public TextureContent(ContentManager contentManager) { contentManager.ThrowIfNull("contentManager"); _pixel = contentManager.Load<Texture2D>(@"Textures\Pixel"); _characters = contentManager.Load<Texture2D>(@"Textures\Characters"); _hatch = contentManager.Load<Texture2D>(@"Textures\Hatch"); }
public FontContent(ContentManager contentManager) { contentManager.ThrowIfNull("contentManager"); _calibri10Pt = contentManager.Load<SpriteFont>(@"Fonts\Calibri 10pt"); _calibri10PtBold = contentManager.Load<SpriteFont>(@"Fonts\Calibri 10pt Bold"); _calibri12Pt = contentManager.Load<SpriteFont>(@"Fonts\Calibri 12pt"); _lucidaConsole8Pt = contentManager.Load<SpriteFont>(@"Fonts\Lucida Console 8pt"); }
public TextureContent(ContentManager contentManager) { contentManager.ThrowIfNull("contentManager"); _pixel = contentManager.Load<Texture2D>(@"Textures\Pixel"); _characters = contentManager.Load<Texture2D>(@"Textures\Characters"); _gameBackground = contentManager.Load<Texture2D>(@"Textures\Game Background"); _windows = new WindowTextureContent(contentManager); }