public void Render(SpriteBatch batch) { if (Texture != null) batch.DrawAtCenter(Texture, AttachedTo.Position, AttachedTo.Depth, Flipped); }
private void StartScreen(SpriteBatch spriteBatch) { if (!hasPressedStart) hasPressedStart = InputManager.AnyButtonPressed(GamePad.GetState(PlayerIndex.One)) || InputManager.AnyButtonPressed(GamePad.GetState(PlayerIndex.Two)); if (!hasPressedStart) { spriteBatch.DrawHelper(Textures.startScreenWithText, Vector2.Zero, 1.0f); if(startTimer.IsTimeUp) spriteBatch.DrawAtCenter(Textures.pressAnyToStart, new Vector2(620,300), 0.9f); spriteBatch.DrawAtCenter(Textures.logo, new Vector2(100, 640), 0.0f); } else { spriteBatch.DrawHelper(Textures.startScreen, Vector2.Zero, 1.0f); spriteBatch.DrawHelper(Textures.splash, Vector2.Zero, 0.8f); spriteBatch.DrawHelper(Textures.buttonAToStart, new Vector2(205, 140), 0.7f); bool p1Ready = GamePad.GetState(PlayerIndex.One).Buttons.A == ButtonState.Pressed; if (p1Ready) spriteBatch.DrawHelper(Textures.player1Ready, new Vector2(206.0f, 320.0f), 0.5f); bool p2Ready = GamePad.GetState(PlayerIndex.Two).Buttons.A == ButtonState.Pressed; if (p2Ready) spriteBatch.DrawHelper(Textures.player2Ready, new Vector2(641, 320.0f), 0.5f); if (p1Ready && p2Ready) { isStarted = true; StartGame(); } } }