/// <summary> /// Returns true if the UnityCompositor dll supports the specified occlusion setting. /// </summary> /// <param name="setting">occlusion setting to check</param> /// <returns>Returns true if the occlusion setting is supported, otherwise false.</returns> public bool IsOcclusionSettingSupported(OcclusionSetting setting) { return(UnityCompositorInterface.IsOcclusionSettingSupported(setting)); }