public override bool Walk(DebuggerNode node) { AddNode(node); return true; }
public override bool Walk(DebuggerNode node) { return(false); }
public override bool Walk(DebuggerNode node) { CheckStatement(node); return base.Walk(node); }
public override bool Walk(DebuggerNode node) { return false; }
public override bool Walk(DebuggerNode node) { ReplaceFollowingWhiteSpace(node.GetStartIndex(_tree.LocationResolver) + "debugger".Length, ""); return base.Walk(node); }