public void SetupViewProj(BoundingBox worldBBox) { Vector3 lightPos = worldBBox.Center() - LightDir; Vector3 up = Vector3.Up; LightView = Matrix.CreateLookAt(lightPos, worldBBox.Center(), up); Vector3[] corners = worldBBox.GetCorners(); Vector3[] transformedCorners = new Vector3[8]; for(int i = 0; i < 8; i++) { transformedCorners[i] = Vector3.Transform(corners[i], LightView); } BoundingBox transformedBBox = new BoundingBox { Min = MathFunctions.Min(transformedCorners), Max = MathFunctions.Max(transformedCorners) }; float width = transformedBBox.Max.X - transformedBBox.Min.X; float height = transformedBBox.Max.Y - transformedBBox.Min.Y; float near = transformedBBox.Min.Z - 10; float far = transformedBBox.Max.Z + 10; LightProj = Matrix.CreateOrthographic(width, height, near, far); //LightProj = Matrix.CreatePerspective(ShadowWith, ShadowHeight, 0.1f, 10000); //LightProj = Matrix.CreatePerspectiveFieldOfView(MathHelper.Pi - 0.5f, 1f, 1f, 1000f); }