0 = this.spriteBatch; Texture2D arg_D5D7_1 = Main.itemTexture[Main.player[Main.myPlayer].bank[num194].type]; Microsoft.Xna.Framework.Vector2 arg_D5D7_2 = new Microsoft.Xna.Framework.Vector2((float)num192 + 26f * Main.inventoryScale - (float)Main.itemTexture[Main.player[Main.myPlayer].bank[num194].type].Width * 0.5f * num196, (float)num193 + 26f * Main.inventoryScale - (float)Main.itemTexture[Main.player[Main.myPlayer].bank[num194].type].Height * 0.5f * num196); Microsoft.Xna.Framework.Rectangle? arg_D5D7_3 = new Microsoft.Xna.Framework.Rectangle?(new Microsoft.Xna.Framework.Rectangle(0, 0, Main.itemTexture[Main.player[Main.myPlayer].bank[num194].type].Width, Main.itemTexture[Main.player[Main.myPlayer].bank[num194].type].Height)); Microsoft.Xna.Framework.Color arg_D5D7_4 = Main.player[Main.myPlayer].bank[num194].GetColor(white15); float arg_D5D7_5 = 0f; origin = default(Microsoft.Xna.Framework.Vector2); arg_D5D7_0.Draw(arg_D5D7_1, arg_D5D7_2, arg_D5D7_3, arg_D5D7_4, arg_D5D7_5, origin, num196, SpriteEffects.None, 0f); } if (Main.player[Main.myPlayer].bank[num194].stack > 1) { SpriteBatch arg_D670_0 = this.spriteBatch; SpriteFont arg_D670_1 = Main.fontItemStack; string arg_D670_2 = string.Concat(Main.player[Main.myPlayer].bank[num194].stack); Microsoft.Xna.Framework.Vector2 arg_D670_3 = new Microsoft.Xna.Framework.Vector2((float)num192 + 10f * Main.inventoryScale, (float)num193 + 26f * Main.inventoryScale); Microsoft.Xna.Framework.Color arg_D670_4 = white15; float arg_D670_5 = 0f; origin = default(Microsoft.Xna.Framework.Vector2); arg_D670_0.DrawString(arg_D670_1, arg_D670_2, arg_D670_3, arg_D670_4, arg_D670_5, origin, num196, SpriteEffects.None, 0f); } } } } } if (Main.player[Main.myPlayer].chest == -3) { SpriteBatch arg_D70A_0 = this.spriteBatch; SpriteFont arg_D70A_1 = Main.fontMouseText; string arg_D70A_2 = "Safe"; Microsoft.Xna.Framework.Vector2 arg_D70A_3 = new Microsoft.Xna.Framework.Vector2(284f, 210f); Microsoft.Xna.Framework.Color arg_D70A_4 = new Microsoft.Xna.Framework.Color((int)Main.mouseTextColor, (int)Main.mouseTextColor, (int)Main.mouseTextColor, (int)Main.mouseTextColor); float arg_D70A_5 = 0f; origin = default(Microsoft.Xna.Framework.Vector2); arg_D70A_0.DrawString(arg_D70A_1, arg_D70A_2, arg_D70A_3, arg_D70A_4, arg_D70A_5, origin, 1f, SpriteEffects.None, 0f); Main.inventoryScale = 0.75f; if (Main.mouseX > 73 && Main.mouseX < (int)(73f + 280f * Main.inventoryScale) && Main.mouseY > 210 && Main.mouseY < (int)(210f + 224f * Main.inventoryScale)) { Main.player[Main.myPlayer].mouseInterface = true; } for (int num197 = 0; num197 < 5; num197++) { for (int num198 = 0; num198 < 4; num198++) { int num199 = (int)(73f + (float)(num197 * 56) * Main.inventoryScale); int num200 = (int)(210f + (float)(num198 * 56) * Main.inventoryScale); int num201 = num197 + num198 * 5; Microsoft.Xna.Framework.Color white16 = new Microsoft.Xna.Framework.Color(100, 100, 100, 100); if (Main.mouseX >= num199 && (float)Main.mouseX <= (float)num199 + (float)Main.inventoryBackTexture.Width * Main.inventoryScale && Main.mouseY >= num200 && (float)Main.mouseY <= (float)num200 + (float)Main.inventoryBackTexture.Height * Main.inventoryScale) { Main.player[Main.myPlayer].mouseInterface = true; if (Main.mouseLeftRelease && Main.mouseLeft) { if (Main.player[Main.myPlayer].selectedItem != num201 || Main.player[Main.myPlayer].itemAnimation <= 0) { Item item11 = Main.mouseItem; Main.mouseItem = Main.player[Main.myPlayer].bank2[num201]; Main.player[Main.myPlayer].bank2[num201] = item11; if (Main.player[Main.myPlayer].bank2[num201].type == 0 || Main.player[Main.myPlayer].bank2[num201].stack < 1) { Main.player[Main.myPlayer].bank2[num201] = new Item(); } if (Main.mouseItem.IsTheSameAs(Main.player[Main.myPlayer].bank2[num201]) && Main.player[Main.myPlayer].bank2[num201].stack != Main.player[Main.myPlayer].bank2[num201].maxStack && Main.mouseItem.stack != Main.mouseItem.maxStack) { if (Main.mouseItem.stack + Main.player[Main.myPlayer].bank2[num201].stack <= Main.mouseItem.maxStack) { Main.player[Main.myPlayer].bank2[num201].stack += Main.mouseItem.stack; Main.mouseItem.stack = 0; } else { int num202 = Main.mouseItem.maxStack - Main.player[Main.myPlayer].bank2[num201].stack; Main.player[Main.myPlayer].bank2[num201].stack += num202; Main.mouseItem.stack -= num202; } } if (Main.mouseItem.type == 0 || Main.mouseItem.stack < 1) { Main.mouseItem = new Item(); } if (Main.mouseItem.type > 0 || Main.player[Main.myPlayer].bank2[num201].type > 0) { Recipe.FindRecipes(); Main.PlaySound(7, -1, -1, 1); } } } else { if (Main.mouseRight && Main.mouseRightRelease && Main.player[Main.myPlayer].bank2[num201].maxStack == 1) { Main.player[Main.myPlayer].bank2[num201] = Main.armorSwap(Main.player[Main.myPlayer].bank2[num201]); } else { if (Main.stackSplit <= 1 && Main.mouseRight && Main.player[Main.myPlayer].bank2[num201].maxStack > 1 && (Main.mouseItem.IsTheSameAs(Main.player[Main.myPlayer].bank2[num201]) || Main.mouseItem.type == 0) && (Main.mouseItem.stack < Main.mouseItem.maxStack || Main.mouseItem.type == 0)) { if (Main.mouseItem.type == 0) { Main.mouseItem = (Item)Main.player[Main.myPlayer].bank2[num201].Clone(); Main.mouseItem.stack = 0; } Main.mouseItem.stack++; Main.player[Main.myPlayer].bank2[num201].stack--; if (Main.player[Main.myPlayer].bank2[num201].stack <= 0) { Main.player[Main.myPlayer].bank2[num201] = new Item(); } Recipe.FindRecipes(); Main.soundInstanceMenuTick.Stop(); Main.soundInstanceMenuTick = Main.soundMenuTick.CreateInstance(); Main.PlaySound(12, -1, -1, 1); if (Main.stackSplit == 0) { Main.stackSplit = 15; } else { Main.stackSplit = Main.stackDelay; } } } } text15 = Main.player[Main.myPlayer].bank2[num201].name; Main.toolTip = (Item)Main.player[Main.myPlayer].bank2[num201].Clone(); if (Main.player[Main.myPlayer].bank2[num201].stack > 1) { object obj = text15; text15 = string.Concat(new object[] { obj, " (", Main.player[Main.myPlayer].bank2[num201].stack, ")" }); } } SpriteBatch arg_DDA4_0 = this.spriteBatch; Texture2D arg_DDA4_1 = Main.inventoryBack2Texture; Microsoft.Xna.Framework.Vector2 arg_DDA4_2 = new Microsoft.Xna.Framework.Vector2((float)num199, (float)num200); Microsoft.Xna.Framework.Rectangle? arg_DDA4_3 = new Microsoft.Xna.Framework.Rectangle?(new Microsoft.Xna.Framework.Rectangle(0, 0, Main.inventoryBackTexture.Width, Main.inventoryBackTexture.Height)); Microsoft.Xna.Framework.Color arg_DDA4_4 = color2; float arg_DDA4_5 = 0f; origin = default(Microsoft.Xna.Framework.Vector2); arg_DDA4_0.Draw(arg_DDA4_1, arg_DDA4_2, arg_DDA4_3, arg_DDA4_4, arg_DDA4_5, origin, Main.inventoryScale, SpriteEffects.None, 0f); white16 = Microsoft.Xna.Framework.Color.White; if (Main.player[Main.myPlayer].bank2[num201].type > 0 && Main.player[Main.myPlayer].bank2[num201].stack > 0) { float num203 = 1f; if (Main.itemTexture[Main.player[Main.myPlayer].bank2[num201].type].Width > 32 || Main.itemTexture[Main.player[Main.myPlayer].bank2[num201].type].Height > 32) { if (Main.itemTexture[Main.player[Main.myPlayer].bank2[num201].type].Width > Main.itemTexture[Main.player[Main.myPlayer].bank2[num201].type].Height) { num203 = 32f / (float)Main.itemTexture[Main.player[Main.myPlayer].bank2[num201].type].Width; } else { num203 = 32f / (float)Main.itemTexture[Main.player[Main.myPlayer].bank2[num201].type].Height; } } num203 *= Main.inventoryScale; SpriteBatch arg_E04E_0 = this.spriteBatch; Texture2D arg_E04E_1 = Main.itemTexture[Main.player[Main.myPlayer].bank2[num201].type]; Microsoft.Xna.Framework.Vector2 arg_E04E_2 = new Microsoft.Xna.Framework.Vector2((float)num199 + 26f * Main.inventoryScale - (float)Main.itemTexture[Main.player[Main.myPlayer].bank2[num201].type].Width * 0.5f * num203, (float)num200 + 26f * Main.inventoryScale - (float)Main.itemTexture[Main.player[Main.myPlayer].bank2[num201].type].Height * 0.5f * num203); Microsoft.Xna.Framework.Rectangle? arg_E04E_3 = new Microsoft.Xna.Framework.Rectangle?(new Microsoft.Xna.Framework.Rectangle(0, 0, Main.itemTexture[Main.player[Main.myPlayer].bank2[num201].type].Width, Main.itemTexture[Main.player[Main.myPlayer].bank2[num201].type].Height)); Microsoft.Xna.Framework.Color arg_E04E_4 = Main.player[Main.myPlayer].bank2[num201].GetAlpha(white16); float arg_E04E_5 = 0f; origin = default(Microsoft.Xna.Framework.Vector2); arg_E04E_0.Draw(arg_E04E_1, arg_E04E_2, arg_E04E_3, arg_E04E_4, arg_E04E_5, origin, num203, SpriteEffects.None, 0f); Microsoft.Xna.Framework.Color arg_E07B_0 = Main.player[Main.myPlayer].bank2[num201].color; Microsoft.Xna.Framework.Color b = default(Microsoft.Xna.Framework.Color); if (arg_E07B_0 != b) { SpriteBatch arg_E1C7_0 = this.spriteBatch; Texture2D arg_E1C7_1 = Main.itemTexture[Main.player[Main.myPlayer].bank2[num201].type]; Microsoft.Xna.Framework.Vector2 arg_E1C7_2 = new Microsoft.Xna.Framework.Vector2((float)num199 + 26f * Main.inventoryScale - (float)Main.itemTexture[Main.player[Main.myPlayer].bank2[num201].type].Width * 0.5f * num203, (float)num200 + 26f * Main.inventoryScale - (float)Main.itemTexture[Main.player[Main.myPlayer].bank2[num201].type].Height * 0.5f * num203); Microsoft.Xna.Framework.Rectangle? arg_E1C7_3 = new Microsoft.Xna.Framework.Rectangle?(new Microsoft.Xna.Framework.Rectangle(0, 0, Main.itemTexture[Main.player[Main.myPlayer].bank2[num201].type].Width, Main.itemTexture[Main.player[Main.myPlayer].bank2[num201].type].Height)); Microsoft.Xna.Framework.Color arg_E1C7_4 = Main.player[Main.myPlayer].bank2[num201].GetColor(white16); float arg_E1C7_5 = 0f; origin = default(Microsoft.Xna.Framework.Vector2); arg_E1C7_0.Draw(arg_E1C7_1, arg_E1C7_2, arg_E1C7_3, arg_E1C7_4, arg_E1C7_5, origin, num203, SpriteEffects.None, 0f); } if (Main.player[Main.myPlayer].bank2[num201].stack > 1) { SpriteBatch arg_E260_0 = this.spriteBatch; SpriteFont arg_E260_1 = Main.fontItemStack; string arg_E260_2 = string.Concat(Main.player[Main.myPlayer].bank2[num201].stack); Microsoft.Xna.Framework.Vector2 arg_E260_3 = new Microsoft.Xna.Framework.Vector2((float)num199 + 10f * Main.inventoryScale, (float)num200 + 26f * Main.inventoryScale); Microsoft.Xna.Framework.Color arg_E260_4 = white16; float arg_E260_5 = 0f; origin = default(Microsoft.Xna.Framework.Vector2); arg_E260_0.DrawString(arg_E260_1, arg_E260_2, arg_E260_3, arg_E260_4, arg_E260_5, origin, num203, SpriteEffects.None, 0f); } } } } } } else { if (Main.npcChatText == null || Main.npcChatText == "") { bool flag6 = false; bool flag7 = false; bool flag8 = false; for (int num204 = 0; num204 < 3; num204++) { string text24 = ""; if (Main.player[Main.myPlayer].accCompass > 0 && !flag8) { int num205 = (int)((Main.player[Main.myPlayer].position.X + (float)(Main.player[Main.myPlayer].width / 2)) * 2f / 16f - (float)Main.maxTilesX); if (num205 > 0) { text24 = "Position: " + num205 + " feet east"; if (num205 == 1) { text24 = "Position: " + num205 + " foot east"; } } else { if (num205 < 0) { num205 *= -1; text24 = "Position: " + num205 + " feet west"; if (num205 == 1) { text24 = "Position: " + num205 + " foot west"; } } else { text24 = "Position: center"; } } flag8 = true; } else { if (Main.player[Main.myPlayer].accDepthMeter > 0 && !flag7) { int num206 = (int)((double)((Main.player[Main.myPlayer].position.Y + (float)Main.player[Main.myPlayer].height) * 2f / 16f) - Main.worldSurface * 2.0); if (num206 > 0) { text24 = "Depth: " + num206 + " feet below"; if (num206 == 1) { text24 = "Depth: " + num206 + " foot below"; } } else { if (num206 < 0) { num206 *= -1; text24 = "Depth: " + num206 + " feet above"; if (num206 == 1) { text24 = "Depth: " + num206 + " foot above"; } } else { text24 = "Depth: Level"; } } flag7 = true; } else { if (Main.player[Main.myPlayer].accWatch > 0 && !flag6) { string text25 = "AM"; double num207 = Main.time; if (!Main.dayTime) { num207 += 54000.0; } num207 = num207 / 86400.0 * 24.0; double num208 = 7.5; num207 = num207 - num208 - 12.0; if (num207 < 0.0) { num207 += 24.0; } if (num207 >= 12.0) { text25 = "PM"; } int num209 = (int)num207; double num210 = num207 - (double)num209; num210 = (double)((int)(num210 * 60.0)); string text26 = string.Concat(num210); if (num210 < 10.0) { text26 = "0" + text26; } if (num209 > 12) { num209 -= 12; } if (num209 == 0) { num209 = 12; } if (Main.player[Main.myPlayer].accWatch == 1) { text26 = "00"; } else { if (Main.player[Main.myPlayer].accWatch == 2) { if (num210 < 30.0) { text26 = "00"; } else { text26 = "30"; } } } text24 = string.Concat(new object[] { "Time: ", num209, ":", text26, " ", text25 }); flag6 = true; } } } if (text24 != "") { for (int num211 = 0; num211 < 5; num211++) { int num212 = 0; int num213 = 0; Microsoft.Xna.Framework.Color black = Microsoft.Xna.Framework.Color.Black; if (num211 == 0) { num212 = -2; } if (num211 == 1) { num212 = 2; } if (num211 == 2) { num213 = -2; } if (num211 == 3) { num213 = 2; } if (num211 == 4) { black = new Microsoft.Xna.Framework.Color((int)Main.mouseTextColor, (int)Main.mouseTextColor, (int)Main.mouseTextColor, (int)Main.mouseTextColor); } SpriteBatch arg_E7BB_0 = this.spriteBatch; SpriteFont arg_E7BB_1 = Main.fontMouseText; string arg_E7BB_2 = text24; Microsoft.Xna.Framework.Vector2 arg_E7BB_3 = new Microsoft.Xna.Framework.Vector2((float)(22 + num212), (float)(110 + 22 * num204 + num213 + 48)); Microsoft.Xna.Framework.Color arg_E7BB_4 = black; float arg_E7BB_5 = 0f; origin = default(Microsoft.Xna.Framework.Vector2); arg_E7BB_0.DrawString(arg_E7BB_1, arg_E7BB_2, arg_E7BB_3, arg_E7BB_4, arg_E7BB_5, origin, 1f, SpriteEffects.None, 0f); } } } } } if (Main.playerInventory || Main.player[Main.myPlayer].ghost) { string text27 = "Save & Exit"; if (Main.netMode != 0) { text27 = "Disconnect"; } Microsoft.Xna.Framework.Vector2 vector8 = Main.fontDeathText.MeasureString(text27); int num214 = Main.screenWidth - 110; int num215 = Main.screenHeight - 20; if (Main.mouseExit) { if (Main.exitScale < 1f) { Main.exitScale += 0.02f; } } else { if ((double)Main.exitScale > 0.8) { Main.exitScale -= 0.02f; } } for (int num216 = 0; num216 < 5; num216++) { int num217 = 0; int num218 = 0; Microsoft.Xna.Framework.Color color9 = Microsoft.Xna.Framework.Color.Black; if (num216 == 0) { num217 = -2; } if (num216 == 1) { num217 = 2; } if (num216 == 2) { num218 = -2; } if (num216 == 3) { num218 = 2; } if (num216 == 4) { color9 = Microsoft.Xna.Framework.Color.White; } this.spriteBatch.DrawString(Main.fontDeathText, text27, new Microsoft.Xna.Framework.Vector2((float)(num214 + num217), (float)(num215 + num218)), color9, 0f, new Microsoft.Xna.Framework.Vector2(vector8.X / 2f, vector8.Y / 2f), Main.exitScale - 0.2f, SpriteEffects.None, 0f); } if ((float)Main.mouseX > (float)num214 - vector8.X / 2f && (float)Main.mouseX < (float)num214 + vector8.X / 2f && (float)Main.mouseY > (float)num215 - vector8.Y / 2f && (float)Main.mouseY < (float)num215 + vector8.Y / 2f - 10f) { if (!Main.mouseExit) { Main.PlaySound(12, -1, -1, 1); } Main.mouseExit = true; Main.player[Main.myPlayer].mouseInterface = true; if (Main.mouseLeftRelease && Main.mouseLeft) { Main.menuMode = 10; WorldGen.SaveAndQuit(); } } else { Main.mouseExit = false; } } if (!Main.playerInventory && !Main.player[Main.myPlayer].ghost) { string text28 = "Items"; if (Main.player[Main.myPlayer].inventory[Main.player[Main.myPlayer].selectedItem].name != "" && Main.player[Main.myPlayer].inventory[Main.player[Main.myPlayer].selectedItem].name != null) { text28 = Main.player[Main.myPlayer].inventory[Main.player[Main.myPlayer].selectedItem].AffixName(); } Microsoft.Xna.Framework.Vector2 vector9 = Main.fontMouseText.MeasureString(text28) / 2f; SpriteBatch arg_EB5A_0 = this.spriteBatch; SpriteFont arg_EB5A_1 = Main.fontMouseText; string arg_EB5A_2 = text28; Microsoft.Xna.Framework.Vector2 arg_EB5A_3 = new Microsoft.Xna.Framework.Vector2(236f - vector9.X, 0f); Microsoft.Xna.Framework.Color arg_EB5A_4 = new Microsoft.Xna.Framework.Color((int)Main.mouseTextColor, (int)Main.mouseTextColor, (int)Main.mouseTextColor, (int)Main.mouseTextColor); float arg_EB5A_5 = 0f; origin = default(Microsoft.Xna.Framework.Vector2); arg_EB5A_0.DrawString(arg_EB5A_1, arg_EB5A_2, arg_EB5A_3, arg_EB5A_4, arg_EB5A_5, origin, 1f, SpriteEffects.None, 0f); int num219 = 20; float num220 = 1f; for (int num221 = 0; num221 < 10; num221++) { if (num221 == Main.player[Main.myPlayer].selectedItem) { if (Main.hotbarScale[num221] < 1f) { Main.hotbarScale[num221] += 0.05f; } } else { if ((double)Main.hotbarScale[num221] > 0.75) { Main.hotbarScale[num221] -= 0.05f; } } float num222 = Main.hotbarScale[num221]; int num223 = (int)(20f + 22f * (1f - num222)); int a3 = (int)(75f + 150f * num222); Microsoft.Xna.Framework.Color color10 = new Microsoft.Xna.Framework.Color(255, 255, 255, a3); SpriteBatch arg_ECB3_0 = this.spriteBatch; Texture2D arg_ECB3_1 = Main.inventoryBackTexture; Microsoft.Xna.Framework.Vector2 arg_ECB3_2 = new Microsoft.Xna.Framework.Vector2((float)num219, (float)num223); Microsoft.Xna.Framework.Rectangle? arg_ECB3_3 = new Microsoft.Xna.Framework.Rectangle?(new Microsoft.Xna.Framework.Rectangle(0, 0, Main.inventoryBackTexture.Width, Main.inventoryBackTexture.Height)); Microsoft.Xna.Framework.Color arg_ECB3_4 = new Microsoft.Xna.Framework.Color(100, 100, 100, 100); float arg_ECB3_5 = 0f; origin = default(Microsoft.Xna.Framework.Vector2); arg_ECB3_0.Draw(arg_ECB3_1, arg_ECB3_2, arg_ECB3_3, arg_ECB3_4, arg_ECB3_5, origin, num222, SpriteEffects.None, 0f); if (!Main.player[Main.myPlayer].hbLocked && Main.mouseX >= num219 && (float)Main.mouseX <= (float)num219 + (float)Main.inventoryBackTexture.Width * Main.hotbarScale[num221] && Main.mouseY >= num223 && (float)Main.mouseY <= (float)num223 + (float)Main.inventoryBackTexture.Height * Main.hotbarScale[num221] && !Main.player[Main.myPlayer].channel) { Main.player[Main.myPlayer].mouseInterface = true; if (Main.mouseLeft && !Main.player[Main.myPlayer].hbLocked) { Main.player[Main.myPlayer].changeItem = num221; } Main.player[Main.myPlayer].showItemIcon = false; text15 = Main.player[Main.myPlayer].inventory[num221].AffixName(); if (Main.player[Main.myPlayer].inventory[num221].stack > 1) { object obj = text15; text15 = string.Concat(new object[] { obj, " (", Main.player[Main.myPlayer].inventory[num221].stack, ")" }); } rare = Main.player[Main.myPlayer].inventory[num221].rare; } if (Main.player[Main.myPlayer].inventory[num221].type > 0 && Main.player[Main.myPlayer].inventory[num221].stack > 0) { num220 = 1f; if (Main.itemTexture[Main.player[Main.myPlayer].inventory[num221].type].Width > 32 || Main.itemTexture[Main.player[Main.myPlayer].inventory[num221].type].Height > 32) { if (Main.itemTexture[Main.player[Main.myPlayer].inventory[num221].type].Width > Main.itemTexture[Main.player[Main.myPlayer].inventory[num221].type].Height) { num220 = 32f / (float)Main.itemTexture[Main.player[Main.myPlayer].inventory[num221].type].Width; } else { num220 = 32f / (float)Main.itemTexture[Main.player[Main.myPlayer].inventory[num221].type].Height; } } num220 *= num222; SpriteBatch arg_F0E9_0 = this.spriteBatch; Texture2D arg_F0E9_1 = Main.itemTexture[Main.player[Main.myPlayer].inventory[num221].type]; Microsoft.Xna.Framework.Vector2 arg_F0E9_2 = new Microsoft.Xna.Framework.Vector2((float)num219 + 26f * num222 - (float)Main.itemTexture[Main.player[Main.myPlayer].inventory[num221].type].Width * 0.5f * num220, (float)num223 + 26f * num222 - (float)Main.itemTexture[Main.player[Main.myPlayer].inventory[num221].type].Height * 0.5f * num220); Microsoft.Xna.Framework.Rectangle? arg_F0E9_3 = new Microsoft.Xna.Framework.Rectangle?(new Microsoft.Xna.Framework.Rectangle(0, 0, Main.itemTexture[Main.player[Main.myPlayer].inventory[num221].type].Width, Main.itemTexture[Main.player[Main.myPlayer].inventory[num221].type].Height)); Microsoft.Xna.Framework.Color arg_F0E9_4 = Main.player[Main.myPlayer].inventory[num221].GetAlpha(color10); float arg_F0E9_5 = 0f; origin = default(Microsoft.Xna.Framework.Vector2); arg_F0E9_0.Draw(arg_F0E9_1, arg_F0E9_2, arg_F0E9_3, arg_F0E9_4, arg_F0E9_5, origin, num220, SpriteEffects.None, 0f); Microsoft.Xna.Framework.Color arg_F116_0 = Main.player[Main.myPlayer].inventory[num221].color; Microsoft.Xna.Framework.Color b = default(Microsoft.Xna.Framework.Color); if (arg_F116_0 != b) { SpriteBatch arg_F260_0 = this.spriteBatch; Texture2D arg_F260_1 = Main.itemTexture[Main.player[Main.myPlayer].inventory[num221].type]; Microsoft.Xna.Framework.Vector2 arg_F260_2 = new Microsoft.Xna.Framework.Vector2((float)num219 + 26f * num222 - (float)Main.itemTexture[Main.player[Main.myPlayer].inventory[num221].type].Width * 0.5f * num220, (float)num223 + 26f * num222 - (float)Main.itemTexture[Main.player[Main.myPlayer].inventory[num221].type].Height * 0.5f * num220); Microsoft.Xna.Framework.Rectangle? arg_F260_3 = new Microsoft.Xna.Framework.Rectangle?(new Microsoft.Xna.Framework.Rectangle(0, 0, Main.itemTexture[Main.player[Main.myPlayer].inventory[num221].type].Width, Main.itemTexture[Main.player[Main.myPlayer].inventory[num221].type].Height)); Microsoft.Xna.Framework.Color arg_F260_4 = Main.player[Main.myPlayer].inventory[num221].GetColor(color10); float arg_F260_5 = 0f; origin = default(Microsoft.Xna.Framework.Vector2); arg_F260_0.Draw(arg_F260_1, arg_F260_2, arg_F260_3, arg_F260_4, arg_F260_5, origin, num220, SpriteEffects.None, 0f); } if (Main.player[Main.myPlayer].inventory[num221].stack > 1) { SpriteBatch arg_F2F7_0 = this.spriteBatch; SpriteFont arg_F2F7_1 = Main.fontItemStack; string arg_F2F7_2 = string.Concat(Main.player[Main.myPlayer].inventory[num221].stack); Microsoft.Xna.Framework.Vector2 arg_F2F7_3 = new Microsoft.Xna.Framework.Vector2((float)num219 + 10f * num222, (float)num223 + 26f * num222); Microsoft.Xna.Framework.Color arg_F2F7_4 = color10; float arg_F2F7_5 = 0f; origin = default(Microsoft.Xna.Framework.Vector2); arg_F2F7_0.DrawString(arg_F2F7_1, arg_F2F7_2, arg_F2F7_3, arg_F2F7_4, arg_F2F7_5, origin, num220, SpriteEffects.None, 0f); } if (Main.player[Main.myPlayer].inventory[num221].useAmmo > 0) { int useAmmo = Main.player[Main.myPlayer].inventory[num221].useAmmo; int num224 = 0; for (int num225 = 0; num225 < 48; num225++) { if (Main.player[Main.myPlayer].inventory[num225].ammo == useAmmo) { num224 += Main.player[Main.myPlayer].inventory[num225].stack; } } SpriteBatch arg_F400_0 = this.spriteBatch; SpriteFont arg_F400_1 = Main.fontItemStack; string arg_F400_2 = string.Concat(num224); Microsoft.Xna.Framework.Vector2 arg_F400_3 = new Microsoft.Xna.Framework.Vector2((float)num219 + 8f * num222, (float)num223 + 30f * num222); Microsoft.Xna.Framework.Color arg_F400_4 = color10; float arg_F400_5 = 0f; origin = default(Microsoft.Xna.Framework.Vector2); arg_F400_0.DrawString(arg_F400_1, arg_F400_2, arg_F400_3, arg_F400_4, arg_F400_5, origin, num222 * 0.8f, SpriteEffects.None, 0f); } else { if (Main.player[Main.myPlayer].inventory[num221].type == 509) { int num226 = 0; for (int num227 = 0; num227 < 48; num227++) { if (Main.player[Main.myPlayer].inventory[num227].type == 530) { num226 += Main.player[Main.myPlayer].inventory[num227].stack; } } SpriteBatch arg_F4F5_0 = this.spriteBatch; SpriteFont arg_F4F5_1 = Main.fontItemStack; string arg_F4F5_2 = string.Concat(num226); Microsoft.Xna.Framework.Vector2 arg_F4F5_3 = new Microsoft.Xna.Framework.Vector2((float)num219 + 8f * num222, (float)num223 + 30f * num222); Microsoft.Xna.Framework.Color arg_F4F5_4 = color10; float arg_F4F5_5 = 0f; origin = default(Microsoft.Xna.Framework.Vector2); arg_F4F5_0.DrawString(arg_F4F5_1, arg_F4F5_2, arg_F4F5_3, arg_F4F5_4, arg_F4F5_5, origin, num222 * 0.8f, SpriteEffects.None, 0f); } } string text29 = string.Concat(num221 + 1); if (text29 == "10") { text29 = "0"; } SpriteBatch arg_F5B5_0 = this.spriteBatch; SpriteFont arg_F5B5_1 = Main.fontItemStack; string arg_F5B5_2 = text29; Microsoft.Xna.Framework.Vector2 arg_F5B5_3 = new Microsoft.Xna.Framework.Vector2((float)num219 + 8f * Main.hotbarScale[num221], (float)num223 + 4f * Main.hotbarScale[num221]); Microsoft.Xna.Framework.Color arg_F5B5_4 = new Microsoft.Xna.Framework.Color((int)(color10.R / 2), (int)(color10.G / 2), (int)(color10.B / 2), (int)(color10.A / 2)); float arg_F5B5_5 = 0f; origin = default(Microsoft.Xna.Framework.Vector2); arg_F5B5_0.DrawString(arg_F5B5_1, arg_F5B5_2, arg_F5B5_3, arg_F5B5_4, arg_F5B5_5, origin, num220, SpriteEffects.None, 0f); if (Main.player[Main.myPlayer].inventory[num221].potion) { Microsoft.Xna.Framework.Color alpha = Main.player[Main.myPlayer].inventory[num221].GetAlpha(color10); float num228 = (float)Main.player[Main.myPlayer].potionDelay / (float)Main.player[Main.myPlayer].potionDelayTime; float num229 = (float)alpha.R * num228; float num230 = (float)alpha.G * num228; float num231 = (float)alpha.B * num228; float num232 = (float)alpha.A * num228; alpha = new Microsoft.Xna.Framework.Color((int)((byte)num229), (int)((byte)num230), (int)((byte)num231), (int)((byte)num232)); SpriteBatch arg_F736_0 = this.spriteBatch; Texture2D arg_F736_1 = Main.cdTexture; Microsoft.Xna.Framework.Vector2 arg_F736_2 = new Microsoft.Xna.Framework.Vector2((float)num219 + 26f * Main.hotbarScale[num221] - (float)Main.cdTexture.Width * 0.5f * num220, (float)num223 + 26f * Main.hotbarScale[num221] - (float)Main.cdTexture.Height * 0.5f * num220); Microsoft.Xna.Framework.Rectangle? arg_F736_3 = new Microsoft.Xna.Framework.Rectangle?(new Microsoft.Xna.Framework.Rectangle(0, 0, Main.cdTexture.Width, Main.cdTexture.Height)); Microsoft.Xna.Framework.Color arg_F736_4 = alpha; float arg_F736_5 = 0f; origin = default(Microsoft.Xna.Framework.Vector2); arg_F736_0.Draw(arg_F736_1, arg_F736_2, arg_F736_3, arg_F736_4, arg_F736_5, origin, num220, SpriteEffects.None, 0f); } } num219 += (int)((float)Main.inventoryBackTexture.Width * Main.hotbarScale[num221]) + 4; } } if (Main.mouseItem.stack <= 0) { Main.mouseItem.type = 0; } if (text15 != null && text15 != "" && Main.mouseItem.type == 0) { Main.player[Main.myPlayer].showItemIcon = false; this.MouseText(text15, rare, 0); flag = true; } if (Main.chatMode) { this.textBlinkerCount++; if (this.textBlinkerCount >= 20) { if (this.textBlinkerState == 0) { this.textBlinkerState = 1; } else { this.textBlinkerState = 0; } this.textBlinkerCount = 0; } string text30 = Main.chatText; if (this.textBlinkerState == 1) { text30 += "|"; } SpriteBatch arg_F895_0 = this.spriteBatch; Texture2D arg_F895_1 = Main.textBackTexture; Microsoft.Xna.Framework.Vector2 arg_F895_2 = new Microsoft.Xna.Framework.Vector2(78f, (float)(Main.screenHeight - 36)); Microsoft.Xna.Framework.Rectangle? arg_F895_3 = new Microsoft.Xna.Framework.Rectangle?(new Microsoft.Xna.Framework.Rectangle(0, 0, Main.textBackTexture.Width, Main.textBackTexture.Height)); Microsoft.Xna.Framework.Color arg_F895_4 = new Microsoft.Xna.Framework.Color(100, 100, 100, 100); float arg_F895_5 = 0f; origin = default(Microsoft.Xna.Framework.Vector2); arg_F895_0.Draw(arg_F895_1, arg_F895_2, arg_F895_3, arg_F895_4, arg_F895_5, origin, 1f, SpriteEffects.None, 0f); for (int num233 = 0; num233 < 5; num233++) { int num234 = 0; int num235 = 0; Microsoft.Xna.Framework.Color black2 = Microsoft.Xna.Framework.Color.Black; if (num233 == 0) { num234 = -2; } if (num233 == 1) { num234 = 2; } if (num233 == 2) { num235 = -2; } if (num233 == 3) { num235 = 2; } if (num233 == 4) { black2 = new Microsoft.Xna.Framework.Color((int)Main.mouseTextColor, (int)Main.mouseTextColor, (int)Main.mouseTextColor, (int)Main.mouseTextColor); } SpriteBatch arg_F958_0 = this.spriteBatch; SpriteFont arg_F958_1 = Main.fontMouseText; string arg_F958_2 = text30; Microsoft.Xna.Framework.Vector2 arg_F958_3 = new Microsoft.Xna.Framework.Vector2((float)(88 + num234), (float)(Main.screenHeight - 30 + num235)); Microsoft.Xna.Framework.Color arg_F958_4 = black2; float arg_F958_5 = 0f; origin = default(Microsoft.Xna.Framework.Vector2); arg_F958_0.DrawString(arg_F958_1, arg_F958_2, arg_F958_3, arg_F958_4, arg_F958_5, origin, 1f, SpriteEffects.None, 0f); } } for (int num236 = 0; num236 < Main.numChatLines; num236++) { if (Main.chatMode || Main.chatLine[num236].showTime > 0) { float num237 = (float)Main.mouseTextColor / 255f; for (int num238 = 0; num238 < 5; num238++) { int num239 = 0; int num240 = 0; Microsoft.Xna.Framework.Color black3 = Microsoft.Xna.Framework.Color.Black; if (num238 == 0) { num239 = -2; } if (num238 == 1) { num239 = 2; } if (num238 == 2) { num240 = -2; } if (num238 == 3) { num240 = 2; } if (num238 == 4) { black3 = new Microsoft.Xna.Framework.Color((int)((byte)((float)Main.chatLine[num236].color.R * num237)), (int)((byte)((float)Main.chatLine[num236].color.G * num237)), (int)((byte)((float)Main.chatLine[num236].color.B * num237)), (int)Main.mouseTextColor); } SpriteBatch arg_FABD_0 = this.spriteBatch; SpriteFont arg_FABD_1 = Main.fontMouseText; string arg_FABD_2 = Main.chatLine[num236].text; Microsoft.Xna.Framework.Vector2 arg_FABD_3 = new Microsoft.Xna.Framework.Vector2((float)(88 + num239), (float)(Main.screenHeight - 30 + num240 - 28 - num236 * 21)); Microsoft.Xna.Framework.Color arg_FABD_4 = black3; float arg_FABD_5 = 0f; origin = default(Microsoft.Xna.Framework.Vector2); arg_FABD_0.DrawString(arg_FABD_1, arg_FABD_2, arg_FABD_3, arg_FABD_4, arg_FABD_5, origin, 1f, SpriteEffects.None, 0f); } } } if (Main.player[Main.myPlayer].dead) { string text31 = "You were slain..."; SpriteBatch arg_FB74_0 = this.spriteBatch; SpriteFont arg_FB74_1 = Main.fontDeathText; string arg_FB74_2 = text31; Microsoft.Xna.Framework.Vector2 arg_FB74_3 = new Microsoft.Xna.Framework.Vector2((float)(Main.screenWidth / 2 - text31.Length * 10), (float)(Main.screenHeight / 2 - 20)); Microsoft.Xna.Framework.Color arg_FB74_4 = Main.player[Main.myPlayer].GetDeathAlpha(new Microsoft.Xna.Framework.Color(0, 0, 0, 0)); float arg_FB74_5 = 0f; origin = default(Microsoft.Xna.Framework.Vector2); arg_FB74_0.DrawString(arg_FB74_1, arg_FB74_2, arg_FB74_3, arg_FB74_4, arg_FB74_5, origin, 1f, SpriteEffects.None, 0f); } SpriteBatch arg_FC2A_0 = this.spriteBatch; Texture2D arg_FC2A_1 = Main.cursorTexture; Microsoft.Xna.Framework.Vector2 arg_FC2A_2 = new Microsoft.Xna.Framework.Vector2((float)(Main.mouseX + 1), (float)(Main.mouseY + 1)); Microsoft.Xna.Framework.Rectangle? arg_FC2A_3 = new Microsoft.Xna.Framework.Rectangle?(new Microsoft.Xna.Framework.Rectangle(0, 0, Main.cursorTexture.Width, Main.cursorTexture.Height)); Microsoft.Xna.Framework.Color arg_FC2A_4 = new Microsoft.Xna.Framework.Color((int)((float)Main.cursorColor.R * 0.2f), (int)((float)Main.cursorColor.G * 0.2f), (int)((float)Main.cursorColor.B * 0.2f), (int)((float)Main.cursorColor.A * 0.5f)); float arg_FC2A_5 = 0f; origin = default(Microsoft.Xna.Framework.Vector2); arg_FC2A_0.Draw(arg_FC2A_1, arg_FC2A_2, arg_FC2A_3, arg_FC2A_4, arg_FC2A_5, origin, Main.cursorScale * 1.1f, SpriteEffects.None, 0f); SpriteBatch arg_FC8E_0 = this.spriteBatch; Texture2D arg_FC8E_1 = Main.cursorTexture; Microsoft.Xna.Framework.Vector2 arg_FC8E_2 = new Microsoft.Xna.Framework.Vector2((float)Main.mouseX, (float)Main.mouseY); Microsoft.Xna.Framework.Rectangle? arg_FC8E_3 = new Microsoft.Xna.Framework.Rectangle?(new Microsoft.Xna.Framework.Rectangle(0, 0, Main.cursorTexture.Width, Main.cursorTexture.Height)); Microsoft.Xna.Framework.Color arg_FC8E_4 = Main.cursorColor; float arg_FC8E_5 = 0f; origin = default(Microsoft.Xna.Framework.Vector2); arg_FC8E_0.Draw(arg_FC8E_1, arg_FC8E_2, arg_FC8E_3, arg_FC8E_4, arg_FC8E_5, origin, Main.cursorScale, SpriteEffects.None, 0f); if (Main.mouseItem.type > 0 && Main.mouseItem.stack > 0) { this.mouseNPC = -1; Main.player[Main.myPlayer].showItemIcon = false; Main.player[Main.myPlayer].showItemIcon2 = 0; flag = true; float num241 = 1f; if (Main.itemTexture[Main.mouseItem.type].Width > 32 || Main.itemTexture[Main.mouseItem.type].Height > 32) { if (Main.itemTexture[Main.mouseItem.type].Width > Main.itemTexture[Main.mouseItem.type].Height) { num241 = 32f / (float)Main.itemTexture[Main.mouseItem.type].Width; } else { num241 = 32f / (float)Main.itemTexture[Main.mouseItem.type].Height; } } float num242 = 1f; num242 *= Main.cursorScale; Microsoft.Xna.Framework.Color white17 = Microsoft.Xna.Framework.Color.White; num241 *= num242; SpriteBatch arg_FE97_0 = this.spriteBatch; Texture2D arg_FE97_1 = Main.itemTexture[Main.mouseItem.type]; Microsoft.Xna.Framework.Vector2 arg_FE97_2 = new Microsoft.Xna.Framework.Vector2((float)Main.mouseX + 26f * num242 - (float)Main.itemTexture[Main.mouseItem.type].Width * 0.5f * num241, (float)Main.mouseY + 26f * num242 - (float)Main.itemTexture[Main.mouseItem.type].Height * 0.5f * num241); Microsoft.Xna.Framework.Rectangle? arg_FE97_3 = new Microsoft.Xna.Framework.Rectangle?(new Microsoft.Xna.Framework.Rectangle(0, 0, Main.itemTexture[Main.mouseItem.type].Width, Main.itemTexture[Main.mouseItem.type].Height)); Microsoft.Xna.Framework.Color arg_FE97_4 = Main.mouseItem.GetAlpha(white17); float arg_FE97_5 = 0f; origin = default(Microsoft.Xna.Framework.Vector2); arg_FE97_0.Draw(arg_FE97_1, arg_FE97_2, arg_FE97_3, arg_FE97_4, arg_FE97_5, origin, num241, SpriteEffects.None, 0f); Microsoft.Xna.Framework.Color arg_FEB4_0 = Main.mouseItem.color; Microsoft.Xna.Framework.Color b = default(Microsoft.Xna.Framework.Color); if (arg_FEB4_0 != b) { SpriteBatch arg_FFA0_0 = this.spriteBatch; Texture2D arg_FFA0_1 = Main.itemTexture[Main.mouseItem.type]; Microsoft.Xna.Framework.Vector2 arg_FFA0_2 = new Microsoft.Xna.Framework.Vector2((float)Main.mouseX + 26f * num242 - (float)Main.itemTexture[Main.mouseItem.type].Width * 0.5f * num241, (float)Main.mouseY + 26f * num242 - (float)Main.itemTexture[Main.mouseItem.type].Height * 0.5f * num241); Microsoft.Xna.Framework.Rectangle? arg_FFA0_3 = new Microsoft.Xna.Framework.Rectangle?(new Microsoft.Xna.Framework.Rectangle(0, 0, Main.itemTexture[Main.mouseItem.type].Width, Main.itemTexture[Main.mouseItem.type].Height)); Microsoft.Xna.Framework.Color arg_FFA0_4 = Main.mouseItem.GetColor(white17); float arg_FFA0_5 = 0f; origin = default(Microsoft.Xna.Framework.Vector2); arg_FFA0_0.Draw(arg_FFA0_1, arg_FFA0_2, arg_FFA0_3, arg_FFA0_4, arg_FFA0_5, origin, num241, SpriteEffects.None, 0f); } if (Main.mouseItem.stack > 1) { SpriteBatch arg_1001C_0 = this.spriteBatch; SpriteFont arg_1001C_1 = Main.fontItemStack; string arg_1001C_2 = string.Concat(Main.mouseItem.stack); Microsoft.Xna.Framework.Vector2 arg_1001C_3 = new Microsoft.Xna.Framework.Vector2((float)Main.mouseX + 10f * num242, (float)Main.mouseY + 26f * num242); Microsoft.Xna.Framework.Color arg_1001C_4 = white17; float arg_1001C_5 = 0f; origin = default(Microsoft.Xna.Framework.Vector2); arg_1001C_0.DrawString(arg_1001C_1, arg_1001C_2, arg_1001C_3, arg_1001C_4, arg_1001C_5, origin, num241, SpriteEffects.None, 0f); } } else { if (this.mouseNPC > -1) { Main.player[Main.myPlayer].mouseInterface = true; flag = false; float num243 = 1f; num243 *= Main.cursorScale; SpriteBatch arg_10122_0 = this.spriteBatch; Texture2D arg_10122_1 = Main.npcHeadTexture[this.mouseNPC]; Microsoft.Xna.Framework.Vector2 arg_10122_2 = new Microsoft.Xna.Framework.Vector2((float)Main.mouseX + 26f * num243 - (float)Main.npcHeadTexture[this.mouseNPC].Width * 0.5f * num243, (float)Main.mouseY + 26f * num243 - (float)Main.npcHeadTexture[this.mouseNPC].Height * 0.5f * num243); Microsoft.Xna.Framework.Rectangle? arg_10122_3 = new Microsoft.Xna.Framework.Rectangle?(new Microsoft.Xna.Framework.Rectangle(0, 0, Main.npcHeadTexture[this.mouseNPC].Width, Main.npcHeadTexture[this.mouseNPC].Height)); Microsoft.Xna.Framework.Color arg_10122_4 = Microsoft.Xna.Framework.Color.White; float arg_10122_5 = 0f; origin = default(Microsoft.Xna.Framework.Vector2); arg_10122_0.Draw(arg_10122_1, arg_10122_2, arg_10122_3, arg_10122_4, arg_10122_5, origin, num243, SpriteEffects.None, 0f); if (Main.mouseRight && Main.mouseRightRelease) { Main.PlaySound(12, -1, -1, 1); this.mouseNPC = -1; } if (Main.mouseLeft && Main.mouseLeftRelease) { if (this.mouseNPC == 0) { int x = (int)(((float)Main.mouseX + Main.screenPosition.X) / 16f); int y = (int)(((float)Main.mouseY + Main.screenPosition.Y) / 16f); int n2 = -1; if (WorldGen.MoveNPC(x, y, n2)) { Main.NewText("This housing is suitable.", 255, 240, 20); } } else { int num244 = 0; for (int num245 = 0; num245 < 200; num245++) { if (Main.npc[num245].active && Main.npc[num245].type == NPC.NumToType(this.mouseNPC)) { num244 = num245; break; } } if (num244 >= 0) { int x2 = (int)(((float)Main.mouseX + Main.screenPosition.X) / 16f); int y2 = (int)(((float)Main.mouseY + Main.screenPosition.Y) / 16f); if (WorldGen.MoveNPC(x2, y2, num244)) { this.mouseNPC = -1; WorldGen.moveRoom(x2, y2, num244); Main.PlaySound(12, -1, -1, 1); } } else { this.mouseNPC = 0; } } } } } Microsoft.Xna.Framework.Rectangle rectangle2 = new Microsoft.Xna.Framework.Rectangle((int)((float)Main.mouseX + Main.screenPosition.X), (int)((float)Main.mouseY + Main.screenPosition.Y), 1, 1); if (!flag) { int num246 = 26 * Main.player[Main.myPlayer].statLifeMax / num43; int num247 = 0; if (Main.player[Main.myPlayer].statLifeMax > 200) { num246 = 260; num247 += 26; } if (Main.mouseX > 500 + num41 && Main.mouseX < 500 + num246 + num41 && Main.mouseY > 32 && Main.mouseY < 32 + Main.heartTexture.Height + num247) { Main.player[Main.myPlayer].showItemIcon = false; string cursorText = Main.player[Main.myPlayer].statLife + "/" + Main.player[Main.myPlayer].statLifeMax; this.MouseText(cursorText, 0, 0); flag = true; } } if (!flag) { int num248 = 24; int num249 = 28 * Main.player[Main.myPlayer].statManaMax2 / num50; if (Main.mouseX > 762 + num41 && Main.mouseX < 762 + num248 + num41 && Main.mouseY > 30 && Main.mouseY < 30 + num249) { Main.player[Main.myPlayer].showItemIcon = false; string cursorText2 = Main.player[Main.myPlayer].statMana + "/" + Main.player[Main.myPlayer].statManaMax2; this.MouseText(cursorText2, 0, 0); flag = true; } } if (!flag) { for (int num250 = 0; num250 < 200; num250++) { if (Main.item[num250].active) { Microsoft.Xna.Framework.Rectangle value3 = new Microsoft.Xna.Framework.Rectangle((int)((double)Main.item[num250].position.X + (double)Main.item[num250].width * 0.5 - (double)Main.itemTexture[Main.item[num250].type].Width * 0.5), (int)(Main.item[num250].position.Y + (float)Main.item[num250].height - (float)Main.itemTexture[Main.item[num250].type].Height), Main.itemTexture[Main.item[num250].type].Width, Main.itemTexture[Main.item[num250].type].Height); if (rectangle2.Intersects(value3)) { Main.player[Main.myPlayer].showItemIcon = false; string text32 = Main.item[num250].AffixName(); if (Main.item[num250].stack > 1) { object obj = text32; text32 = string.Concat(new object[] { obj, " (", Main.item[num250].stack, ")" }); } if (Main.item[num250].owner < 255 && Main.showItemOwner) { text32 = text32 + " <" + Main.player[Main.item[num250].owner].name + ">"; } rare = Main.item[num250].rare; this.MouseText(text32, rare, 0); flag = true; break; } } } } for (int num251 = 0; num251 < 255; num251++) { if (Main.player[num251].active && Main.myPlayer != num251 && !Main.player[num251].dead) { Microsoft.Xna.Framework.Rectangle value4 = new Microsoft.Xna.Framework.Rectangle((int)((double)Main.player[num251].position.X + (double)Main.player[num251].width * 0.5 - 16.0), (int)(Main.player[num251].position.Y + (float)Main.player[num251].height - 48f), 32, 48); if (!flag && rectangle2.Intersects(value4)) { Main.player[Main.myPlayer].showItemIcon = false; int num252 = Main.player[num251].statLife; if (num252 < 0) { num252 = 0; } string text33 = string.Concat(new object[] { Main.player[num251].name, ": ", num252, "/", Main.player[num251].statLifeMax }); if (Main.player[num251].hostile) { text33 += " (PvP)"; } this.MouseText(text33, 0, Main.player[num251].difficulty); } } } if (!flag) { for (int num253 = 0; num253 < 200; num253++) { if (Main.npc[num253].active) { Microsoft.Xna.Framework.Rectangle value5 = new Microsoft.Xna.Framework.Rectangle((int)((double)Main.npc[num253].position.X + (double)Main.npc[num253].width * 0.5 - (double)Main.npcTexture[Main.npc[num253].type].Width * 0.5), (int)(Main.npc[num253].position.Y + (float)Main.npc[num253].height - (float)(Main.npcTexture[Main.npc[num253].type].Height / Main.npcFrameCount[Main.npc[num253].type])), Main.npcTexture[Main.npc[num253].type].Width, Main.npcTexture[Main.npc[num253].type].Height / Main.npcFrameCount[Main.npc[num253].type]); if (Main.npc[num253].type >= 87 && Main.npc[num253].type <= 92) { value5 = new Microsoft.Xna.Framework.Rectangle((int)((double)Main.npc[num253].position.X + (double)Main.npc[num253].width * 0.5 - 32.0), (int)((double)Main.npc[num253].position.Y + (double)Main.npc[num253].height * 0.5 - 32.0), 64, 64); } if (rectangle2.Intersects(value5) && (Main.npc[num253].type != 85 || Main.npc[num253].ai[0] != 0f)) { bool flag9 = false; if (Main.npc[num253].townNPC || Main.npc[num253].type == 105 || Main.npc[num253].type == 106 || Main.npc[num253].type == 123) { Microsoft.Xna.Framework.Rectangle rectangle3 = new Microsoft.Xna.Framework.Rectangle((int)(Main.player[Main.myPlayer].position.X + (float)(Main.player[Main.myPlayer].width / 2) - (float)(Player.tileRangeX * 16)), (int)(Main.player[Main.myPlayer].position.Y + (float)(Main.player[Main.myPlayer].height / 2) - (float)(Player.tileRangeY * 16)), Player.tileRangeX * 16 * 2, Player.tileRangeY * 16 * 2); Microsoft.Xna.Framework.Rectangle value6 = new Microsoft.Xna.Framework.Rectangle((int)Main.npc[num253].position.X, (int)Main.npc[num253].position.Y, Main.npc[num253].width, Main.npc[num253].height); if (rectangle3.Intersects(value6)) { flag9 = true; } } if (flag9 && !Main.player[Main.myPlayer].dead) { int num254 = -(Main.npc[num253].width / 2 + 8); SpriteEffects effects2 = SpriteEffects.None; if (Main.npc[num253].spriteDirection == -1) { effects2 = SpriteEffects.FlipHorizontally; num254 = Main.npc[num253].width / 2 + 8; } SpriteBatch arg_10CF9_0 = this.spriteBatch; Texture2D arg_10CF9_1 = Main.chatTexture; Microsoft.Xna.Framework.Vector2 arg_10CF9_2 = new Microsoft.Xna.Framework.Vector2(Main.npc[num253].position.X + (float)(Main.npc[num253].width / 2) - Main.screenPosition.X - (float)(Main.chatTexture.Width / 2) - (float)num254, Main.npc[num253].position.Y - (float)Main.chatTexture.Height - Main.screenPosition.Y); Microsoft.Xna.Framework.Rectangle? arg_10CF9_3 = new Microsoft.Xna.Framework.Rectangle?(new Microsoft.Xna.Framework.Rectangle(0, 0, Main.chatTexture.Width, Main.chatTexture.Height)); Microsoft.Xna.Framework.Color arg_10CF9_4 = new Microsoft.Xna.Framework.Color((int)Main.mouseTextColor, (int)Main.mouseTextColor, (int)Main.mouseTextColor, (int)Main.mouseTextColor); float arg_10CF9_5 = 0f; origin = default(Microsoft.Xna.Framework.Vector2); arg_10CF9_0.Draw(arg_10CF9_1, arg_10CF9_2, arg_10CF9_3, arg_10CF9_4, arg_10CF9_5, origin, 1f, effects2, 0f); if (Main.mouseRight && Main.npcChatRelease) { Main.npcChatRelease = false; if (Main.player[Main.myPlayer].talkNPC != num253) { Main.player[Main.myPlayer].sign = -1; Main.editSign = false; Main.player[Main.myPlayer].talkNPC = num253; Main.playerInventory = false; Main.player[Main.myPlayer].chest = -1; Main.npcChatText = Main.npc[num253].GetChat(); Main.PlaySound(24, -1, -1, 1); } } } Main.player[Main.myPlayer].showItemIcon = false; string text34 = Main.npc[num253].displayName; int num255 = num253; if (Main.npc[num253].realLife >= 0) { num255 = Main.npc[num253].realLife; } if (Main.npc[num255].lifeMax > 1 && !Main.npc[num255].dontTakeDamage) { object obj = text34; text34 = string.Concat(new object[] { obj, ": ", Main.npc[num255].life, "/", Main.npc[num255].lifeMax }); } this.MouseText(text34, 0, 0); break; } } } } if (Main.mouseRight) { Main.npcChatRelease = false; } else { Main.npcChatRelease = true; } if (Main.player[Main.myPlayer].showItemIcon && (Main.player[Main.myPlayer].inventory[Main.player[Main.myPlayer].selectedItem].type > 0 || Main.player[Main.myPlayer].showItemIcon2 > 0)) { int num256 = Main.player[Main.myPlayer].inventory[Main.player[Main.myPlayer].selectedItem].type; Microsoft.Xna.Framework.Color color11 = Main.player[Main.myPlayer].inventory[Main.player[Main.myPlayer].selectedItem].GetAlpha(Microsoft.Xna.Framework.Color.White); Microsoft.Xna.Framework.Color color12 = Main.player[Main.myPlayer].inventory[Main.player[Main.myPlayer].selectedItem].GetColor(Microsoft.Xna.Framework.Color.White); if (Main.player[Main.myPlayer].showItemIcon2 > 0) { num256 = Main.player[Main.myPlayer].showItemIcon2; color11 = Microsoft.Xna.Framework.Color.White; color12 = default(Microsoft.Xna.Framework.Color); } float scale2 = Main.cursorScale; SpriteBatch arg_1104A_0 = this.spriteBatch; Texture2D arg_1104A_1 = Main.itemTexture[num256]; Microsoft.Xna.Framework.Vector2 arg_1104A_2 = new Microsoft.Xna.Framework.Vector2((float)(Main.mouseX + 10), (float)(Main.mouseY + 10)); Microsoft.Xna.Framework.Rectangle? arg_1104A_3 = new Microsoft.Xna.Framework.Rectangle?(new Microsoft.Xna.Framework.Rectangle(0, 0, Main.itemTexture[num256].Width, Main.itemTexture[num256].Height)); Microsoft.Xna.Framework.Color arg_1104A_4 = color11; float arg_1104A_5 = 0f; origin = default(Microsoft.Xna.Framework.Vector2); arg_1104A_0.Draw(arg_1104A_1, arg_1104A_2, arg_1104A_3, arg_1104A_4, arg_1104A_5, origin, scale2, SpriteEffects.None, 0f); if (Main.player[Main.myPlayer].showItemIcon2 == 0) { Microsoft.Xna.Framework.Color arg_11098_0 = Main.player[Main.myPlayer].inventory[Main.player[Main.myPlayer].selectedItem].color; Microsoft.Xna.Framework.Color b = default(Microsoft.Xna.Framework.Color); if (arg_11098_0 != b) { SpriteBatch arg_1117A_0 = this.spriteBatch; Texture2D arg_1117A_1 = Main.itemTexture[Main.player[Main.myPlayer].inventory[Main.player[Main.myPlayer].selectedItem].type]; Microsoft.Xna.Framework.Vector2 arg_1117A_2 = new Microsoft.Xna.Framework.Vector2((float)(Main.mouseX + 10), (float)(Main.mouseY + 10)); Microsoft.Xna.Framework.Rectangle? arg_1117A_3 = new Microsoft.Xna.Framework.Rectangle?(new Microsoft.Xna.Framework.Rectangle(0, 0, Main.itemTexture[Main.player[Main.myPlayer].inventory[Main.player[Main.myPlayer].selectedItem].type].Width, Main.itemTexture[Main.player[Main.myPlayer].inventory[Main.player[Main.myPlayer].selectedItem].type].Height)); Microsoft.Xna.Framework.Color arg_1117A_4 = color12; float arg_1117A_5 = 0f; origin = default(Microsoft.Xna.Framework.Vector2); arg_1117A_0.Draw(arg_1117A_1, arg_1117A_2, arg_1117A_3, arg_1117A_4, arg_1117A_5, origin, scale2, SpriteEffects.None, 0f); } } } Main.player[Main.myPlayer].showItemIcon = false; Main.player[Main.myPlayer].showItemIcon2 = 0; }
protected void DrawBackground() { Stopwatch stopwatch = new Stopwatch(); stopwatch.Start(); int num = (int)(255f * (1f - Main.gfxQuality) + 140f * Main.gfxQuality); int num2 = (int)(200f * (1f - Main.gfxQuality) + 40f * Main.gfxQuality); int num3 = 96; Microsoft.Xna.Framework.Vector2 value = new Microsoft.Xna.Framework.Vector2((float)Main.offScreenRange, (float)Main.offScreenRange); if (Main.drawToScreen) { value = default(Microsoft.Xna.Framework.Vector2); } float num4 = 0.9f; float num5 = num4; float num6 = num4; float num7 = num4; float num8 = 0f; if (Main.holyTiles > Main.evilTiles) { num8 = (float)Main.holyTiles / 800f; } else { if (Main.evilTiles > Main.holyTiles) { num8 = (float)Main.evilTiles / 800f; } } if (num8 > 1f) { num8 = 1f; } if (num8 < 0f) { num8 = 0f; } float num9 = (float)((double)Main.screenPosition.Y - Main.worldSurface * 16.0) / 300f; if (num9 < 0f) { num9 = 0f; } else { if (num9 > 1f) { num9 = 1f; } } float num10 = 1f * (1f - num9) + num5 * num9; Lighting.brightness = Lighting.defBrightness * (1f - num9) + 1f * num9; float num11 = (float)((double)(Main.screenPosition.Y - (float)(Main.screenHeight / 2) + 200f) - Main.rockLayer * 16.0) / 300f; if (num11 < 0f) { num11 = 0f; } else { if (num11 > 1f) { num11 = 1f; } } if (Main.evilTiles > 0) { num5 = 0.8f * num8 + num5 * (1f - num8); num6 = 0.75f * num8 + num6 * (1f - num8); num7 = 1.1f * num8 + num7 * (1f - num8); } else { if (Main.holyTiles > 0) { num5 = 1f * num8 + num5 * (1f - num8); num6 = 0.7f * num8 + num6 * (1f - num8); num7 = 0.9f * num8 + num7 * (1f - num8); } } num5 = 1f * (num10 - num11) + num5 * num11; num6 = 1f * (num10 - num11) + num6 * num11; num7 = 1f * (num10 - num11) + num7 * num11; Lighting.defBrightness = 1.2f * (1f - num11) + 1f * num11; this.bgParrallax = (double)Main.caveParrallax; this.bgStart = (int)(-Math.IEEERemainder((double)Main.screenPosition.X * this.bgParrallax, (double)num3) - (double)(num3 / 2)); this.bgLoops = Main.screenWidth / num3 + 2; this.bgTop = (int)((float)((int)Main.worldSurface * 16 - Main.backgroundHeight[1]) - Main.screenPosition.Y + 16f); for (int i = 0; i < this.bgLoops; i++) { for (int j = 0; j < 6; j++) { float num12 = (float)this.bgStart + Main.screenPosition.X; num12 = -(float)Math.IEEERemainder((double)num12, 16.0); num12 = (float)Math.Round((double)num12); int num13 = (int)num12; if (num13 == -8) { num13 = 8; } float num14 = (float)(this.bgStart + num3 * i + j * 16 + 8); float num15 = (float)this.bgTop; Microsoft.Xna.Framework.Color color = Lighting.GetColor((int)((num14 + Main.screenPosition.X) / 16f), (int)((Main.screenPosition.Y + num15) / 16f)); color.R = (byte)((float)color.R * num5); color.G = (byte)((float)color.G * num6); color.B = (byte)((float)color.B * num7); this.spriteBatch.Draw(Main.backgroundTexture[1], new Microsoft.Xna.Framework.Vector2((float)(this.bgStart + num3 * i + 16 * j + num13), (float)this.bgTop) + value, new Microsoft.Xna.Framework.Rectangle?(new Microsoft.Xna.Framework.Rectangle(16 * j + num13 + 16, 0, 16, 16)), color); } } double num16 = (double)(Main.maxTilesY - 230); double num17 = (double)((int)((num16 - Main.worldSurface) / 6.0) * 6); num16 = Main.worldSurface + num17 - 5.0; bool flag = false; bool flag2 = false; this.bgTop = (int)((float)((int)Main.worldSurface * 16) - Main.screenPosition.Y + 16f); if (Main.worldSurface * 16.0 <= (double)(Main.screenPosition.Y + (float)Main.screenHeight + (float)Main.offScreenRange)) { this.bgParrallax = (double)Main.caveParrallax; this.bgStart = (int)(-Math.IEEERemainder(96.0 + (double)Main.screenPosition.X * this.bgParrallax, (double)num3) - (double)(num3 / 2)) - (int)value.X; this.bgLoops = (Main.screenWidth + (int)value.X * 2) / num3 + 2; if (Main.worldSurface * 16.0 < (double)(Main.screenPosition.Y - 16f)) { this.bgStartY = (int)(Math.IEEERemainder((double)this.bgTop, (double)Main.backgroundHeight[2]) - (double)Main.backgroundHeight[2]); this.bgLoopsY = (Main.screenHeight - this.bgStartY + (int)value.Y * 2) / Main.backgroundHeight[2] + 1; } else { this.bgStartY = this.bgTop; this.bgLoopsY = (Main.screenHeight - this.bgTop + (int)value.Y * 2) / Main.backgroundHeight[2] + 1; } if (Main.rockLayer * 16.0 < (double)(Main.screenPosition.Y + 600f)) { this.bgLoopsY = (int)(Main.rockLayer * 16.0 - (double)Main.screenPosition.Y + 600.0 - (double)this.bgStartY) / Main.backgroundHeight[2]; flag2 = true; } float num18 = (float)this.bgStart + Main.screenPosition.X; num18 = -(float)Math.IEEERemainder((double)num18, 16.0); num18 = (float)Math.Round((double)num18); int num19 = (int)num18; if (num19 == -8) { num19 = 8; } for (int k = 0; k < this.bgLoops; k++) { for (int l = 0; l < this.bgLoopsY; l++) { for (int m = 0; m < 6; m++) { for (int n = 0; n < 6; n++) { float num20 = (float)(this.bgStartY + l * 96 + n * 16 + 8); float num21 = (float)(this.bgStart + num3 * k + m * 16 + 8); int num22 = (int)((num21 + Main.screenPosition.X) / 16f); int num23 = (int)((num20 + Main.screenPosition.Y) / 16f); Microsoft.Xna.Framework.Color color2 = Lighting.GetColor(num22, num23); if (Main.tile[num22, num23] == null) { } if (color2.R > 0 || color2.G > 0 || color2.B > 0) { if (((int)color2.R > num || (double)color2.G > (double)num * 1.1 || (double)color2.B > (double)num * 1.2) && !Main.tile[num22, num23].active) { if (Main.tile[num22, num23].wall != 0) { if (Main.tile[num22, num23].wall != 21) { goto IL_B68; } } try { for (int num24 = 0; num24 < 9; num24++) { int num25 = 0; int num26 = 0; int width = 4; int height = 4; Microsoft.Xna.Framework.Color color3 = color2; Microsoft.Xna.Framework.Color color4 = color2; if (num24 == 0 && !Main.tile[num22 - 1, num23 - 1].active) { color4 = Lighting.GetColor(num22 - 1, num23 - 1); } if (num24 == 1) { width = 8; num25 = 4; if (!Main.tile[num22, num23 - 1].active) { color4 = Lighting.GetColor(num22, num23 - 1); } } if (num24 == 2) { if (!Main.tile[num22 + 1, num23 - 1].active) { color4 = Lighting.GetColor(num22 + 1, num23 - 1); } if (Main.tile[num22 + 1, num23 - 1] == null) { } num25 = 12; } if (num24 == 3) { if (!Main.tile[num22 - 1, num23].active) { color4 = Lighting.GetColor(num22 - 1, num23); } height = 8; num26 = 4; } if (num24 == 4) { width = 8; height = 8; num25 = 4; num26 = 4; } if (num24 == 5) { num25 = 12; num26 = 4; height = 8; if (!Main.tile[num22 + 1, num23].active) { color4 = Lighting.GetColor(num22 + 1, num23); } } if (num24 == 6) { if (!Main.tile[num22 - 1, num23 + 1].active) { color4 = Lighting.GetColor(num22 - 1, num23 + 1); } num26 = 12; } if (num24 == 7) { width = 8; height = 4; num25 = 4; num26 = 12; if (!Main.tile[num22, num23 + 1].active) { color4 = Lighting.GetColor(num22, num23 + 1); } } if (num24 == 8) { if (!Main.tile[num22 + 1, num23 + 1].active) { color4 = Lighting.GetColor(num22 + 1, num23 + 1); } num25 = 12; num26 = 12; } color3.R = (byte)((color2.R + color4.R) / 2); color3.G = (byte)((color2.G + color4.G) / 2); color3.B = (byte)((color2.B + color4.B) / 2); color3.R = (byte)((float)color3.R * num5); color3.G = (byte)((float)color3.G * num6); color3.B = (byte)((float)color3.B * num7); this.spriteBatch.Draw(Main.backgroundTexture[2], new Microsoft.Xna.Framework.Vector2((float)(this.bgStart + num3 * k + 16 * m + num25 + num19), (float)(this.bgStartY + Main.backgroundHeight[2] * l + 16 * n + num26)) + value, new Microsoft.Xna.Framework.Rectangle?(new Microsoft.Xna.Framework.Rectangle(16 * m + num25 + num19 + 16, 16 * n + num26, width, height)), color3); } goto IL_EEB; } catch { color2.R = (byte)((float)color2.R * num5); color2.G = (byte)((float)color2.G * num6); color2.B = (byte)((float)color2.B * num7); this.spriteBatch.Draw(Main.backgroundTexture[2], new Microsoft.Xna.Framework.Vector2((float)(this.bgStart + num3 * k + 16 * m + num19), (float)(this.bgStartY + Main.backgroundHeight[2] * l + 16 * n)) + value, new Microsoft.Xna.Framework.Rectangle?(new Microsoft.Xna.Framework.Rectangle(16 * m + num19 + 16, 16 * n, 16, 16)), color2); goto IL_EEB; } } IL_B68: if ((int)color2.R > num2 || (double)color2.G > (double)num2 * 1.1 || (double)color2.B > (double)num2 * 1.2) { for (int num27 = 0; num27 < 4; num27++) { int num28 = 0; int num29 = 0; Microsoft.Xna.Framework.Color color5 = color2; Microsoft.Xna.Framework.Color color6 = color2; if (num27 == 0) { if (Lighting.Brighter(num22, num23 - 1, num22 - 1, num23)) { color6 = Lighting.GetColor(num22 - 1, num23); } else { color6 = Lighting.GetColor(num22, num23 - 1); } } if (num27 == 1) { if (Lighting.Brighter(num22, num23 - 1, num22 + 1, num23)) { color6 = Lighting.GetColor(num22 + 1, num23); } else { color6 = Lighting.GetColor(num22, num23 - 1); } num28 = 8; } if (num27 == 2) { if (Lighting.Brighter(num22, num23 + 1, num22 - 1, num23)) { color6 = Lighting.GetColor(num22 - 1, num23); } else { color6 = Lighting.GetColor(num22, num23 + 1); } num29 = 8; } if (num27 == 3) { if (Lighting.Brighter(num22, num23 + 1, num22 + 1, num23)) { color6 = Lighting.GetColor(num22 + 1, num23); } else { color6 = Lighting.GetColor(num22, num23 + 1); } num28 = 8; num29 = 8; } color5.R = (byte)((color2.R + color6.R) / 2); color5.G = (byte)((color2.G + color6.G) / 2); color5.B = (byte)((color2.B + color6.B) / 2); color5.R = (byte)((float)color5.R * num5); color5.G = (byte)((float)color5.G * num6); color5.B = (byte)((float)color5.B * num7); this.spriteBatch.Draw(Main.backgroundTexture[2], new Microsoft.Xna.Framework.Vector2((float)(this.bgStart + num3 * k + 16 * m + num28 + num19), (float)(this.bgStartY + Main.backgroundHeight[2] * l + 16 * n + num29)) + value, new Microsoft.Xna.Framework.Rectangle?(new Microsoft.Xna.Framework.Rectangle(16 * m + num28 + num19 + 16, 16 * n + num29, 8, 8)), color5); } } else { color2.R = (byte)((float)color2.R * num5); color2.G = (byte)((float)color2.G * num6); color2.B = (byte)((float)color2.B * num7); this.spriteBatch.Draw(Main.backgroundTexture[2], new Microsoft.Xna.Framework.Vector2((float)(this.bgStart + num3 * k + 16 * m + num19), (float)(this.bgStartY + Main.backgroundHeight[2] * l + 16 * n)) + value, new Microsoft.Xna.Framework.Rectangle?(new Microsoft.Xna.Framework.Rectangle(16 * m + num19 + 16, 16 * n, 16, 16)), color2); } } else { color2.R = (byte)((float)color2.R * num5); color2.G = (byte)((float)color2.G * num6); color2.B = (byte)((float)color2.B * num7); this.spriteBatch.Draw(Main.backgroundTexture[2], new Microsoft.Xna.Framework.Vector2((float)(this.bgStart + num3 * k + 16 * m + num19), (float)(this.bgStartY + Main.backgroundHeight[2] * l + 16 * n)) + value, new Microsoft.Xna.Framework.Rectangle?(new Microsoft.Xna.Framework.Rectangle(16 * m + num19 + 16, 16 * n, 16, 16)), color2); } IL_EEB:; } } } } if (flag2) { this.bgParrallax = (double)Main.caveParrallax; this.bgStart = (int)(-Math.IEEERemainder((double)Main.screenPosition.X * this.bgParrallax, (double)num3) - (double)(num3 / 2)); this.bgLoops = (Main.screenWidth + (int)value.X * 2) / num3 + 2; this.bgTop = this.bgStartY + this.bgLoopsY * Main.backgroundHeight[2]; if (this.bgTop > -32) { for (int num30 = 0; num30 < this.bgLoops; num30++) { for (int num31 = 0; num31 < 6; num31++) { float num32 = (float)(this.bgStart + num3 * num30 + num31 * 16 + 8); float num33 = (float)this.bgTop; Microsoft.Xna.Framework.Color color7 = Lighting.GetColor((int)((num32 + Main.screenPosition.X) / 16f), (int)((Main.screenPosition.Y + num33) / 16f)); color7.R = (byte)((float)color7.R * num5); color7.G = (byte)((float)color7.G * num6); color7.B = (byte)((float)color7.B * num7); this.spriteBatch.Draw(Main.backgroundTexture[4], new Microsoft.Xna.Framework.Vector2((float)(this.bgStart + num3 * num30 + 16 * num31 + num19), (float)this.bgTop) + value, new Microsoft.Xna.Framework.Rectangle?(new Microsoft.Xna.Framework.Rectangle(16 * num31 + num19 + 16, 0, 16, 16)), color7); } } } } } this.bgTop = (int)((float)((int)Main.rockLayer * 16) - Main.screenPosition.Y + 16f + 600f - 8f); if (Main.rockLayer * 16.0 <= (double)(Main.screenPosition.Y + 600f)) { this.bgParrallax = (double)Main.caveParrallax; this.bgStart = (int)(-Math.IEEERemainder(96.0 + (double)Main.screenPosition.X * this.bgParrallax, (double)num3) - (double)(num3 / 2)) - (int)value.X; this.bgLoops = (Main.screenWidth + (int)value.X * 2) / num3 + 2; if (Main.rockLayer * 16.0 + (double)Main.screenHeight < (double)(Main.screenPosition.Y - 16f)) { this.bgStartY = (int)(Math.IEEERemainder((double)this.bgTop, (double)Main.backgroundHeight[3]) - (double)Main.backgroundHeight[3]); this.bgLoopsY = (Main.screenHeight - this.bgStartY + (int)value.Y * 2) / Main.backgroundHeight[2] + 1; } else { this.bgStartY = this.bgTop; this.bgLoopsY = (Main.screenHeight - this.bgTop + (int)value.Y * 2) / Main.backgroundHeight[2] + 1; } if (num16 * 16.0 < (double)(Main.screenPosition.Y + 600f)) { this.bgLoopsY = (int)(num16 * 16.0 - (double)Main.screenPosition.Y + 600.0 - (double)this.bgStartY) / Main.backgroundHeight[2]; flag = true; } float num34 = (float)this.bgStart + Main.screenPosition.X; num34 = -(float)Math.IEEERemainder((double)num34, 16.0); num34 = (float)Math.Round((double)num34); int num35 = (int)num34; if (num35 == -8) { num35 = 8; } for (int num36 = 0; num36 < this.bgLoops; num36++) { for (int num37 = 0; num37 < this.bgLoopsY; num37++) { for (int num38 = 0; num38 < 6; num38++) { for (int num39 = 0; num39 < 6; num39++) { float num40 = (float)(this.bgStartY + num37 * 96 + num39 * 16 + 8); float num41 = (float)(this.bgStart + num3 * num36 + num38 * 16 + 8); int num42 = (int)((num41 + Main.screenPosition.X) / 16f); int num43 = (int)((num40 + Main.screenPosition.Y) / 16f); Microsoft.Xna.Framework.Color color8 = Lighting.GetColor(num42, num43); if (Main.tile[num42, num43] == null) { } bool flag3 = false; if (Main.caveParrallax != 0f) { if (Main.tile[num42 - 1, num43] == null) { } if (Main.tile[num42 + 1, num43] == null) { } if (Main.tile[num42, num43].wall == 0 || Main.tile[num42, num43].wall == 21 || Main.tile[num42 - 1, num43].wall == 0 || Main.tile[num42 - 1, num43].wall == 21 || Main.tile[num42 + 1, num43].wall == 0 || Main.tile[num42 + 1, num43].wall == 21) { flag3 = true; } } else { if (Main.tile[num42, num43].wall == 0 || Main.tile[num42, num43].wall == 21) { flag3 = true; } } if ((flag3 || color8.R == 0 || color8.G == 0 || color8.B == 0) && (color8.R > 0 || color8.G > 0 || color8.B > 0) && (Main.tile[num42, num43].wall == 0 || Main.tile[num42, num43].wall == 21 || Main.caveParrallax != 0f)) { if (Lighting.lightMode < 2 && color8.R < 230 && color8.G < 230 && color8.B < 230) { if (((int)color8.R > num || (double)color8.G > (double)num * 1.1 || (double)color8.B > (double)num * 1.2) && !Main.tile[num42, num43].active) { for (int num44 = 0; num44 < 9; num44++) { int num45 = 0; int num46 = 0; int width2 = 4; int height2 = 4; Microsoft.Xna.Framework.Color color9 = color8; Microsoft.Xna.Framework.Color color10 = color8; if (num44 == 0 && !Main.tile[num42 - 1, num43 - 1].active) { color10 = Lighting.GetColor(num42 - 1, num43 - 1); } if (num44 == 1) { width2 = 8; num45 = 4; if (!Main.tile[num42, num43 - 1].active) { color10 = Lighting.GetColor(num42, num43 - 1); } } if (num44 == 2) { if (!Main.tile[num42 + 1, num43 - 1].active) { color10 = Lighting.GetColor(num42 + 1, num43 - 1); } num45 = 12; } if (num44 == 3) { if (!Main.tile[num42 - 1, num43].active) { color10 = Lighting.GetColor(num42 - 1, num43); } height2 = 8; num46 = 4; } if (num44 == 4) { width2 = 8; height2 = 8; num45 = 4; num46 = 4; } if (num44 == 5) { num45 = 12; num46 = 4; height2 = 8; if (!Main.tile[num42 + 1, num43].active) { color10 = Lighting.GetColor(num42 + 1, num43); } } if (num44 == 6) { if (!Main.tile[num42 - 1, num43 + 1].active) { color10 = Lighting.GetColor(num42 - 1, num43 + 1); } num46 = 12; } if (num44 == 7) { width2 = 8; height2 = 4; num45 = 4; num46 = 12; if (!Main.tile[num42, num43 + 1].active) { color10 = Lighting.GetColor(num42, num43 + 1); } } if (num44 == 8) { if (!Main.tile[num42 + 1, num43 + 1].active) { color10 = Lighting.GetColor(num42 + 1, num43 + 1); } num45 = 12; num46 = 12; } color9.R = (byte)((color8.R + color10.R) / 2); color9.G = (byte)((color8.G + color10.G) / 2); color9.B = (byte)((color8.B + color10.B) / 2); color9.R = (byte)((float)color9.R * num5); color9.G = (byte)((float)color9.G * num6); color9.B = (byte)((float)color9.B * num7); this.spriteBatch.Draw(Main.backgroundTexture[3], new Microsoft.Xna.Framework.Vector2((float)(this.bgStart + num3 * num36 + 16 * num38 + num45 + num35), (float)(this.bgStartY + Main.backgroundHeight[2] * num37 + 16 * num39 + num46)) + value, new Microsoft.Xna.Framework.Rectangle?(new Microsoft.Xna.Framework.Rectangle(16 * num38 + num45 + num35 + 16, 16 * num39 + num46, width2, height2)), color9); } } else { if ((int)color8.R > num2 || (double)color8.G > (double)num2 * 1.1 || (double)color8.B > (double)num2 * 1.2) { for (int num47 = 0; num47 < 4; num47++) { int num48 = 0; int num49 = 0; Microsoft.Xna.Framework.Color color11 = color8; Microsoft.Xna.Framework.Color color12 = color8; if (num47 == 0) { if (Lighting.Brighter(num42, num43 - 1, num42 - 1, num43)) { color12 = Lighting.GetColor(num42 - 1, num43); } else { color12 = Lighting.GetColor(num42, num43 - 1); } } if (num47 == 1) { if (Lighting.Brighter(num42, num43 - 1, num42 + 1, num43)) { color12 = Lighting.GetColor(num42 + 1, num43); } else { color12 = Lighting.GetColor(num42, num43 - 1); } num48 = 8; } if (num47 == 2) { if (Lighting.Brighter(num42, num43 + 1, num42 - 1, num43)) { color12 = Lighting.GetColor(num42 - 1, num43); } else { color12 = Lighting.GetColor(num42, num43 + 1); } num49 = 8; } if (num47 == 3) { if (Lighting.Brighter(num42, num43 + 1, num42 + 1, num43)) { color12 = Lighting.GetColor(num42 + 1, num43); } else { color12 = Lighting.GetColor(num42, num43 + 1); } num48 = 8; num49 = 8; } color11.R = (byte)((color8.R + color12.R) / 2); color11.G = (byte)((color8.G + color12.G) / 2); color11.B = (byte)((color8.B + color12.B) / 2); color11.R = (byte)((float)color11.R * num5); color11.G = (byte)((float)color11.G * num6); color11.B = (byte)((float)color11.B * num7); this.spriteBatch.Draw(Main.backgroundTexture[3], new Microsoft.Xna.Framework.Vector2((float)(this.bgStart + num3 * num36 + 16 * num38 + num48 + num35), (float)(this.bgStartY + Main.backgroundHeight[2] * num37 + 16 * num39 + num49)) + value, new Microsoft.Xna.Framework.Rectangle?(new Microsoft.Xna.Framework.Rectangle(16 * num38 + num48 + num35 + 16, 16 * num39 + num49, 8, 8)), color11); } } else { color8.R = (byte)((float)color8.R * num5); color8.G = (byte)((float)color8.G * num6); color8.B = (byte)((float)color8.B * num7); this.spriteBatch.Draw(Main.backgroundTexture[3], new Microsoft.Xna.Framework.Vector2((float)(this.bgStart + num3 * num36 + 16 * num38 + num35), (float)(this.bgStartY + Main.backgroundHeight[2] * num37 + 16 * num39)) + value, new Microsoft.Xna.Framework.Rectangle?(new Microsoft.Xna.Framework.Rectangle(16 * num38 + num35 + 16, 16 * num39, 16, 16)), color8); } } } else { color8.R = (byte)((float)color8.R * num5); color8.G = (byte)((float)color8.G * num6); color8.B = (byte)((float)color8.B * num7); this.spriteBatch.Draw(Main.backgroundTexture[3], new Microsoft.Xna.Framework.Vector2((float)(this.bgStart + num3 * num36 + 16 * num38 + num35), (float)(this.bgStartY + Main.backgroundHeight[2] * num37 + 16 * num39)) + value, new Microsoft.Xna.Framework.Rectangle?(new Microsoft.Xna.Framework.Rectangle(16 * num38 + num35 + 16, 16 * num39, 16, 16)), color8); } } } } } } if (flag) { this.bgParrallax = (double)Main.caveParrallax; this.bgStart = (int)(-Math.IEEERemainder((double)Main.screenPosition.X * this.bgParrallax, (double)num3) - (double)(num3 / 2)); this.bgLoops = Main.screenWidth / num3 + 2; this.bgTop = this.bgStartY + this.bgLoopsY * Main.backgroundHeight[2]; for (int num50 = 0; num50 < this.bgLoops; num50++) { for (int num51 = 0; num51 < 6; num51++) { float num52 = (float)(this.bgStart + num3 * num50 + num51 * 16 + 8); float num53 = (float)this.bgTop; Microsoft.Xna.Framework.Color color13 = Lighting.GetColor((int)((num52 + Main.screenPosition.X) / 16f), (int)((Main.screenPosition.Y + num53) / 16f)); color13.R = (byte)((float)color13.R * num5); color13.G = (byte)((float)color13.G * num6); color13.B = (byte)((float)color13.B * num7); this.spriteBatch.Draw(Main.backgroundTexture[6], new Microsoft.Xna.Framework.Vector2((float)(this.bgStart + num3 * num50 + 16 * num51 + num35), (float)this.bgTop) + value, new Microsoft.Xna.Framework.Rectangle?(new Microsoft.Xna.Framework.Rectangle(16 * num51 + num35 + 16, Main.magmaBGFrame * 16, 16, 16)), color13); } } } } this.bgTop = (int)((float)((int)num16 * 16) - Main.screenPosition.Y + 16f + 600f) - 8; if (num16 * 16.0 <= (double)(Main.screenPosition.Y + 600f)) { this.bgStart = (int)(-Math.IEEERemainder(96.0 + (double)Main.screenPosition.X * this.bgParrallax, (double)num3) - (double)(num3 / 2)) - (int)value.X; this.bgLoops = (Main.screenWidth + (int)value.X * 2) / num3 + 2; if (num16 * 16.0 + (double)Main.screenHeight < (double)(Main.screenPosition.Y - 16f)) { this.bgStartY = (int)(Math.IEEERemainder((double)this.bgTop, (double)Main.backgroundHeight[2]) - (double)Main.backgroundHeight[2]); this.bgLoopsY = (Main.screenHeight - this.bgStartY + (int)value.Y * 2) / Main.backgroundHeight[2] + 1; } else { this.bgStartY = this.bgTop; this.bgLoopsY = (Main.screenHeight - this.bgTop + (int)value.Y * 2) / Main.backgroundHeight[2] + 1; } num = (int)((double)num * 1.5); num2 = (int)((double)num2 * 1.5); float num54 = (float)this.bgStart + Main.screenPosition.X; num54 = -(float)Math.IEEERemainder((double)num54, 16.0); num54 = (float)Math.Round((double)num54); int num55 = (int)num54; if (num55 == -8) { num55 = 8; } for (int num56 = 0; num56 < this.bgLoops; num56++) { for (int num57 = 0; num57 < this.bgLoopsY; num57++) { for (int num58 = 0; num58 < 6; num58++) { for (int num59 = 0; num59 < 6; num59++) { float num60 = (float)(this.bgStartY + num57 * 96 + num59 * 16 + 8); float num61 = (float)(this.bgStart + num3 * num56 + num58 * 16 + 8); int num62 = (int)((num61 + Main.screenPosition.X) / 16f); int num63 = (int)((num60 + Main.screenPosition.Y) / 16f); Microsoft.Xna.Framework.Color color14 = Lighting.GetColor(num62, num63); if (Main.tile[num62, num63] == null) { } bool flag4 = false; if (Main.caveParrallax != 0f) { if (Main.tile[num62 - 1, num63] == null) { } if (Main.tile[num62 + 1, num63] == null) { } if (Main.tile[num62, num63].wall == 0 || Main.tile[num62, num63].wall == 21 || Main.tile[num62 - 1, num63].wall == 0 || Main.tile[num62 - 1, num63].wall == 21 || Main.tile[num62 + 1, num63].wall == 0 || Main.tile[num62 + 1, num63].wall == 21) { flag4 = true; } } else { if (Main.tile[num62, num63].wall == 0 || Main.tile[num62, num63].wall == 21) { flag4 = true; } } if ((flag4 || color14.R == 0 || color14.G == 0 || color14.B == 0) && (color14.R > 0 || color14.G > 0 || color14.B > 0) && (Main.tile[num62, num63].wall == 0 || Main.tile[num62, num63].wall == 21 || Main.caveParrallax != 0f)) { if (Lighting.lightMode < 2 && color14.R < 230 && color14.G < 230 && color14.B < 230) { if (((int)color14.R > num || (double)color14.G > (double)num * 1.1 || (double)color14.B > (double)num * 1.2) && !Main.tile[num62, num63].active) { for (int num64 = 0; num64 < 9; num64++) { int num65 = 0; int num66 = 0; int width3 = 4; int height3 = 4; Microsoft.Xna.Framework.Color color15 = color14; Microsoft.Xna.Framework.Color color16 = color14; if (num64 == 0 && !Main.tile[num62 - 1, num63 - 1].active) { color16 = Lighting.GetColor(num62 - 1, num63 - 1); } if (num64 == 1) { width3 = 8; num65 = 4; if (!Main.tile[num62, num63 - 1].active) { color16 = Lighting.GetColor(num62, num63 - 1); } } if (num64 == 2) { if (!Main.tile[num62 + 1, num63 - 1].active) { color16 = Lighting.GetColor(num62 + 1, num63 - 1); } num65 = 12; } if (num64 == 3) { if (!Main.tile[num62 - 1, num63].active) { color16 = Lighting.GetColor(num62 - 1, num63); } height3 = 8; num66 = 4; } if (num64 == 4) { width3 = 8; height3 = 8; num65 = 4; num66 = 4; } if (num64 == 5) { num65 = 12; num66 = 4; height3 = 8; if (!Main.tile[num62 + 1, num63].active) { color16 = Lighting.GetColor(num62 + 1, num63); } } if (num64 == 6) { if (!Main.tile[num62 - 1, num63 + 1].active) { color16 = Lighting.GetColor(num62 - 1, num63 + 1); } num66 = 12; } if (num64 == 7) { width3 = 8; height3 = 4; num65 = 4; num66 = 12; if (!Main.tile[num62, num63 + 1].active) { color16 = Lighting.GetColor(num62, num63 + 1); } } if (num64 == 8) { if (!Main.tile[num62 + 1, num63 + 1].active) { color16 = Lighting.GetColor(num62 + 1, num63 + 1); } num65 = 12; num66 = 12; } color15.R = (byte)((color14.R + color16.R) / 2); color15.G = (byte)((color14.G + color16.G) / 2); color15.B = (byte)((color14.B + color16.B) / 2); color15.R = (byte)((float)color15.R * num5); color15.G = (byte)((float)color15.G * num6); color15.B = (byte)((float)color15.B * num7); SpriteBatch arg_24CE_0 = this.spriteBatch; Texture2D arg_24CE_1 = Main.backgroundTexture[5]; Microsoft.Xna.Framework.Vector2 arg_24CE_2 = new Microsoft.Xna.Framework.Vector2((float)(this.bgStart + num3 * num56 + 16 * num58 + num65 + num55), (float)(this.bgStartY + Main.backgroundHeight[2] * num57 + 16 * num59 + num66)) + value; Microsoft.Xna.Framework.Rectangle? arg_24CE_3 = new Microsoft.Xna.Framework.Rectangle?(new Microsoft.Xna.Framework.Rectangle(16 * num58 + num65 + num55 + 16, 16 * num59 + Main.backgroundHeight[2] * Main.magmaBGFrame + num66, width3, height3)); Microsoft.Xna.Framework.Color arg_24CE_4 = color15; float arg_24CE_5 = 0f; Microsoft.Xna.Framework.Vector2 origin = default(Microsoft.Xna.Framework.Vector2); arg_24CE_0.Draw(arg_24CE_1, arg_24CE_2, arg_24CE_3, arg_24CE_4, arg_24CE_5, origin, 1f, SpriteEffects.None, 0f); } } else { if ((int)color14.R > num2 || (double)color14.G > (double)num2 * 1.1 || (double)color14.B > (double)num2 * 1.2) { for (int num67 = 0; num67 < 4; num67++) { int num68 = 0; int num69 = 0; Microsoft.Xna.Framework.Color color17 = color14; Microsoft.Xna.Framework.Color color18 = color14; if (num67 == 0) { if (Lighting.Brighter(num62, num63 - 1, num62 - 1, num63)) { color18 = Lighting.GetColor(num62 - 1, num63); } else { color18 = Lighting.GetColor(num62, num63 - 1); } } if (num67 == 1) { if (Lighting.Brighter(num62, num63 - 1, num62 + 1, num63)) { color18 = Lighting.GetColor(num62 + 1, num63); } else { color18 = Lighting.GetColor(num62, num63 - 1); } num68 = 8; } if (num67 == 2) { if (Lighting.Brighter(num62, num63 + 1, num62 - 1, num63)) { color18 = Lighting.GetColor(num62 - 1, num63); } else { color18 = Lighting.GetColor(num62, num63 + 1); } num69 = 8; } if (num67 == 3) { if (Lighting.Brighter(num62, num63 + 1, num62 + 1, num63)) { color18 = Lighting.GetColor(num62 + 1, num63); } else { color18 = Lighting.GetColor(num62, num63 + 1); } num68 = 8; num69 = 8; } color17.R = (byte)((color14.R + color18.R) / 2); color17.G = (byte)((color14.G + color18.G) / 2); color17.B = (byte)((color14.B + color18.B) / 2); color17.R = (byte)((float)color17.R * num5); color17.G = (byte)((float)color17.G * num6); color17.B = (byte)((float)color17.B * num7); SpriteBatch arg_272D_0 = this.spriteBatch; Texture2D arg_272D_1 = Main.backgroundTexture[5]; Microsoft.Xna.Framework.Vector2 arg_272D_2 = new Microsoft.Xna.Framework.Vector2((float)(this.bgStart + num3 * num56 + 16 * num58 + num68 + num55), (float)(this.bgStartY + Main.backgroundHeight[2] * num57 + 16 * num59 + num69)) + value; Microsoft.Xna.Framework.Rectangle? arg_272D_3 = new Microsoft.Xna.Framework.Rectangle?(new Microsoft.Xna.Framework.Rectangle(16 * num58 + num68 + num55 + 16, 16 * num59 + Main.backgroundHeight[2] * Main.magmaBGFrame + num69, 8, 8)); Microsoft.Xna.Framework.Color arg_272D_4 = color17; float arg_272D_5 = 0f; Microsoft.Xna.Framework.Vector2 origin = default(Microsoft.Xna.Framework.Vector2); arg_272D_0.Draw(arg_272D_1, arg_272D_2, arg_272D_3, arg_272D_4, arg_272D_5, origin, 1f, SpriteEffects.None, 0f); } } else { color14.R = (byte)((float)color14.R * num5); color14.G = (byte)((float)color14.G * num6); color14.B = (byte)((float)color14.B * num7); SpriteBatch arg_280C_0 = this.spriteBatch; Texture2D arg_280C_1 = Main.backgroundTexture[5]; Microsoft.Xna.Framework.Vector2 arg_280C_2 = new Microsoft.Xna.Framework.Vector2((float)(this.bgStart + num3 * num56 + 16 * num58 + num55), (float)(this.bgStartY + Main.backgroundHeight[2] * num57 + 16 * num59)) + value; Microsoft.Xna.Framework.Rectangle? arg_280C_3 = new Microsoft.Xna.Framework.Rectangle?(new Microsoft.Xna.Framework.Rectangle(16 * num58 + num55 + 16, 16 * num59 + Main.backgroundHeight[2] * Main.magmaBGFrame, 16, 16)); Microsoft.Xna.Framework.Color arg_280C_4 = color14; float arg_280C_5 = 0f; Microsoft.Xna.Framework.Vector2 origin = default(Microsoft.Xna.Framework.Vector2); arg_280C_0.Draw(arg_280C_1, arg_280C_2, arg_280C_3, arg_280C_4, arg_280C_5, origin, 1f, SpriteEffects.None, 0f); } } } else { color14.R = (byte)((float)color14.R * num5); color14.G = (byte)((float)color14.G * num6); color14.B = (byte)((float)color14.B * num7); SpriteBatch arg_28DD_0 = this.spriteBatch; Texture2D arg_28DD_1 = Main.backgroundTexture[5]; Microsoft.Xna.Framework.Vector2 arg_28DD_2 = new Microsoft.Xna.Framework.Vector2((float)(this.bgStart + num3 * num56 + 16 * num58 + num55), (float)(this.bgStartY + Main.backgroundHeight[2] * num57 + 16 * num59)) + value; Microsoft.Xna.Framework.Rectangle? arg_28DD_3 = new Microsoft.Xna.Framework.Rectangle?(new Microsoft.Xna.Framework.Rectangle(16 * num58 + num55 + 16, 16 * num59 + Main.backgroundHeight[2] * Main.magmaBGFrame, 16, 16)); Microsoft.Xna.Framework.Color arg_28DD_4 = color14; float arg_28DD_5 = 0f; Microsoft.Xna.Framework.Vector2 origin = default(Microsoft.Xna.Framework.Vector2); arg_28DD_0.Draw(arg_28DD_1, arg_28DD_2, arg_28DD_3, arg_28DD_4, arg_28DD_5, origin, 1f, SpriteEffects.None, 0f); } } } } } } } Lighting.brightness = Lighting.defBrightness; Main.renderTimer[3] = (float)stopwatch.ElapsedMilliseconds; }
protected override void Draw(GameTime gameTime) { if (Lighting.lightMode >= 2) { Main.drawToScreen = true; } else { Main.drawToScreen = false; } if (Main.drawToScreen) { bool arg_22_0 = Main.targetSet; } if (!Main.drawToScreen && !Main.targetSet) { this.InitTargets(); } Stopwatch stopwatch = new Stopwatch(); stopwatch.Start(); Main.fpsCount++; if (!base.IsActive) { Main.maxQ = true; } if (!Main.dedServ) { bool flag = false; int arg_82_0 = Main.screenWidth; Viewport viewport = base.GraphicsDevice.Viewport; if (arg_82_0 == viewport.Width) { int arg_9D_0 = Main.screenHeight; viewport = base.GraphicsDevice.Viewport; if (arg_9D_0 == viewport.Height) { goto IL_AE; } } flag = true; if (Main.gamePaused) { Main.renderNow = true; } IL_AE: viewport = base.GraphicsDevice.Viewport; Main.screenWidth = viewport.Width; viewport = base.GraphicsDevice.Viewport; Main.screenHeight = viewport.Height; if (Main.screenWidth > Main.maxScreenW) { Main.screenWidth = Main.maxScreenW; flag = true; } if (Main.screenHeight > Main.maxScreenH) { Main.screenHeight = Main.maxScreenH; flag = true; } if (Main.screenWidth < Main.minScreenW) { Main.screenWidth = Main.minScreenW; flag = true; } if (Main.screenHeight < Main.minScreenH) { Main.screenHeight = Main.minScreenH; flag = true; } if (flag) { this.graphics.PreferredBackBufferWidth = Main.screenWidth; this.graphics.PreferredBackBufferHeight = Main.screenHeight; this.graphics.ApplyChanges(); if (!Main.drawToScreen) { this.InitTargets(); } } } Main.CursorColor(); Main.drawTime++; Main.screenLastPosition = Main.screenPosition; if (Main.stackSplit == 0) { Main.stackCounter = 0; Main.stackDelay = 7; } else { Main.stackCounter++; if (Main.stackCounter >= 30) { Main.stackDelay--; if (Main.stackDelay < 2) { Main.stackDelay = 2; } Main.stackCounter = 0; } } Main.mouseTextColor += (byte)Main.mouseTextColorChange; if (Main.mouseTextColor >= 250) { Main.mouseTextColorChange = -4; } if (Main.mouseTextColor <= 175) { Main.mouseTextColorChange = 4; } if (Main.myPlayer >= 0) { Main.player[Main.myPlayer].mouseInterface = false; } Main.toolTip = new Item(); if (!Main.gameMenu && Main.netMode != 2) { Main.screenPosition.X = Main.player[Main.myPlayer].position.X + (float)Main.player[Main.myPlayer].width * 0.5f - (float)Main.screenWidth * 0.5f; Main.screenPosition.Y = Main.player[Main.myPlayer].position.Y + (float)Main.player[Main.myPlayer].height * 0.5f - (float)Main.screenHeight * 0.5f; Main.screenPosition.X = (float)((int)Main.screenPosition.X); Main.screenPosition.Y = (float)((int)Main.screenPosition.Y); } if (!Main.gameMenu && Main.netMode != 2) { if (Main.screenPosition.X < Main.leftWorld + (float)(Lighting.offScreenTiles * 16) + 16f) { Main.screenPosition.X = Main.leftWorld + (float)(Lighting.offScreenTiles * 16) + 16f; } else { if (Main.screenPosition.X + (float)Main.screenWidth > Main.rightWorld - (float)(Lighting.offScreenTiles * 16) - 32f) { Main.screenPosition.X = Main.rightWorld - (float)Main.screenWidth - (float)(Lighting.offScreenTiles * 16) - 32f; } } if (Main.screenPosition.Y < Main.topWorld + (float)(Lighting.offScreenTiles * 16) + 16f) { Main.screenPosition.Y = Main.topWorld + (float)(Lighting.offScreenTiles * 16) + 16f; } else { if (Main.screenPosition.Y + (float)Main.screenHeight > Main.bottomWorld - (float)(Lighting.offScreenTiles * 16) - 32f) { Main.screenPosition.Y = Main.bottomWorld - (float)Main.screenHeight - (float)(Lighting.offScreenTiles * 16) - 32f; } } } if (Main.showSplash) { this.DrawSplash(gameTime); return; } if (!Main.gameMenu) { if (Main.renderNow) { Main.screenLastPosition = Main.screenPosition; Main.renderNow = false; Main.renderCount = 99; int tempLightCount = Lighting.tempLightCount; this.Draw(gameTime); Lighting.tempLightCount = tempLightCount; Lighting.LightTiles(this.firstTileX, this.lastTileX, this.firstTileY, this.lastTileY); Lighting.LightTiles(this.firstTileX, this.lastTileX, this.firstTileY, this.lastTileY); this.RenderTiles(); Main.sceneTilePos.X = Main.screenPosition.X - (float)Main.offScreenRange; Main.sceneTilePos.Y = Main.screenPosition.Y - (float)Main.offScreenRange; this.RenderBackground(); Main.sceneBackgroundPos.X = Main.screenPosition.X - (float)Main.offScreenRange; Main.sceneBackgroundPos.Y = Main.screenPosition.Y - (float)Main.offScreenRange; this.RenderWalls(); Main.sceneWallPos.X = Main.screenPosition.X - (float)Main.offScreenRange; Main.sceneWallPos.Y = Main.screenPosition.Y - (float)Main.offScreenRange; this.RenderTiles2(); Main.sceneTile2Pos.X = Main.screenPosition.X - (float)Main.offScreenRange; Main.sceneTile2Pos.Y = Main.screenPosition.Y - (float)Main.offScreenRange; this.RenderWater(); Main.sceneWaterPos.X = Main.screenPosition.X - (float)Main.offScreenRange; Main.sceneWaterPos.Y = Main.screenPosition.Y - (float)Main.offScreenRange; Main.renderCount = 99; } else { if (Main.renderCount == 3) { this.RenderTiles(); Main.sceneTilePos.X = Main.screenPosition.X - (float)Main.offScreenRange; Main.sceneTilePos.Y = Main.screenPosition.Y - (float)Main.offScreenRange; } if (Main.renderCount == 2) { this.RenderBackground(); Main.sceneBackgroundPos.X = Main.screenPosition.X - (float)Main.offScreenRange; Main.sceneBackgroundPos.Y = Main.screenPosition.Y - (float)Main.offScreenRange; } if (Main.renderCount == 2) { this.RenderWalls(); Main.sceneWallPos.X = Main.screenPosition.X - (float)Main.offScreenRange; Main.sceneWallPos.Y = Main.screenPosition.Y - (float)Main.offScreenRange; } if (Main.renderCount == 3) { this.RenderTiles2(); Main.sceneTile2Pos.X = Main.screenPosition.X - (float)Main.offScreenRange; Main.sceneTile2Pos.Y = Main.screenPosition.Y - (float)Main.offScreenRange; } if (Main.renderCount == 1) { this.RenderWater(); Main.sceneWaterPos.X = Main.screenPosition.X - (float)Main.offScreenRange; Main.sceneWaterPos.Y = Main.screenPosition.Y - (float)Main.offScreenRange; } } if (Main.render && !Main.gameMenu) { if (Math.Abs(Main.sceneTilePos.X - (Main.screenPosition.X - (float)Main.offScreenRange)) > (float)Main.offScreenRange || Math.Abs(Main.sceneTilePos.Y - (Main.screenPosition.Y - (float)Main.offScreenRange)) > (float)Main.offScreenRange) { this.RenderTiles(); Main.sceneTilePos.X = Main.screenPosition.X - (float)Main.offScreenRange; Main.sceneTilePos.Y = Main.screenPosition.Y - (float)Main.offScreenRange; } if (Math.Abs(Main.sceneTile2Pos.X - (Main.screenPosition.X - (float)Main.offScreenRange)) > (float)Main.offScreenRange || Math.Abs(Main.sceneTile2Pos.Y - (Main.screenPosition.Y - (float)Main.offScreenRange)) > (float)Main.offScreenRange) { this.RenderTiles2(); Main.sceneTile2Pos.X = Main.screenPosition.X - (float)Main.offScreenRange; Main.sceneTile2Pos.Y = Main.screenPosition.Y - (float)Main.offScreenRange; } if (Math.Abs(Main.sceneBackgroundPos.X - (Main.screenPosition.X - (float)Main.offScreenRange)) > (float)Main.offScreenRange || Math.Abs(Main.sceneBackgroundPos.Y - (Main.screenPosition.Y - (float)Main.offScreenRange)) > (float)Main.offScreenRange) { this.RenderBackground(); Main.sceneBackgroundPos.X = Main.screenPosition.X - (float)Main.offScreenRange; Main.sceneBackgroundPos.Y = Main.screenPosition.Y - (float)Main.offScreenRange; } if (Math.Abs(Main.sceneWallPos.X - (Main.screenPosition.X - (float)Main.offScreenRange)) > (float)Main.offScreenRange || Math.Abs(Main.sceneWallPos.Y - (Main.screenPosition.Y - (float)Main.offScreenRange)) > (float)Main.offScreenRange) { this.RenderWalls(); Main.sceneWallPos.X = Main.screenPosition.X - (float)Main.offScreenRange; Main.sceneWallPos.Y = Main.screenPosition.Y - (float)Main.offScreenRange; } if (Math.Abs(Main.sceneWaterPos.X - (Main.screenPosition.X - (float)Main.offScreenRange)) > (float)Main.offScreenRange || Math.Abs(Main.sceneWaterPos.Y - (Main.screenPosition.Y - (float)Main.offScreenRange)) > (float)Main.offScreenRange) { this.RenderWater(); Main.sceneWaterPos.X = Main.screenPosition.X - (float)Main.offScreenRange; Main.sceneWaterPos.Y = Main.screenPosition.Y - (float)Main.offScreenRange; } } } this.bgParrallax = 0.1; this.bgStart = (int)(-Math.IEEERemainder((double)Main.screenPosition.X * this.bgParrallax, (double)Main.backgroundWidth[Main.background]) - (double)(Main.backgroundWidth[Main.background] / 2)); this.bgLoops = Main.screenWidth / Main.backgroundWidth[Main.background] + 2; this.bgStartY = 0; this.bgLoopsY = 0; this.bgTop = (int)((double)(-(double)Main.screenPosition.Y) / (Main.worldSurface * 16.0 - 600.0) * 200.0); Main.bgColor = Microsoft.Xna.Framework.Color.White; if (Main.gameMenu || Main.netMode == 2) { this.bgTop = -200; } int num = (int)(Main.time / 54000.0 * (double)(Main.screenWidth + Main.sunTexture.Width * 2)) - Main.sunTexture.Width; int num2 = 0; Microsoft.Xna.Framework.Color white = Microsoft.Xna.Framework.Color.White; float num3 = 1f; float rotation = (float)(Main.time / 54000.0) * 2f - 7.3f; int num4 = (int)(Main.time / 32400.0 * (double)(Main.screenWidth + Main.moonTexture.Width * 2)) - Main.moonTexture.Width; int num5 = 0; Microsoft.Xna.Framework.Color white2 = Microsoft.Xna.Framework.Color.White; float num6 = 1f; float rotation2 = (float)(Main.time / 32400.0) * 2f - 7.3f; if (Main.dayTime) { double num7; if (Main.time < 27000.0) { num7 = Math.Pow(1.0 - Main.time / 54000.0 * 2.0, 2.0); num2 = (int)((double)this.bgTop + num7 * 250.0 + 180.0); } else { num7 = Math.Pow((Main.time / 54000.0 - 0.5) * 2.0, 2.0); num2 = (int)((double)this.bgTop + num7 * 250.0 + 180.0); } num3 = (float)(1.2 - num7 * 0.4); } else { double num8; if (Main.time < 16200.0) { num8 = Math.Pow(1.0 - Main.time / 32400.0 * 2.0, 2.0); num5 = (int)((double)this.bgTop + num8 * 250.0 + 180.0); } else { num8 = Math.Pow((Main.time / 32400.0 - 0.5) * 2.0, 2.0); num5 = (int)((double)this.bgTop + num8 * 250.0 + 180.0); } num6 = (float)(1.2 - num8 * 0.4); } if (Main.dayTime) { if (Main.time < 13500.0) { float num9 = (float)(Main.time / 13500.0); white.R = (byte)(num9 * 200f + 55f); white.G = (byte)(num9 * 180f + 75f); white.B = (byte)(num9 * 250f + 5f); Main.bgColor.R = (byte)(num9 * 230f + 25f); Main.bgColor.G = (byte)(num9 * 220f + 35f); Main.bgColor.B = (byte)(num9 * 220f + 35f); } if (Main.time > 45900.0) { float num9 = (float)(1.0 - (Main.time / 54000.0 - 0.85) * 6.666666666666667); white.R = (byte)(num9 * 120f + 55f); white.G = (byte)(num9 * 100f + 25f); white.B = (byte)(num9 * 120f + 55f); Main.bgColor.R = (byte)(num9 * 200f + 35f); Main.bgColor.G = (byte)(num9 * 85f + 35f); Main.bgColor.B = (byte)(num9 * 135f + 35f); } else { if (Main.time > 37800.0) { float num9 = (float)(1.0 - (Main.time / 54000.0 - 0.7) * 6.666666666666667); white.R = (byte)(num9 * 80f + 175f); white.G = (byte)(num9 * 130f + 125f); white.B = (byte)(num9 * 100f + 155f); Main.bgColor.R = (byte)(num9 * 20f + 235f); Main.bgColor.G = (byte)(num9 * 135f + 120f); Main.bgColor.B = (byte)(num9 * 85f + 170f); } } } if (!Main.dayTime) { if (Main.bloodMoon) { if (Main.time < 16200.0) { float num9 = (float)(1.0 - Main.time / 16200.0); white2.R = (byte)(num9 * 10f + 205f); white2.G = (byte)(num9 * 170f + 55f); white2.B = (byte)(num9 * 200f + 55f); Main.bgColor.R = (byte)(40f - num9 * 40f + 35f); Main.bgColor.G = (byte)(num9 * 20f + 15f); Main.bgColor.B = (byte)(num9 * 20f + 15f); } else { if (Main.time >= 16200.0) { float num9 = (float)((Main.time / 32400.0 - 0.5) * 2.0); white2.R = (byte)(num9 * 50f + 205f); white2.G = (byte)(num9 * 100f + 155f); white2.B = (byte)(num9 * 100f + 155f); white2.R = (byte)(num9 * 10f + 205f); white2.G = (byte)(num9 * 170f + 55f); white2.B = (byte)(num9 * 200f + 55f); Main.bgColor.R = (byte)(40f - num9 * 40f + 35f); Main.bgColor.G = (byte)(num9 * 20f + 15f); Main.bgColor.B = (byte)(num9 * 20f + 15f); } } } else { if (Main.time < 16200.0) { float num9 = (float)(1.0 - Main.time / 16200.0); white2.R = (byte)(num9 * 10f + 205f); white2.G = (byte)(num9 * 70f + 155f); white2.B = (byte)(num9 * 100f + 155f); Main.bgColor.R = (byte)(num9 * 20f + 15f); Main.bgColor.G = (byte)(num9 * 20f + 15f); Main.bgColor.B = (byte)(num9 * 20f + 15f); } else { if (Main.time >= 16200.0) { float num9 = (float)((Main.time / 32400.0 - 0.5) * 2.0); white2.R = (byte)(num9 * 50f + 205f); white2.G = (byte)(num9 * 100f + 155f); white2.B = (byte)(num9 * 100f + 155f); Main.bgColor.R = (byte)(num9 * 10f + 15f); Main.bgColor.G = (byte)(num9 * 20f + 15f); Main.bgColor.B = (byte)(num9 * 20f + 15f); } } } } if (Main.gameMenu || Main.netMode == 2) { this.bgTop = 0; if (!Main.dayTime) { Main.bgColor.R = 35; Main.bgColor.G = 35; Main.bgColor.B = 35; } } if (Main.gameMenu) { Main.bgDelay = 1000; Main.evilTiles = (int)(Main.bgAlpha[1] * 500f); } if (Main.evilTiles > 0) { float num10 = (float)Main.evilTiles / 500f; if (num10 > 1f) { num10 = 1f; } int num11 = (int)Main.bgColor.R; int num12 = (int)Main.bgColor.G; int num13 = (int)Main.bgColor.B; num11 -= (int)(100f * num10 * ((float)Main.bgColor.R / 255f)); num12 -= (int)(140f * num10 * ((float)Main.bgColor.G / 255f)); num13 -= (int)(80f * num10 * ((float)Main.bgColor.B / 255f)); if (num11 < 15) { num11 = 15; } if (num12 < 15) { num12 = 15; } if (num13 < 15) { num13 = 15; } Main.bgColor.R = (byte)num11; Main.bgColor.G = (byte)num12; Main.bgColor.B = (byte)num13; num11 = (int)white.R; num12 = (int)white.G; num13 = (int)white.B; num11 -= (int)(100f * num10 * ((float)white.R / 255f)); num12 -= (int)(100f * num10 * ((float)white.G / 255f)); num13 -= (int)(0f * num10 * ((float)white.B / 255f)); if (num11 < 15) { num11 = 15; } if (num12 < 15) { num12 = 15; } if (num13 < 15) { num13 = 15; } white.R = (byte)num11; white.G = (byte)num12; white.B = (byte)num13; num11 = (int)white2.R; num12 = (int)white2.G; num13 = (int)white2.B; num11 -= (int)(140f * num10 * ((float)white2.R / 255f)); num12 -= (int)(190f * num10 * ((float)white2.G / 255f)); num13 -= (int)(170f * num10 * ((float)white2.B / 255f)); if (num11 < 15) { num11 = 15; } if (num12 < 15) { num12 = 15; } if (num13 < 15) { num13 = 15; } white2.R = (byte)num11; white2.G = (byte)num12; white2.B = (byte)num13; } if (Main.jungleTiles > 0) { float num14 = (float)Main.jungleTiles / 200f; if (num14 > 1f) { num14 = 1f; } int num15 = (int)Main.bgColor.R; int num16 = (int)Main.bgColor.G; int num17 = (int)Main.bgColor.B; num15 -= (int)(20f * num14 * ((float)Main.bgColor.R / 255f)); num17 -= (int)(90f * num14 * ((float)Main.bgColor.B / 255f)); if (num16 > 255) { num16 = 255; } if (num16 < 15) { num16 = 15; } if (num15 > 255) { num15 = 255; } if (num15 < 15) { num15 = 15; } if (num17 < 15) { num17 = 15; } Main.bgColor.R = (byte)num15; Main.bgColor.G = (byte)num16; Main.bgColor.B = (byte)num17; num15 = (int)white.R; num16 = (int)white.G; num17 = (int)white.B; num15 -= (int)(30f * num14 * ((float)white.R / 255f)); num17 -= (int)(10f * num14 * ((float)white.B / 255f)); if (num15 < 15) { num15 = 15; } if (num16 < 15) { num16 = 15; } if (num17 < 15) { num17 = 15; } white.R = (byte)num15; white.G = (byte)num16; white.B = (byte)num17; num15 = (int)white2.R; num16 = (int)white2.G; num17 = (int)white2.B; num16 -= (int)(140f * num14 * ((float)white2.R / 255f)); num15 -= (int)(170f * num14 * ((float)white2.G / 255f)); num17 -= (int)(190f * num14 * ((float)white2.B / 255f)); if (num15 < 15) { num15 = 15; } if (num16 < 15) { num16 = 15; } if (num17 < 15) { num17 = 15; } white2.R = (byte)num15; white2.G = (byte)num16; white2.B = (byte)num17; } if (Main.bgColor.R < 15) { Main.bgColor.R = 15; } if (Main.bgColor.G < 15) { Main.bgColor.G = 15; } if (Main.bgColor.B < 15) { Main.bgColor.B = 15; } if (Main.bloodMoon) { if (Main.bgColor.R < 25) { Main.bgColor.R = 25; } if (Main.bgColor.G < 25) { Main.bgColor.G = 25; } if (Main.bgColor.B < 25) { Main.bgColor.B = 25; } } Main.tileColor.A = 255; Main.tileColor.R = (byte)((Main.bgColor.R + Main.bgColor.B + Main.bgColor.G) / 3); Main.tileColor.G = (byte)((Main.bgColor.R + Main.bgColor.B + Main.bgColor.G) / 3); Main.tileColor.B = (byte)((Main.bgColor.R + Main.bgColor.B + Main.bgColor.G) / 3); Main.tileColor.R = (byte)((Main.bgColor.R + Main.bgColor.G + Main.bgColor.B + Main.bgColor.R * 7) / 10); Main.tileColor.G = (byte)((Main.bgColor.R + Main.bgColor.G + Main.bgColor.B + Main.bgColor.G * 7) / 10); Main.tileColor.B = (byte)((Main.bgColor.R + Main.bgColor.G + Main.bgColor.B + Main.bgColor.B * 7) / 10); if (Main.tileColor.R >= 255 && Main.tileColor.G >= 255) { byte arg_1A41_0 = Main.tileColor.B; } float num18 = (float)(Main.maxTilesX / 4200); num18 *= num18; float num19 = (float)((double)((Main.screenPosition.Y + (float)(Main.screenHeight / 2)) / 16f - (65f + 10f * num18)) / (Main.worldSurface / 5.0)); if (num19 < 0f) { num19 = 0f; } if (num19 > 1f) { num19 = 1f; } if (Main.gameMenu) { num19 = 1f; } Main.bgColor.R = (byte)((float)Main.bgColor.R * num19); Main.bgColor.G = (byte)((float)Main.bgColor.G * num19); Main.bgColor.B = (byte)((float)Main.bgColor.B * num19); base.GraphicsDevice.Clear(Microsoft.Xna.Framework.Color.Black); base.Draw(gameTime); this.spriteBatch.Begin(); if ((double)Main.screenPosition.Y < Main.worldSurface * 16.0 + 16.0) { for (int i = 0; i < this.bgLoops; i++) { this.spriteBatch.Draw(Main.backgroundTexture[Main.background], new Microsoft.Xna.Framework.Rectangle(this.bgStart + Main.backgroundWidth[Main.background] * i, this.bgTop, Main.backgroundWidth[Main.background], Main.backgroundHeight[Main.background]), Main.bgColor); } } if ((double)Main.screenPosition.Y < Main.worldSurface * 16.0 + 16.0 && 255 - Main.bgColor.R - 100 > 0 && Main.netMode != 2) { for (int j = 0; j < Main.numStars; j++) { Microsoft.Xna.Framework.Color color = default(Microsoft.Xna.Framework.Color); float num20 = (float)Main.evilTiles / 500f; if (num20 > 1f) { num20 = 1f; } num20 = 1f - num20 * 0.5f; if (Main.evilTiles <= 0) { num20 = 1f; } int num21 = (int)((float)(255 - Main.bgColor.R - 100) * Main.star[j].twinkle * num20); int num22 = (int)((float)(255 - Main.bgColor.G - 100) * Main.star[j].twinkle * num20); int num23 = (int)((float)(255 - Main.bgColor.B - 100) * Main.star[j].twinkle * num20); if (num21 < 0) { num21 = 0; } if (num22 < 0) { num22 = 0; } if (num23 < 0) { num23 = 0; } color.R = (byte)num21; color.G = (byte)((float)num22 * num20); color.B = (byte)((float)num23 * num20); float num24 = Main.star[j].position.X * ((float)Main.screenWidth / 800f); float num25 = Main.star[j].position.Y * ((float)Main.screenHeight / 600f); this.spriteBatch.Draw(Main.starTexture[Main.star[j].type], new Microsoft.Xna.Framework.Vector2(num24 + (float)Main.starTexture[Main.star[j].type].Width * 0.5f, num25 + (float)Main.starTexture[Main.star[j].type].Height * 0.5f + (float)this.bgTop), new Microsoft.Xna.Framework.Rectangle?(new Microsoft.Xna.Framework.Rectangle(0, 0, Main.starTexture[Main.star[j].type].Width, Main.starTexture[Main.star[j].type].Height)), color, Main.star[j].rotation, new Microsoft.Xna.Framework.Vector2((float)Main.starTexture[Main.star[j].type].Width * 0.5f, (float)Main.starTexture[Main.star[j].type].Height * 0.5f), Main.star[j].scale * Main.star[j].twinkle, SpriteEffects.None, 0f); } } if ((double)(Main.screenPosition.Y / 16f) < Main.worldSurface + 2.0) { if (Main.dayTime) { num3 *= 1.1f; if (!Main.gameMenu && Main.player[Main.myPlayer].head == 12) { this.spriteBatch.Draw(Main.sun2Texture, new Microsoft.Xna.Framework.Vector2((float)num, (float)(num2 + (int)Main.sunModY)), new Microsoft.Xna.Framework.Rectangle?(new Microsoft.Xna.Framework.Rectangle(0, 0, Main.sunTexture.Width, Main.sunTexture.Height)), white, rotation, new Microsoft.Xna.Framework.Vector2((float)(Main.sunTexture.Width / 2), (float)(Main.sunTexture.Height / 2)), num3, SpriteEffects.None, 0f); } else { this.spriteBatch.Draw(Main.sunTexture, new Microsoft.Xna.Framework.Vector2((float)num, (float)(num2 + (int)Main.sunModY)), new Microsoft.Xna.Framework.Rectangle?(new Microsoft.Xna.Framework.Rectangle(0, 0, Main.sunTexture.Width, Main.sunTexture.Height)), white, rotation, new Microsoft.Xna.Framework.Vector2((float)(Main.sunTexture.Width / 2), (float)(Main.sunTexture.Height / 2)), num3, SpriteEffects.None, 0f); } } if (!Main.dayTime) { this.spriteBatch.Draw(Main.moonTexture, new Microsoft.Xna.Framework.Vector2((float)num4, (float)(num5 + (int)Main.moonModY)), new Microsoft.Xna.Framework.Rectangle?(new Microsoft.Xna.Framework.Rectangle(0, Main.moonTexture.Width * Main.moonPhase, Main.moonTexture.Width, Main.moonTexture.Width)), white2, rotation2, new Microsoft.Xna.Framework.Vector2((float)(Main.moonTexture.Width / 2), (float)(Main.moonTexture.Width / 2)), num6, SpriteEffects.None, 0f); } } Microsoft.Xna.Framework.Rectangle value; if (Main.dayTime) { value = new Microsoft.Xna.Framework.Rectangle((int)((double)num - (double)Main.sunTexture.Width * 0.5 * (double)num3), (int)((double)num2 - (double)Main.sunTexture.Height * 0.5 * (double)num3 + (double)Main.sunModY), (int)((float)Main.sunTexture.Width * num3), (int)((float)Main.sunTexture.Width * num3)); } else { value = new Microsoft.Xna.Framework.Rectangle((int)((double)num4 - (double)Main.moonTexture.Width * 0.5 * (double)num6), (int)((double)num5 - (double)Main.moonTexture.Width * 0.5 * (double)num6 + (double)Main.moonModY), (int)((float)Main.moonTexture.Width * num6), (int)((float)Main.moonTexture.Width * num6)); } Microsoft.Xna.Framework.Rectangle rectangle = new Microsoft.Xna.Framework.Rectangle(Main.mouseX, Main.mouseY, 1, 1); Main.sunModY = (short)((double)Main.sunModY * 0.999); Main.moonModY = (short)((double)Main.moonModY * 0.999); if (Main.gameMenu && Main.netMode != 1) { if (Main.mouseLeft && Main.hasFocus) { if (rectangle.Intersects(value) || Main.grabSky) { if (Main.dayTime) { Main.time = 54000.0 * (double)((float)(Main.mouseX + Main.sunTexture.Width) / ((float)Main.screenWidth + (float)(Main.sunTexture.Width * 2))); Main.sunModY = (short)(Main.mouseY - num2); if (Main.time > 53990.0) { Main.time = 53990.0; } } else { Main.time = 32400.0 * (double)((float)(Main.mouseX + Main.moonTexture.Width) / ((float)Main.screenWidth + (float)(Main.moonTexture.Width * 2))); Main.moonModY = (short)(Main.mouseY - num5); if (Main.time > 32390.0) { Main.time = 32390.0; } } if (Main.time < 10.0) { Main.time = 10.0; } if (Main.netMode != 0) { NetMessage.SendData(18, -1, -1, "", 0, 0f, 0f, 0f, 0); } Main.grabSky = true; } } else { Main.grabSky = false; } } float num26 = (float)(Main.screenHeight - 600); this.bgTop = (int)((double)(-(double)Main.screenPosition.Y + num26 / 2f) / (Main.worldSurface * 16.0) * 1200.0 + 1190.0); float num27 = (float)(this.bgTop - 50); if (Main.resetClouds) { Cloud.resetClouds(); Main.resetClouds = false; } if (base.IsActive || Main.netMode != 0) { Main.windSpeedSpeed += (float)Main.rand.Next(-10, 11) * 0.0001f; if (!Main.dayTime) { Main.windSpeedSpeed += (float)Main.rand.Next(-10, 11) * 0.0002f; } if ((double)Main.windSpeedSpeed < -0.002) { Main.windSpeedSpeed = -0.002f; } if ((double)Main.windSpeedSpeed > 0.002) { Main.windSpeedSpeed = 0.002f; } Main.windSpeed += Main.windSpeedSpeed; if ((double)Main.windSpeed < -0.3) { Main.windSpeed = -0.3f; } if ((double)Main.windSpeed > 0.3) { Main.windSpeed = 0.3f; } Main.numClouds += Main.rand.Next(-1, 2); if (Main.numClouds < 0) { Main.numClouds = 0; } if (Main.numClouds > Main.cloudLimit) { Main.numClouds = Main.cloudLimit; } } if ((double)Main.screenPosition.Y < Main.worldSurface * 16.0 + 16.0) { for (int k = 0; k < 100; k++) { if (Main.cloud[k].active && Main.cloud[k].scale < 1f) { Microsoft.Xna.Framework.Color color2 = Main.cloud[k].cloudColor(Main.bgColor); if (num19 < 1f) { color2.R = (byte)((float)color2.R * num19); color2.G = (byte)((float)color2.G * num19); color2.B = (byte)((float)color2.B * num19); color2.A = (byte)((float)color2.A * num19); } float num28 = Main.cloud[k].position.Y * ((float)Main.screenHeight / 600f); float num29 = (float)((double)(Main.screenPosition.Y / 16f - 24f) / Main.worldSurface); if (num29 < 0f) { num29 = 0f; } if (num29 > 1f) { num29 = 1f; } if (Main.gameMenu) { num29 = 1f; } this.spriteBatch.Draw(Main.cloudTexture[Main.cloud[k].type], new Microsoft.Xna.Framework.Vector2(Main.cloud[k].position.X + (float)Main.cloudTexture[Main.cloud[k].type].Width * 0.5f, num28 + (float)Main.cloudTexture[Main.cloud[k].type].Height * 0.5f + num27), new Microsoft.Xna.Framework.Rectangle?(new Microsoft.Xna.Framework.Rectangle(0, 0, Main.cloudTexture[Main.cloud[k].type].Width, Main.cloudTexture[Main.cloud[k].type].Height)), color2, Main.cloud[k].rotation, new Microsoft.Xna.Framework.Vector2((float)Main.cloudTexture[Main.cloud[k].type].Width * 0.5f, (float)Main.cloudTexture[Main.cloud[k].type].Height * 0.5f), Main.cloud[k].scale, SpriteEffects.None, 0f); } } } num19 = 1f; float num30 = 1f; this.bgParrallax = 0.15; int num31 = (int)((float)Main.backgroundWidth[7] * num30); Microsoft.Xna.Framework.Color color3 = Main.bgColor; Microsoft.Xna.Framework.Color color4 = color3; if (num19 < 1f) { color3.R = (byte)((float)color3.R * num19); color3.G = (byte)((float)color3.G * num19); color3.B = (byte)((float)color3.B * num19); color3.A = (byte)((float)color3.A * num19); } this.bgStart = (int)(-Math.IEEERemainder((double)Main.screenPosition.X * this.bgParrallax, (double)num31) - (double)(num31 / 2)); this.bgLoops = Main.screenWidth / num31 + 2; this.bgTop = (int)((double)(-(double)Main.screenPosition.Y + num26 / 2f) / (Main.worldSurface * 16.0) * 1300.0 + 1090.0); if (Main.gameMenu) { this.bgTop = 100; } if ((double)Main.screenPosition.Y < Main.worldSurface * 16.0 + 16.0) { color3 = color4; color3.R = (byte)((float)color3.R * Main.bgAlpha2[0]); color3.G = (byte)((float)color3.G * Main.bgAlpha2[0]); color3.B = (byte)((float)color3.B * Main.bgAlpha2[0]); color3.A = (byte)((float)color3.A * Main.bgAlpha2[0]); if (Main.bgAlpha2[0] > 0f) { for (int l = 0; l < this.bgLoops; l++) { SpriteBatch arg_2884_0 = this.spriteBatch; Texture2D arg_2884_1 = Main.backgroundTexture[7]; Microsoft.Xna.Framework.Vector2 arg_2884_2 = new Microsoft.Xna.Framework.Vector2((float)(this.bgStart + num31 * l), (float)this.bgTop); Microsoft.Xna.Framework.Rectangle? arg_2884_3 = new Microsoft.Xna.Framework.Rectangle?(new Microsoft.Xna.Framework.Rectangle(0, 0, Main.backgroundWidth[7], Main.backgroundHeight[7])); Microsoft.Xna.Framework.Color arg_2884_4 = color3; float arg_2884_5 = 0f; Microsoft.Xna.Framework.Vector2 origin = default(Microsoft.Xna.Framework.Vector2); arg_2884_0.Draw(arg_2884_1, arg_2884_2, arg_2884_3, arg_2884_4, arg_2884_5, origin, num30, SpriteEffects.None, 0f); } } color3 = color4; color3.R = (byte)((float)color3.R * Main.bgAlpha2[1]); color3.G = (byte)((float)color3.G * Main.bgAlpha2[1]); color3.B = (byte)((float)color3.B * Main.bgAlpha2[1]); color3.A = (byte)((float)color3.A * Main.bgAlpha2[1]); if (Main.bgAlpha2[1] > 0f) { for (int m = 0; m < this.bgLoops; m++) { SpriteBatch arg_296A_0 = this.spriteBatch; Texture2D arg_296A_1 = Main.backgroundTexture[23]; Microsoft.Xna.Framework.Vector2 arg_296A_2 = new Microsoft.Xna.Framework.Vector2((float)(this.bgStart + num31 * m), (float)this.bgTop); Microsoft.Xna.Framework.Rectangle? arg_296A_3 = new Microsoft.Xna.Framework.Rectangle?(new Microsoft.Xna.Framework.Rectangle(0, 0, Main.backgroundWidth[7], Main.backgroundHeight[7])); Microsoft.Xna.Framework.Color arg_296A_4 = color3; float arg_296A_5 = 0f; Microsoft.Xna.Framework.Vector2 origin = default(Microsoft.Xna.Framework.Vector2); arg_296A_0.Draw(arg_296A_1, arg_296A_2, arg_296A_3, arg_296A_4, arg_296A_5, origin, num30, SpriteEffects.None, 0f); } } color3 = color4; color3.R = (byte)((float)color3.R * Main.bgAlpha2[2]); color3.G = (byte)((float)color3.G * Main.bgAlpha2[2]); color3.B = (byte)((float)color3.B * Main.bgAlpha2[2]); color3.A = (byte)((float)color3.A * Main.bgAlpha2[2]); if (Main.bgAlpha2[2] > 0f) { for (int n = 0; n < this.bgLoops; n++) { SpriteBatch arg_2A50_0 = this.spriteBatch; Texture2D arg_2A50_1 = Main.backgroundTexture[24]; Microsoft.Xna.Framework.Vector2 arg_2A50_2 = new Microsoft.Xna.Framework.Vector2((float)(this.bgStart + num31 * n), (float)this.bgTop); Microsoft.Xna.Framework.Rectangle? arg_2A50_3 = new Microsoft.Xna.Framework.Rectangle?(new Microsoft.Xna.Framework.Rectangle(0, 0, Main.backgroundWidth[7], Main.backgroundHeight[7])); Microsoft.Xna.Framework.Color arg_2A50_4 = color3; float arg_2A50_5 = 0f; Microsoft.Xna.Framework.Vector2 origin = default(Microsoft.Xna.Framework.Vector2); arg_2A50_0.Draw(arg_2A50_1, arg_2A50_2, arg_2A50_3, arg_2A50_4, arg_2A50_5, origin, num30, SpriteEffects.None, 0f); } } } num27 = (float)(this.bgTop - 50); if ((double)Main.screenPosition.Y < Main.worldSurface * 16.0 + 16.0) { for (int num32 = 0; num32 < 100; num32++) { if (Main.cloud[num32].active && (double)Main.cloud[num32].scale < 1.15 && Main.cloud[num32].scale >= 1f) { Microsoft.Xna.Framework.Color color5 = Main.cloud[num32].cloudColor(Main.bgColor); if (num19 < 1f) { color5.R = (byte)((float)color5.R * num19); color5.G = (byte)((float)color5.G * num19); color5.B = (byte)((float)color5.B * num19); color5.A = (byte)((float)color5.A * num19); } float num33 = Main.cloud[num32].position.Y * ((float)Main.screenHeight / 600f); float num34 = (float)((double)(Main.screenPosition.Y / 16f - 24f) / Main.worldSurface); if (num34 < 0f) { num34 = 0f; } if (num34 > 1f) { num34 = 1f; } if (Main.gameMenu) { num34 = 1f; } this.spriteBatch.Draw(Main.cloudTexture[Main.cloud[num32].type], new Microsoft.Xna.Framework.Vector2(Main.cloud[num32].position.X + (float)Main.cloudTexture[Main.cloud[num32].type].Width * 0.5f, num33 + (float)Main.cloudTexture[Main.cloud[num32].type].Height * 0.5f + num27), new Microsoft.Xna.Framework.Rectangle?(new Microsoft.Xna.Framework.Rectangle(0, 0, Main.cloudTexture[Main.cloud[num32].type].Width, Main.cloudTexture[Main.cloud[num32].type].Height)), color5, Main.cloud[num32].rotation, new Microsoft.Xna.Framework.Vector2((float)Main.cloudTexture[Main.cloud[num32].type].Width * 0.5f, (float)Main.cloudTexture[Main.cloud[num32].type].Height * 0.5f), Main.cloud[num32].scale, SpriteEffects.None, 0f); } } } if (Main.holyTiles > 0) { this.bgParrallax = 0.17; num30 = 1.1f; num31 = (int)((double)(3500f * num30) * 1.05); this.bgStart = (int)(-Math.IEEERemainder((double)Main.screenPosition.X * this.bgParrallax, (double)num31) - (double)(num31 / 2)); this.bgLoops = Main.screenWidth / num31 + 2; this.bgTop = (int)((double)(-(double)Main.screenPosition.Y + num26 / 2f) / (Main.worldSurface * 16.0) * 1400.0 + 900.0); if (Main.gameMenu) { this.bgTop = 230; this.bgStart -= 500; } Microsoft.Xna.Framework.Color color6 = color4; float num35 = (float)Main.holyTiles / 400f; if (num35 > 0.5f) { num35 = 0.5f; } color6.R = (byte)((float)color6.R * num35); color6.G = (byte)((float)color6.G * num35); color6.B = (byte)((float)color6.B * num35); color6.A = (byte)((float)color6.A * num35 * 0.8f); if ((double)Main.screenPosition.Y < Main.worldSurface * 16.0 + 16.0) { for (int num36 = 0; num36 < this.bgLoops; num36++) { SpriteBatch arg_2EBD_0 = this.spriteBatch; Texture2D arg_2EBD_1 = Main.backgroundTexture[18]; Microsoft.Xna.Framework.Vector2 arg_2EBD_2 = new Microsoft.Xna.Framework.Vector2((float)(this.bgStart + num31 * num36), (float)this.bgTop); Microsoft.Xna.Framework.Rectangle? arg_2EBD_3 = new Microsoft.Xna.Framework.Rectangle?(new Microsoft.Xna.Framework.Rectangle(0, 0, Main.backgroundWidth[18], Main.backgroundHeight[18])); Microsoft.Xna.Framework.Color arg_2EBD_4 = color6; float arg_2EBD_5 = 0f; Microsoft.Xna.Framework.Vector2 origin = default(Microsoft.Xna.Framework.Vector2); arg_2EBD_0.Draw(arg_2EBD_1, arg_2EBD_2, arg_2EBD_3, arg_2EBD_4, arg_2EBD_5, origin, num30, SpriteEffects.None, 0f); SpriteBatch arg_2F2D_0 = this.spriteBatch; Texture2D arg_2F2D_1 = Main.backgroundTexture[19]; Microsoft.Xna.Framework.Vector2 arg_2F2D_2 = new Microsoft.Xna.Framework.Vector2((float)(this.bgStart + num31 * num36 + 1700), (float)(this.bgTop + 100)); Microsoft.Xna.Framework.Rectangle? arg_2F2D_3 = new Microsoft.Xna.Framework.Rectangle?(new Microsoft.Xna.Framework.Rectangle(0, 0, Main.backgroundWidth[19], Main.backgroundHeight[19])); Microsoft.Xna.Framework.Color arg_2F2D_4 = color6; float arg_2F2D_5 = 0f; origin = default(Microsoft.Xna.Framework.Vector2); arg_2F2D_0.Draw(arg_2F2D_1, arg_2F2D_2, arg_2F2D_3, arg_2F2D_4, arg_2F2D_5, origin, num30 * 0.9f, SpriteEffects.None, 0f); } } } this.bgParrallax = 0.2; num30 = 1.15f; num31 = (int)((float)Main.backgroundWidth[7] * num30); this.bgStart = (int)(-Math.IEEERemainder((double)Main.screenPosition.X * this.bgParrallax, (double)num31) - (double)(num31 / 2)); this.bgLoops = Main.screenWidth / num31 + 2; this.bgTop = (int)((double)(-(double)Main.screenPosition.Y + num26 / 2f) / (Main.worldSurface * 16.0) * 1400.0 + 1260.0); if (Main.gameMenu) { this.bgTop = 230; this.bgStart -= 500; } if ((double)Main.screenPosition.Y < Main.worldSurface * 16.0 + 16.0) { color3 = color4; color3.R = (byte)((float)color3.R * Main.bgAlpha2[0]); color3.G = (byte)((float)color3.G * Main.bgAlpha2[0]); color3.B = (byte)((float)color3.B * Main.bgAlpha2[0]); color3.A = (byte)((float)color3.A * Main.bgAlpha2[0]); if (Main.bgAlpha2[0] > 0f) { for (int num37 = 0; num37 < this.bgLoops; num37++) { SpriteBatch arg_30FE_0 = this.spriteBatch; Texture2D arg_30FE_1 = Main.backgroundTexture[8]; Microsoft.Xna.Framework.Vector2 arg_30FE_2 = new Microsoft.Xna.Framework.Vector2((float)(this.bgStart + num31 * num37), (float)this.bgTop); Microsoft.Xna.Framework.Rectangle? arg_30FE_3 = new Microsoft.Xna.Framework.Rectangle?(new Microsoft.Xna.Framework.Rectangle(0, 0, Main.backgroundWidth[7], Main.backgroundHeight[7])); Microsoft.Xna.Framework.Color arg_30FE_4 = color3; float arg_30FE_5 = 0f; Microsoft.Xna.Framework.Vector2 origin = default(Microsoft.Xna.Framework.Vector2); arg_30FE_0.Draw(arg_30FE_1, arg_30FE_2, arg_30FE_3, arg_30FE_4, arg_30FE_5, origin, num30, SpriteEffects.None, 0f); } } color3 = color4; color3.R = (byte)((float)color3.R * Main.bgAlpha2[1]); color3.G = (byte)((float)color3.G * Main.bgAlpha2[1]); color3.B = (byte)((float)color3.B * Main.bgAlpha2[1]); color3.A = (byte)((float)color3.A * Main.bgAlpha2[1]); if (Main.bgAlpha2[1] > 0f) { for (int num38 = 0; num38 < this.bgLoops; num38++) { SpriteBatch arg_31E4_0 = this.spriteBatch; Texture2D arg_31E4_1 = Main.backgroundTexture[22]; Microsoft.Xna.Framework.Vector2 arg_31E4_2 = new Microsoft.Xna.Framework.Vector2((float)(this.bgStart + num31 * num38), (float)this.bgTop); Microsoft.Xna.Framework.Rectangle? arg_31E4_3 = new Microsoft.Xna.Framework.Rectangle?(new Microsoft.Xna.Framework.Rectangle(0, 0, Main.backgroundWidth[7], Main.backgroundHeight[7])); Microsoft.Xna.Framework.Color arg_31E4_4 = color3; float arg_31E4_5 = 0f; Microsoft.Xna.Framework.Vector2 origin = default(Microsoft.Xna.Framework.Vector2); arg_31E4_0.Draw(arg_31E4_1, arg_31E4_2, arg_31E4_3, arg_31E4_4, arg_31E4_5, origin, num30, SpriteEffects.None, 0f); } } color3 = color4; color3.R = (byte)((float)color3.R * Main.bgAlpha2[2]); color3.G = (byte)((float)color3.G * Main.bgAlpha2[2]); color3.B = (byte)((float)color3.B * Main.bgAlpha2[2]); color3.A = (byte)((float)color3.A * Main.bgAlpha2[2]); if (Main.bgAlpha2[2] > 0f) { for (int num39 = 0; num39 < this.bgLoops; num39++) { SpriteBatch arg_32CA_0 = this.spriteBatch; Texture2D arg_32CA_1 = Main.backgroundTexture[25]; Microsoft.Xna.Framework.Vector2 arg_32CA_2 = new Microsoft.Xna.Framework.Vector2((float)(this.bgStart + num31 * num39), (float)this.bgTop); Microsoft.Xna.Framework.Rectangle? arg_32CA_3 = new Microsoft.Xna.Framework.Rectangle?(new Microsoft.Xna.Framework.Rectangle(0, 0, Main.backgroundWidth[7], Main.backgroundHeight[7])); Microsoft.Xna.Framework.Color arg_32CA_4 = color3; float arg_32CA_5 = 0f; Microsoft.Xna.Framework.Vector2 origin = default(Microsoft.Xna.Framework.Vector2); arg_32CA_0.Draw(arg_32CA_1, arg_32CA_2, arg_32CA_3, arg_32CA_4, arg_32CA_5, origin, num30, SpriteEffects.None, 0f); } } color3 = color4; color3.R = (byte)((float)color3.R * Main.bgAlpha2[3]); color3.G = (byte)((float)color3.G * Main.bgAlpha2[3]); color3.B = (byte)((float)color3.B * Main.bgAlpha2[3]); color3.A = (byte)((float)color3.A * Main.bgAlpha2[3]); if (Main.bgAlpha2[3] > 0f) { for (int num40 = 0; num40 < this.bgLoops; num40++) { SpriteBatch arg_33B0_0 = this.spriteBatch; Texture2D arg_33B0_1 = Main.backgroundTexture[28]; Microsoft.Xna.Framework.Vector2 arg_33B0_2 = new Microsoft.Xna.Framework.Vector2((float)(this.bgStart + num31 * num40), (float)this.bgTop); Microsoft.Xna.Framework.Rectangle? arg_33B0_3 = new Microsoft.Xna.Framework.Rectangle?(new Microsoft.Xna.Framework.Rectangle(0, 0, Main.backgroundWidth[7], Main.backgroundHeight[7])); Microsoft.Xna.Framework.Color arg_33B0_4 = color3; float arg_33B0_5 = 0f; Microsoft.Xna.Framework.Vector2 origin = default(Microsoft.Xna.Framework.Vector2); arg_33B0_0.Draw(arg_33B0_1, arg_33B0_2, arg_33B0_3, arg_33B0_4, arg_33B0_5, origin, num30, SpriteEffects.None, 0f); } } } num27 = (float)this.bgTop * 1.01f - 150f; if ((double)Main.screenPosition.Y < Main.worldSurface * 16.0 + 16.0) { for (int num41 = 0; num41 < 100; num41++) { if (Main.cloud[num41].active && Main.cloud[num41].scale > num30) { Microsoft.Xna.Framework.Color color7 = Main.cloud[num41].cloudColor(Main.bgColor); if (num19 < 1f) { color7.R = (byte)((float)color7.R * num19); color7.G = (byte)((float)color7.G * num19); color7.B = (byte)((float)color7.B * num19); color7.A = (byte)((float)color7.A * num19); } float num42 = Main.cloud[num41].position.Y * ((float)Main.screenHeight / 600f); float num43 = (float)((double)(Main.screenPosition.Y / 16f - 24f) / Main.worldSurface); if (num43 < 0f) { num43 = 0f; } if (num43 > 1f) { num43 = 1f; } if (Main.gameMenu) { num43 = 1f; } this.spriteBatch.Draw(Main.cloudTexture[Main.cloud[num41].type], new Microsoft.Xna.Framework.Vector2(Main.cloud[num41].position.X + (float)Main.cloudTexture[Main.cloud[num41].type].Width * 0.5f, num42 + (float)Main.cloudTexture[Main.cloud[num41].type].Height * 0.5f + num27), new Microsoft.Xna.Framework.Rectangle?(new Microsoft.Xna.Framework.Rectangle(0, 0, Main.cloudTexture[Main.cloud[num41].type].Width, Main.cloudTexture[Main.cloud[num41].type].Height)), color7, Main.cloud[num41].rotation, new Microsoft.Xna.Framework.Vector2((float)Main.cloudTexture[Main.cloud[num41].type].Width * 0.5f, (float)Main.cloudTexture[Main.cloud[num41].type].Height * 0.5f), Main.cloud[num41].scale, SpriteEffects.None, 0f); } } } int num44 = Main.bgStyle; int num45 = (int)((Main.screenPosition.X + (float)(Main.screenWidth / 2)) / 16f); if (num45 < 380 || num45 > Main.maxTilesX - 380) { num44 = 4; } else { if (Main.sandTiles > 1000) { if (Main.player[Main.myPlayer].zoneEvil) { num44 = 5; } else { if (Main.player[Main.myPlayer].zoneHoly) { num44 = 5; } else { num44 = 2; } } } else { if (Main.player[Main.myPlayer].zoneHoly) { num44 = 6; } else { if (Main.player[Main.myPlayer].zoneEvil) { num44 = 1; } else { if (Main.player[Main.myPlayer].zoneJungle) { num44 = 3; } else { num44 = 0; } } } } } float num46 = 0.05f; int num47 = 30; if (num44 == 0) { num47 = 120; } if (Main.bgDelay < 0) { Main.bgDelay++; } else { if (num44 != Main.bgStyle) { Main.bgDelay++; if (Main.bgDelay > num47) { Main.bgDelay = -60; Main.bgStyle = num44; if (num44 == 0) { Main.bgDelay = 0; } } } else { if (Main.bgDelay > 0) { Main.bgDelay--; } } } if (Main.gameMenu) { num46 = 0.02f; if (!Main.dayTime) { Main.bgStyle = 1; } else { Main.bgStyle = 0; } num44 = Main.bgStyle; } if (Main.quickBG > 0) { Main.quickBG--; Main.bgStyle = num44; num46 = 1f; } if (Main.bgStyle == 2) { Main.bgAlpha2[0] -= num46; if (Main.bgAlpha2[0] < 0f) { Main.bgAlpha2[0] = 0f; } Main.bgAlpha2[1] += num46; if (Main.bgAlpha2[1] > 1f) { Main.bgAlpha2[1] = 1f; } Main.bgAlpha2[2] -= num46; if (Main.bgAlpha2[2] < 0f) { Main.bgAlpha2[2] = 0f; } Main.bgAlpha2[3] -= num46; if (Main.bgAlpha2[3] < 0f) { Main.bgAlpha2[3] = 0f; } } else { if (Main.bgStyle == 5 || Main.bgStyle == 1 || Main.bgStyle == 6) { Main.bgAlpha2[0] -= num46; if (Main.bgAlpha2[0] < 0f) { Main.bgAlpha2[0] = 0f; } Main.bgAlpha2[1] -= num46; if (Main.bgAlpha2[1] < 0f) { Main.bgAlpha2[1] = 0f; } Main.bgAlpha2[2] += num46; if (Main.bgAlpha2[2] > 1f) { Main.bgAlpha2[2] = 1f; } Main.bgAlpha2[3] -= num46; if (Main.bgAlpha2[3] < 0f) { Main.bgAlpha2[3] = 0f; } } else { if (Main.bgStyle == 4) { Main.bgAlpha2[0] -= num46; if (Main.bgAlpha2[0] < 0f) { Main.bgAlpha2[0] = 0f; } Main.bgAlpha2[1] -= num46; if (Main.bgAlpha2[1] < 0f) { Main.bgAlpha2[1] = 0f; } Main.bgAlpha2[2] -= num46; if (Main.bgAlpha2[2] < 0f) { Main.bgAlpha2[2] = 0f; } Main.bgAlpha2[3] += num46; if (Main.bgAlpha2[3] > 1f) { Main.bgAlpha2[3] = 1f; } } else { Main.bgAlpha2[0] += num46; if (Main.bgAlpha2[0] > 1f) { Main.bgAlpha2[0] = 1f; } Main.bgAlpha2[1] -= num46; if (Main.bgAlpha2[1] < 0f) { Main.bgAlpha2[1] = 0f; } Main.bgAlpha2[2] -= num46; if (Main.bgAlpha2[2] < 0f) { Main.bgAlpha2[2] = 0f; } Main.bgAlpha2[3] -= num46; if (Main.bgAlpha2[3] < 0f) { Main.bgAlpha2[3] = 0f; } } } } for (int num48 = 0; num48 < 7; num48++) { if (Main.bgStyle == num48) { Main.bgAlpha[num48] += num46; if (Main.bgAlpha[num48] > 1f) { Main.bgAlpha[num48] = 1f; } } else { Main.bgAlpha[num48] -= num46; if (Main.bgAlpha[num48] < 0f) { Main.bgAlpha[num48] = 0f; } } color3 = color4; color3.R = (byte)((float)color3.R * Main.bgAlpha[num48]); color3.G = (byte)((float)color3.G * Main.bgAlpha[num48]); color3.B = (byte)((float)color3.B * Main.bgAlpha[num48]); color3.A = (byte)((float)color3.A * Main.bgAlpha[num48]); if (Main.bgAlpha[num48] > 0f && num48 == 3) { num30 = 1.25f; num31 = (int)((float)Main.backgroundWidth[8] * num30); this.bgParrallax = 0.4; this.bgStart = (int)(-Math.IEEERemainder((double)Main.screenPosition.X * this.bgParrallax, (double)num31) - (double)(num31 / 2)); this.bgTop = (int)((double)(-(double)Main.screenPosition.Y + num26 / 2f) / (Main.worldSurface * 16.0) * 1800.0 + 1660.0); if (Main.gameMenu) { this.bgTop = 320; } this.bgLoops = Main.screenWidth / num31 + 2; if ((double)Main.screenPosition.Y < Main.worldSurface * 16.0 + 16.0) { for (int num49 = 0; num49 < this.bgLoops; num49++) { SpriteBatch arg_3D6B_0 = this.spriteBatch; Texture2D arg_3D6B_1 = Main.backgroundTexture[15]; Microsoft.Xna.Framework.Vector2 arg_3D6B_2 = new Microsoft.Xna.Framework.Vector2((float)(this.bgStart + num31 * num49), (float)this.bgTop); Microsoft.Xna.Framework.Rectangle? arg_3D6B_3 = new Microsoft.Xna.Framework.Rectangle?(new Microsoft.Xna.Framework.Rectangle(0, 0, Main.backgroundWidth[8], Main.backgroundHeight[8])); Microsoft.Xna.Framework.Color arg_3D6B_4 = color3; float arg_3D6B_5 = 0f; Microsoft.Xna.Framework.Vector2 origin = default(Microsoft.Xna.Framework.Vector2); arg_3D6B_0.Draw(arg_3D6B_1, arg_3D6B_2, arg_3D6B_3, arg_3D6B_4, arg_3D6B_5, origin, num30, SpriteEffects.None, 0f); } } num30 = 1.31f; num31 = (int)((float)Main.backgroundWidth[8] * num30); this.bgParrallax = 0.43; this.bgStart = (int)(-Math.IEEERemainder((double)Main.screenPosition.X * this.bgParrallax, (double)num31) - (double)(num31 / 2)); this.bgTop = (int)((double)(-(double)Main.screenPosition.Y + num26 / 2f) / (Main.worldSurface * 16.0) * 1950.0 + 1840.0); if (Main.gameMenu) { this.bgTop = 400; this.bgStart -= 80; } this.bgLoops = Main.screenWidth / num31 + 2; if ((double)Main.screenPosition.Y < Main.worldSurface * 16.0 + 16.0) { for (int num50 = 0; num50 < this.bgLoops; num50++) { SpriteBatch arg_3EC2_0 = this.spriteBatch; Texture2D arg_3EC2_1 = Main.backgroundTexture[16]; Microsoft.Xna.Framework.Vector2 arg_3EC2_2 = new Microsoft.Xna.Framework.Vector2((float)(this.bgStart + num31 * num50), (float)this.bgTop); Microsoft.Xna.Framework.Rectangle? arg_3EC2_3 = new Microsoft.Xna.Framework.Rectangle?(new Microsoft.Xna.Framework.Rectangle(0, 0, Main.backgroundWidth[8], Main.backgroundHeight[8])); Microsoft.Xna.Framework.Color arg_3EC2_4 = color3; float arg_3EC2_5 = 0f; Microsoft.Xna.Framework.Vector2 origin = default(Microsoft.Xna.Framework.Vector2); arg_3EC2_0.Draw(arg_3EC2_1, arg_3EC2_2, arg_3EC2_3, arg_3EC2_4, arg_3EC2_5, origin, num30, SpriteEffects.None, 0f); } } num30 = 1.34f; num31 = (int)((float)Main.backgroundWidth[8] * num30); this.bgParrallax = 0.49; this.bgStart = (int)(-Math.IEEERemainder((double)Main.screenPosition.X * this.bgParrallax, (double)num31) - (double)(num31 / 2)); this.bgTop = (int)((double)(-(double)Main.screenPosition.Y + num26 / 2f) / (Main.worldSurface * 16.0) * 2100.0 + 2060.0); if (Main.gameMenu) { this.bgTop = 480; this.bgStart -= 120; } this.bgLoops = Main.screenWidth / num31 + 2; if ((double)Main.screenPosition.Y < Main.worldSurface * 16.0 + 16.0) { for (int num51 = 0; num51 < this.bgLoops; num51++) { SpriteBatch arg_4019_0 = this.spriteBatch; Texture2D arg_4019_1 = Main.backgroundTexture[17]; Microsoft.Xna.Framework.Vector2 arg_4019_2 = new Microsoft.Xna.Framework.Vector2((float)(this.bgStart + num31 * num51), (float)this.bgTop); Microsoft.Xna.Framework.Rectangle? arg_4019_3 = new Microsoft.Xna.Framework.Rectangle?(new Microsoft.Xna.Framework.Rectangle(0, 0, Main.backgroundWidth[8], Main.backgroundHeight[8])); Microsoft.Xna.Framework.Color arg_4019_4 = color3; float arg_4019_5 = 0f; Microsoft.Xna.Framework.Vector2 origin = default(Microsoft.Xna.Framework.Vector2); arg_4019_0.Draw(arg_4019_1, arg_4019_2, arg_4019_3, arg_4019_4, arg_4019_5, origin, num30, SpriteEffects.None, 0f); } } } if (Main.bgAlpha[num48] > 0f && num48 == 2) { num30 = 1.25f; num31 = (int)((float)Main.backgroundWidth[8] * num30); this.bgParrallax = 0.37; this.bgStart = (int)(-Math.IEEERemainder((double)Main.screenPosition.X * this.bgParrallax, (double)num31) - (double)(num31 / 2)); this.bgTop = (int)((double)(-(double)Main.screenPosition.Y + num26 / 2f) / (Main.worldSurface * 16.0) * 1800.0 + 1750.0); if (Main.gameMenu) { this.bgTop = 320; } this.bgLoops = Main.screenWidth / num31 + 2; if ((double)Main.screenPosition.Y < Main.worldSurface * 16.0 + 16.0) { for (int num52 = 0; num52 < this.bgLoops; num52++) { SpriteBatch arg_417C_0 = this.spriteBatch; Texture2D arg_417C_1 = Main.backgroundTexture[21]; Microsoft.Xna.Framework.Vector2 arg_417C_2 = new Microsoft.Xna.Framework.Vector2((float)(this.bgStart + num31 * num52), (float)this.bgTop); Microsoft.Xna.Framework.Rectangle? arg_417C_3 = new Microsoft.Xna.Framework.Rectangle?(new Microsoft.Xna.Framework.Rectangle(0, 0, Main.backgroundWidth[8], Main.backgroundHeight[20])); Microsoft.Xna.Framework.Color arg_417C_4 = color3; float arg_417C_5 = 0f; Microsoft.Xna.Framework.Vector2 origin = default(Microsoft.Xna.Framework.Vector2); arg_417C_0.Draw(arg_417C_1, arg_417C_2, arg_417C_3, arg_417C_4, arg_417C_5, origin, num30, SpriteEffects.None, 0f); } } num30 = 1.34f; num31 = (int)((float)Main.backgroundWidth[8] * num30); this.bgParrallax = 0.49; this.bgStart = (int)(-Math.IEEERemainder((double)Main.screenPosition.X * this.bgParrallax, (double)num31) - (double)(num31 / 2)); this.bgTop = (int)((double)(-(double)Main.screenPosition.Y + num26 / 2f) / (Main.worldSurface * 16.0) * 2100.0 + 2150.0); if (Main.gameMenu) { this.bgTop = 480; this.bgStart -= 120; } this.bgLoops = Main.screenWidth / num31 + 2; if ((double)Main.screenPosition.Y < Main.worldSurface * 16.0 + 16.0) { for (int num53 = 0; num53 < this.bgLoops; num53++) { SpriteBatch arg_42D4_0 = this.spriteBatch; Texture2D arg_42D4_1 = Main.backgroundTexture[20]; Microsoft.Xna.Framework.Vector2 arg_42D4_2 = new Microsoft.Xna.Framework.Vector2((float)(this.bgStart + num31 * num53), (float)this.bgTop); Microsoft.Xna.Framework.Rectangle? arg_42D4_3 = new Microsoft.Xna.Framework.Rectangle?(new Microsoft.Xna.Framework.Rectangle(0, 0, Main.backgroundWidth[8], Main.backgroundHeight[20])); Microsoft.Xna.Framework.Color arg_42D4_4 = color3; float arg_42D4_5 = 0f; Microsoft.Xna.Framework.Vector2 origin = default(Microsoft.Xna.Framework.Vector2); arg_42D4_0.Draw(arg_42D4_1, arg_42D4_2, arg_42D4_3, arg_42D4_4, arg_42D4_5, origin, num30, SpriteEffects.None, 0f); } } } if (Main.bgAlpha[num48] > 0f && num48 == 5) { num30 = 1.25f; num31 = (int)((float)Main.backgroundWidth[8] * num30); this.bgParrallax = 0.37; this.bgStart = (int)(-Math.IEEERemainder((double)Main.screenPosition.X * this.bgParrallax, (double)num31) - (double)(num31 / 2)); this.bgTop = (int)((double)(-(double)Main.screenPosition.Y + num26 / 2f) / (Main.worldSurface * 16.0) * 1800.0 + 1750.0); if (Main.gameMenu) { this.bgTop = 320; } this.bgLoops = Main.screenWidth / num31 + 2; if ((double)Main.screenPosition.Y < Main.worldSurface * 16.0 + 16.0) { for (int num54 = 0; num54 < this.bgLoops; num54++) { SpriteBatch arg_4437_0 = this.spriteBatch; Texture2D arg_4437_1 = Main.backgroundTexture[26]; Microsoft.Xna.Framework.Vector2 arg_4437_2 = new Microsoft.Xna.Framework.Vector2((float)(this.bgStart + num31 * num54), (float)this.bgTop); Microsoft.Xna.Framework.Rectangle? arg_4437_3 = new Microsoft.Xna.Framework.Rectangle?(new Microsoft.Xna.Framework.Rectangle(0, 0, Main.backgroundWidth[8], Main.backgroundHeight[20])); Microsoft.Xna.Framework.Color arg_4437_4 = color3; float arg_4437_5 = 0f; Microsoft.Xna.Framework.Vector2 origin = default(Microsoft.Xna.Framework.Vector2); arg_4437_0.Draw(arg_4437_1, arg_4437_2, arg_4437_3, arg_4437_4, arg_4437_5, origin, num30, SpriteEffects.None, 0f); } } num30 = 1.34f; num31 = (int)((float)Main.backgroundWidth[8] * num30); this.bgParrallax = 0.49; this.bgStart = (int)(-Math.IEEERemainder((double)Main.screenPosition.X * this.bgParrallax, (double)num31) - (double)(num31 / 2)); this.bgTop = (int)((double)(-(double)Main.screenPosition.Y + num26 / 2f) / (Main.worldSurface * 16.0) * 2100.0 + 2150.0); if (Main.gameMenu) { this.bgTop = 480; this.bgStart -= 120; } this.bgLoops = Main.screenWidth / num31 + 2; if ((double)Main.screenPosition.Y < Main.worldSurface * 16.0 + 16.0) { for (int num55 = 0; num55 < this.bgLoops; num55++) { SpriteBatch arg_458F_0 = this.spriteBatch; Texture2D arg_458F_1 = Main.backgroundTexture[27]; Microsoft.Xna.Framework.Vector2 arg_458F_2 = new Microsoft.Xna.Framework.Vector2((float)(this.bgStart + num31 * num55), (float)this.bgTop); Microsoft.Xna.Framework.Rectangle? arg_458F_3 = new Microsoft.Xna.Framework.Rectangle?(new Microsoft.Xna.Framework.Rectangle(0, 0, Main.backgroundWidth[8], Main.backgroundHeight[20])); Microsoft.Xna.Framework.Color arg_458F_4 = color3; float arg_458F_5 = 0f; Microsoft.Xna.Framework.Vector2 origin = default(Microsoft.Xna.Framework.Vector2); arg_458F_0.Draw(arg_458F_1, arg_458F_2, arg_458F_3, arg_458F_4, arg_458F_5, origin, num30, SpriteEffects.None, 0f); } } } if (Main.bgAlpha[num48] > 0f && num48 == 1) { num30 = 1.25f; num31 = (int)((float)Main.backgroundWidth[8] * num30); this.bgParrallax = 0.4; this.bgStart = (int)(-Math.IEEERemainder((double)Main.screenPosition.X * this.bgParrallax, (double)num31) - (double)(num31 / 2)); this.bgTop = (int)((double)(-(double)Main.screenPosition.Y + num26 / 2f) / (Main.worldSurface * 16.0) * 1800.0 + 1500.0); if (Main.gameMenu) { this.bgTop = 320; } this.bgLoops = Main.screenWidth / num31 + 2; if ((double)Main.screenPosition.Y < Main.worldSurface * 16.0 + 16.0) { for (int num56 = 0; num56 < this.bgLoops; num56++) { SpriteBatch arg_46F1_0 = this.spriteBatch; Texture2D arg_46F1_1 = Main.backgroundTexture[12]; Microsoft.Xna.Framework.Vector2 arg_46F1_2 = new Microsoft.Xna.Framework.Vector2((float)(this.bgStart + num31 * num56), (float)this.bgTop); Microsoft.Xna.Framework.Rectangle? arg_46F1_3 = new Microsoft.Xna.Framework.Rectangle?(new Microsoft.Xna.Framework.Rectangle(0, 0, Main.backgroundWidth[8], Main.backgroundHeight[8])); Microsoft.Xna.Framework.Color arg_46F1_4 = color3; float arg_46F1_5 = 0f; Microsoft.Xna.Framework.Vector2 origin = default(Microsoft.Xna.Framework.Vector2); arg_46F1_0.Draw(arg_46F1_1, arg_46F1_2, arg_46F1_3, arg_46F1_4, arg_46F1_5, origin, num30, SpriteEffects.None, 0f); } } num30 = 1.31f; num31 = (int)((float)Main.backgroundWidth[8] * num30); this.bgParrallax = 0.43; this.bgStart = (int)(-Math.IEEERemainder((double)Main.screenPosition.X * this.bgParrallax, (double)num31) - (double)(num31 / 2)); this.bgTop = (int)((double)(-(double)Main.screenPosition.Y + num26 / 2f) / (Main.worldSurface * 16.0) * 1950.0 + 1750.0); if (Main.gameMenu) { this.bgTop = 400; this.bgStart -= 80; } this.bgLoops = Main.screenWidth / num31 + 2; if ((double)Main.screenPosition.Y < Main.worldSurface * 16.0 + 16.0) { for (int num57 = 0; num57 < this.bgLoops; num57++) { SpriteBatch arg_4848_0 = this.spriteBatch; Texture2D arg_4848_1 = Main.backgroundTexture[13]; Microsoft.Xna.Framework.Vector2 arg_4848_2 = new Microsoft.Xna.Framework.Vector2((float)(this.bgStart + num31 * num57), (float)this.bgTop); Microsoft.Xna.Framework.Rectangle? arg_4848_3 = new Microsoft.Xna.Framework.Rectangle?(new Microsoft.Xna.Framework.Rectangle(0, 0, Main.backgroundWidth[8], Main.backgroundHeight[8])); Microsoft.Xna.Framework.Color arg_4848_4 = color3; float arg_4848_5 = 0f; Microsoft.Xna.Framework.Vector2 origin = default(Microsoft.Xna.Framework.Vector2); arg_4848_0.Draw(arg_4848_1, arg_4848_2, arg_4848_3, arg_4848_4, arg_4848_5, origin, num30, SpriteEffects.None, 0f); } } num30 = 1.34f; num31 = (int)((float)Main.backgroundWidth[8] * num30); this.bgParrallax = 0.49; this.bgStart = (int)(-Math.IEEERemainder((double)Main.screenPosition.X * this.bgParrallax, (double)num31) - (double)(num31 / 2)); this.bgTop = (int)((double)(-(double)Main.screenPosition.Y + num26 / 2f) / (Main.worldSurface * 16.0) * 2100.0 + 2000.0); if (Main.gameMenu) { this.bgTop = 480; this.bgStart -= 120; } this.bgLoops = Main.screenWidth / num31 + 2; if ((double)Main.screenPosition.Y < Main.worldSurface * 16.0 + 16.0) { for (int num58 = 0; num58 < this.bgLoops; num58++) { SpriteBatch arg_499F_0 = this.spriteBatch; Texture2D arg_499F_1 = Main.backgroundTexture[14]; Microsoft.Xna.Framework.Vector2 arg_499F_2 = new Microsoft.Xna.Framework.Vector2((float)(this.bgStart + num31 * num58), (float)this.bgTop); Microsoft.Xna.Framework.Rectangle? arg_499F_3 = new Microsoft.Xna.Framework.Rectangle?(new Microsoft.Xna.Framework.Rectangle(0, 0, Main.backgroundWidth[8], Main.backgroundHeight[8])); Microsoft.Xna.Framework.Color arg_499F_4 = color3; float arg_499F_5 = 0f; Microsoft.Xna.Framework.Vector2 origin = default(Microsoft.Xna.Framework.Vector2); arg_499F_0.Draw(arg_499F_1, arg_499F_2, arg_499F_3, arg_499F_4, arg_499F_5, origin, num30, SpriteEffects.None, 0f); } } } if (Main.bgAlpha[num48] > 0f && num48 == 6) { num30 = 1.25f; num31 = (int)((float)Main.backgroundWidth[8] * num30); this.bgParrallax = 0.4; this.bgStart = (int)(-Math.IEEERemainder((double)Main.screenPosition.X * this.bgParrallax, (double)num31) - (double)(num31 / 2)); this.bgTop = (int)((double)(-(double)Main.screenPosition.Y + num26 / 2f) / (Main.worldSurface * 16.0) * 1800.0 + 1500.0); if (Main.gameMenu) { this.bgTop = 320; } this.bgLoops = Main.screenWidth / num31 + 2; if ((double)Main.screenPosition.Y < Main.worldSurface * 16.0 + 16.0) { for (int num59 = 0; num59 < this.bgLoops; num59++) { SpriteBatch arg_4B01_0 = this.spriteBatch; Texture2D arg_4B01_1 = Main.backgroundTexture[29]; Microsoft.Xna.Framework.Vector2 arg_4B01_2 = new Microsoft.Xna.Framework.Vector2((float)(this.bgStart + num31 * num59), (float)this.bgTop); Microsoft.Xna.Framework.Rectangle? arg_4B01_3 = new Microsoft.Xna.Framework.Rectangle?(new Microsoft.Xna.Framework.Rectangle(0, 0, Main.backgroundWidth[8], Main.backgroundHeight[8])); Microsoft.Xna.Framework.Color arg_4B01_4 = color3; float arg_4B01_5 = 0f; Microsoft.Xna.Framework.Vector2 origin = default(Microsoft.Xna.Framework.Vector2); arg_4B01_0.Draw(arg_4B01_1, arg_4B01_2, arg_4B01_3, arg_4B01_4, arg_4B01_5, origin, num30, SpriteEffects.None, 0f); } } num30 = 1.31f; num31 = (int)((float)Main.backgroundWidth[8] * num30); this.bgParrallax = 0.43; this.bgStart = (int)(-Math.IEEERemainder((double)Main.screenPosition.X * this.bgParrallax, (double)num31) - (double)(num31 / 2)); this.bgTop = (int)((double)(-(double)Main.screenPosition.Y + num26 / 2f) / (Main.worldSurface * 16.0) * 1950.0 + 1750.0); if (Main.gameMenu) { this.bgTop = 400; this.bgStart -= 80; } this.bgLoops = Main.screenWidth / num31 + 2; if ((double)Main.screenPosition.Y < Main.worldSurface * 16.0 + 16.0) { for (int num60 = 0; num60 < this.bgLoops; num60++) { SpriteBatch arg_4C58_0 = this.spriteBatch; Texture2D arg_4C58_1 = Main.backgroundTexture[30]; Microsoft.Xna.Framework.Vector2 arg_4C58_2 = new Microsoft.Xna.Framework.Vector2((float)(this.bgStart + num31 * num60), (float)this.bgTop); Microsoft.Xna.Framework.Rectangle? arg_4C58_3 = new Microsoft.Xna.Framework.Rectangle?(new Microsoft.Xna.Framework.Rectangle(0, 0, Main.backgroundWidth[8], Main.backgroundHeight[8])); Microsoft.Xna.Framework.Color arg_4C58_4 = color3; float arg_4C58_5 = 0f; Microsoft.Xna.Framework.Vector2 origin = default(Microsoft.Xna.Framework.Vector2); arg_4C58_0.Draw(arg_4C58_1, arg_4C58_2, arg_4C58_3, arg_4C58_4, arg_4C58_5, origin, num30, SpriteEffects.None, 0f); } } num30 = 1.34f; num31 = (int)((float)Main.backgroundWidth[8] * num30); this.bgParrallax = 0.49; this.bgStart = (int)(-Math.IEEERemainder((double)Main.screenPosition.X * this.bgParrallax, (double)num31) - (double)(num31 / 2)); this.bgTop = (int)((double)(-(double)Main.screenPosition.Y + num26 / 2f) / (Main.worldSurface * 16.0) * 2100.0 + 2000.0); if (Main.gameMenu) { this.bgTop = 480; this.bgStart -= 120; } this.bgLoops = Main.screenWidth / num31 + 2; if ((double)Main.screenPosition.Y < Main.worldSurface * 16.0 + 16.0) { for (int num61 = 0; num61 < this.bgLoops; num61++) { SpriteBatch arg_4DAF_0 = this.spriteBatch; Texture2D arg_4DAF_1 = Main.backgroundTexture[31]; Microsoft.Xna.Framework.Vector2 arg_4DAF_2 = new Microsoft.Xna.Framework.Vector2((float)(this.bgStart + num31 * num61), (float)this.bgTop); Microsoft.Xna.Framework.Rectangle? arg_4DAF_3 = new Microsoft.Xna.Framework.Rectangle?(new Microsoft.Xna.Framework.Rectangle(0, 0, Main.backgroundWidth[8], Main.backgroundHeight[8])); Microsoft.Xna.Framework.Color arg_4DAF_4 = color3; float arg_4DAF_5 = 0f; Microsoft.Xna.Framework.Vector2 origin = default(Microsoft.Xna.Framework.Vector2); arg_4DAF_0.Draw(arg_4DAF_1, arg_4DAF_2, arg_4DAF_3, arg_4DAF_4, arg_4DAF_5, origin, num30, SpriteEffects.None, 0f); } } } if (Main.bgAlpha[num48] > 0f && num48 == 0) { num30 = 1.25f; num31 = (int)((float)Main.backgroundWidth[8] * num30); this.bgParrallax = 0.4; this.bgStart = (int)(-Math.IEEERemainder((double)Main.screenPosition.X * this.bgParrallax, (double)num31) - (double)(num31 / 2)); this.bgTop = (int)((double)(-(double)Main.screenPosition.Y + num26 / 2f) / (Main.worldSurface * 16.0) * 1800.0 + 1500.0); if (Main.gameMenu) { this.bgTop = 320; } this.bgLoops = Main.screenWidth / num31 + 2; if ((double)Main.screenPosition.Y < Main.worldSurface * 16.0 + 16.0) { for (int num62 = 0; num62 < this.bgLoops; num62++) { SpriteBatch arg_4F10_0 = this.spriteBatch; Texture2D arg_4F10_1 = Main.backgroundTexture[9]; Microsoft.Xna.Framework.Vector2 arg_4F10_2 = new Microsoft.Xna.Framework.Vector2((float)(this.bgStart + num31 * num62), (float)this.bgTop); Microsoft.Xna.Framework.Rectangle? arg_4F10_3 = new Microsoft.Xna.Framework.Rectangle?(new Microsoft.Xna.Framework.Rectangle(0, 0, Main.backgroundWidth[8], Main.backgroundHeight[8])); Microsoft.Xna.Framework.Color arg_4F10_4 = color3; float arg_4F10_5 = 0f; Microsoft.Xna.Framework.Vector2 origin = default(Microsoft.Xna.Framework.Vector2); arg_4F10_0.Draw(arg_4F10_1, arg_4F10_2, arg_4F10_3, arg_4F10_4, arg_4F10_5, origin, num30, SpriteEffects.None, 0f); } } num30 = 1.31f; num31 = (int)((float)Main.backgroundWidth[8] * num30); this.bgParrallax = 0.43; this.bgStart = (int)(-Math.IEEERemainder((double)Main.screenPosition.X * this.bgParrallax, (double)num31) - (double)(num31 / 2)); this.bgTop = (int)((double)(-(double)Main.screenPosition.Y + num26 / 2f) / (Main.worldSurface * 16.0) * 1950.0 + 1750.0); if (Main.gameMenu) { this.bgTop = 400; this.bgStart -= 80; } this.bgLoops = Main.screenWidth / num31 + 2; if ((double)Main.screenPosition.Y < Main.worldSurface * 16.0 + 16.0) { for (int num63 = 0; num63 < this.bgLoops; num63++) { SpriteBatch arg_5067_0 = this.spriteBatch; Texture2D arg_5067_1 = Main.backgroundTexture[10]; Microsoft.Xna.Framework.Vector2 arg_5067_2 = new Microsoft.Xna.Framework.Vector2((float)(this.bgStart + num31 * num63), (float)this.bgTop); Microsoft.Xna.Framework.Rectangle? arg_5067_3 = new Microsoft.Xna.Framework.Rectangle?(new Microsoft.Xna.Framework.Rectangle(0, 0, Main.backgroundWidth[8], Main.backgroundHeight[8])); Microsoft.Xna.Framework.Color arg_5067_4 = color3; float arg_5067_5 = 0f; Microsoft.Xna.Framework.Vector2 origin = default(Microsoft.Xna.Framework.Vector2); arg_5067_0.Draw(arg_5067_1, arg_5067_2, arg_5067_3, arg_5067_4, arg_5067_5, origin, num30, SpriteEffects.None, 0f); } } num30 = 1.34f; num31 = (int)((float)Main.backgroundWidth[8] * num30); this.bgParrallax = 0.49; this.bgStart = (int)(-Math.IEEERemainder((double)Main.screenPosition.X * this.bgParrallax, (double)num31) - (double)(num31 / 2)); this.bgTop = (int)((double)(-(double)Main.screenPosition.Y + num26 / 2f) / (Main.worldSurface * 16.0) * 2100.0 + 2000.0); if (Main.gameMenu) { this.bgTop = 480; this.bgStart -= 120; } this.bgLoops = Main.screenWidth / num31 + 2; if ((double)Main.screenPosition.Y < Main.worldSurface * 16.0 + 16.0) { for (int num64 = 0; num64 < this.bgLoops; num64++) { SpriteBatch arg_51BE_0 = this.spriteBatch; Texture2D arg_51BE_1 = Main.backgroundTexture[11]; Microsoft.Xna.Framework.Vector2 arg_51BE_2 = new Microsoft.Xna.Framework.Vector2((float)(this.bgStart + num31 * num64), (float)this.bgTop); Microsoft.Xna.Framework.Rectangle? arg_51BE_3 = new Microsoft.Xna.Framework.Rectangle?(new Microsoft.Xna.Framework.Rectangle(0, 0, Main.backgroundWidth[8], Main.backgroundHeight[8])); Microsoft.Xna.Framework.Color arg_51BE_4 = color3; float arg_51BE_5 = 0f; Microsoft.Xna.Framework.Vector2 origin = default(Microsoft.Xna.Framework.Vector2); arg_51BE_0.Draw(arg_51BE_1, arg_51BE_2, arg_51BE_3, arg_51BE_4, arg_51BE_5, origin, num30, SpriteEffects.None, 0f); } } } } if (Main.gameMenu || Main.netMode == 2) { this.DrawMenu(); return; } this.firstTileX = (int)(Main.screenPosition.X / 16f - 1f); this.lastTileX = (int)((Main.screenPosition.X + (float)Main.screenWidth) / 16f) + 2; this.firstTileY = (int)(Main.screenPosition.Y / 16f - 1f); this.lastTileY = (int)((Main.screenPosition.Y + (float)Main.screenHeight) / 16f) + 2; if (this.firstTileX < 0) { this.firstTileX = 0; } if (this.lastTileX > Main.maxTilesX) { this.lastTileX = Main.maxTilesX; } if (this.firstTileY < 0) { this.firstTileY = 0; } if (this.lastTileY > Main.maxTilesY) { this.lastTileY = Main.maxTilesY; } if (!Main.drawSkip) { Lighting.LightTiles(this.firstTileX, this.lastTileX, this.firstTileY, this.lastTileY); } Microsoft.Xna.Framework.Color arg_52EA_0 = Microsoft.Xna.Framework.Color.White; if (Main.drawToScreen) { this.DrawWater(true); } else { this.spriteBatch.Draw(this.backWaterTarget, Main.sceneBackgroundPos - Main.screenPosition, Microsoft.Xna.Framework.Color.White); } float x = (Main.sceneBackgroundPos.X - Main.screenPosition.X + (float)Main.offScreenRange) * Main.caveParrallax - (float)Main.offScreenRange; if (Main.drawToScreen) { this.DrawBackground(); } else { this.spriteBatch.Draw(this.backgroundTarget, new Microsoft.Xna.Framework.Vector2(x, Main.sceneBackgroundPos.Y - Main.screenPosition.Y), Microsoft.Xna.Framework.Color.White); } Main.magmaBGFrameCounter++; if (Main.magmaBGFrameCounter >= 8) { Main.magmaBGFrameCounter = 0; Main.magmaBGFrame++; if (Main.magmaBGFrame >= 3) { Main.magmaBGFrame = 0; } } try { if (Main.drawToScreen) { this.DrawBlack(); this.DrawWalls(); } else { this.spriteBatch.Draw(this.blackTarget, Main.sceneTilePos - Main.screenPosition, Microsoft.Xna.Framework.Color.White); this.spriteBatch.Draw(this.wallTarget, Main.sceneWallPos - Main.screenPosition, Microsoft.Xna.Framework.Color.White); } this.DrawWoF(); if (Main.player[Main.myPlayer].detectCreature) { if (Main.drawToScreen) { this.DrawTiles(false); this.DrawTiles(true); } else { this.spriteBatch.Draw(this.tile2Target, Main.sceneTile2Pos - Main.screenPosition, Microsoft.Xna.Framework.Color.White); this.spriteBatch.Draw(this.tileTarget, Main.sceneTilePos - Main.screenPosition, Microsoft.Xna.Framework.Color.White); } this.DrawGore(); this.DrawNPCs(true); this.DrawNPCs(false); } else { if (Main.drawToScreen) { this.DrawTiles(false); this.DrawNPCs(true); this.DrawTiles(true); } else { this.spriteBatch.Draw(this.tile2Target, Main.sceneTile2Pos - Main.screenPosition, Microsoft.Xna.Framework.Color.White); this.DrawNPCs(true); this.spriteBatch.Draw(this.tileTarget, Main.sceneTilePos - Main.screenPosition, Microsoft.Xna.Framework.Color.White); } this.DrawGore(); this.DrawNPCs(false); } } catch { } for (int num65 = 0; num65 < 1000; num65++) { if (Main.projectile[num65].active && Main.projectile[num65].type > 0 && !Main.projectile[num65].hide) { this.DrawProj(num65); } } for (int num66 = 0; num66 < 255; num66++) { if (Main.player[num66].active) { if (Main.player[num66].ghost) { Microsoft.Xna.Framework.Vector2 position = Main.player[num66].position; Main.player[num66].position = Main.player[num66].shadowPos[0]; Main.player[num66].shadow = 0.5f; this.DrawGhost(Main.player[num66]); Main.player[num66].position = Main.player[num66].shadowPos[1]; Main.player[num66].shadow = 0.7f; this.DrawGhost(Main.player[num66]); Main.player[num66].position = Main.player[num66].shadowPos[2]; Main.player[num66].shadow = 0.9f; this.DrawGhost(Main.player[num66]); Main.player[num66].position = position; Main.player[num66].shadow = 0f; this.DrawGhost(Main.player[num66]); } else { bool flag2 = false; bool flag3 = false; if (Main.player[num66].head == 5 && Main.player[num66].body == 5 && Main.player[num66].legs == 5) { flag2 = true; } if (Main.player[num66].head == 7 && Main.player[num66].body == 7 && Main.player[num66].legs == 7) { flag2 = true; } if (Main.player[num66].head == 22 && Main.player[num66].body == 14 && Main.player[num66].legs == 14) { flag2 = true; } if (Main.player[num66].body == 17 && Main.player[num66].legs == 16 && (Main.player[num66].head == 29 || Main.player[num66].head == 30 || Main.player[num66].head == 31)) { flag2 = true; } if (Main.player[num66].body == 19 && Main.player[num66].legs == 18 && (Main.player[num66].head == 35 || Main.player[num66].head == 36 || Main.player[num66].head == 37)) { flag3 = true; } if (Main.player[num66].body == 24 && Main.player[num66].legs == 23) { flag3 = true; flag2 = true; } if (flag3) { Microsoft.Xna.Framework.Vector2 position2 = Main.player[num66].position; if (!Main.gamePaused) { Main.player[num66].ghostFade += Main.player[num66].ghostDir * 0.075f; } if ((double)Main.player[num66].ghostFade < 0.1) { Main.player[num66].ghostDir = 1f; Main.player[num66].ghostFade = 0.1f; } if ((double)Main.player[num66].ghostFade > 0.9) { Main.player[num66].ghostDir = -1f; Main.player[num66].ghostFade = 0.9f; } Main.player[num66].position.X = position2.X - Main.player[num66].ghostFade * 5f; Main.player[num66].shadow = Main.player[num66].ghostFade; this.DrawPlayer(Main.player[num66]); Main.player[num66].position.X = position2.X + Main.player[num66].ghostFade * 5f; Main.player[num66].shadow = Main.player[num66].ghostFade; this.DrawPlayer(Main.player[num66]); Main.player[num66].position = position2; Main.player[num66].position.Y = position2.Y - Main.player[num66].ghostFade * 5f; Main.player[num66].shadow = Main.player[num66].ghostFade; this.DrawPlayer(Main.player[num66]); Main.player[num66].position.Y = position2.Y + Main.player[num66].ghostFade * 5f; Main.player[num66].shadow = Main.player[num66].ghostFade; this.DrawPlayer(Main.player[num66]); Main.player[num66].position = position2; Main.player[num66].shadow = 0f; } if (flag2) { Microsoft.Xna.Framework.Vector2 position3 = Main.player[num66].position; Main.player[num66].position = Main.player[num66].shadowPos[0]; Main.player[num66].shadow = 0.5f; this.DrawPlayer(Main.player[num66]); Main.player[num66].position = Main.player[num66].shadowPos[1]; Main.player[num66].shadow = 0.7f; this.DrawPlayer(Main.player[num66]); Main.player[num66].position = Main.player[num66].shadowPos[2]; Main.player[num66].shadow = 0.9f; this.DrawPlayer(Main.player[num66]); Main.player[num66].position = position3; Main.player[num66].shadow = 0f; } this.DrawPlayer(Main.player[num66]); } } } if (!Main.gamePaused) { Main.essScale += (float)Main.essDir * 0.01f; if (Main.essScale > 1f) { Main.essDir = -1; Main.essScale = 1f; } if ((double)Main.essScale < 0.7) { Main.essDir = 1; Main.essScale = 0.7f; } } for (int num67 = 0; num67 < 200; num67++) { if (Main.item[num67].active && Main.item[num67].type > 0) { int arg_5C51_0 = (int)((double)Main.item[num67].position.X + (double)Main.item[num67].width * 0.5) / 16; int arg_5C57_0 = Lighting.offScreenTiles; int arg_5C88_0 = (int)((double)Main.item[num67].position.Y + (double)Main.item[num67].height * 0.5) / 16; int arg_5C8E_0 = Lighting.offScreenTiles; Microsoft.Xna.Framework.Color color8 = Lighting.GetColor((int)((double)Main.item[num67].position.X + (double)Main.item[num67].width * 0.5) / 16, (int)((double)Main.item[num67].position.Y + (double)Main.item[num67].height * 0.5) / 16); Microsoft.Xna.Framework.Color color9; if (!Main.gamePaused && base.IsActive && ((Main.item[num67].type >= 71 && Main.item[num67].type <= 74) || Main.item[num67].type == 58 || Main.item[num67].type == 109) && color8.R > 60) { float num68 = (float)Main.rand.Next(500) - (Math.Abs(Main.item[num67].velocity.X) + Math.Abs(Main.item[num67].velocity.Y)) * 10f; if (num68 < (float)(color8.R / 50)) { Microsoft.Xna.Framework.Vector2 arg_5DFE_0 = Main.item[num67].position; int arg_5DFE_1 = Main.item[num67].width; int arg_5DFE_2 = Main.item[num67].height; int arg_5DFE_3 = 43; float arg_5DFE_4 = 0f; float arg_5DFE_5 = 0f; int arg_5DFE_6 = 254; color9 = default(Microsoft.Xna.Framework.Color); int num69 = Dust.NewDust(arg_5DFE_0, arg_5DFE_1, arg_5DFE_2, arg_5DFE_3, arg_5DFE_4, arg_5DFE_5, arg_5DFE_6, color9, 0.5f); Dust expr_5E0D = Main.dust[num69]; expr_5E0D.velocity *= 0f; } } float rotation3 = Main.item[num67].velocity.X * 0.2f; float num70 = 1f; Microsoft.Xna.Framework.Color alpha = Main.item[num67].GetAlpha(color8); if (Main.item[num67].type == 520 || Main.item[num67].type == 521 || Main.item[num67].type == 547 || Main.item[num67].type == 548 || Main.item[num67].type == 549) { num70 = Main.essScale; alpha.R = (byte)((float)alpha.R * num70); alpha.G = (byte)((float)alpha.G * num70); alpha.B = (byte)((float)alpha.B * num70); alpha.A = (byte)((float)alpha.A * num70); } else { if (Main.item[num67].type == 58 || Main.item[num67].type == 184) { num70 = Main.essScale * 0.25f + 0.75f; alpha.R = (byte)((float)alpha.R * num70); alpha.G = (byte)((float)alpha.G * num70); alpha.B = (byte)((float)alpha.B * num70); alpha.A = (byte)((float)alpha.A * num70); } } float num71 = (float)(Main.item[num67].height - Main.itemTexture[Main.item[num67].type].Height); float num72 = (float)(Main.item[num67].width / 2 - Main.itemTexture[Main.item[num67].type].Width / 2); this.spriteBatch.Draw(Main.itemTexture[Main.item[num67].type], new Microsoft.Xna.Framework.Vector2(Main.item[num67].position.X - Main.screenPosition.X + (float)(Main.itemTexture[Main.item[num67].type].Width / 2) + num72, Main.item[num67].position.Y - Main.screenPosition.Y + (float)(Main.itemTexture[Main.item[num67].type].Height / 2) + num71 + 2f), new Microsoft.Xna.Framework.Rectangle?(new Microsoft.Xna.Framework.Rectangle(0, 0, Main.itemTexture[Main.item[num67].type].Width, Main.itemTexture[Main.item[num67].type].Height)), alpha, rotation3, new Microsoft.Xna.Framework.Vector2((float)(Main.itemTexture[Main.item[num67].type].Width / 2), (float)(Main.itemTexture[Main.item[num67].type].Height / 2)), num70, SpriteEffects.None, 0f); Microsoft.Xna.Framework.Color arg_6125_0 = Main.item[num67].color; color9 = default(Microsoft.Xna.Framework.Color); if (arg_6125_0 != color9) { this.spriteBatch.Draw(Main.itemTexture[Main.item[num67].type], new Microsoft.Xna.Framework.Vector2(Main.item[num67].position.X - Main.screenPosition.X + (float)(Main.itemTexture[Main.item[num67].type].Width / 2) + num72, Main.item[num67].position.Y - Main.screenPosition.Y + (float)(Main.itemTexture[Main.item[num67].type].Height / 2) + num71 + 2f), new Microsoft.Xna.Framework.Rectangle?(new Microsoft.Xna.Framework.Rectangle(0, 0, Main.itemTexture[Main.item[num67].type].Width, Main.itemTexture[Main.item[num67].type].Height)), Main.item[num67].GetColor(color8), rotation3, new Microsoft.Xna.Framework.Vector2((float)(Main.itemTexture[Main.item[num67].type].Width / 2), (float)(Main.itemTexture[Main.item[num67].type].Height / 2)), num70, SpriteEffects.None, 0f); } } } Microsoft.Xna.Framework.Rectangle value2 = new Microsoft.Xna.Framework.Rectangle((int)Main.screenPosition.X - 50, (int)Main.screenPosition.Y - 50, Main.screenWidth + 100, Main.screenHeight + 100); for (int num73 = 0; num73 < Main.numDust; num73++) { if (Main.dust[num73].active) { if (new Microsoft.Xna.Framework.Rectangle((int)Main.dust[num73].position.X, (int)Main.dust[num73].position.Y, 4, 4).Intersects(value2)) { Microsoft.Xna.Framework.Color color10 = Lighting.GetColor((int)((double)Main.dust[num73].position.X + 4.0) / 16, (int)((double)Main.dust[num73].position.Y + 4.0) / 16); if (Main.dust[num73].type == 6 || Main.dust[num73].type == 15 || Main.dust[num73].noLight || (Main.dust[num73].type >= 59 && Main.dust[num73].type <= 64)) { color10 = Microsoft.Xna.Framework.Color.White; } color10 = Main.dust[num73].GetAlpha(color10); this.spriteBatch.Draw(Main.dustTexture, Main.dust[num73].position - Main.screenPosition, new Microsoft.Xna.Framework.Rectangle?(Main.dust[num73].frame), color10, Main.dust[num73].rotation, new Microsoft.Xna.Framework.Vector2(4f, 4f), Main.dust[num73].scale, SpriteEffects.None, 0f); Microsoft.Xna.Framework.Color arg_6430_0 = Main.dust[num73].color; Microsoft.Xna.Framework.Color color9 = default(Microsoft.Xna.Framework.Color); if (arg_6430_0 != color9) { this.spriteBatch.Draw(Main.dustTexture, Main.dust[num73].position - Main.screenPosition, new Microsoft.Xna.Framework.Rectangle?(Main.dust[num73].frame), Main.dust[num73].GetColor(color10), Main.dust[num73].rotation, new Microsoft.Xna.Framework.Vector2(4f, 4f), Main.dust[num73].scale, SpriteEffects.None, 0f); } if (color10 == Microsoft.Xna.Framework.Color.Black) { Main.dust[num73].active = false; } } else { Main.dust[num73].active = false; } } } if (Main.drawToScreen) { this.DrawWater(false); if (Main.player[Main.myPlayer].inventory[Main.player[Main.myPlayer].selectedItem].mech) { this.DrawWires(); } } else { this.spriteBatch.Draw(this.waterTarget, Main.sceneWaterPos - Main.screenPosition, Microsoft.Xna.Framework.Color.White); } if (!Main.hideUI) { for (int num74 = 0; num74 < 255; num74++) { if (Main.player[num74].active && Main.player[num74].chatShowTime > 0 && num74 != Main.myPlayer && !Main.player[num74].dead) { Microsoft.Xna.Framework.Vector2 vector = Main.fontMouseText.MeasureString(Main.player[num74].chatText); Microsoft.Xna.Framework.Vector2 vector2; vector2.X = Main.player[num74].position.X + (float)(Main.player[num74].width / 2) - vector.X / 2f; vector2.Y = Main.player[num74].position.Y - vector.Y - 2f; for (int num75 = 0; num75 < 5; num75++) { int num76 = 0; int num77 = 0; Microsoft.Xna.Framework.Color black = Microsoft.Xna.Framework.Color.Black; if (num75 == 0) { num76 = -2; } if (num75 == 1) { num76 = 2; } if (num75 == 2) { num77 = -2; } if (num75 == 3) { num77 = 2; } if (num75 == 4) { black = new Microsoft.Xna.Framework.Color((int)Main.mouseTextColor, (int)Main.mouseTextColor, (int)Main.mouseTextColor, (int)Main.mouseTextColor); } SpriteBatch arg_66D7_0 = this.spriteBatch; SpriteFont arg_66D7_1 = Main.fontMouseText; string arg_66D7_2 = Main.player[num74].chatText; Microsoft.Xna.Framework.Vector2 arg_66D7_3 = new Microsoft.Xna.Framework.Vector2(vector2.X + (float)num76 - Main.screenPosition.X, vector2.Y + (float)num77 - Main.screenPosition.Y); Microsoft.Xna.Framework.Color arg_66D7_4 = black; float arg_66D7_5 = 0f; Microsoft.Xna.Framework.Vector2 origin = default(Microsoft.Xna.Framework.Vector2); arg_66D7_0.DrawString(arg_66D7_1, arg_66D7_2, arg_66D7_3, arg_66D7_4, arg_66D7_5, origin, 1f, SpriteEffects.None, 0f); } } } for (int num78 = 0; num78 < 100; num78++) { if (Main.combatText[num78].active) { int num79 = 0; if (Main.combatText[num78].crit) { num79 = 1; } Microsoft.Xna.Framework.Vector2 vector3 = Main.fontCombatText[num79].MeasureString(Main.combatText[num78].text); Microsoft.Xna.Framework.Vector2 origin2 = new Microsoft.Xna.Framework.Vector2(vector3.X * 0.5f, vector3.Y * 0.5f); float arg_6775_0 = Main.combatText[num78].scale; float num80 = (float)Main.combatText[num78].color.R; float num81 = (float)Main.combatText[num78].color.G; float num82 = (float)Main.combatText[num78].color.B; float num83 = (float)Main.combatText[num78].color.A; num80 *= Main.combatText[num78].scale * Main.combatText[num78].alpha * 0.3f; num82 *= Main.combatText[num78].scale * Main.combatText[num78].alpha * 0.3f; num81 *= Main.combatText[num78].scale * Main.combatText[num78].alpha * 0.3f; num83 *= Main.combatText[num78].scale * Main.combatText[num78].alpha; Microsoft.Xna.Framework.Color color11 = new Microsoft.Xna.Framework.Color((int)num80, (int)num81, (int)num82, (int)num83); for (int num84 = 0; num84 < 5; num84++) { int num85 = 0; int num86 = 0; if (num84 == 0) { num85--; } else { if (num84 == 1) { num85++; } else { if (num84 == 2) { num86--; } else { if (num84 == 3) { num86++; } else { num80 = (float)Main.combatText[num78].color.R * Main.combatText[num78].scale * Main.combatText[num78].alpha; num82 = (float)Main.combatText[num78].color.B * Main.combatText[num78].scale * Main.combatText[num78].alpha; num81 = (float)Main.combatText[num78].color.G * Main.combatText[num78].scale * Main.combatText[num78].alpha; num83 = (float)Main.combatText[num78].color.A * Main.combatText[num78].scale * Main.combatText[num78].alpha; color11 = new Microsoft.Xna.Framework.Color((int)num80, (int)num81, (int)num82, (int)num83); } } } } this.spriteBatch.DrawString(Main.fontCombatText[num79], Main.combatText[num78].text, new Microsoft.Xna.Framework.Vector2(Main.combatText[num78].position.X - Main.screenPosition.X + (float)num85 + origin2.X, Main.combatText[num78].position.Y - Main.screenPosition.Y + (float)num86 + origin2.Y), color11, Main.combatText[num78].rotation, origin2, Main.combatText[num78].scale, SpriteEffects.None, 0f); } } } for (int num87 = 0; num87 < 20; num87++) { if (Main.itemText[num87].active) { string text = Main.itemText[num87].name; if (Main.itemText[num87].stack > 1) { text = string.Concat(new object[] { text, " (", Main.itemText[num87].stack, ")" }); } Microsoft.Xna.Framework.Vector2 vector4 = Main.fontMouseText.MeasureString(text); Microsoft.Xna.Framework.Vector2 origin3 = new Microsoft.Xna.Framework.Vector2(vector4.X * 0.5f, vector4.Y * 0.5f); float arg_6AFF_0 = Main.itemText[num87].scale; float num88 = (float)Main.itemText[num87].color.R; float num89 = (float)Main.itemText[num87].color.G; float num90 = (float)Main.itemText[num87].color.B; float num91 = (float)Main.itemText[num87].color.A; num88 *= Main.itemText[num87].scale * Main.itemText[num87].alpha * 0.3f; num90 *= Main.itemText[num87].scale * Main.itemText[num87].alpha * 0.3f; num89 *= Main.itemText[num87].scale * Main.itemText[num87].alpha * 0.3f; num91 *= Main.itemText[num87].scale * Main.itemText[num87].alpha; Microsoft.Xna.Framework.Color color12 = new Microsoft.Xna.Framework.Color((int)num88, (int)num89, (int)num90, (int)num91); for (int num92 = 0; num92 < 5; num92++) { int num93 = 0; int num94 = 0; if (num92 == 0) { num93 -= 2; } else { if (num92 == 1) { num93 += 2; } else { if (num92 == 2) { num94 -= 2; } else { if (num92 == 3) { num94 += 2; } else { num88 = (float)Main.itemText[num87].color.R * Main.itemText[num87].scale * Main.itemText[num87].alpha; num90 = (float)Main.itemText[num87].color.B * Main.itemText[num87].scale * Main.itemText[num87].alpha; num89 = (float)Main.itemText[num87].color.G * Main.itemText[num87].scale * Main.itemText[num87].alpha; num91 = (float)Main.itemText[num87].color.A * Main.itemText[num87].scale * Main.itemText[num87].alpha; color12 = new Microsoft.Xna.Framework.Color((int)num88, (int)num89, (int)num90, (int)num91); } } } } if (num92 < 4) { num91 = (float)Main.itemText[num87].color.A * Main.itemText[num87].scale * Main.itemText[num87].alpha; color12 = new Microsoft.Xna.Framework.Color(0, 0, 0, (int)num91); } this.spriteBatch.DrawString(Main.fontMouseText, text, new Microsoft.Xna.Framework.Vector2(Main.itemText[num87].position.X - Main.screenPosition.X + (float)num93 + origin3.X, Main.itemText[num87].position.Y - Main.screenPosition.Y + (float)num94 + origin3.Y), color12, Main.itemText[num87].rotation, origin3, Main.itemText[num87].scale, SpriteEffects.None, 0f); } } } if (Main.netMode == 1 && Netplay.clientSock.statusText != "" && Netplay.clientSock.statusText != null) { string text2 = string.Concat(new object[] { Netplay.clientSock.statusText, ": ", (int)((float)Netplay.clientSock.statusCount / (float)Netplay.clientSock.statusMax * 100f), "%" }); SpriteBatch arg_6F09_0 = this.spriteBatch; SpriteFont arg_6F09_1 = Main.fontMouseText; string arg_6F09_2 = text2; Microsoft.Xna.Framework.Vector2 arg_6F09_3 = new Microsoft.Xna.Framework.Vector2(628f - Main.fontMouseText.MeasureString(text2).X * 0.5f + (float)(Main.screenWidth - 800), 84f); Microsoft.Xna.Framework.Color arg_6F09_4 = new Microsoft.Xna.Framework.Color((int)Main.mouseTextColor, (int)Main.mouseTextColor, (int)Main.mouseTextColor, (int)Main.mouseTextColor); float arg_6F09_5 = 0f; Microsoft.Xna.Framework.Vector2 origin = default(Microsoft.Xna.Framework.Vector2); arg_6F09_0.DrawString(arg_6F09_1, arg_6F09_2, arg_6F09_3, arg_6F09_4, arg_6F09_5, origin, 1f, SpriteEffects.None, 0f); } this.DrawFPS(); this.DrawInterface(); } else { Main.maxQ = true; } this.spriteBatch.End(); if (Main.mouseLeft) { Main.mouseLeftRelease = false; } else { Main.mouseLeftRelease = true; } if (Main.mouseRight) { Main.mouseRightRelease = false; } else { Main.mouseRightRelease = true; } if (Main.mouseState.RightButton != ButtonState.Pressed) { Main.stackSplit = 0; } if (Main.stackSplit > 0) { Main.stackSplit--; } if (Main.renderCount < 10) { Main.drawTimer[Main.renderCount] = (float)stopwatch.ElapsedMilliseconds; if (Main.drawTimerMaxDelay[Main.renderCount] > 0f) { Main.drawTimerMaxDelay[Main.renderCount] -= 1f; } else { Main.drawTimerMax[Main.renderCount] = 0f; } if (Main.drawTimer[Main.renderCount] > Main.drawTimerMax[Main.renderCount]) { Main.drawTimerMax[Main.renderCount] = Main.drawTimer[Main.renderCount]; Main.drawTimerMaxDelay[Main.renderCount] = 100f; } } }
protected void DrawMenu() { Main.render = false; Star.UpdateStars(); Cloud.UpdateClouds(); Main.holyTiles = 0; Main.evilTiles = 0; Main.jungleTiles = 0; Main.chatMode = false; for (int i = 0; i < Main.numChatLines; i++) { Main.chatLine[i] = new ChatLine(); } this.DrawFPS(); Main.screenLastPosition = Main.screenPosition; Main.screenPosition.Y = (float)(Main.worldSurface * 16.0 - (double)Main.screenHeight); if (Main.grabSky) { Main.screenPosition.X = Main.screenPosition.X + (float)(Main.mouseX - Main.screenWidth / 2) * 0.02f; } else { Main.screenPosition.X = Main.screenPosition.X + 2f; } if (Main.screenPosition.X > 2.14748352E+09f) { Main.screenPosition.X = 0f; } if (Main.screenPosition.X < -2.14748352E+09f) { Main.screenPosition.X = 0f; } Main.background = 0; byte b = (byte)((255 + Main.tileColor.R * 2) / 3); Microsoft.Xna.Framework.Color color = new Microsoft.Xna.Framework.Color((int)b, (int)b, (int)b, 255); this.logoRotation += this.logoRotationSpeed * 3E-05f; if ((double)this.logoRotation > 0.1) { this.logoRotationDirection = -1f; } else { if ((double)this.logoRotation < -0.1) { this.logoRotationDirection = 1f; } } if (this.logoRotationSpeed < 20f & this.logoRotationDirection == 1f) { this.logoRotationSpeed += 1f; } else { if (this.logoRotationSpeed > -20f & this.logoRotationDirection == -1f) { this.logoRotationSpeed -= 1f; } } this.logoScale += this.logoScaleSpeed * 1E-05f; if ((double)this.logoScale > 1.1) { this.logoScaleDirection = -1f; } else { if ((double)this.logoScale < 0.9) { this.logoScaleDirection = 1f; } } if (this.logoScaleSpeed < 50f & this.logoScaleDirection == 1f) { this.logoScaleSpeed += 1f; } else { if (this.logoScaleSpeed > -50f & this.logoScaleDirection == -1f) { this.logoScaleSpeed -= 1f; } } Microsoft.Xna.Framework.Color color2 = new Microsoft.Xna.Framework.Color((int)((byte)((float)color.R * ((float)Main.LogoA / 255f))), (int)((byte)((float)color.G * ((float)Main.LogoA / 255f))), (int)((byte)((float)color.B * ((float)Main.LogoA / 255f))), (int)((byte)((float)color.A * ((float)Main.LogoA / 255f)))); Microsoft.Xna.Framework.Color color3 = new Microsoft.Xna.Framework.Color((int)((byte)((float)color.R * ((float)Main.LogoB / 255f))), (int)((byte)((float)color.G * ((float)Main.LogoB / 255f))), (int)((byte)((float)color.B * ((float)Main.LogoB / 255f))), (int)((byte)((float)color.A * ((float)Main.LogoB / 255f)))); Main.LogoT = false; if (!Main.LogoT) { this.spriteBatch.Draw(Main.logoTexture, new Microsoft.Xna.Framework.Vector2((float)(Main.screenWidth / 2), 100f), new Microsoft.Xna.Framework.Rectangle?(new Microsoft.Xna.Framework.Rectangle(0, 0, Main.logoTexture.Width, Main.logoTexture.Height)), color2, this.logoRotation, new Microsoft.Xna.Framework.Vector2((float)(Main.logoTexture.Width / 2), (float)(Main.logoTexture.Height / 2)), this.logoScale, SpriteEffects.None, 0f); } else { this.spriteBatch.Draw(Main.logo3Texture, new Microsoft.Xna.Framework.Vector2((float)(Main.screenWidth / 2), 100f), new Microsoft.Xna.Framework.Rectangle?(new Microsoft.Xna.Framework.Rectangle(0, 0, Main.logoTexture.Width, Main.logoTexture.Height)), color2, this.logoRotation, new Microsoft.Xna.Framework.Vector2((float)(Main.logoTexture.Width / 2), (float)(Main.logoTexture.Height / 2)), this.logoScale, SpriteEffects.None, 0f); } this.spriteBatch.Draw(Main.logo2Texture, new Microsoft.Xna.Framework.Vector2((float)(Main.screenWidth / 2), 100f), new Microsoft.Xna.Framework.Rectangle?(new Microsoft.Xna.Framework.Rectangle(0, 0, Main.logoTexture.Width, Main.logoTexture.Height)), color3, this.logoRotation, new Microsoft.Xna.Framework.Vector2((float)(Main.logoTexture.Width / 2), (float)(Main.logoTexture.Height / 2)), this.logoScale, SpriteEffects.None, 0f); if (Main.dayTime) { Main.LogoA += 2; if (Main.LogoA > 255) { Main.LogoA = 255; } Main.LogoB--; if (Main.LogoB < 0) { Main.LogoB = 0; } } else { Main.LogoB += 2; if (Main.LogoB > 255) { Main.LogoB = 255; } Main.LogoA--; if (Main.LogoA < 0) { Main.LogoA = 0; Main.LogoT = true; } } int num = 250; int num2 = Main.screenWidth / 2; int num3 = 80; int num4 = 0; int num5 = Main.menuMode; int num6 = -1; int num7 = 0; int num8 = 0; bool flag = false; bool flag2 = false; bool flag3 = false; int num9 = 0; bool[] array = new bool[Main.maxMenuItems]; bool[] array2 = new bool[Main.maxMenuItems]; int[] array3 = new int[Main.maxMenuItems]; int[] array4 = new int[Main.maxMenuItems]; byte[] array5 = new byte[Main.maxMenuItems]; float[] array6 = new float[Main.maxMenuItems]; bool[] array7 = new bool[Main.maxMenuItems]; for (int j = 0; j < Main.maxMenuItems; j++) { array[j] = false; array2[j] = false; array3[j] = 0; array4[j] = 0; array6[j] = 1f; } string[] array8 = new string[Main.maxMenuItems]; if (Main.menuMode == -1) { Main.menuMode = 0; } if (Main.netMode == 2) { bool flag4 = true; for (int k = 0; k < 8; k++) { if (k < 255) { try { array8[k] = Netplay.serverSock[k].statusText; if (Netplay.serverSock[k].active && Main.showSpam) { string[] array9; string[] expr_662 = array9 = array8; IntPtr intPtr; int expr_667 = (int)(intPtr = (IntPtr)k); object obj = array9[(int)intPtr]; expr_662[expr_667] = string.Concat(new object[] { obj, " (", NetMessage.buffer[k].spamCount, ")" }); } } catch { array8[k] = ""; } array[k] = true; if (array8[k] != "" && array8[k] != null) { flag4 = false; } } } if (flag4) { array8[0] = "Start a new instance of Terraria to join!"; array8[1] = "Running on port " + Netplay.serverPort + "."; } num4 = 11; array8[9] = Main.statusText; array[9] = true; num = 170; num3 = 30; array3[10] = 20; array3[10] = 40; array8[10] = "Disconnect"; if (this.selectedMenu == 10) { Netplay.disconnect = true; Main.PlaySound(11, -1, -1, 1); } } else { if (Main.menuMode == 31) { string password = Netplay.password; Netplay.password = Main.GetInputText(Netplay.password); if (password != Netplay.password) { Main.PlaySound(12, -1, -1, 1); } array8[0] = "Server Requires Password:"******"|"; array4[1] = 1; } else { string[] array9; (array9 = array8)[1] = array9[1] + " "; } array[0] = true; array[1] = true; array3[1] = -20; array3[2] = 20; array8[2] = "Accept"; array8[3] = "Back"; num4 = 4; if (this.selectedMenu == 3) { Main.PlaySound(11, -1, -1, 1); Main.menuMode = 0; Netplay.disconnect = true; Netplay.password = ""; } else { if (this.selectedMenu == 2 || Main.inputTextEnter) { NetMessage.SendData(38, -1, -1, Netplay.password, 0, 0f, 0f, 0f, 0); Main.menuMode = 14; } } } else { if (Main.netMode == 1 || Main.menuMode == 14) { num4 = 2; array8[0] = Main.statusText; array[0] = true; num = 300; array8[1] = "Cancel"; if (this.selectedMenu != 1) { goto IL_3687; } Netplay.disconnect = true; Netplay.clientSock.tcpClient.Close(); Main.PlaySound(11, -1, -1, 1); Main.menuMode = 0; Main.netMode = 0; try { this.tServer.Kill(); goto IL_3687; } catch { goto IL_3687; } } if (Main.menuMode == 30) { string password2 = Netplay.password; Netplay.password = Main.GetInputText(Netplay.password); if (password2 != Netplay.password) { Main.PlaySound(12, -1, -1, 1); } array8[0] = "Enter Server Password:"******"|"; array4[1] = 1; } else { string[] array9; (array9 = array8)[1] = array9[1] + " "; } array[0] = true; array[1] = true; array3[1] = -20; array3[2] = 20; array8[2] = "Accept"; array8[3] = "Back"; num4 = 4; if (this.selectedMenu == 3) { Main.PlaySound(11, -1, -1, 1); Main.menuMode = 6; Netplay.password = ""; } else { if (this.selectedMenu == 2 || Main.inputTextEnter || Main.autoPass) { this.tServer.StartInfo.FileName = "TerrariaServer.exe"; this.tServer.StartInfo.Arguments = string.Concat(new string[] { "-autoshutdown -world \"", Main.worldPathName, "\" -password \"", Netplay.password, "\"" }); if (Main.libPath != "") { ProcessStartInfo expr_AEA = this.tServer.StartInfo; expr_AEA.Arguments = expr_AEA.Arguments + " -loadlib " + Main.libPath; } this.tServer.StartInfo.UseShellExecute = false; this.tServer.StartInfo.CreateNoWindow = true; this.tServer.Start(); Netplay.SetIP("127.0.0.1"); Main.autoPass = true; Main.statusText = "Starting server..."; Netplay.StartClient(); Main.menuMode = 10; } } } else { if (Main.menuMode == 15) { num4 = 2; array8[0] = Main.statusText; array[0] = true; num = 80; num3 = 400; array8[1] = "Back"; if (this.selectedMenu == 1) { Netplay.disconnect = true; Main.PlaySound(11, -1, -1, 1); Main.menuMode = 0; Main.netMode = 0; } } else { if (Main.menuMode == 200) { num4 = 3; array8[0] = "Load failed!"; array[0] = true; num -= 30; array3[1] = 70; array3[2] = 50; array8[1] = "Load Backup"; array8[2] = "Cancel"; if (this.selectedMenu == 1) { if (File.Exists(Main.worldPathName + ".bak")) { File.Copy(Main.worldPathName + ".bak", Main.worldPathName, true); File.Delete(Main.worldPathName + ".bak"); Main.PlaySound(10, -1, -1, 1); WorldGen.playWorld(); Main.menuMode = 10; } else { Main.PlaySound(11, -1, -1, 1); Main.menuMode = 0; Main.netMode = 0; } } if (this.selectedMenu == 2) { Main.PlaySound(11, -1, -1, 1); Main.menuMode = 0; Main.netMode = 0; } } else { if (Main.menuMode == 201) { num4 = 3; array8[0] = "Load failed!"; array[0] = true; array[1] = true; num -= 30; array3[1] = -30; array3[2] = 50; array8[1] = "No backup found"; array8[2] = "Back"; if (this.selectedMenu == 2) { Main.PlaySound(11, -1, -1, 1); Main.menuMode = 0; Main.netMode = 0; } } else { if (Main.menuMode == 10) { num4 = 1; array8[0] = Main.statusText; array[0] = true; num = 300; } else { if (Main.menuMode == 100) { num4 = 1; array8[0] = Main.statusText; array[0] = true; num = 300; } else { if (Main.menuMode == 0) { Main.menuMultiplayer = false; Main.menuServer = false; Main.netMode = 0; array8[0] = "Single Player"; array8[1] = "Multiplayer"; array8[2] = "Settings"; array8[3] = "Exit"; num4 = 4; if (this.selectedMenu == 3) { this.QuitGame(); } if (this.selectedMenu == 1) { Main.PlaySound(10, -1, -1, 1); Main.menuMode = 12; } if (this.selectedMenu == 2) { Main.PlaySound(10, -1, -1, 1); Main.menuMode = 11; } if (this.selectedMenu == 0) { Main.PlaySound(10, -1, -1, 1); Main.menuMode = 1; Main.LoadPlayers(); } } else { if (Main.menuMode == 1) { Main.myPlayer = 0; num = 190; num3 = 50; array8[5] = "Create Character"; array8[6] = "Delete"; if (Main.numLoadPlayers == 5) { array2[5] = true; array8[5] = ""; } else { if (Main.numLoadPlayers == 0) { array2[6] = true; array8[6] = ""; } } array8[7] = "Back"; for (int l = 0; l < 5; l++) { if (l < Main.numLoadPlayers) { array8[l] = Main.loadPlayer[l].name; array5[l] = Main.loadPlayer[l].difficulty; } else { array8[l] = null; } } num4 = 8; if (this.focusMenu >= 0 && this.focusMenu < Main.numLoadPlayers) { num6 = this.focusMenu; Microsoft.Xna.Framework.Vector2 vector = Main.fontDeathText.MeasureString(array8[num6]); num7 = (int)((double)(Main.screenWidth / 2) + (double)vector.X * 0.5 + 10.0); num8 = num + num3 * this.focusMenu + 4; } if (this.selectedMenu == 7) { Main.autoJoin = false; Main.autoPass = false; Main.PlaySound(11, -1, -1, 1); if (Main.menuMultiplayer) { Main.menuMode = 12; Main.menuMultiplayer = false; Main.menuServer = false; } else { Main.menuMode = 0; } } else { if (this.selectedMenu == 5) { Main.loadPlayer[Main.numLoadPlayers] = new Player(); Main.loadPlayer[Main.numLoadPlayers].inventory[0].SetDefaults("Copper Shortsword"); Main.loadPlayer[Main.numLoadPlayers].inventory[0].Prefix(-1); Main.loadPlayer[Main.numLoadPlayers].inventory[1].SetDefaults("Copper Pickaxe"); Main.loadPlayer[Main.numLoadPlayers].inventory[1].Prefix(-1); Main.loadPlayer[Main.numLoadPlayers].inventory[2].SetDefaults("Copper Axe"); Main.loadPlayer[Main.numLoadPlayers].inventory[2].Prefix(-1); Main.PlaySound(10, -1, -1, 1); Main.menuMode = 2; } else { if (this.selectedMenu == 6) { Main.PlaySound(10, -1, -1, 1); Main.menuMode = 4; } else { if (this.selectedMenu >= 0) { if (Main.menuMultiplayer) { this.selectedPlayer = this.selectedMenu; Main.player[Main.myPlayer] = (Player)Main.loadPlayer[this.selectedPlayer].Clone(); Main.playerPathName = Main.loadPlayerPath[this.selectedPlayer]; Main.PlaySound(10, -1, -1, 1); if (Main.autoJoin) { if (Netplay.SetIP(Main.getIP)) { Main.menuMode = 10; Netplay.StartClient(); } else { if (Netplay.SetIP2(Main.getIP)) { Main.menuMode = 10; Netplay.StartClient(); } } Main.autoJoin = false; } else { if (Main.menuServer) { Main.LoadWorlds(); Main.menuMode = 6; } else { Main.menuMode = 13; } } } else { Main.myPlayer = 0; this.selectedPlayer = this.selectedMenu; Main.player[Main.myPlayer] = (Player)Main.loadPlayer[this.selectedPlayer].Clone(); Main.playerPathName = Main.loadPlayerPath[this.selectedPlayer]; Main.LoadWorlds(); Main.PlaySound(10, -1, -1, 1); Main.menuMode = 6; } } } } } } else { if (Main.menuMode == 2) { if (this.selectedMenu == 0) { Main.menuMode = 17; Main.PlaySound(10, -1, -1, 1); this.selColor = Main.loadPlayer[Main.numLoadPlayers].hairColor; } if (this.selectedMenu == 1) { Main.menuMode = 18; Main.PlaySound(10, -1, -1, 1); this.selColor = Main.loadPlayer[Main.numLoadPlayers].eyeColor; } if (this.selectedMenu == 2) { Main.menuMode = 19; Main.PlaySound(10, -1, -1, 1); this.selColor = Main.loadPlayer[Main.numLoadPlayers].skinColor; } if (this.selectedMenu == 3) { Main.menuMode = 20; Main.PlaySound(10, -1, -1, 1); } array8[0] = "Hair"; array8[1] = "Eyes"; array8[2] = "Skin"; array8[3] = "Clothes"; num = 220; for (int m = 0; m < 9; m++) { if (m < 6) { array6[m] = 0.75f; } else { array6[m] = 0.9f; } } num3 = 38; array3[6] = 6; array3[7] = 12; array3[8] = 18; num6 = Main.numLoadPlayers; num7 = Main.screenWidth / 2 - 16; num8 = 176; if (Main.loadPlayer[num6].male) { array8[4] = "Male"; } else { array8[4] = "Female"; } if (this.selectedMenu == 4) { if (Main.loadPlayer[num6].male) { Main.PlaySound(20, -1, -1, 1); Main.loadPlayer[num6].male = false; } else { Main.PlaySound(1, -1, -1, 1); Main.loadPlayer[num6].male = true; } } if (Main.loadPlayer[num6].difficulty == 2) { array8[5] = "Hardcore"; array5[5] = Main.loadPlayer[num6].difficulty; } else { if (Main.loadPlayer[num6].difficulty == 1) { array8[5] = "Mediumcore"; array5[5] = Main.loadPlayer[num6].difficulty; } else { array8[5] = "Softcore"; } } if (this.selectedMenu == 5) { Main.PlaySound(10, -1, -1, 1); Main.menuMode = 222; } if (this.selectedMenu == 7) { Main.PlaySound(12, -1, -1, 1); Main.loadPlayer[num6].hair = Main.rand.Next(36); Main.loadPlayer[num6].eyeColor = this.randColor(); while ((int)(Main.loadPlayer[num6].eyeColor.R + Main.loadPlayer[num6].eyeColor.G + Main.loadPlayer[num6].eyeColor.B) > 300) { Main.loadPlayer[num6].eyeColor = this.randColor(); } Main.loadPlayer[num6].hairColor = this.randColor(); Main.loadPlayer[num6].pantsColor = this.randColor(); Main.loadPlayer[num6].shirtColor = this.randColor(); Main.loadPlayer[num6].shoeColor = this.randColor(); Main.loadPlayer[num6].skinColor = this.randColor(); float num10 = (float)Main.rand.Next(60, 120) * 0.01f; if (num10 > 1f) { num10 = 1f; } Main.loadPlayer[num6].skinColor.R = (byte)((float)Main.rand.Next(240, 255) * num10); Main.loadPlayer[num6].skinColor.G = (byte)((float)Main.rand.Next(110, 140) * num10); Main.loadPlayer[num6].skinColor.B = (byte)((float)Main.rand.Next(75, 110) * num10); Main.loadPlayer[num6].underShirtColor = this.randColor(); int num11 = Main.loadPlayer[num6].hair + 1; if (num11 == 5 || num11 == 6 || num11 == 7 || num11 == 10 || num11 == 12 || num11 == 19 || num11 == 22 || num11 == 23 || num11 == 26 || num11 == 27 || num11 == 30 || num11 == 33) { Main.loadPlayer[num6].male = false; } else { Main.loadPlayer[num6].male = true; } } array8[7] = "Random"; array8[6] = "Create"; array8[8] = "Back"; num4 = 9; if (this.selectedMenu == 8) { Main.PlaySound(11, -1, -1, 1); Main.menuMode = 1; } else { if (this.selectedMenu == 6) { Main.PlaySound(10, -1, -1, 1); Main.loadPlayer[Main.numLoadPlayers].name = ""; Main.menuMode = 3; } } } else { if (Main.menuMode == 222) { if (this.focusMenu == 3) { array8[0] = "Hardcore characters die for good"; } else { if (this.focusMenu == 2) { array8[0] = "Mediumcore characters drop items on death"; } else { if (this.focusMenu == 1) { array8[0] = "Softcore characters drop money on death"; } else { array8[0] = "Select difficulty"; } } } num3 = 50; array3[1] = 25; array3[2] = 25; array3[3] = 25; array[0] = true; array8[1] = "Softcore"; array8[2] = "Mediumcore"; array5[2] = 1; array8[3] = "Hardcore"; array5[3] = 2; num4 = 4; if (this.selectedMenu == 1) { Main.loadPlayer[Main.numLoadPlayers].difficulty = 0; Main.menuMode = 2; } else { if (this.selectedMenu == 2) { Main.menuMode = 2; Main.loadPlayer[Main.numLoadPlayers].difficulty = 1; } else { if (this.selectedMenu == 3) { Main.loadPlayer[Main.numLoadPlayers].difficulty = 2; Main.menuMode = 2; } } } } else { if (Main.menuMode == 20) { if (this.selectedMenu == 0) { Main.menuMode = 21; Main.PlaySound(10, -1, -1, 1); this.selColor = Main.loadPlayer[Main.numLoadPlayers].shirtColor; } if (this.selectedMenu == 1) { Main.menuMode = 22; Main.PlaySound(10, -1, -1, 1); this.selColor = Main.loadPlayer[Main.numLoadPlayers].underShirtColor; } if (this.selectedMenu == 2) { Main.menuMode = 23; Main.PlaySound(10, -1, -1, 1); this.selColor = Main.loadPlayer[Main.numLoadPlayers].pantsColor; } if (this.selectedMenu == 3) { this.selColor = Main.loadPlayer[Main.numLoadPlayers].shoeColor; Main.menuMode = 24; Main.PlaySound(10, -1, -1, 1); } array8[0] = "Shirt"; array8[1] = "Undershirt"; array8[2] = "Pants"; array8[3] = "Shoes"; num = 260; num3 = 50; array3[5] = 20; array8[5] = "Back"; num4 = 6; num6 = Main.numLoadPlayers; num7 = Main.screenWidth / 2 - 16; num8 = 210; if (this.selectedMenu == 5) { Main.PlaySound(11, -1, -1, 1); Main.menuMode = 2; } } else { if (Main.menuMode == 17) { num6 = Main.numLoadPlayers; num7 = Main.screenWidth / 2 - 16; num8 = 210; flag = true; num9 = 390; num = 260; num3 = 60; Main.loadPlayer[num6].hairColor = this.selColor; num4 = 3; array8[0] = "Hair " + (Main.loadPlayer[num6].hair + 1); array8[1] = "Hair Microsoft.Xna.Framework.Color"; array[1] = true; array3[2] = 150; array3[1] = 10; array8[2] = "Back"; if (this.selectedMenu == 0) { Main.PlaySound(12, -1, -1, 1); Main.loadPlayer[num6].hair++; if (Main.loadPlayer[num6].hair >= 36) { Main.loadPlayer[num6].hair = 0; } } else { if (this.selectedMenu2 == 0) { Main.PlaySound(12, -1, -1, 1); Main.loadPlayer[num6].hair--; if (Main.loadPlayer[num6].hair < 0) { Main.loadPlayer[num6].hair = 35; } } } if (this.selectedMenu == 2) { Main.menuMode = 2; Main.PlaySound(11, -1, -1, 1); } } else { if (Main.menuMode == 18) { num6 = Main.numLoadPlayers; num7 = Main.screenWidth / 2 - 16; num8 = 210; flag = true; num9 = 370; num = 240; num3 = 60; Main.loadPlayer[num6].eyeColor = this.selColor; num4 = 3; array8[0] = ""; array8[1] = "Eye Microsoft.Xna.Framework.Color"; array[1] = true; array3[2] = 170; array3[1] = 10; array8[2] = "Back"; if (this.selectedMenu == 2) { Main.menuMode = 2; Main.PlaySound(11, -1, -1, 1); } } else { if (Main.menuMode == 19) { num6 = Main.numLoadPlayers; num7 = Main.screenWidth / 2 - 16; num8 = 210; flag = true; num9 = 370; num = 240; num3 = 60; Main.loadPlayer[num6].skinColor = this.selColor; num4 = 3; array8[0] = ""; array8[1] = "Skin Microsoft.Xna.Framework.Color"; array[1] = true; array3[2] = 170; array3[1] = 10; array8[2] = "Back"; if (this.selectedMenu == 2) { Main.menuMode = 2; Main.PlaySound(11, -1, -1, 1); } } else { if (Main.menuMode == 21) { num6 = Main.numLoadPlayers; num7 = Main.screenWidth / 2 - 16; num8 = 210; flag = true; num9 = 370; num = 240; num3 = 60; Main.loadPlayer[num6].shirtColor = this.selColor; num4 = 3; array8[0] = ""; array8[1] = "Shirt Microsoft.Xna.Framework.Color"; array[1] = true; array3[2] = 170; array3[1] = 10; array8[2] = "Back"; if (this.selectedMenu == 2) { Main.menuMode = 20; Main.PlaySound(11, -1, -1, 1); } } else { if (Main.menuMode == 22) { num6 = Main.numLoadPlayers; num7 = Main.screenWidth / 2 - 16; num8 = 210; flag = true; num9 = 370; num = 240; num3 = 60; Main.loadPlayer[num6].underShirtColor = this.selColor; num4 = 3; array8[0] = ""; array8[1] = "Undershirt Microsoft.Xna.Framework.Color"; array[1] = true; array3[2] = 170; array3[1] = 10; array8[2] = "Back"; if (this.selectedMenu == 2) { Main.menuMode = 20; Main.PlaySound(11, -1, -1, 1); } } else { if (Main.menuMode == 23) { num6 = Main.numLoadPlayers; num7 = Main.screenWidth / 2 - 16; num8 = 210; flag = true; num9 = 370; num = 240; num3 = 60; Main.loadPlayer[num6].pantsColor = this.selColor; num4 = 3; array8[0] = ""; array8[1] = "Pants Microsoft.Xna.Framework.Color"; array[1] = true; array3[2] = 170; array3[1] = 10; array8[2] = "Back"; if (this.selectedMenu == 2) { Main.menuMode = 20; Main.PlaySound(11, -1, -1, 1); } } else { if (Main.menuMode == 24) { num6 = Main.numLoadPlayers; num7 = Main.screenWidth / 2 - 16; num8 = 210; flag = true; num9 = 370; num = 240; num3 = 60; Main.loadPlayer[num6].shoeColor = this.selColor; num4 = 3; array8[0] = ""; array8[1] = "Shoe Microsoft.Xna.Framework.Color"; array[1] = true; array3[2] = 170; array3[1] = 10; array8[2] = "Back"; if (this.selectedMenu == 2) { Main.menuMode = 20; Main.PlaySound(11, -1, -1, 1); } } else { if (Main.menuMode == 3) { string name = Main.loadPlayer[Main.numLoadPlayers].name; Main.loadPlayer[Main.numLoadPlayers].name = Main.GetInputText(Main.loadPlayer[Main.numLoadPlayers].name); if (Main.loadPlayer[Main.numLoadPlayers].name.Length > Player.nameLen) { Main.loadPlayer[Main.numLoadPlayers].name = Main.loadPlayer[Main.numLoadPlayers].name.Substring(0, Player.nameLen); } if (name != Main.loadPlayer[Main.numLoadPlayers].name) { Main.PlaySound(12, -1, -1, 1); } array8[0] = "Enter Character Name:"; array2[2] = true; if (Main.loadPlayer[Main.numLoadPlayers].name != "") { if (Main.loadPlayer[Main.numLoadPlayers].name.Substring(0, 1) == " ") { Main.loadPlayer[Main.numLoadPlayers].name = ""; } for (int n = 0; n < Main.loadPlayer[Main.numLoadPlayers].name.Length; n++) { if (Main.loadPlayer[Main.numLoadPlayers].name.Substring(n, 1) != " ") { array2[2] = false; } } } this.textBlinkerCount++; if (this.textBlinkerCount >= 20) { if (this.textBlinkerState == 0) { this.textBlinkerState = 1; } else { this.textBlinkerState = 0; } this.textBlinkerCount = 0; } array8[1] = Main.loadPlayer[Main.numLoadPlayers].name; if (this.textBlinkerState == 1) { string[] array9; (array9 = array8)[1] = array9[1] + "|"; array4[1] = 1; } else { string[] array9; (array9 = array8)[1] = array9[1] + " "; } array[0] = true; array[1] = true; array3[1] = -20; array3[2] = 20; array8[2] = "Accept"; array8[3] = "Back"; num4 = 4; if (this.selectedMenu == 3) { Main.PlaySound(11, -1, -1, 1); Main.menuMode = 2; } if (this.selectedMenu == 2 || (!array2[2] && Main.inputTextEnter)) { Main.loadPlayer[Main.numLoadPlayers].name.Trim(); Main.loadPlayerPath[Main.numLoadPlayers] = Main.nextLoadPlayer(); Player.SavePlayer(Main.loadPlayer[Main.numLoadPlayers], Main.loadPlayerPath[Main.numLoadPlayers]); Main.LoadPlayers(); Main.PlaySound(10, -1, -1, 1); Main.menuMode = 1; } } else { if (Main.menuMode == 4) { num = 220; num3 = 60; array8[5] = "Back"; for (int num12 = 0; num12 < 5; num12++) { if (num12 < Main.numLoadPlayers) { array8[num12] = Main.loadPlayer[num12].name; array5[num12] = Main.loadPlayer[num12].difficulty; } else { array8[num12] = null; } } num4 = 6; if (this.focusMenu >= 0 && this.focusMenu < Main.numLoadPlayers) { num6 = this.focusMenu; Microsoft.Xna.Framework.Vector2 vector2 = Main.fontDeathText.MeasureString(array8[num6]); num7 = (int)((double)(Main.screenWidth / 2) + (double)vector2.X * 0.5 + 10.0); num8 = num + num3 * this.focusMenu + 4; } if (this.selectedMenu == 5) { Main.PlaySound(11, -1, -1, 1); Main.menuMode = 1; } else { if (this.selectedMenu >= 0) { this.selectedPlayer = this.selectedMenu; Main.PlaySound(10, -1, -1, 1); Main.menuMode = 5; } } } else { if (Main.menuMode == 5) { array8[0] = "Delete " + Main.loadPlayer[this.selectedPlayer].name + "?"; array[0] = true; array8[1] = "Yes"; array8[2] = "No"; num4 = 3; if (this.selectedMenu == 1) { Main.ErasePlayer(this.selectedPlayer); Main.PlaySound(10, -1, -1, 1); Main.menuMode = 1; } else { if (this.selectedMenu == 2) { Main.PlaySound(11, -1, -1, 1); Main.menuMode = 1; } } } else { if (Main.menuMode == 6) { num = 190; num3 = 50; array8[5] = "Create World"; array8[6] = "Delete"; if (Main.numLoadWorlds == 5) { array2[5] = true; array8[5] = ""; } else { if (Main.numLoadWorlds == 0) { array2[6] = true; array8[6] = ""; } } array8[7] = "Back"; for (int num13 = 0; num13 < 5; num13++) { if (num13 < Main.numLoadWorlds) { array8[num13] = Main.loadWorld[num13]; } else { array8[num13] = null; } } num4 = 8; if (this.selectedMenu == 7) { if (Main.menuMultiplayer) { Main.menuMode = 12; } else { Main.menuMode = 1; } Main.PlaySound(11, -1, -1, 1); } else { if (this.selectedMenu == 5) { Main.PlaySound(10, -1, -1, 1); Main.menuMode = 16; Main.newWorldName = "World " + (Main.numLoadWorlds + 1); } else { if (this.selectedMenu == 6) { Main.PlaySound(10, -1, -1, 1); Main.menuMode = 8; } else { if (this.selectedMenu >= 0) { if (Main.menuMultiplayer) { Main.PlaySound(10, -1, -1, 1); Main.worldPathName = Main.loadWorldPath[this.selectedMenu]; Main.menuMode = 30; } else { Main.PlaySound(10, -1, -1, 1); Main.worldPathName = Main.loadWorldPath[this.selectedMenu]; WorldGen.playWorld(); Main.menuMode = 10; } } } } } } else { if (Main.menuMode == 7) { string a = Main.newWorldName; Main.newWorldName = Main.GetInputText(Main.newWorldName); if (Main.newWorldName.Length > 20) { Main.newWorldName = Main.newWorldName.Substring(0, 20); } if (a != Main.newWorldName) { Main.PlaySound(12, -1, -1, 1); } array8[0] = "Enter World Name:"; array2[2] = true; if (Main.newWorldName != "") { if (Main.newWorldName.Substring(0, 1) == " ") { Main.newWorldName = ""; } for (int num14 = 0; num14 < Main.newWorldName.Length; num14++) { if (Main.newWorldName != " ") { array2[2] = false; } } } this.textBlinkerCount++; if (this.textBlinkerCount >= 20) { if (this.textBlinkerState == 0) { this.textBlinkerState = 1; } else { this.textBlinkerState = 0; } this.textBlinkerCount = 0; } array8[1] = Main.newWorldName; if (this.textBlinkerState == 1) { string[] array9; (array9 = array8)[1] = array9[1] + "|"; array4[1] = 1; } else { string[] array9; (array9 = array8)[1] = array9[1] + " "; } array[0] = true; array[1] = true; array3[1] = -20; array3[2] = 20; array8[2] = "Accept"; array8[3] = "Back"; num4 = 4; if (this.selectedMenu == 3) { Main.PlaySound(11, -1, -1, 1); Main.menuMode = 16; } if (this.selectedMenu == 2 || (!array2[2] && Main.inputTextEnter)) { Main.menuMode = 10; Main.worldName = Main.newWorldName; Main.worldPathName = Main.nextLoadWorld(); WorldGen.CreateNewWorld(); } } else { if (Main.menuMode == 8) { num = 220; num3 = 60; array8[5] = "Back"; for (int num15 = 0; num15 < 5; num15++) { if (num15 < Main.numLoadWorlds) { array8[num15] = Main.loadWorld[num15]; } else { array8[num15] = null; } } num4 = 6; if (this.selectedMenu == 5) { Main.PlaySound(11, -1, -1, 1); Main.menuMode = 1; } else { if (this.selectedMenu >= 0) { this.selectedWorld = this.selectedMenu; Main.PlaySound(10, -1, -1, 1); Main.menuMode = 9; } } } else { if (Main.menuMode == 9) { array8[0] = "Delete " + Main.loadWorld[this.selectedWorld] + "?"; array[0] = true; array8[1] = "Yes"; array8[2] = "No"; num4 = 3; if (this.selectedMenu == 1) { Main.EraseWorld(this.selectedWorld); Main.PlaySound(10, -1, -1, 1); Main.menuMode = 6; } else { if (this.selectedMenu == 2) { Main.PlaySound(11, -1, -1, 1); Main.menuMode = 6; } } } else { if (Main.menuMode == 1111) { num = 220; num3 = 50; array3[6] = 10; num4 = 7; if (this.graphics.IsFullScreen) { array8[0] = "Go Windowed"; } else { array8[0] = "Go Fullscreen"; } this.bgScroll = (int)Math.Round((double)((1f - Main.caveParrallax) * 500f)); array8[1] = "Resolution"; array8[2] = "Parallax"; if (Main.fixedTiming) { array8[3] = "Frame Skip Off (Not Recommended)"; } else { array8[3] = "Frame Skip On (Recommended)"; } if (Lighting.lightMode == 0) { array8[4] = "Lighting: Microsoft.Xna.Framework.Color"; } else { if (Lighting.lightMode == 1) { array8[4] = "Lighting: White"; } else { if (Lighting.lightMode == 2) { array8[4] = "Lighting: Retro"; } else { if (Lighting.lightMode == 3) { array8[4] = "Lighting: Trippy"; } } } } if (Main.qaStyle == 0) { array8[5] = "Quality: Auto"; } else { if (Main.qaStyle == 1) { array8[5] = "Quality: High"; } else { if (Main.qaStyle == 2) { array8[5] = "Quality: Medium"; } else { array8[5] = "Quality: Low"; } } } array8[6] = "Back"; if (this.selectedMenu == 6) { Main.PlaySound(11, -1, -1, 1); this.SaveSettings(); Main.menuMode = 11; } if (this.selectedMenu == 5) { Main.PlaySound(12, -1, -1, 1); Main.qaStyle++; if (Main.qaStyle > 3) { Main.qaStyle = 0; } } if (this.selectedMenu == 4) { Main.PlaySound(12, -1, -1, 1); Lighting.lightMode++; if (Lighting.lightMode >= 4) { Lighting.lightMode = 0; } } if (this.selectedMenu == 3) { Main.PlaySound(12, -1, -1, 1); if (Main.fixedTiming) { Main.fixedTiming = false; } else { Main.fixedTiming = true; } } if (this.selectedMenu == 2) { Main.PlaySound(11, -1, -1, 1); Main.menuMode = 28; } if (this.selectedMenu == 1) { Main.PlaySound(10, -1, -1, 1); Main.menuMode = 111; } if (this.selectedMenu == 0) { this.graphics.ToggleFullScreen(); } } else { if (Main.menuMode == 11) { num = 180; num3 = 48; array3[7] = 10; num4 = 8; array8[0] = "Video"; array8[1] = "Cursor Microsoft.Xna.Framework.Color"; array8[2] = "Volume"; array8[3] = "Controls"; if (Main.autoSave) { array8[4] = "Autosave On"; } else { array8[4] = "Autosave Off"; } if (Main.autoPause) { array8[5] = "Autopause On"; } else { array8[5] = "Autopause Off"; } if (Main.showItemText) { array8[6] = "Pickup Text On"; } else { array8[6] = "Pickup Text Off"; } array8[7] = "Back"; if (this.selectedMenu == 7) { Main.PlaySound(11, -1, -1, 1); this.SaveSettings(); Main.menuMode = 0; } if (this.selectedMenu == 6) { Main.PlaySound(12, -1, -1, 1); if (Main.showItemText) { Main.showItemText = false; } else { Main.showItemText = true; } } if (this.selectedMenu == 5) { Main.PlaySound(12, -1, -1, 1); if (Main.autoPause) { Main.autoPause = false; } else { Main.autoPause = true; } } if (this.selectedMenu == 4) { Main.PlaySound(12, -1, -1, 1); if (Main.autoSave) { Main.autoSave = false; } else { Main.autoSave = true; } } if (this.selectedMenu == 3) { Main.PlaySound(11, -1, -1, 1); Main.menuMode = 27; } if (this.selectedMenu == 2) { Main.PlaySound(11, -1, -1, 1); Main.menuMode = 26; } if (this.selectedMenu == 1) { Main.PlaySound(10, -1, -1, 1); this.selColor = Main.mouseColor; Main.menuMode = 25; } if (this.selectedMenu == 0) { Main.PlaySound(10, -1, -1, 1); Main.menuMode = 1111; } } else { if (Main.menuMode == 111) { num = 240; num3 = 60; num4 = 3; array8[0] = "Fullscreen Resolution"; array8[1] = this.graphics.PreferredBackBufferWidth + "x" + this.graphics.PreferredBackBufferHeight; array[0] = true; array3[2] = 170; array3[1] = 10; array8[2] = "Back"; if (this.selectedMenu == 1) { Main.PlaySound(12, -1, -1, 1); int num16 = 0; for (int num17 = 0; num17 < this.numDisplayModes; num17++) { if (this.displayWidth[num17] == this.graphics.PreferredBackBufferWidth && this.displayHeight[num17] == this.graphics.PreferredBackBufferHeight) { num16 = num17; break; } } num16++; if (num16 >= this.numDisplayModes) { num16 = 0; } this.graphics.PreferredBackBufferWidth = this.displayWidth[num16]; this.graphics.PreferredBackBufferHeight = this.displayHeight[num16]; } if (this.selectedMenu == 2) { if (this.graphics.IsFullScreen) { this.graphics.ApplyChanges(); } Main.menuMode = 1111; Main.PlaySound(11, -1, -1, 1); } } else { if (Main.menuMode == 25) { flag = true; num9 = 370; num = 240; num3 = 60; Main.mouseColor = this.selColor; num4 = 3; array8[0] = ""; array8[1] = "Cursor Microsoft.Xna.Framework.Color"; array[1] = true; array3[2] = 170; array3[1] = 10; array8[2] = "Back"; if (this.selectedMenu == 2) { Main.menuMode = 11; Main.PlaySound(11, -1, -1, 1); } } else { if (Main.menuMode == 26) { flag2 = true; num = 240; num3 = 60; num4 = 3; array8[0] = ""; array8[1] = "Volume"; array[1] = true; array3[2] = 170; array3[1] = 10; array8[2] = "Back"; if (this.selectedMenu == 2) { Main.menuMode = 11; Main.PlaySound(11, -1, -1, 1); } } else { if (Main.menuMode == 28) { Main.caveParrallax = 1f - (float)this.bgScroll / 500f; flag3 = true; num = 240; num3 = 60; num4 = 3; array8[0] = ""; array8[1] = "Parallax"; array[1] = true; array3[2] = 170; array3[1] = 10; array8[2] = "Back"; if (this.selectedMenu == 2) { Main.menuMode = 1111; Main.PlaySound(11, -1, -1, 1); } } else { if (Main.menuMode == 27) { num = 176; num3 = 28; num4 = 14; string[] array10 = new string[] { Main.cUp, Main.cDown, Main.cLeft, Main.cRight, Main.cJump, Main.cThrowItem, Main.cInv, Main.cHeal, Main.cMana, Main.cBuff, Main.cHook, Main.cTorch }; if (this.setKey >= 0) { array10[this.setKey] = "_"; } array8[0] = "Up " + array10[0]; array8[1] = "Down " + array10[1]; array8[2] = "Left " + array10[2]; array8[3] = "Right " + array10[3]; array8[4] = "Jump " + array10[4]; array8[5] = "Throw " + array10[5]; array8[6] = "Inventory " + array10[6]; array8[7] = "Quick Heal " + array10[7]; array8[8] = "Quick Mana " + array10[8]; array8[9] = "Quick Buff " + array10[9]; array8[10] = "Grapple " + array10[10]; array8[11] = "Auto Select " + array10[11]; for (int num18 = 0; num18 < 12; num18++) { array7[num18] = true; array6[num18] = 0.55f; array4[num18] = -80; } array6[12] = 0.8f; array6[13] = 0.8f; array3[12] = 6; array8[12] = "Reset to Default"; array3[13] = 16; array8[13] = "Back"; if (this.selectedMenu == 13) { Main.menuMode = 11; Main.PlaySound(11, -1, -1, 1); } else { if (this.selectedMenu == 12) { Main.cUp = "W"; Main.cDown = "S"; Main.cLeft = "A"; Main.cRight = "D"; Main.cJump = "Space"; Main.cThrowItem = "T"; Main.cInv = "Escape"; Main.cHeal = "H"; Main.cMana = "M"; Main.cBuff = "B"; Main.cHook = "E"; Main.cTorch = "LeftShift"; this.setKey = -1; Main.PlaySound(11, -1, -1, 1); } else { if (this.selectedMenu >= 0) { this.setKey = this.selectedMenu; } } } if (this.setKey >= 0) { Keys[] pressedKeys = Main.keyState.GetPressedKeys(); if (pressedKeys.Length > 0) { string text = string.Concat(pressedKeys[0]); if (this.setKey == 0) { Main.cUp = text; } if (this.setKey == 1) { Main.cDown = text; } if (this.setKey == 2) { Main.cLeft = text; } if (this.setKey == 3) { Main.cRight = text; } if (this.setKey == 4) { Main.cJump = text; } if (this.setKey == 5) { Main.cThrowItem = text; } if (this.setKey == 6) { Main.cInv = text; } if (this.setKey == 7) { Main.cHeal = text; } if (this.setKey == 8) { Main.cMana = text; } if (this.setKey == 9) { Main.cBuff = text; } if (this.setKey == 10) { Main.cHook = text; } if (this.setKey == 11) { Main.cTorch = text; } this.setKey = -1; } } } else { if (Main.menuMode == 12) { Main.menuServer = false; array8[0] = "Join"; array8[1] = "Host & Play"; array8[2] = "Back"; if (this.selectedMenu == 0) { Main.LoadPlayers(); Main.menuMultiplayer = true; Main.PlaySound(10, -1, -1, 1); Main.menuMode = 1; } else { if (this.selectedMenu == 1) { Main.LoadPlayers(); Main.PlaySound(10, -1, -1, 1); Main.menuMode = 1; Main.menuMultiplayer = true; Main.menuServer = true; } } if (this.selectedMenu == 2) { Main.PlaySound(11, -1, -1, 1); Main.menuMode = 0; } num4 = 3; } else { if (Main.menuMode == 13) { string a2 = Main.getIP; Main.getIP = Main.GetInputText(Main.getIP); if (a2 != Main.getIP) { Main.PlaySound(12, -1, -1, 1); } array8[0] = "Enter Server IP Address:"; array2[9] = true; if (Main.getIP != "") { if (Main.getIP.Substring(0, 1) == " ") { Main.getIP = ""; } for (int num19 = 0; num19 < Main.getIP.Length; num19++) { if (Main.getIP != " ") { array2[9] = false; } } } this.textBlinkerCount++; if (this.textBlinkerCount >= 20) { if (this.textBlinkerState == 0) { this.textBlinkerState = 1; } else { this.textBlinkerState = 0; } this.textBlinkerCount = 0; } array8[1] = Main.getIP; if (this.textBlinkerState == 1) { string[] array9; (array9 = array8)[1] = array9[1] + "|"; array4[1] = 1; } else { string[] array9; (array9 = array8)[1] = array9[1] + " "; } array[0] = true; array[1] = true; array3[9] = 44; array3[10] = 64; array8[9] = "Accept"; array8[10] = "Back"; num4 = 11; num = 180; num3 = 30; array3[1] = 19; for (int num20 = 2; num20 < 9; num20++) { int num21 = num20 - 2; if (Main.recentWorld[num21] != null && Main.recentWorld[num21] != "") { array8[num20] = string.Concat(new object[] { Main.recentWorld[num21], " (", Main.recentIP[num21], ":", Main.recentPort[num21], ")" }); } else { array8[num20] = ""; array[num20] = true; } array6[num20] = 0.6f; array3[num20] = 40; } if (this.selectedMenu >= 2 && this.selectedMenu < 9) { Main.autoPass = false; int num22 = this.selectedMenu - 2; Netplay.serverPort = Main.recentPort[num22]; Main.getIP = Main.recentIP[num22]; if (Netplay.SetIP(Main.getIP)) { Main.menuMode = 10; Netplay.StartClient(); } else { if (Netplay.SetIP2(Main.getIP)) { Main.menuMode = 10; Netplay.StartClient(); } } } if (this.selectedMenu == 10) { Main.PlaySound(11, -1, -1, 1); Main.menuMode = 1; } if (this.selectedMenu == 9 || (!array2[2] && Main.inputTextEnter)) { Main.PlaySound(12, -1, -1, 1); Main.menuMode = 131; } } else { if (Main.menuMode == 131) { int num23 = 7777; string a3 = Main.getPort; Main.getPort = Main.GetInputText(Main.getPort); if (a3 != Main.getPort) { Main.PlaySound(12, -1, -1, 1); } array8[0] = "Enter Server Port:"; array2[2] = true; if (Main.getPort != "") { bool flag5 = false; try { num23 = Convert.ToInt32(Main.getPort); if (num23 > 0 && num23 <= 65535) { flag5 = true; } } catch { } if (flag5) { array2[2] = false; } } this.textBlinkerCount++; if (this.textBlinkerCount >= 20) { if (this.textBlinkerState == 0) { this.textBlinkerState = 1; } else { this.textBlinkerState = 0; } this.textBlinkerCount = 0; } array8[1] = Main.getPort; if (this.textBlinkerState == 1) { string[] array9; (array9 = array8)[1] = array9[1] + "|"; array4[1] = 1; } else { string[] array9; (array9 = array8)[1] = array9[1] + " "; } array[0] = true; array[1] = true; array3[1] = -20; array3[2] = 20; array8[2] = "Accept"; array8[3] = "Back"; num4 = 4; if (this.selectedMenu == 3) { Main.PlaySound(11, -1, -1, 1); Main.menuMode = 1; } if (this.selectedMenu == 2 || (!array2[2] && Main.inputTextEnter)) { Netplay.serverPort = num23; Main.autoPass = false; if (Netplay.SetIP(Main.getIP)) { Main.menuMode = 10; Netplay.StartClient(); } else { if (Netplay.SetIP2(Main.getIP)) { Main.menuMode = 10; Netplay.StartClient(); } } } } else { if (Main.menuMode == 16) { num = 200; num3 = 60; array3[1] = 30; array3[2] = 30; array3[3] = 30; array3[4] = 70; array8[0] = "Choose world size:"; array[0] = true; array8[1] = "Small"; array8[2] = "Medium"; array8[3] = "Large"; array8[4] = "Back"; num4 = 5; if (this.selectedMenu == 4) { Main.menuMode = 6; Main.PlaySound(11, -1, -1, 1); } else { if (this.selectedMenu > 0) { if (this.selectedMenu == 1) { Main.maxTilesX = 4200; Main.maxTilesY = 1200; } else { if (this.selectedMenu == 2) { Main.maxTilesX = 6400; Main.maxTilesY = 1800; } else { Main.maxTilesX = 8400; Main.maxTilesY = 2400; } } Main.menuMode = 7; Main.PlaySound(10, -1, -1, 1); WorldGen.setWorldSize(); } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } IL_3687: if (Main.menuMode != num5) { num4 = 0; for (int num24 = 0; num24 < Main.maxMenuItems; num24++) { this.menuItemScale[num24] = 0.8f; } } int num25 = this.focusMenu; this.selectedMenu = -1; this.selectedMenu2 = -1; this.focusMenu = -1; Microsoft.Xna.Framework.Vector2 origin; for (int num26 = 0; num26 < num4; num26++) { if (array8[num26] != null) { if (flag) { string text2 = ""; for (int num27 = 0; num27 < 6; num27++) { int num28 = num9; int num29 = 370 + Main.screenWidth / 2 - 400; if (num27 == 0) { text2 = "Red:"; } if (num27 == 1) { text2 = "Green:"; num28 += 30; } if (num27 == 2) { text2 = "Blue:"; num28 += 60; } if (num27 == 3) { text2 = string.Concat(this.selColor.R); num29 += 90; } if (num27 == 4) { text2 = string.Concat(this.selColor.G); num29 += 90; num28 += 30; } if (num27 == 5) { text2 = string.Concat(this.selColor.B); num29 += 90; num28 += 60; } for (int num30 = 0; num30 < 5; num30++) { Microsoft.Xna.Framework.Color color4 = Microsoft.Xna.Framework.Color.Black; if (num30 == 4) { color4 = color; color4.R = (byte)((255 + color4.R) / 2); color4.G = (byte)((255 + color4.R) / 2); color4.B = (byte)((255 + color4.R) / 2); } int num31 = 255; int num32 = (int)color4.R - (255 - num31); if (num32 < 0) { num32 = 0; } color4 = new Microsoft.Xna.Framework.Color((int)((byte)num32), (int)((byte)num32), (int)((byte)num32), (int)((byte)num31)); int num33 = 0; int num34 = 0; if (num30 == 0) { num33 = -2; } if (num30 == 1) { num33 = 2; } if (num30 == 2) { num34 = -2; } if (num30 == 3) { num34 = 2; } SpriteBatch arg_38AC_0 = this.spriteBatch; SpriteFont arg_38AC_1 = Main.fontDeathText; string arg_38AC_2 = text2; Microsoft.Xna.Framework.Vector2 arg_38AC_3 = new Microsoft.Xna.Framework.Vector2((float)(num29 + num33), (float)(num28 + num34)); Microsoft.Xna.Framework.Color arg_38AC_4 = color4; float arg_38AC_5 = 0f; origin = default(Microsoft.Xna.Framework.Vector2); arg_38AC_0.DrawString(arg_38AC_1, arg_38AC_2, arg_38AC_3, arg_38AC_4, arg_38AC_5, origin, 0.5f, SpriteEffects.None, 0f); } } bool flag6 = false; for (int num35 = 0; num35 < 2; num35++) { for (int num36 = 0; num36 < 3; num36++) { int num37 = num9 + num36 * 30 - 12; int num38 = 360 + Main.screenWidth / 2 - 400; float scale = 0.9f; if (num35 == 0) { num38 -= 70; num37 += 2; } else { num38 -= 40; } text2 = "-"; if (num35 == 1) { text2 = "+"; } Microsoft.Xna.Framework.Vector2 vector3 = new Microsoft.Xna.Framework.Vector2(24f, 24f); int num39 = 142; if (Main.mouseX > num38 && (float)Main.mouseX < (float)num38 + vector3.X && Main.mouseY > num37 + 13 && (float)Main.mouseY < (float)(num37 + 13) + vector3.Y) { if (this.focusColor != (num35 + 1) * (num36 + 10)) { Main.PlaySound(12, -1, -1, 1); } this.focusColor = (num35 + 1) * (num36 + 10); flag6 = true; num39 = 255; if (Main.mouseLeft) { if (this.colorDelay <= 1) { if (this.colorDelay == 0) { this.colorDelay = 40; } else { this.colorDelay = 3; } int num40 = num35; if (num35 == 0) { num40 = -1; if (this.selColor.R + this.selColor.G + this.selColor.B <= 150) { num40 = 0; } } if (num36 == 0 && (int)this.selColor.R + num40 >= 0 && (int)this.selColor.R + num40 <= 255) { this.selColor.R = (byte)((int)this.selColor.R + num40); } if (num36 == 1 && (int)this.selColor.G + num40 >= 0 && (int)this.selColor.G + num40 <= 255) { this.selColor.G = (byte)((int)this.selColor.G + num40); } if (num36 == 2 && (int)this.selColor.B + num40 >= 0 && (int)this.selColor.B + num40 <= 255) { this.selColor.B = (byte)((int)this.selColor.B + num40); } } this.colorDelay--; } else { this.colorDelay = 0; } } for (int num41 = 0; num41 < 5; num41++) { Microsoft.Xna.Framework.Color color5 = Microsoft.Xna.Framework.Color.Black; if (num41 == 4) { color5 = color; color5.R = (byte)((255 + color5.R) / 2); color5.G = (byte)((255 + color5.R) / 2); color5.B = (byte)((255 + color5.R) / 2); } int num42 = (int)color5.R - (255 - num39); if (num42 < 0) { num42 = 0; } color5 = new Microsoft.Xna.Framework.Color((int)((byte)num42), (int)((byte)num42), (int)((byte)num42), (int)((byte)num39)); int num43 = 0; int num44 = 0; if (num41 == 0) { num43 = -2; } if (num41 == 1) { num43 = 2; } if (num41 == 2) { num44 = -2; } if (num41 == 3) { num44 = 2; } SpriteBatch arg_3C01_0 = this.spriteBatch; SpriteFont arg_3C01_1 = Main.fontDeathText; string arg_3C01_2 = text2; Microsoft.Xna.Framework.Vector2 arg_3C01_3 = new Microsoft.Xna.Framework.Vector2((float)(num38 + num43), (float)(num37 + num44)); Microsoft.Xna.Framework.Color arg_3C01_4 = color5; float arg_3C01_5 = 0f; origin = default(Microsoft.Xna.Framework.Vector2); arg_3C01_0.DrawString(arg_3C01_1, arg_3C01_2, arg_3C01_3, arg_3C01_4, arg_3C01_5, origin, scale, SpriteEffects.None, 0f); } } } if (!flag6) { this.focusColor = 0; this.colorDelay = 0; } } if (flag3) { int num45 = 400; string text3 = ""; for (int num46 = 0; num46 < 4; num46++) { int num47 = num45; int num48 = 370 + Main.screenWidth / 2 - 400; if (num46 == 0) { text3 = "Parallax: " + this.bgScroll; } for (int num49 = 0; num49 < 5; num49++) { Microsoft.Xna.Framework.Color color6 = Microsoft.Xna.Framework.Color.Black; if (num49 == 4) { color6 = color; color6.R = (byte)((255 + color6.R) / 2); color6.G = (byte)((255 + color6.R) / 2); color6.B = (byte)((255 + color6.R) / 2); } int num50 = 255; int num51 = (int)color6.R - (255 - num50); if (num51 < 0) { num51 = 0; } color6 = new Microsoft.Xna.Framework.Color((int)((byte)num51), (int)((byte)num51), (int)((byte)num51), (int)((byte)num50)); int num52 = 0; int num53 = 0; if (num49 == 0) { num52 = -2; } if (num49 == 1) { num52 = 2; } if (num49 == 2) { num53 = -2; } if (num49 == 3) { num53 = 2; } SpriteBatch arg_3D84_0 = this.spriteBatch; SpriteFont arg_3D84_1 = Main.fontDeathText; string arg_3D84_2 = text3; Microsoft.Xna.Framework.Vector2 arg_3D84_3 = new Microsoft.Xna.Framework.Vector2((float)(num48 + num52), (float)(num47 + num53)); Microsoft.Xna.Framework.Color arg_3D84_4 = color6; float arg_3D84_5 = 0f; origin = default(Microsoft.Xna.Framework.Vector2); arg_3D84_0.DrawString(arg_3D84_1, arg_3D84_2, arg_3D84_3, arg_3D84_4, arg_3D84_5, origin, 0.5f, SpriteEffects.None, 0f); } } bool flag7 = false; for (int num54 = 0; num54 < 2; num54++) { for (int num55 = 0; num55 < 1; num55++) { int num56 = num45 + num55 * 30 - 12; int num57 = 360 + Main.screenWidth / 2 - 400; float scale2 = 0.9f; if (num54 == 0) { num57 -= 70; num56 += 2; } else { num57 -= 40; } text3 = "-"; if (num54 == 1) { text3 = "+"; } Microsoft.Xna.Framework.Vector2 vector4 = new Microsoft.Xna.Framework.Vector2(24f, 24f); int num58 = 142; if (Main.mouseX > num57 && (float)Main.mouseX < (float)num57 + vector4.X && Main.mouseY > num56 + 13 && (float)Main.mouseY < (float)(num56 + 13) + vector4.Y) { if (this.focusColor != (num54 + 1) * (num55 + 10)) { Main.PlaySound(12, -1, -1, 1); } this.focusColor = (num54 + 1) * (num55 + 10); flag7 = true; num58 = 255; if (Main.mouseLeft) { if (this.colorDelay <= 1) { if (this.colorDelay == 0) { this.colorDelay = 40; } else { this.colorDelay = 3; } int num59 = (int?)num54 ?? -1; if (num55 == 0) { this.bgScroll += num59; if (this.bgScroll > 100) { this.bgScroll = 100; } if (this.bgScroll < 0) { this.bgScroll = 0; } } } this.colorDelay--; } else { this.colorDelay = 0; } } for (int num60 = 0; num60 < 5; num60++) { Microsoft.Xna.Framework.Color color7 = Microsoft.Xna.Framework.Color.Black; if (num60 == 4) { color7 = color; color7.R = (byte)((255 + color7.R) / 2); color7.G = (byte)((255 + color7.R) / 2); color7.B = (byte)((255 + color7.R) / 2); } int num61 = (int)color7.R - (255 - num58); if (num61 < 0) { num61 = 0; } color7 = new Microsoft.Xna.Framework.Color((int)((byte)num61), (int)((byte)num61), (int)((byte)num61), (int)((byte)num58)); int num62 = 0; int num63 = 0; if (num60 == 0) { num62 = -2; } if (num60 == 1) { num62 = 2; } if (num60 == 2) { num63 = -2; } if (num60 == 3) { num63 = 2; } SpriteBatch arg_400D_0 = this.spriteBatch; SpriteFont arg_400D_1 = Main.fontDeathText; string arg_400D_2 = text3; Microsoft.Xna.Framework.Vector2 arg_400D_3 = new Microsoft.Xna.Framework.Vector2((float)(num57 + num62), (float)(num56 + num63)); Microsoft.Xna.Framework.Color arg_400D_4 = color7; float arg_400D_5 = 0f; origin = default(Microsoft.Xna.Framework.Vector2); arg_400D_0.DrawString(arg_400D_1, arg_400D_2, arg_400D_3, arg_400D_4, arg_400D_5, origin, scale2, SpriteEffects.None, 0f); } } } if (!flag7) { this.focusColor = 0; this.colorDelay = 0; } } if (flag2) { int num64 = 400; string text4 = ""; for (int num65 = 0; num65 < 4; num65++) { int num66 = num64; int num67 = 370 + Main.screenWidth / 2 - 400; if (num65 == 0) { text4 = "Sound:"; } if (num65 == 1) { text4 = "Music:"; num66 += 30; } if (num65 == 2) { text4 = Math.Round((double)(Main.soundVolume * 100f)) + "%"; num67 += 90; } if (num65 == 3) { text4 = Math.Round((double)(Main.musicVolume * 100f)) + "%"; num67 += 90; num66 += 30; } for (int num68 = 0; num68 < 5; num68++) { Microsoft.Xna.Framework.Color color8 = Microsoft.Xna.Framework.Color.Black; if (num68 == 4) { color8 = color; color8.R = (byte)((255 + color8.R) / 2); color8.G = (byte)((255 + color8.R) / 2); color8.B = (byte)((255 + color8.R) / 2); } int num69 = 255; int num70 = (int)color8.R - (255 - num69); if (num70 < 0) { num70 = 0; } color8 = new Microsoft.Xna.Framework.Color((int)((byte)num70), (int)((byte)num70), (int)((byte)num70), (int)((byte)num69)); int num71 = 0; int num72 = 0; if (num68 == 0) { num71 = -2; } if (num68 == 1) { num71 = 2; } if (num68 == 2) { num72 = -2; } if (num68 == 3) { num72 = 2; } SpriteBatch arg_41F6_0 = this.spriteBatch; SpriteFont arg_41F6_1 = Main.fontDeathText; string arg_41F6_2 = text4; Microsoft.Xna.Framework.Vector2 arg_41F6_3 = new Microsoft.Xna.Framework.Vector2((float)(num67 + num71), (float)(num66 + num72)); Microsoft.Xna.Framework.Color arg_41F6_4 = color8; float arg_41F6_5 = 0f; origin = default(Microsoft.Xna.Framework.Vector2); arg_41F6_0.DrawString(arg_41F6_1, arg_41F6_2, arg_41F6_3, arg_41F6_4, arg_41F6_5, origin, 0.5f, SpriteEffects.None, 0f); } } bool flag8 = false; for (int num73 = 0; num73 < 2; num73++) { for (int num74 = 0; num74 < 2; num74++) { int num75 = num64 + num74 * 30 - 12; int num76 = 360 + Main.screenWidth / 2 - 400; float scale3 = 0.9f; if (num73 == 0) { num76 -= 70; num75 += 2; } else { num76 -= 40; } text4 = "-"; if (num73 == 1) { text4 = "+"; } Microsoft.Xna.Framework.Vector2 vector5 = new Microsoft.Xna.Framework.Vector2(24f, 24f); int num77 = 142; if (Main.mouseX > num76 && (float)Main.mouseX < (float)num76 + vector5.X && Main.mouseY > num75 + 13 && (float)Main.mouseY < (float)(num75 + 13) + vector5.Y) { if (this.focusColor != (num73 + 1) * (num74 + 10)) { Main.PlaySound(12, -1, -1, 1); } this.focusColor = (num73 + 1) * (num74 + 10); flag8 = true; num77 = 255; if (Main.mouseLeft) { if (this.colorDelay <= 1) { if (this.colorDelay == 0) { this.colorDelay = 40; } else { this.colorDelay = 3; } int num78 = (int?)num73 ?? -1; if (num74 == 0) { Main.soundVolume += (float)num78 * 0.01f; if (Main.soundVolume > 1f) { Main.soundVolume = 1f; } if (Main.soundVolume < 0f) { Main.soundVolume = 0f; } } if (num74 == 1) { Main.musicVolume += (float)num78 * 0.01f; if (Main.musicVolume > 1f) { Main.musicVolume = 1f; } if (Main.musicVolume < 0f) { Main.musicVolume = 0f; } } } this.colorDelay--; } else { this.colorDelay = 0; } } for (int num79 = 0; num79 < 5; num79++) { Microsoft.Xna.Framework.Color color9 = Microsoft.Xna.Framework.Color.Black; if (num79 == 4) { color9 = color; color9.R = (byte)((255 + color9.R) / 2); color9.G = (byte)((255 + color9.R) / 2); color9.B = (byte)((255 + color9.R) / 2); } int num80 = (int)color9.R - (255 - num77); if (num80 < 0) { num80 = 0; } color9 = new Microsoft.Xna.Framework.Color((int)((byte)num80), (int)((byte)num80), (int)((byte)num80), (int)((byte)num77)); int num81 = 0; int num82 = 0; if (num79 == 0) { num81 = -2; } if (num79 == 1) { num81 = 2; } if (num79 == 2) { num82 = -2; } if (num79 == 3) { num82 = 2; } SpriteBatch arg_44D9_0 = this.spriteBatch; SpriteFont arg_44D9_1 = Main.fontDeathText; string arg_44D9_2 = text4; Microsoft.Xna.Framework.Vector2 arg_44D9_3 = new Microsoft.Xna.Framework.Vector2((float)(num76 + num81), (float)(num75 + num82)); Microsoft.Xna.Framework.Color arg_44D9_4 = color9; float arg_44D9_5 = 0f; origin = default(Microsoft.Xna.Framework.Vector2); arg_44D9_0.DrawString(arg_44D9_1, arg_44D9_2, arg_44D9_3, arg_44D9_4, arg_44D9_5, origin, scale3, SpriteEffects.None, 0f); } } } if (!flag8) { this.focusColor = 0; this.colorDelay = 0; } } for (int num83 = 0; num83 < 5; num83++) { Microsoft.Xna.Framework.Color color10 = Microsoft.Xna.Framework.Color.Black; if (num83 == 4) { color10 = color; if (array5[num26] == 2) { color10 = Main.hcColor; } else { if (array5[num26] == 1) { color10 = Main.mcColor; } } color10.R = (byte)((255 + color10.R) / 2); color10.G = (byte)((255 + color10.G) / 2); color10.B = (byte)((255 + color10.B) / 2); } int num84 = (int)(255f * (this.menuItemScale[num26] * 2f - 1f)); if (array[num26]) { num84 = 255; } int num85 = (int)color10.R - (255 - num84); if (num85 < 0) { num85 = 0; } int num86 = (int)color10.G - (255 - num84); if (num86 < 0) { num86 = 0; } int num87 = (int)color10.B - (255 - num84); if (num87 < 0) { num87 = 0; } color10 = new Microsoft.Xna.Framework.Color((int)((byte)num85), (int)((byte)num86), (int)((byte)num87), (int)((byte)num84)); int num88 = 0; int num89 = 0; if (num83 == 0) { num88 = -2; } if (num83 == 1) { num88 = 2; } if (num83 == 2) { num89 = -2; } if (num83 == 3) { num89 = 2; } Microsoft.Xna.Framework.Vector2 origin2 = Main.fontDeathText.MeasureString(array8[num26]); origin2.X *= 0.5f; origin2.Y *= 0.5f; float num90 = this.menuItemScale[num26]; if (Main.menuMode == 15 && num26 == 0) { num90 *= 0.35f; } else { if (Main.netMode == 2) { num90 *= 0.5f; } } num90 *= array6[num26]; if (!array7[num26]) { this.spriteBatch.DrawString(Main.fontDeathText, array8[num26], new Microsoft.Xna.Framework.Vector2((float)(num2 + num88 + array4[num26]), (float)(num + num3 * num26 + num89) + origin2.Y * array6[num26] + (float)array3[num26]), color10, 0f, origin2, num90, SpriteEffects.None, 0f); } else { this.spriteBatch.DrawString(Main.fontDeathText, array8[num26], new Microsoft.Xna.Framework.Vector2((float)(num2 + num88 + array4[num26]), (float)(num + num3 * num26 + num89) + origin2.Y * array6[num26] + (float)array3[num26]), color10, 0f, new Microsoft.Xna.Framework.Vector2(0f, origin2.Y), num90, SpriteEffects.None, 0f); } } if (!array7[num26]) { if ((float)Main.mouseX > (float)num2 - (float)(array8[num26].Length * 10) * array6[num26] + (float)array4[num26] && (float)Main.mouseX < (float)num2 + (float)(array8[num26].Length * 10) * array6[num26] + (float)array4[num26] && Main.mouseY > num + num3 * num26 + array3[num26] && (float)Main.mouseY < (float)(num + num3 * num26 + array3[num26]) + 50f * array6[num26] && Main.hasFocus) { this.focusMenu = num26; if (array[num26] || array2[num26]) { this.focusMenu = -1; } else { if (num25 != this.focusMenu) { Main.PlaySound(12, -1, -1, 1); } if (Main.mouseLeftRelease && Main.mouseLeft) { this.selectedMenu = num26; } if (Main.mouseRightRelease && Main.mouseRight) { this.selectedMenu2 = num26; } } } } else { if (Main.mouseX > num2 + array4[num26] && (float)Main.mouseX < (float)num2 + (float)(array8[num26].Length * 20) * array6[num26] + (float)array4[num26] && Main.mouseY > num + num3 * num26 + array3[num26] && (float)Main.mouseY < (float)(num + num3 * num26 + array3[num26]) + 50f * array6[num26] && Main.hasFocus) { this.focusMenu = num26; if (array[num26] || array2[num26]) { this.focusMenu = -1; } else { if (num25 != this.focusMenu) { Main.PlaySound(12, -1, -1, 1); } if (Main.mouseLeftRelease && Main.mouseLeft) { this.selectedMenu = num26; } if (Main.mouseRightRelease && Main.mouseRight) { this.selectedMenu2 = num26; } } } } } } for (int num91 = 0; num91 < Main.maxMenuItems; num91++) { if (num91 == this.focusMenu) { if (this.menuItemScale[num91] < 1f) { this.menuItemScale[num91] += 0.02f; } if (this.menuItemScale[num91] > 1f) { this.menuItemScale[num91] = 1f; } } else { if ((double)this.menuItemScale[num91] > 0.8) { this.menuItemScale[num91] -= 0.02f; } } } if (num6 >= 0) { Main.loadPlayer[num6].PlayerFrame(); Main.loadPlayer[num6].position.X = (float)num7 + Main.screenPosition.X; Main.loadPlayer[num6].position.Y = (float)num8 + Main.screenPosition.Y; this.DrawPlayer(Main.loadPlayer[num6]); } for (int num92 = 0; num92 < 5; num92++) { Microsoft.Xna.Framework.Color color11 = Microsoft.Xna.Framework.Color.Black; if (num92 == 4) { color11 = color; color11.R = (byte)((255 + color11.R) / 2); color11.G = (byte)((255 + color11.R) / 2); color11.B = (byte)((255 + color11.R) / 2); } color11.A = (byte)((float)color11.A * 0.3f); int num93 = 0; int num94 = 0; if (num92 == 0) { num93 = -2; } if (num92 == 1) { num93 = 2; } if (num92 == 2) { num94 = -2; } if (num92 == 3) { num94 = 2; } string text5 = "Copyright © 2011 Re-Logic"; Microsoft.Xna.Framework.Vector2 origin3 = Main.fontMouseText.MeasureString(text5); origin3.X *= 0.5f; origin3.Y *= 0.5f; this.spriteBatch.DrawString(Main.fontMouseText, text5, new Microsoft.Xna.Framework.Vector2((float)Main.screenWidth - origin3.X + (float)num93 - 10f, (float)Main.screenHeight - origin3.Y + (float)num94 - 2f), color11, 0f, origin3, 1f, SpriteEffects.None, 0f); } for (int num95 = 0; num95 < 5; num95++) { Microsoft.Xna.Framework.Color color12 = Microsoft.Xna.Framework.Color.Black; if (num95 == 4) { color12 = color; color12.R = (byte)((255 + color12.R) / 2); color12.G = (byte)((255 + color12.R) / 2); color12.B = (byte)((255 + color12.R) / 2); } color12.A = (byte)((float)color12.A * 0.3f); int num96 = 0; int num97 = 0; if (num95 == 0) { num96 = -2; } if (num95 == 1) { num96 = 2; } if (num95 == 2) { num97 = -2; } if (num95 == 3) { num97 = 2; } Microsoft.Xna.Framework.Vector2 origin4 = Main.fontMouseText.MeasureString(Main.versionNumber); origin4.X *= 0.5f; origin4.Y *= 0.5f; this.spriteBatch.DrawString(Main.fontMouseText, Main.versionNumber, new Microsoft.Xna.Framework.Vector2(origin4.X + (float)num96 + 10f, (float)Main.screenHeight - origin4.Y + (float)num97 - 2f), color12, 0f, origin4, 1f, SpriteEffects.None, 0f); } SpriteBatch arg_4DBA_0 = this.spriteBatch; Texture2D arg_4DBA_1 = Main.cursorTexture; Microsoft.Xna.Framework.Vector2 arg_4DBA_2 = new Microsoft.Xna.Framework.Vector2((float)(Main.mouseX + 1), (float)(Main.mouseY + 1)); Microsoft.Xna.Framework.Rectangle? arg_4DBA_3 = new Microsoft.Xna.Framework.Rectangle?(new Microsoft.Xna.Framework.Rectangle(0, 0, Main.cursorTexture.Width, Main.cursorTexture.Height)); Microsoft.Xna.Framework.Color arg_4DBA_4 = new Microsoft.Xna.Framework.Color((int)((float)Main.cursorColor.R * 0.2f), (int)((float)Main.cursorColor.G * 0.2f), (int)((float)Main.cursorColor.B * 0.2f), (int)((float)Main.cursorColor.A * 0.5f)); float arg_4DBA_5 = 0f; origin = default(Microsoft.Xna.Framework.Vector2); arg_4DBA_0.Draw(arg_4DBA_1, arg_4DBA_2, arg_4DBA_3, arg_4DBA_4, arg_4DBA_5, origin, Main.cursorScale * 1.1f, SpriteEffects.None, 0f); SpriteBatch arg_4E1A_0 = this.spriteBatch; Texture2D arg_4E1A_1 = Main.cursorTexture; Microsoft.Xna.Framework.Vector2 arg_4E1A_2 = new Microsoft.Xna.Framework.Vector2((float)Main.mouseX, (float)Main.mouseY); Microsoft.Xna.Framework.Rectangle? arg_4E1A_3 = new Microsoft.Xna.Framework.Rectangle?(new Microsoft.Xna.Framework.Rectangle(0, 0, Main.cursorTexture.Width, Main.cursorTexture.Height)); Microsoft.Xna.Framework.Color arg_4E1A_4 = Main.cursorColor; float arg_4E1A_5 = 0f; origin = default(Microsoft.Xna.Framework.Vector2); arg_4E1A_0.Draw(arg_4E1A_1, arg_4E1A_2, arg_4E1A_3, arg_4E1A_4, arg_4E1A_5, origin, Main.cursorScale, SpriteEffects.None, 0f); if (Main.fadeCounter > 0) { Microsoft.Xna.Framework.Color white = Microsoft.Xna.Framework.Color.White; Main.fadeCounter--; float num98 = (float)Main.fadeCounter / 75f * 255f; byte b2 = (byte)num98; white = new Microsoft.Xna.Framework.Color((int)b2, (int)b2, (int)b2, (int)b2); this.spriteBatch.Draw(Main.fadeTexture, new Microsoft.Xna.Framework.Rectangle(0, 0, Main.screenWidth, Main.screenHeight), white); } this.spriteBatch.End(); if (Main.mouseLeft) { Main.mouseLeftRelease = false; } else { Main.mouseLeftRelease = true; } if (Main.mouseRight) { Main.mouseRightRelease = false; return; } Main.mouseRightRelease = true; }