private void SetOutputTextures() { // hack, this forces the nativetexturepointer to be assigned inside the engine displayOutputTexture.colorBuffer.ToString(); compositeTexture.colorBuffer.ToString(); UnityCompositorInterface.SetOutputRenderTexture(displayOutputTexture.GetNativeTexturePtr()); UnityCompositorInterface.SetHoloTexture(compositeTexture.GetNativeTexturePtr()); }