/// <summary>Resumes playback of a paused Cue.</summary> public void Resume() { if (_curSound != null) { _curSound.Resume(); } }
public void Resume() { if (curSound != null) { curSound.Resume(); } paused = false; }
/// <summary>Resumes playback of a paused Cue.</summary> public void Resume() { lock (_engine.UpdateLock) { if (_curSound != null) { _curSound.Resume(); } } }