Beispiel #1
0
 /// <inheritdoc />
 public Vector3 SmoothScale(Vector3 source, Vector3 goal, float lerpTime, float deltaTime)
 {
     return(Smoothing.SmoothTo(source, goal, lerpTime, deltaTime));
 }
Beispiel #2
0
 /// <inheritdoc />
 public Quaternion SmoothRotation(Quaternion source, Quaternion goal, float slerpTime, float deltaTime)
 {
     return(Smoothing.SmoothTo(source, goal, slerpTime, deltaTime));
 }