public Player(Gamer gamer) { AvatarDescription.BeginGetFromGamer(gamer, LoadGamerAvatar, null); PlayersName = gamer.Gamertag; CurrentAvatarAnimation = new AvatarAnimation(AvatarAnimationPreset.MaleIdleLookAround); Ship = new Ship(); NumberOfLives = 3; Level = 1; ScoreMultiplier = 1; SpeedMultiplier = 1; EnemyShipList = new EnemyShip[GameConstants.NumberOfEnemyShip]; BulletList = new Bullet[GameConstants.NumBullets]; LoadBulletList(); CurrentGameState = GameState.TitleScreen; ResetEnemyShips(); }
public static void ShowGamerCard(PlayerIndex player, Gamer gamer) { Provider.ShowGamerCard(player, gamer); }
public static void ShowFriendRequest(PlayerIndex player, Gamer gamer) { Provider.ShowFriendRequest(player, gamer); }
public void ShowPlayerReview (PlayerIndex player, Gamer gamer) { Guide.ShowPlayerReview(player, gamer); }
public void ShowGamerCard (PlayerIndex player, Gamer gamer) { Guide.ShowGamerCard(player, gamer); }
public static void ShowPlayerReview(PlayerIndex player, Gamer gamer) { // Comments/Rating are on the user profile SteamFriends.ActivateGameOverlayToUser("steamid", gamer.steamID); }
public bool IsFriend(Gamer gamer) { throw new NotImplementedException(); }
public bool IsFriend(Gamer gamer) { if (gamer == null) throw new ArgumentNullException(); if (gamer.IsDisposed) throw new ObjectDisposedException(gamer.ToString()); bool flag = false; foreach (Gamer gamer1 in this.friendCollection) { if (gamer1.Gamertag == gamer.Gamertag) flag = true; } return flag; }
public void ShowFriendRequest (PlayerIndex player, Gamer gamer) { }
public static void ShowPlayerReview(PlayerIndex player, Gamer gamer) { }
public static void ShowGamerCard(PlayerIndex player, Gamer gamer) { }
public static void ShowFriendRequest(PlayerIndex player, Gamer gamer) { }
public static void ShowGamerCard(PlayerIndex player, Gamer gamer) { throw new NotImplementedException(); }
public static void ShowFriendRequest(PlayerIndex player, Gamer gamer) { throw new NotImplementedException(); }
public static void ShowPlayerReview(PlayerIndex player, Gamer gamer) { Provider.ShowPlayerReview(player, gamer); }
public void ShowGamerCard (PlayerIndex player, Gamer gamer) { }
/// <summary> /// Load the avatar for a gamer /// </summary> private void LoadAvatar(Gamer gamer) { UnloadAvatar(); AvatarDescription.BeginGetFromGamer(gamer, LoadAvatarDescription, null); }
public void ShowPlayerReview (PlayerIndex player, Gamer gamer) { }
internal SignInCompletedEventArgs(Gamer gamer) { this.gamer = gamer; }
public void ShowFriendRequest (PlayerIndex player, Gamer gamer) { Guide.ShowFriendRequest(player, gamer); }
public bool IsFriend (Gamer gamer) { if ( gamer == null ) throw new ArgumentNullException(); if ( gamer.IsDisposed ) throw new ObjectDisposedException(gamer.ToString()); bool found = false; foreach(FriendGamer f in friendCollection) { if ( f.Gamertag == gamer.Gamertag ) { found = true; } } return found; }
public static void ShowGamerCard(PlayerIndex player, Gamer gamer) { SteamFriends.ActivateGameOverlayToUser("steamid", gamer.steamID); }