コード例 #1
0
ファイル: XNAExporter.cs プロジェクト: har777/Babylon.js
        void ParseEffect(Effect effect, BabylonScene scene)
        {
            var material = new StandardMaterial(effect.GetHashCode().ToString());

            exportedMaterials.Add(material);

            var basicEffect = effect as BasicEffect;
            var skinnedEffect = effect as SkinnedEffect;

            if (basicEffect != null)
            {
                material.Alpha = basicEffect.Alpha;
                material.Diffuse = basicEffect.DiffuseColor.ToColor3();
                material.Emissive = basicEffect.EmissiveColor.ToColor3();
                material.Specular = basicEffect.SpecularColor.ToColor3();
                material.SpecularPower = basicEffect.SpecularPower;
            }
            else
            {
                material.Alpha = skinnedEffect.Alpha;
                material.Diffuse = skinnedEffect.DiffuseColor.ToColor3();
                material.Emissive = skinnedEffect.EmissiveColor.ToColor3();
                material.Specular = skinnedEffect.SpecularColor.ToColor3();
                material.SpecularPower = skinnedEffect.SpecularPower;
            }

            var texture = basicEffect != null ? basicEffect.Texture : skinnedEffect.Texture;

            if (texture != null)
            {
                var id = texture.GetHashCode().ToString();

                if (!exportedTexturesFilename.ContainsKey(id))
                {
                    var tempPath = Path.GetTempPath();
                    var width = texture.Width;
                    var height = texture.Height;
                    string filename;

                    if (texture.Format != SurfaceFormat.Dxt1)
                    {
                        filename = Path.Combine(tempPath, texturesCount + ".png");
                    }
                    else
                    {
                        filename = Path.Combine(tempPath, texturesCount + ".jpg");
                    }

                    texturesCount++;

                    using (var file = new FileStream(filename, FileMode.Create, FileAccess.Write))
                    {
                        if (texture.Format != SurfaceFormat.Dxt1)
                        {
                            texture.SaveAsPng(file, width, height);
                        }
                        else
                        {
                            texture.SaveAsJpeg(file, width, height);
                        }
                    }

                    exportedTexturesFilename.Add(id, filename);
                }

                material.DiffuseTexture = exportedTexturesFilename[id];
            }

            material.CreateBabylonMaterial(scene);
        }