internal Cue(AudioEngine engine, string cuename, XactSound[] sounds, float[] probs) { _engine = engine; _sounds = sounds; _probs = probs; _variables = engine.CreateCueVariables(); }
internal Cue(AudioEngine engine, string cuename, XactSound sound) { _engine = engine; _sounds = new XactSound[1]; _sounds[0] = sound; _probs = new float[1]; _probs[0] = 1.0f; _variables = engine.CreateCueVariables(); }