/// <inheritdoc /> public Vector3 SmoothScale(Vector3 source, Vector3 goal, float lerpTime, float deltaTime) { return(Smoothing.SmoothTo(source, goal, lerpTime, deltaTime)); }
/// <inheritdoc /> public Quaternion SmoothRotation(Quaternion source, Quaternion goal, float slerpTime, float deltaTime) { return(Smoothing.SmoothTo(source, goal, slerpTime, deltaTime)); }