コード例 #1
0
ファイル: Renderable.cs プロジェクト: njustesen/local-rts
 public void Render(SpriteBatch batch)
 {
     if (Texture != null)
         batch.DrawAtCenter(Texture, AttachedTo.Position, AttachedTo.Depth, Flipped);
 }
コード例 #2
0
ファイル: GameScreen.cs プロジェクト: njustesen/local-rts
        private void StartScreen(SpriteBatch spriteBatch)
        {
            if (!hasPressedStart)
                hasPressedStart = InputManager.AnyButtonPressed(GamePad.GetState(PlayerIndex.One)) || InputManager.AnyButtonPressed(GamePad.GetState(PlayerIndex.Two));

            if (!hasPressedStart)
            {
                spriteBatch.DrawHelper(Textures.startScreenWithText, Vector2.Zero, 1.0f);
                if(startTimer.IsTimeUp)
                    spriteBatch.DrawAtCenter(Textures.pressAnyToStart, new Vector2(620,300), 0.9f);
                spriteBatch.DrawAtCenter(Textures.logo, new Vector2(100, 640), 0.0f);
            }
            else
            {
                spriteBatch.DrawHelper(Textures.startScreen, Vector2.Zero, 1.0f);
                spriteBatch.DrawHelper(Textures.splash, Vector2.Zero, 0.8f);

                spriteBatch.DrawHelper(Textures.buttonAToStart, new Vector2(205, 140), 0.7f);
                bool p1Ready = GamePad.GetState(PlayerIndex.One).Buttons.A == ButtonState.Pressed;
                if (p1Ready)
                    spriteBatch.DrawHelper(Textures.player1Ready, new Vector2(206.0f, 320.0f), 0.5f);

                bool p2Ready = GamePad.GetState(PlayerIndex.Two).Buttons.A == ButtonState.Pressed;

                if (p2Ready)
                    spriteBatch.DrawHelper(Textures.player2Ready, new Vector2(641, 320.0f), 0.5f);
                if (p1Ready && p2Ready)
                {
                    isStarted = true;
                    StartGame();
                }
            }
        }